Jump to content

Security Station (Apocalypse): Difference between revisions

From UFOpaedia
Darkpast (talk | contribs)
m specifying the turrets' weapon
EsTeR (talk | contribs)
m menu
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Image:Apoc_securitystation.png|left|62 px]]
[[Image:Facil-Pedia-Secur-(Apocalypse).png|right]]
Should a base come under attack a Security Station will act as a defensive buffer which can assist Agents in defensive fire. Heavy Plasma Gun emplacements are directed down adjacent corridors. The Security Station is designed so that it will not obstruct the smooth functioning of the base.  ''From: Apocalypse Ufopaedia
<table><tr><tr>[[Image:Icon_Defen1_(Apocalypse).png|frame|left|Security Station]]</td>
'''Security Station'''
<td>
* Layout Size: 1 x 1
* Build Time: 2 days
* Cost: $2,000
* Maintenance: $200
* Turrets: 4
* [[Innate_Weapons_(Apocalypse)|Armament]]: [[Megapol Plasma Gun|Plasma]]
</td>
</tr></table>
[[Image:Base_Defen1u_(Apocalypse).png|frame|left|Security Station, Base View, Level 4]]
 
Note: The base view image (left) is at level four. It shows the orientation of the four (orange) turrets which are missing in the UFOpaedia image (right).
<br clear=all>
 
A security station is used to attack base invaders without having to expose X-Com agents to hostile entities.
 
An important facility to limit an enemy from exploring your [[Bases_(Apocalypse)|base]], and if any are present, limit the chance of losing [[Population_(Apocalypse)#X-COM_Technical_Personnel|technical personel]]. A single base can only support three Security Station facilities at any time during a [[Base_Defense_(Apocalypse)|base defense mission]]. Any more than three, the active stations will be chosen randomly at mission start, and if those are destroyed, other security stations will not become active.
<br>
<br>
<br>
An [[Base_Layouts_(Apocalypse)|ideal placement]] of security stations would be to surround the [[Access_Lift_(Apocalypse)|Access Lift]]. If a [[Vehicle_Repair_Bay_(Apocalypse)|Vehicle Repair Bay]] is used, disect the base by having all important facilties away from these two entry-points divided by a choke point of security stations.
<br>
 
<br>
A base which does not have any X-Com personel, barracked or visiting, will be immediately destroyed if [[Alien_Infiltration_(Apocalypse)|infiltrated]] or raided.
A security station is equipped with a set of four [[Megapol Plasma Gun]] turrets. It has a raised platform that they are attached to.  
 
A [[Advanced Security Station (Apocalypse)|better]] facility is available once the relevant [[Research_(Apocalypse)|research]] is completed.


In real-time mode, Security Stations form a nearly-unbreachable barrier during [[Base Defense (Apocalypse)|Base Defense]] missions, slaughtering even the most well-equipped invaders with ease. Unfortunately, in turn-based mode a [[Known Bugs (Apocalypse)#Security Station turret TU|bug]] prevents the turrets from recovering TU, making them nearly useless. In any case, the turrets are nearly indestructible and will certainly serve to waste invaders' ammunition and time fruitlessly.
<u>Note:</u> There is an [[Known_Bugs_(Apocalypse)#Security_Station_Time_Units|error]] when using [[Turn-Based_Combat_(Apocalypse)|Turn-Based combat]].


Only three modules worth of turrets can operate at any given time. Modules appear to take up soldier slots, which can result in reduced numbers of Agents and/or technical personnel appearing in the Battlescape if there are a large number of personnel in the base.


== Statistics ==
[[Advanced_Biochemistry_Lab_(Apocalypse)|Next: Advanced Biochemistry Lab]]<br>
<table {{StdCenterTable}}>
[[Workshop_(Apocalypse)|Previous: Workshop]]<br>
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr>
[[Facilities_(Apocalypse)#Facilities|Return To Start]]
<tr><td align="left">Size (in base)</td><td>1x1</td></tr>
<tr><td align="left">Days to build</td><td>2</td></tr>
<tr><td align="left">Construction Cost</td><td>$2000</td></tr>
<tr><td align="left">Weekly Cost</td><td>$200</td></tr>
<tr><td align="left">Score points</td><td>?</td></tr>
</table>


== See Also ==
* [[Advanced Security Station (Apocalypse)|Advanced Security Station]]
* [[Bases (Apocalypse)|Bases]]
* [[Facilities (Apocalypse)|Facilities]]
* [[Base Defense (Apocalypse)|Base Defense]]


[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Bases (Apocalypse)]]

Latest revision as of 06:28, 3 December 2023

Should a base come under attack a Security Station will act as a defensive buffer which can assist Agents in defensive fire. Heavy Plasma Gun emplacements are directed down adjacent corridors. The Security Station is designed so that it will not obstruct the smooth functioning of the base.  From: Apocalypse Ufopaedia
Security Station

Security Station

  • Layout Size: 1 x 1
  • Build Time: 2 days
  • Cost: $2,000
  • Maintenance: $200
  • Turrets: 4
  • Armament: Plasma
Security Station, Base View, Level 4

Note: The base view image (left) is at level four. It shows the orientation of the four (orange) turrets which are missing in the UFOpaedia image (right).

A security station is used to attack base invaders without having to expose X-Com agents to hostile entities.

An important facility to limit an enemy from exploring your base, and if any are present, limit the chance of losing technical personel. A single base can only support three Security Station facilities at any time during a base defense mission. Any more than three, the active stations will be chosen randomly at mission start, and if those are destroyed, other security stations will not become active.
An ideal placement of security stations would be to surround the Access Lift. If a Vehicle Repair Bay is used, disect the base by having all important facilties away from these two entry-points divided by a choke point of security stations.

A base which does not have any X-Com personel, barracked or visiting, will be immediately destroyed if infiltrated or raided.

A better facility is available once the relevant research is completed.

Note: There is an error when using Turn-Based combat.


Next: Advanced Biochemistry Lab
Previous: Workshop
Return To Start