Living Quarters (Apocalypse): Difference between revisions
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Accommodation and recreation for X-Com Agents. New living quarters will have to be built as more Agents, Scientists and Engineers are hired. ''From: Apocalypse Ufopaedia | |||
<table><tr><tr>[[Image:Icon_Livig_(Apocalypse).png|frame|left|Living Quarters]]</td> | |||
'''Living Quarters''' | |||
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* Layout Size: 1 x 1 | |||
* Build Time: 3 days | |||
* Cost: $5,000 | |||
* Maintenance: $300 | |||
* Unit Capacity: 10 | |||
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[[Image:Base_Livig_(Apocalypse).png|frame|left|Living Quarters, Base View, Level 3]] | |||
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A Living Quarters is used to house units at an X-Com base.<br> | |||
Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers. | |||
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An agent given a destination towards an X-Com base via "Go To Building" (agent uses the People Tubes), will not take up living space once they arrive since they are just visiting. | |||
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Latest revision as of 05:59, 3 December 2023

Accommodation and recreation for X-Com Agents. New living quarters will have to be built as more Agents, Scientists and Engineers are hired. From: Apocalypse Ufopaedia

Living Quarters
|

A Living Quarters is used to house units at an X-Com base.
Living Quarters are needed to barrack all X-Com units and must have free capacity if accepting new transfers.
An agent given a destination towards an X-Com base via "Go To Building" (agent uses the People Tubes), will not take up living space once they arrive since they are just visiting.