Template:Pistols DLC 2 (LW2): Difference between revisions
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! | !rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties | ||
! Damage !! Crit Damage !! | !rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="3"|Cost | ||
! | |||
|- | |- | ||
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals | |||
| | |||
|- | |- | ||
| [[File:XCOM2 | | [[File:XCOM2 ConvShadowKeeper.png|x64px|link=Weapons_(LW2)#Shadowkeeper |Shadowkeeper]]<br />'''Shadowkeeper''' | ||
| 3-6 || +2 || +10 | | 1-4 || +1 || ∞ || 9 || +10 Aim<br>+15 Crit Chance<br>Shadowfall | ||
| Experimental Weapons || 25 || - || - | |||
|- | |||
| [[File:XCOM2 MagShadowKeeper.png|x64px|link=Weapons_(LW2)#Shadowkeeper |Enhanced Shadowkeeper]]<br />'''Enhanced Shadowkeeper''' | |||
| 3-6 || +2 || ∞ || 9 || +10 Aim<br>+15 Crit Chance<br>Shadowfall | |||
| Magnetic Weapons || 45 || 5 || - | | Magnetic Weapons || 45 || 5 || - | ||
|- | |- | ||
| [[File:XCOM2 BeamShadowKeeper.png| | | [[File:XCOM2 BeamShadowKeeper.png|x64px|link=Weapons_(LW2)#Shadowkeeper |Powered Shadowkeeper]]<br />'''Powered Shadowkeeper''' | ||
| 5-8 || +3 || +10 | | 5-8 || +3 || ∞ || 9 || +10 Aim<br>+15 Crit Chance<br>Shadowfall<br>Inflicts Rupture (1 damage) | ||
| Plasma Rifle || 100 || | | Plasma Rifle || 100 || 10 || 20 | ||
|} | |} | ||
[[Category:Templates (LW2)]] | [[Category:Templates (LW2)]] | ||