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Despite the development of an advanced recyclable power source that now powers our new laser guns (for hours on end if necessary if our field results are anything to go by), the researchers in the laser programme have hit a plateaux. It's the same old problem that's plagued laser research for many years. There's just not enough power.
{{EU2012Version}}


By attempting to supercharge the [[Laser Pistol]], the scientists were forced to double the amount of power recyclers required to power the gun. This resulted in the larger but more versatile [[Laser Rifle]], which quickly became an instant hit with the grunts. Attempting to perform the same procedure on the rifle has failed to bring forth very many positive results. Not only has it increased the weight and bulkiness of the gun, it only offers a minimal increase in energy output. Also, to prevent the gun from overheating and exploding, the burst mode has been permanently disabled. This last bit of bad news was not very well received by the soldiers.  
== General Information ==
{{Ref Open | title = Heavy Laser}}
The heave laser is cumbersome, but extremely effective.
{{Ref Close| source = Enemy Unknown Ufopaedia}}


Further attemps to increase the power output of the gun, dubbed the 'heavy laser', resulted in a weapon that could only be moved about by towing it about on wheels. Since this is impractical as an infantry weapon, the heavy laser will be left 'as is' and any further developments will go into developing a heavy laser capable of being mounted onto existing [[HWP]] systems. The blueprints for the [[Tank/Laser Cannon]] should be ready for submission about the same time the blueprints for the craft [[Laser Cannon]] and the Lightning Mk I are handed in.
{{Infobox open}}
{{Infobox module/weapon2
| weapon = Heavy Laser
| height = 3
| width = 2
| weight = 18
| damagethreshold = TBA
| grip= Two-Handed
| weaponimage = [[Image:BIGOBS06.GIF|left|64 px]]
| acc_auto = -
| acc_snap = 50
| acc_aim = 84
| fcost_auto = -
| fcost_snap = 33
| fcost_aim = 75
| damage = 85 Laser
| shots = unlimited
| saleprice = 61000
| research = Heavy Laser
| acquisition = {{Manufacturing|32000|700|4|None}}
}}
{{Infobox close}}


It is rumoured that the reluctance to further the laser project in the direction of hand-held infantry weapons is a direct result from the reports of the alien plasma weapons (and presumably the jibes) from the department in charge of researching alien artefacts.  
The next step up from the [[Laser Rifle]], the Heavy Laser generally fails to impress due to its weight and lack of an auto-shot feature. The aimed mode is very slow.  


'''Pros:''' Powerful, especially vs Sectopods
As with any weapon, in the hands of the right soldiers, the heavy laser can be a very effective weapon. Often used in a sniping capacity and for destroying [[Sectopod]]s thanks to their vulnerability to laser. The reasonable snapshot speeds also allows it to be a fairly effective close combat weapon.


'''Cons:''' Heavy, Very slow, no burst mode, poor accuracy[1]
Researching the Heavy Laser gives access to the [[Laser Cannon]] and [[Tank/Laser Cannon]] entries of the research tree.


[1] The loss in accuracy is not as bad as it sounds. It's better than the laser pistol. Still, the loss in speed and low increase in power output seriously prevents it from being a contender with the [[Heavy Plasma]].  
This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Heavy Gauss]].


''- NKF, copied here by --[[User:JellyfishGreen|JellyfishGreen]] 14:44, 19 Apr 2005 (BST)''
== Usage notes ==
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
 
* Aimed: 1 Shot, 25% Remaining TUs
* Snap: 3 Shots, 1% Remaining TUs
 
==See also==
{{Equipment (UFO Defense) Navbar}}
[[Category:Equipment (EU)]]
[[Category:Research (EU)]]
[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 20:04, 13 August 2024

For the XCOM: Enemy Unknown (2012) version, see Heavy Laser (EU2012)

General Information

Heavy Laser

The heave laser is cumbersome, but extremely effective.

Source: Enemy Unknown Ufopaedia
Heavy Laser
Size
(h x w)
3 x 2
Weight 18
D. Threshold TBA
Grip Two-Handed
TU Cost Accuracy
Auto -% -%
Snapshot 33% 50%
Aimed 75% 84%
Damage 85 Laser
Shots unlimited
Sale Price $61,000
Research Heavy Laser
Manufacture
Cost $32,000
Technician Hours 700
Workspace 4
Materials None

The next step up from the Laser Rifle, the Heavy Laser generally fails to impress due to its weight and lack of an auto-shot feature. The aimed mode is very slow.

As with any weapon, in the hands of the right soldiers, the heavy laser can be a very effective weapon. Often used in a sniping capacity and for destroying Sectopods thanks to their vulnerability to laser. The reasonable snapshot speeds also allows it to be a fairly effective close combat weapon.

Researching the Heavy Laser gives access to the Laser Cannon and Tank/Laser Cannon entries of the research tree.

This weapon appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Heavy Gauss.

Usage notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed: 1 Shot, 25% Remaining TUs
  • Snap: 3 Shots, 1% Remaining TUs

See also

UFO Badge UFO: Enemy Unknown/X-Com: UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers