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==Description==
__NOTOC__
  Each building in Mega-Primus is a vast labyrinth of corridors, atriums, rooms, halls and service ducts. If Aliens have infiltrated a building they will be found in just a small part of the complex, with plenty of places to escape from the combat zone. Buildings with lower populations or numerous service areas provide much better places for Aliens to hide and breed.  ''From: Apocalypse Ufopaedia''
  Each building in Mega-Primus is a vast labyrinth of corridors, atriums, rooms, halls and service ducts. If Aliens have infiltrated a building they will be found in just a small part of the complex, with plenty of places to escape from the combat zone. Buildings with lower populations or numerous service areas provide much better places for Aliens to hide and breed.  ''From: Apocalypse Ufopaedia''
 
=Mega-Primus Infrastructure=
A list of Mega-Primus buildings and areas, with additional information about them.<br>
<br>
<br>
<u>'''Important'''</u>: Each building has a '''home cell'''. It is a 1x1 cityscape tile in the shape of a grey box which looks like a car-port or parking garage. This is the ''heart'' of the building. X-Com personel at any building will be indicated by a small-person-in-a-circle icon, and road vehicles parked will be a solid yellow circle. If this tile is destroyed, anything it contains is usually destroyed - expecially X-Com units. A corporate building may be temporarily unavailable for battlescape missions until rebuilt whereas [[Base_Defense_(Apocalypse)#Base_Loss_And_Complications|an X-Com Base]] usually survives but with unit loss. <br>
<u>'''Important'''</u>: Each building has a '''home cell'''. It is a 1x1 cityscape tile in the shape of a grey box which looks like a car-port or parking garage. This is the ''heart'' of the building. X-Com personel at any building will be indicated by a small-person-in-a-circle icon, and road vehicles parked will be a solid yellow circle. If this tile is destroyed, anything it contains is usually destroyed - expecially all X-Com units and road vehicles. A corporate building may be temporarily unavailable for battlescape missions until rebuilt whereas [[Base_Defense_(Apocalypse)#Base_Loss_And_Complications|an X-Com Base]] usually survives but with all personel lost.<br>
<br>
<br>
*[[Senate (Apocalypse)|Senate]]
===Corporate===
*[[Police Station (Apocalypse)|Police Station]]
* [[Senate (Apocalypse)|Senate]]
*[[Rescue Station (Apocalypse)|Rescue Station]]
* [[Corporate HQ (Apocalypse)|Corporate HQ]]
*[[Temple of Sirius (Apocalypse)|Temple of Sirius]]
* [[Offices (Apocalypse)|Offices]]
*[[Hospital (Apocalypse)|Hospital]]
===Services===
*[[Procreation Park (Apocalypse)|Procreation Park]]
* [[Police Station (Apocalypse)|Police Station]]
*[[School (Apocalypse)|School]]
* [[Hospital (Apocalypse)|Hospital]]
*[[Corporate HQ (Apocalypse)|Corporate HQ]]
* [[Rescue Station (Apocalypse)|Rescue Station]]
*[[Offices (Apocalypse)|Offices]]
* [[Procreation Park (Apocalypse)|Procreation Park]]
*[[Warehouse (Apocalypse)|Warehouse]]
* [[School (Apocalypse)|School]]
*Residential Areas
===Residential===
**[[Apartments (Apocalypse)|Apartments]]
* [[Luxury Apartments (Apocalypse)|Luxury Apartments]]
**[[Luxury Apartments (Apocalypse)|Luxury Apartments]]
* [[Apartments (Apocalypse)|Apartments]]
**[[Slums (Apocalypse)|Slums]]
* [[Slums (Apocalypse)|Slums]]
*Factories
===Industrial===
**[[Flyer Factory (Apocalypse)|Flyer Factory]]
* [[Robot Factory (Apocalypse)|Robot Factory]]
**[[Large Flyer Factory (Apocalypse)|Large Flyer Factory]]
* [[Car Factory (Apocalypse)|Car Factory]]
**[[Arms Factory (Apocalypse)|Arms Factory]]
* [[Appliances Factory (Apocalypse)|Appliances Factory]]
**[[Robot Factory (Apocalypse)|Robot Factory]]
* [[Arms Factory (Apocalypse)|Arms Factory]]
**[[Construction Factory (Apocalypse)|Construction Factory]]
* [[Construction Factory (Apocalypse)|Construction Factory]]
**[[Car Factory (Apocalypse)|Car Factory]]
* [[Flyer Factory (Apocalypse)|Flyer Factory]]
**[[Appliances Factory (Apocalypse)|Appliances Factory]]
* [[Large Flyer Factory (Apocalypse)|Large Flyer Factory]]
*City Amenities
* [[Warehouse (Apocalypse)|Warehouse]]
**[[Recyclotorium (Apocalypse)|Recyclotorium]]
===Utility===
**[[Sewage Works (Apocalypse)|Sewage Works]]
* [[Power Station (Apocalypse)|Power Station]]
**[[Power Station (Apocalypse)|Power Station]]
* [[Water Purifier (Apocalypse)|Water Purifier]]
**[[Water Purifier (Apocalypse)|Water Purifier]]
* [[Sewage Works (Apocalypse)|Sewage Works]]
**[[Hydro-Farm (Apocalypse)|Hydro-Farm]]
* [[Hydro-Farm (Apocalypse)|Hydro-Farm]]
**[[Space Port (Apocalypse)|Space Port]]
* [[Recyclotorium (Apocalypse)|Recyclotorium]]
*Entertainment
* [[Space Port (Apocalypse)|Space Port]]
**[[Shopping Mall (Apocalypse)|Shopping Mall]]
===Amenity===
**[[Sensodrome (Apocalypse)|Sensodrome]]
* [[Shopping Mall (Apocalypse)|Shopping Mall]]
**[[Astrodome (Apocalypse)|Astrodome]]
* [[Astrodome (Apocalypse)|Astrodome]]
*Transportation
* [[Sensodrome (Apocalypse)|Sensodrome]]
**Launch Tubes
===Transportation===
**[[People Tube (Apocalypse)|People Tube]]
* [[People Tube (Apocalypse)|People Tubes]]
**[[Road (Apocalypse)|Road]]
* Road Travel
* Air Travel and Launch Tubes
===Worship=== <!--- NOT SURE ON THIS I was going to call it "Mega-Primus Cults"  -->
* [[Temple of Sirius (Apocalypse)|Temple of Sirius]]
===Unknown===
* [[Dimension_Gates|Dimension Gates]]
 
==Spawned Items==
Every building with Mega-Primus has items scattered about which can be found when [[Tactical_Combat_Missions_(Apocalypse)|raiding]]. Some building styles have better items than most.<br>
Note: terse
{| {{StdCenterTable}}
|||[[Image:Apoc_govt_icon.png]]||[[Image:Apoc_megapol_icon.png]]||[[Image:Apoc_sirius_icon.png]]||[[Image:Apoc_marsec_icon.png]]||[[Image:Apoc_sd_icon.png]]||[[Image:Apoc_gm_icon.png]]||[[Image:Apoc_cyberweb_icon.png]]||[[Image:Apoc_ts_icon.png]]||[[Image:Apoc_solmine_icon.png]]||[[Image:Apoc_sensovision_icon.png]]||[[Image:Apoc_lifetree_icon.png]]||[[Image:Apoc_nutrivend_icon.png]]||[[Image:Apoc_evonet_icon.png]]||[[Image:Apoc_sanctuary_icon.png]]||[[Image:Apoc_nanotech_icon.png]]||[[Image:Apoc_energen_icon.png]]||[[Image:Apoc_synthemesh_icon.png]]||[[Image:Apoc_gravball_icon.png]]||[[Image:Apoc_psyke_icon.png]]||[[Image:Apoc_diablo_icon.png]]||[[Image:Apoc_osiron_icon.png]]||[[Image:Apoc_self_icon.png]]||[[Image:Apoc_mutant_icon.png]]||[[Image:Apoc_extropians_icon.png]]||[[Image:Apoc_technocr_icon.png]]
|-
|[[Megapol AP Grenade|AP Gren]]||1||1||1||||1||1||1||1||||1||1||1||1||1||1||1||1||1||||||||1||1||1||1
|-
|[[Megapol Stun Grenade|Stun Gren]]||1||1||1||||1||1||1||1||||1||1||1||1||1||1||1||1||1||||||||||1||1||1
|-
|[[Marsec Proximity Mine|Prox Mine]]||1||||1||||1||1||1||1||||1||1||1||1||1||1||1||1||1||||||||1||1||1||1
|-
|[[Marsec High Explosive|Hi-X]]||1||||1||||1||1||1||1||||1||1||1||1||1||1||1||1||1||||||||1||1||1||1
|-
|[[Megapol Lawpistol|Lawpistol]]||1||||1||||1||1||1||1||||1||1||1||1||1||1||1||1||1||||||||||1||1||1
|-
|[[Marsec M4000 Machine Gun|M4000]]||1||||||1||1||1||1||1||||1||1||1||1||1||1||1||1||1||1||||||1||1||1||1
|-
|[[Megapol Laser Sniper Gun|Laser Rifle]]||1||||||||||||||||||||||||||||||||||||||1||||1||||||
|-
|[[Megapol Auto Cannon|Autocannon]]||1||1||1||||1||1||1||1||||1||1||1||1||1||1||1||1||1||||||1||2||1||1||1
|-
|[[Megapol Plasma Gun|Plasma]]||||1||||||||||||||||||||||||||||||||||||||||||||||
|-
|[[Marsec Heavy Launcher|Hvy Launch]]||||||||1||||||||||||||||||||||||||||||||||||||||||
|-
|[[Marsec Minilauncher|Mini Launch]]||||||||1||||||||||||||||||||||||||||||||||||||||||
|-
|[[Megapol Stun Grapple|Grapple]]||||1||||||||||||||||||||||||||||||||||||||||||||||
|-
|[[Power Sword|Sword]]||||||||1||||||||||||||||||||||||||||||||||||||||||
|-
|[[Mind Shield (Apocalypse)|Mind Shield]]||||||||1||||||||||||||||||||||||||||||||||||||||||
|-
|[[Mind_Bender|Mind Bender]]||||||||1||||||||||||||||||||||||||||||||||||||||||
|-
|[[Medi-Kit (Apocalypse)|Medikit]]||||1||||||||||||||||||||||||||||||||||||||||||||||
|-
|[[Motion Scanner (Apocalypse)|Motion Scan]]||||||||1||||||||||||||||||||||||||||||||||||||||||
|-
|[[Psiclone]]||||||10||||||||||||||||||||||||||||||||10||10||10||6||6||||
|-
|[[Elerium (Apocalypse)|Elerium]]||8||3||||1||8||8||8||8||15||8||8||8||8||8||8||8||8||8||2||2||2||2||2||8||8
|-
|[[Agents_Armor_(Apocalypse)#Megapol_Armor|Meg.Head]]||||1||||||||||||||||||||||||||||||||||||||||||||||
|-
|[[Agents_Armor_(Apocalypse)#Megapol_Armor|Meg.Chest]]||||1||||||||||||||||||||||||||||||||||||||||||||||
|-
|[[Agents_Armor_(Apocalypse)#Megapol_Armor|Meg.Left Arm]]||||1||||||||||||||||||||||||||||||||||||||||||||||
|-
|[[Agents_Armor_(Apocalypse)#Megapol_Armor|Meg.Right Arm]]||||1||||||||||||||||||||||||||||||||||||||||||||||
|-
|[[Agents_Armor_(Apocalypse)#Megapol_Armor|Meg.Legs]]||||1||||||||||||||||||||||||||||||||||||||||||||||
|-
|[[Agents_Armor_(Apocalypse)#Marsec_Armor|Mar.Head]]||||||||1||||||||||||||||||||||||||||||||1||||||||||
|-
|[[Agents_Armor_(Apocalypse)#Marsec_Armor|Mar.Chest]]||||||||1||||||||||||||||||||||||||||||||1||1||||||||
|-
|[[Agents_Armor_(Apocalypse)#Marsec_Armor|Mar.Left Arm]]||||||||1||||||||||||||||||||||||||||||1||||||||||||
|-
|[[Agents_Armor_(Apocalypse)#Marsec_Armor|Mar.Right Arm]]||||||||1||||||||||||||||||||||||||||||||||1||||||||
|-
|[[Agents_Armor_(Apocalypse)#Marsec_Armor|Mar.Legs]]||||||||1||||||||||||||||||||||||||||||1||||||||||||
|}
 


==See Also==
==See Also==
* [[Tactical_Combat_Missions_(Apocalypse)|Battlescape Misisons]]
* [[Mega-Primus]]
* [[Mega-Primus]]
* [[Organizations]]
* [[Organizations]]


[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Buildings (Apocalypse)]]

Latest revision as of 14:42, 3 December 2023

Each building in Mega-Primus is a vast labyrinth of corridors, atriums, rooms, halls and service ducts. If Aliens have infiltrated a building they will be found in just a small part of the complex, with plenty of places to escape from the combat zone. Buildings with lower populations or numerous service areas provide much better places for Aliens to hide and breed.  From: Apocalypse Ufopaedia

Mega-Primus Infrastructure


Important: Each building has a home cell. It is a 1x1 cityscape tile in the shape of a grey box which looks like a car-port or parking garage. This is the heart of the building. X-Com personel at any building will be indicated by a small-person-in-a-circle icon, and road vehicles parked will be a solid yellow circle. If this tile is destroyed, anything it contains is usually destroyed - expecially all X-Com units and road vehicles. A corporate building may be temporarily unavailable for battlescape missions until rebuilt whereas an X-Com Base usually survives but with all personel lost.

Corporate

Services

Residential

Industrial

Utility

Amenity

Transportation

Worship

Unknown

Spawned Items

Every building with Mega-Primus has items scattered about which can be found when raiding. Some building styles have better items than most.
Note: terse

AP Gren 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Stun Gren 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Prox Mine 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Hi-X 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Lawpistol 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
M4000 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
Laser Rifle 1 1 1
Autocannon 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1
Plasma 1
Hvy Launch 1
Mini Launch 1
Grapple 1
Sword 1
Mind Shield 1
Mind Bender 1
Medikit 1
Motion Scan 1
Psiclone 10 10 10 10 6 6
Elerium 8 3 1 8 8 8 8 15 8 8 8 8 8 8 8 8 8 2 2 2 2 2 8 8
Meg.Head 1
Meg.Chest 1
Meg.Left Arm 1
Meg.Right Arm 1
Meg.Legs 1
Mar.Head 1 1
Mar.Chest 1 1 1
Mar.Left Arm 1 1
Mar.Right Arm 1 1
Mar.Legs 1 1


See Also