Heavy Laser: Difference between revisions
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{{EU2012Version}} | |||
== General Information == | |||
{{Ref Open | title = Heavy Laser}} | |||
The heave laser is cumbersome, but extremely effective. | |||
{{Ref Close| source = Enemy Unknown Ufopaedia}} | |||
{{Infobox open}} | |||
{{Infobox module/weapon2 | |||
| weapon = Heavy Laser | |||
| height = 3 | |||
| width = 2 | |||
| weight = 18 | |||
| damagethreshold = TBA | |||
| grip= Two-Handed | |||
| weaponimage = [[Image:BIGOBS06.GIF|left|64 px]] | |||
| acc_auto = - | |||
| acc_snap = 50 | |||
| acc_aim = 84 | |||
| fcost_auto = - | |||
| fcost_snap = 33 | |||
| fcost_aim = 75 | |||
| damage = 85 Laser | |||
| shots = unlimited | |||
| saleprice = 61000 | |||
| research = Heavy Laser | |||
| acquisition = {{Manufacturing|32000|700|4|None}} | |||
}} | |||
{{Infobox close}} | |||
The next step up from the [[Laser Rifle]], the Heavy Laser generally fails to impress due to its weight and lack of an auto-shot feature. The aimed mode is very slow. | |||
As with any weapon, in the hands of the right soldiers, the heavy laser can be a very effective weapon. Often used in a sniping capacity and for destroying [[Sectopod]]s thanks to their vulnerability to laser. The reasonable snapshot speeds also allows it to be a fairly effective close combat weapon. | |||
Researching the Heavy Laser gives access to the [[Laser Cannon]] and [[Tank/Laser Cannon]] entries of the research tree. | |||
[ | This weapon appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, refer to the [[Heavy Gauss]]. | ||
== Usage notes == | |||
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot. | |||
* Aimed: 1 Shot, 25% Remaining TUs | |||
* Snap: 3 Shots, 1% Remaining TUs | |||
==See also== | |||
{{Equipment (UFO Defense) Navbar}} | |||
[[Category:Equipment (EU)]] | |||
[[Category:Research (EU)]] | |||
[[Category:Enemy Unknown/UFO Defense]] | |||
Latest revision as of 20:04, 13 August 2024
- For the XCOM: Enemy Unknown (2012) version, see Heavy Laser (EU2012)
General Information
| Heavy Laser |
|
The heave laser is cumbersome, but extremely effective. |
Source: Enemy Unknown Ufopaedia
|
The next step up from the Laser Rifle, the Heavy Laser generally fails to impress due to its weight and lack of an auto-shot feature. The aimed mode is very slow.
As with any weapon, in the hands of the right soldiers, the heavy laser can be a very effective weapon. Often used in a sniping capacity and for destroying Sectopods thanks to their vulnerability to laser. The reasonable snapshot speeds also allows it to be a fairly effective close combat weapon.
Researching the Heavy Laser gives access to the Laser Cannon and Tank/Laser Cannon entries of the research tree.
This weapon appears in UFO: Enemy Unknown. For the Terror from the Deep equivalent, refer to the Heavy Gauss.
Usage notes
The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
- Aimed: 1 Shot, 25% Remaining TUs
- Snap: 3 Shots, 1% Remaining TUs
See also
| Armour: | Coveralls • Personal Armour • Power Suit • Flying Suit |
| Weapons: | Pistol • Rifle • Heavy Cannon • Auto-Cannon • Rocket Launcher • Stun Rod |
| Grenade • Proximity Grenade • High Explosive • Laser Pistol • Laser Rifle • Heavy Laser | |
| Plasma Pistol • Plasma Rifle • Heavy Plasma • Alien Grenade • Small Launcher • Blaster Launcher | |
| Equipment: | Smoke Grenade • Motion Scanner • Medi-Kit • Electro-flare • Psi-Amp • Mind Probe • Elerium-115 |
| HWPs: | Tank/Cannon • Tank/Rocket Launcher • Tank/Laser Cannon • Hovertank/Plasma • Hovertank/Launcher |
| Data | Item Weights • Alien Weapon Loadouts • Armour Damage Modifiers |