Supply (Chimera): Difference between revisions
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[[File:Supply(Chimera).png|right]] | [[File:Supply(Chimera).png|right]] | ||
Supply serves as Engineering. It displays items | Supply serves as Engineering. It displays items available to purchase with credits. Supply expands its list of available offerings as you complete [[Assembly (Chimera)|Assembly]] projects. The view can be switched to Inventory, allowing viewing of all non-equipped items. | ||
==Supply Items== | ==Supply Items== | ||
Only the items listed here are available for buying with Credits. There are other [[Items (Chimera)|items]] and [[Epic Weapons (Chimera)|Epic Weapons]], which can only be acquired via [[Scavenger Market (Chimera)|Scavenger Market]] or as Mission rewards. | |||
===Weapon Upgrades=== | |||
{| class="wikitable" | {| class="wikitable" | ||
!Weapon | !Weapon Upgrade !! Effects !! Cost !! Required Assembly Project | ||
|- | |- | ||
|Enhanced AR || +1 damage for Assault Rifles || §130 || Enhanced Assault Rifles | |Enhanced AR || +1 damage for Assault Rifles || §130 || Enhanced Assault Rifles | ||
| Line 21: | Line 16: | ||
|- | |- | ||
|Enhanced Shotgun || +1 damage for Shotguns || §155 || Enhanced Shotguns | |Enhanced Shotgun || +1 damage for Shotguns || §155 || Enhanced Shotguns | ||
|- | |- | ||
|Mastercrafted AR || +1 damage for Assault Rifles, Shredder ability || §180 || Mastercrafted Assault Rifles | |Mastercrafted AR || +1 damage for Assault Rifles, Shredder ability || §180 || Mastercrafted Assault Rifles | ||
| Line 31: | Line 24: | ||
|- | |- | ||
|Mastercrafted Shotguns || +1 damage for Shotguns, Shredder ability || §200 || Mastercrafted Shotguns | |Mastercrafted Shotguns || +1 damage for Shotguns, Shredder ability || §200 || Mastercrafted Shotguns | ||
| | |} | ||
| | |||
===Weapon Mods=== | |||
{| class="wikitable" | |||
!Item !! Effects !! Cost !! Required Assembly Project | |||
|- | |- | ||
|Auto-Loader || No action cost for 1st reload || §40 || Modular Weapons | |Auto-Loader || No action cost for 1st reload || §40 || Modular Weapons | ||
|- | |- | ||
| | |Expanded Magazine || +1 clip size || §55 || Modular Weapons | ||
|- | |- | ||
| | |Stock || 1 damage for missed shots|| §60 || Modular Weapons | ||
|- | |- | ||
| | |Laser Sight || +5% critical chance, improves with proximity || §75 || Weapon Optics | ||
|- | |- | ||
| | |Scope || +5% aim || §80 || Weapon Optics | ||
|} | |} | ||
===Armor=== | ===Armor Upgrades=== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Armor | !Armor Upgrade !! Effects !! Cost !! Required Assembly Project | ||
|- | |- | ||
|Enhanced Armor Upgrade || All armor: +2 HP, +1 Utility item slot || §200 || Enhanced Armor | |Enhanced Armor Upgrade || All armor: +2 HP, +1 Utility item slot || §200 || Enhanced Armor | ||
|- | |||
|Mastercrafted Armor Upgrade || All armor: +1 HP, +1 Armor || §300 || Mastercrafted Armor | |||
|} | |||
===Armor Mods=== | |||
{| class="wikitable" | |||
!Item !! Effects !! Cost !! Required Assembly Project | |||
|- | |- | ||
|Extra Padding || +1 HP || §60 || Modular Armor | |Extra Padding || +1 HP || §60 || Modular Armor | ||
|- | |- | ||
|Infiltrator Weave || Grants Adaptable ability (Breach through vents)|| §35 || Modular Armor | |Infiltrator Weave || Grants Adaptable ability (Breach through vents)|| §35 || Modular Armor | ||
| Line 59: | Line 60: | ||
|Mach Weave || +30 Dodge || §60 || Modular Armor | |Mach Weave || +30 Dodge || §60 || Modular Armor | ||
|- | |- | ||
| | |Mindshield || Immunity to negative mental effects (Disorientation, Stun, Panic, Mind Control) || §80 || Progeny Equipment | ||
|- | |- | ||
| | |Hellweave || 2-4 damage reflected to melee enemy|| §70 || Gray Phoenix Equipment | ||
|- | |- | ||
|Regen Weave || +2 HP regeneration each turn || §80 || Gray Phoenix Equipment | |Regen Weave || +2 HP regeneration each turn || §80 || Gray Phoenix Equipment | ||
| Line 68: | Line 69: | ||
|} | |} | ||
=== | ===Utility items: Ammo=== | ||
{| class="wikitable" | {| class="wikitable" | ||
! | !Item !! Effects !! Cost !! Required Assembly Project | ||
|- | |- | ||
| | |Tracer Rounds || +5 aim || §75 || none | ||
|- | |- | ||
| | |Tranq Rounds || Render targets Unconscious rather than dead || §50 || none | ||
|- | |- | ||
| | |Talon Rounds || +20% crit chance, +1 damage for critical hits || §90 || Progeny Equipment | ||
|- | |- | ||
| | |Venom Rounds || +1 damage, chance for Poison effect|| §90 || Gray Phoenix Gear | ||
|- | |- | ||
| | |Dragon Rounds || +1 damage, chance for Burning effect || §90 || Sacred Coil Fire Gear | ||
|} | |} | ||
===Grenades=== | ===Utility items: Grenades=== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Grenade !! Effects !! Cost !! Required Assembly Project | !Grenade !! Effects !! Cost !! Required Assembly Project | ||
|- | |||
|Cease Fire Grenade || Weapon Disabled area effect || §35 || none | |||
|- | |||
|Flashbang Grenade || Disoriented area effect || §50 || none | |||
|- | |||
|Smoke Grenade || Shrouded area effect || §40 || none | |||
|- | |||
|Lift Grenade || Levitation area effect || §75 || Progeny Psi Grenades | |||
|- | |||
|Turncoat Grenade || Berserk area effect || §90 || Progeny Psi Grenades | |||
|- | |||
|Gas Grenade || Poison area effect || §80 ||Gray Phoenix Poison Gear | |||
|- | |- | ||
|Bubble Grenade || Stasis area effect || §75 || Sacred Coil Equipment | |Bubble Grenade || Stasis area effect || §75 || Sacred Coil Equipment | ||
|- | |- | ||
|Incendiary Grenade || Burning area effect || §80 || Sacred Coil Fire Gear | |Incendiary Grenade || Burning area effect || §80 || Sacred Coil Fire Gear | ||
|} | |||
===Utility items: Miscellaneous=== | |||
{| class="wikitable" | |||
!Item !! Effects !! Cost !! Required Assembly Project | |||
|- | |- | ||
| | |Medikit || +4 HP, removes Burning, Acid, Poison || §30 || none | ||
|- | |- | ||
| | |Nanomedikit || +6 HP, removes Burning, Acid, Poison || §30 || Improved Medikits | ||
|- | |- | ||
| | |Relocation disc || Teleport to nearby location unless Rooted || §100 || Progeny Equipment | ||
|- | |- | ||
| | |Overdrive Serum || +2 mobility, +3 armor || §100 || Gray Phoenix Equipment | ||
|- | |- | ||
| | |Kinetic Screen || Blocks the next damaging attack || §75 || Sacred Coil Equipment | ||
|} | |} | ||
| Line 107: | Line 123: | ||
{| class="wikitable" | {| class="wikitable" | ||
!Breach Item !! Effects !! Cost !! Required Assembly Project | !Breach Item !! Effects !! Cost !! Required Assembly Project | ||
|- | |||
|Auto Key Card || Grants breach access through security door. || §50 || none | |||
|- | |||
|Breaching Charge || Destroys walls to create new breach point. || §50 || none | |||
|- | |- | ||
|Cease Fire Bomb || Disables hostile weapons at this breach point. || §70 || Breach Explosives | |Cease Fire Bomb || Disables hostile weapons at this breach point. || §70 || Breach Explosives | ||
| Line 113: | Line 133: | ||
|- | |- | ||
|Smoke Bomb || Reduces hostile damage at this breach point. || §55 || Breach Explosives | |Smoke Bomb || Reduces hostile damage at this breach point. || §55 || Breach Explosives | ||
|- | |||
|Holo Scanner || Holo target all enemies at this breach point. || §60 || Breach Tactical Equipment | |||
|- | |- | ||
|MediPatch || +2 HP healing at this breach point. || §75 || Breach Tactical Equipment | |MediPatch || +2 HP healing at this breach point. || §75 || Breach Tactical Equipment | ||
|- | |- | ||
|Target Analyzer || +50% crit chance at this breach point. || §60 || Breach Tactical Equipment | |Target Analyzer || +50% crit chance at this breach point. || §60 || Breach Tactical Equipment | ||
|} | |} | ||
===Androids=== | ===[[Androids (Chimera)|Androids]]=== | ||
{| class="wikitable" | {| class="wikitable" | ||
!Android Item !! Effects !! Cost !! Required Assembly Project | !Android Item !! Slot !! Effects !! Cost !! Required Assembly Project | ||
|- | |- | ||
|Android || Reinforcement unit if an agent is downed. || §150 || Android Personnel | |Android || N/A || Reinforcement unit if an agent is downed. || §150 || Android Personnel | ||
|- | |- | ||
| | |Lidar Mk I || Vision || +8% Aim || §25 || Enhanced Android Processing | ||
|- | |- | ||
| | |Lidar Mk II || Vision || +15% Aim || §40 || Perfected Android Processing | ||
|- | |- | ||
| | |Tactical ASIC Mk I || Processor || +1 Dodge || §20 || Enhanced Android Processing | ||
|- | |- | ||
| | |Tactical ASIC Mk II || Processor || +2 Dodge || §35 || Perfected Android Processing | ||
|- | |- | ||
| | |Quadcore GPU || Processor || +10% Crit chance || §25 || Enhanced Android Processing | ||
|- | |- | ||
| | |Octacore GPU || Processor || +18% Crit chance || §40 || Perfected Android Processing | ||
|- | |- | ||
|Ballistic Foam Lining || +2 HP || §20 || Modular Androids | |Ballistic Foam Lining || Chassis || +2 HP || §20 || Modular Androids | ||
|- | |- | ||
|Impact Gel Lining || +2 HP, +1 Armor || §35 || Perfected Android Mechanics | |Impact Gel Lining || Chassis || +2 HP, +1 Armor || §35 || Perfected Android Mechanics | ||
|- | |- | ||
| | |Polymer Sheathing || Chassis || +2 HP, +2 Armor || §40 || Modular Androids | ||
|- | |- | ||
| | |Titanium Sheathing || Chassis || +2 HP, +3 Armor || §50 || Perfected Android Mechanics | ||
|- | |- | ||
| | |Servoharness Mk I || Motor || +1 Mobility || §25 || Modular Androids | ||
|- | |- | ||
| | |Servoharness Mk II || Motor || +2 Mobility || §35 || Perfected Android Mechanics | ||
|} | |} | ||
[[Category: Chimera Squad]] | [[Category: Chimera Squad]] | ||
Latest revision as of 13:20, 17 September 2024

Supply serves as Engineering. It displays items available to purchase with credits. Supply expands its list of available offerings as you complete Assembly projects. The view can be switched to Inventory, allowing viewing of all non-equipped items.
Supply Items
Only the items listed here are available for buying with Credits. There are other items and Epic Weapons, which can only be acquired via Scavenger Market or as Mission rewards.
Weapon Upgrades
| Weapon Upgrade | Effects | Cost | Required Assembly Project |
|---|---|---|---|
| Enhanced AR | +1 damage for Assault Rifles | §130 | Enhanced Assault Rifles |
| Enhanced Pistol | +1 damage for Pistols | §125 | Enhanced Pistols |
| Enhanced SMG | +1 damage for Submachine Guns | §150 | Enhanced Submachine Guns |
| Enhanced Shotgun | +1 damage for Shotguns | §155 | Enhanced Shotguns |
| Mastercrafted AR | +1 damage for Assault Rifles, Shredder ability | §180 | Mastercrafted Assault Rifles |
| Mastercrafted Pistols | +1 damage for Pistols, Shredder ability | §175 | Mastercrafted Pistols |
| Mastercrafted SMG | +1 damage for Submachine Guns, Shredder ability | §190 | Mastercrafted Submachine Guns |
| Mastercrafted Shotguns | +1 damage for Shotguns, Shredder ability | §200 | Mastercrafted Shotguns |
Weapon Mods
| Item | Effects | Cost | Required Assembly Project |
|---|---|---|---|
| Auto-Loader | No action cost for 1st reload | §40 | Modular Weapons |
| Expanded Magazine | +1 clip size | §55 | Modular Weapons |
| Stock | 1 damage for missed shots | §60 | Modular Weapons |
| Laser Sight | +5% critical chance, improves with proximity | §75 | Weapon Optics |
| Scope | +5% aim | §80 | Weapon Optics |
Armor Upgrades
| Armor Upgrade | Effects | Cost | Required Assembly Project |
|---|---|---|---|
| Enhanced Armor Upgrade | All armor: +2 HP, +1 Utility item slot | §200 | Enhanced Armor |
| Mastercrafted Armor Upgrade | All armor: +1 HP, +1 Armor | §300 | Mastercrafted Armor |
Armor Mods
| Item | Effects | Cost | Required Assembly Project |
|---|---|---|---|
| Extra Padding | +1 HP | §60 | Modular Armor |
| Infiltrator Weave | Grants Adaptable ability (Breach through vents) | §35 | Modular Armor |
| Mach Weave | +30 Dodge | §60 | Modular Armor |
| Mindshield | Immunity to negative mental effects (Disorientation, Stun, Panic, Mind Control) | §80 | Progeny Equipment |
| Hellweave | 2-4 damage reflected to melee enemy | §70 | Gray Phoenix Equipment |
| Regen Weave | +2 HP regeneration each turn | §80 | Gray Phoenix Equipment |
| Bubble Weave | Grants Stasis effect instead of Bleeding Out | §75 | Sacred Coil Equipment |
Utility items: Ammo
| Item | Effects | Cost | Required Assembly Project |
|---|---|---|---|
| Tracer Rounds | +5 aim | §75 | none |
| Tranq Rounds | Render targets Unconscious rather than dead | §50 | none |
| Talon Rounds | +20% crit chance, +1 damage for critical hits | §90 | Progeny Equipment |
| Venom Rounds | +1 damage, chance for Poison effect | §90 | Gray Phoenix Gear |
| Dragon Rounds | +1 damage, chance for Burning effect | §90 | Sacred Coil Fire Gear |
Utility items: Grenades
| Grenade | Effects | Cost | Required Assembly Project |
|---|---|---|---|
| Cease Fire Grenade | Weapon Disabled area effect | §35 | none |
| Flashbang Grenade | Disoriented area effect | §50 | none |
| Smoke Grenade | Shrouded area effect | §40 | none |
| Lift Grenade | Levitation area effect | §75 | Progeny Psi Grenades |
| Turncoat Grenade | Berserk area effect | §90 | Progeny Psi Grenades |
| Gas Grenade | Poison area effect | §80 | Gray Phoenix Poison Gear |
| Bubble Grenade | Stasis area effect | §75 | Sacred Coil Equipment |
| Incendiary Grenade | Burning area effect | §80 | Sacred Coil Fire Gear |
Utility items: Miscellaneous
| Item | Effects | Cost | Required Assembly Project |
|---|---|---|---|
| Medikit | +4 HP, removes Burning, Acid, Poison | §30 | none |
| Nanomedikit | +6 HP, removes Burning, Acid, Poison | §30 | Improved Medikits |
| Relocation disc | Teleport to nearby location unless Rooted | §100 | Progeny Equipment |
| Overdrive Serum | +2 mobility, +3 armor | §100 | Gray Phoenix Equipment |
| Kinetic Screen | Blocks the next damaging attack | §75 | Sacred Coil Equipment |
Breach
| Breach Item | Effects | Cost | Required Assembly Project |
|---|---|---|---|
| Auto Key Card | Grants breach access through security door. | §50 | none |
| Breaching Charge | Destroys walls to create new breach point. | §50 | none |
| Cease Fire Bomb | Disables hostile weapons at this breach point. | §70 | Breach Explosives |
| Flash Bomb | Disorients all enemies in the room. | §55 | Breach Explosives |
| Smoke Bomb | Reduces hostile damage at this breach point. | §55 | Breach Explosives |
| Holo Scanner | Holo target all enemies at this breach point. | §60 | Breach Tactical Equipment |
| MediPatch | +2 HP healing at this breach point. | §75 | Breach Tactical Equipment |
| Target Analyzer | +50% crit chance at this breach point. | §60 | Breach Tactical Equipment |
Androids
| Android Item | Slot | Effects | Cost | Required Assembly Project |
|---|---|---|---|---|
| Android | N/A | Reinforcement unit if an agent is downed. | §150 | Android Personnel |
| Lidar Mk I | Vision | +8% Aim | §25 | Enhanced Android Processing |
| Lidar Mk II | Vision | +15% Aim | §40 | Perfected Android Processing |
| Tactical ASIC Mk I | Processor | +1 Dodge | §20 | Enhanced Android Processing |
| Tactical ASIC Mk II | Processor | +2 Dodge | §35 | Perfected Android Processing |
| Quadcore GPU | Processor | +10% Crit chance | §25 | Enhanced Android Processing |
| Octacore GPU | Processor | +18% Crit chance | §40 | Perfected Android Processing |
| Ballistic Foam Lining | Chassis | +2 HP | §20 | Modular Androids |
| Impact Gel Lining | Chassis | +2 HP, +1 Armor | §35 | Perfected Android Mechanics |
| Polymer Sheathing | Chassis | +2 HP, +2 Armor | §40 | Modular Androids |
| Titanium Sheathing | Chassis | +2 HP, +3 Armor | §50 | Perfected Android Mechanics |
| Servoharness Mk I | Motor | +1 Mobility | §25 | Modular Androids |
| Servoharness Mk II | Motor | +2 Mobility | §35 | Perfected Android Mechanics |