Tactics (Apocalypse): Difference between revisions
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'''A collection of strategies and tactics when fighting on the battlescape.''' | '''A collection of strategies and tactics when fighting on the battlescape.''' | ||
<br>''...written mostly in a fashion where [[Real-Time_Combat_(Apocalypse)|Real-Time Combat]] is used.''<br> | |||
An un-informed player with an under-equipped squad is a bad combination. | An un-informed player with an under-equipped squad is a bad combination. | ||
==Don't Get Hurt== | ==Don't Get Hurt== | ||
* How to [[Starting_a_Mission_(Apocalypse)|start]] a mission. | * How to [[Starting_a_Mission_(Apocalypse)|start]] a mission. | ||
* What to use when [[Suggestions_for_Equipping_Troops_(Apocalypse)|equipping troops]]. | * What to use when [[Suggestions_for_Equipping_Troops_(Apocalypse)|equipping troops]]. | ||
* The types of [[Tactical_Combat_Missions_(Apocalypse)|missions]] possible. | * The types of [[Tactical_Combat_Missions_(Apocalypse)|missions]] possible. | ||
* How to [[Controls_(Apocalypse)|fighting in control]]. | |||
* How to [[Controls_(Apocalypse)| | |||
* Using the battlescape [[Take_Cover!|environment]]. | * Using the battlescape [[Take_Cover!|environment]]. | ||
* Fighting and getting [[Engaging_the_Enemy_(Apocalypse)|good at it]]. | * Fighting and getting [[Engaging_the_Enemy_(Apocalypse)|good at it]]. | ||
* Customising squads for [[Strategies_for_Troops_(Apocalypse)|efficiency]]. | * Customising squads for [[Strategies_for_Troops_(Apocalypse)|efficiency]]. | ||
* Getting to know your [[Capturing_Live_Aliens_(Apocalypse)|enemy]]. | |||
* Playing with their [[Psionics_(Apocalypse)|mind]]. | * Playing with their [[Psionics_(Apocalypse)|mind]]. | ||
* There is no place like [[Base_Defense_(Apocalypse)|home]]. | * There is no place like [[Base_Defense_(Apocalypse)|home]]. | ||
==See Also== | |||
[[Turn-Based_Combat_(Apocalypse)|Turn-Based Combat]] | |||
[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
Latest revision as of 06:56, 3 December 2023
A collection of strategies and tactics when fighting on the battlescape.
...written mostly in a fashion where Real-Time Combat is used.
An un-informed player with an under-equipped squad is a bad combination.
Don't Get Hurt
- How to start a mission.
- What to use when equipping troops.
- The types of missions possible.
- How to fighting in control.
- Using the battlescape environment.
- Fighting and getting good at it.
- Customising squads for efficiency.
- Getting to know your enemy.
- Playing with their mind.
- There is no place like home.