Base Layouts (Apocalypse): Difference between revisions
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<tr><td>[[Image:Apoc_base1.png|left|100 px]]</td><td>32</td><td>Novice<br>Easy</td><td>Large size ideal for multiple repair bays and three security or space for | <tr><td>[[Image:Apoc_base1.png|left|100 px]]</td><td>32</td><td>Novice<br>Easy</td><td>Large size ideal for multiple repair bays and three security or space for four large labs/workshops.</td></tr> | ||
<tr><td>[[Image:Apoc_base2.png|left|100 px]]</td><td>24</td><td>Novice</td><td>Ideal for a research or manufacturing base. Enough room for large labs/workshops. Defence with a single security station beside the lift, if not needing a repair bay.</td></tr> | <tr><td>[[Image:Apoc_base2.png|left|100 px]]</td><td>24</td><td>Novice</td><td>Ideal for a research or manufacturing base. Enough room for large labs/workshops. Defence with a single security station beside the lift, if not needing a repair bay.</td></tr> | ||
<tr><td>[[Image:Apoc_base3.png|left|100 px]]</td><td>36</td><td>Novice<br>Medium</td><td>Lots of space but difficult to defend.</td></tr> | <tr><td>[[Image:Apoc_base3.png|left|100 px]]</td><td>36</td><td>Novice<br>Medium</td><td>Lots of space but difficult to defend.</td></tr> | ||
Latest revision as of 01:33, 27 October 2023
A maze of bland concrete walls, floors of cold metal grating and the dull hum of sodium lights ...home!
Corridors and Access
The shape of the corridor layout and location of the Access Lift will determine best use of a new X-Com base. Large open areas allow for future expansion but an isolated lift will be best for base security.
- Base layouts on offer will depend on Difficulty.
- Every access lift, irrelevant of layout, should be surrounded by security stations (max 3) if not using repair bays, otherwise disect the base by having the access lift and repair bay on one side of three security stations and the important facilities on the other side.
- Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to
pass through a freshly laid proximity mine fieldsearch for your defenders waiting in ambush. - Enemy access to a base is only possible via the access lift and repair bays.
- Corridor layouts cannot be altered.















