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The shape of the corridor layout and location of the [[Facilities_(Apocalypse)|Access Lift]] will determine best use of a new X-Com base. Large open areas allow for future expansion but an isolated lift will be best for base [[Base_Defense_(Apocalypse)|security]].
The shape of the corridor layout and location of the [[Facilities_(Apocalypse)|Access Lift]] will determine best use of a new X-Com base. Large open areas allow for future expansion but an isolated lift will be best for base [[Base_Defense_(Apocalypse)|security]].
* Base layouts on offer will depend on [[Difficulty_Levels_(Apocalypse)|Difficulty]].
* Base layouts on offer will depend on [[Difficulty_Levels_(Apocalypse)|Difficulty]].
=====Notes=====
* Every access lift, irrelevant of layout, should be surrounded by security stations (max 3) if not using repair bays, otherwise disect the base by having the access lift and repair bay on one side of three security stations and the important facilities on the other side.
* Every access lift, irrelevant of layout, should be surrounded by security stations (max 3) if not using repair bays, otherwise disect the base by having the access lift and repair bay on one side of three security stations and the important facilities on the other side.
* Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to <s>pass through a freshly laid proximity mine field</s> search for your defenders waiting in ambush.
* Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to <s>pass through a freshly laid proximity mine field</s> search for your defenders waiting in ambush.
* Enemy access to a base is only possible via the access lift and repair bays.
* Enemy access to a base is only possible via the access lift and repair bays.
 
* Corridor layouts cannot be altered.
<table {{StdDescTable}}>
<table {{StdDescTable}}>
<th {{StdDescTable_Heading}}>Layout</th><th {{StdDescTable_Heading}}>Area</th><th {{StdDescTable_Heading}}>Difficulty Level</th><th {{StdDescTable_Heading}}>Use and Facility Construction</th>
<th {{StdDescTable_Heading}}>Layout</th><th {{StdDescTable_Heading}}>Corridor<br>Quantity</th><th {{StdDescTable_Heading}}>Difficulty Level</th><th {{StdDescTable_Heading}}>Reviews: Use, Facilities, Defence</th>
 
<!--
<tr><td>[[Image:Apoc_base1.png|left|100 px]]</td><td>32</td><td>Novice<br>Easy</td><td>Large size ideal for multiple repair bays and three security or space for five large labs/workshops.</td></tr>
<tr><td>[[Image:Apoc_base2.png|left|100 px]]</td><td>24</td><td>Novice</td><td>Ideal for a research or manufacturing base. Enough room for large labs/workshops, defended by a single security station beside the lift, if not needing a repair bay.</td></tr>
<tr><td>[[Image:Apoc_base3.png|left|100 px]]</td><td>36</td><td>Novice<br>Medium</td><td>Lots of space, but difficult to defend.</td></tr>
<tr><td>[[Image:Apoc_base4.png|left|100 px]]</td><td>29</td><td>Novice<br>Medium<br>Superhuman</td><td>This layout allows for cheap base defense, provided you don't need a [[Vehicle Repair Bay (Apocalypse)|Vehicle Bay]], since it is only necessary to place 2 [[Security Station (Apocalypse)|Security Stations]] at each side of the Access Lift. It is possible to have up to 4 advanced research/manufacturing facilities with plenty of additional space for 1x1 modules. </td></tr>
<tr><td>[[Image:Apoc_base5.png|left|100 px]]</td><td>32</td><td>Novice<br>Medium<br>Hard<br>Superhuman</td><td></td></tr>
<tr><td>[[Image:Apoc_base6.png|left|100 px]]</td><td>24</td><td>Easy</td><td></td></tr>
<tr><td>[[Image:Apoc_base7.png|left|100 px]]</td><td>28</td><td>Easy<br>Hard</td><td>This layout is ideal for vehicles, as it has space for 3 Vehicle Repair Bays above the Access Lift, which can be defended by only 2 Security Stations, placed below and to the right of the Access Lift.</td></tr>
<tr><td>[[Image:Apoc_base8.png|left|100 px]]</td><td>22</td><td>Easy<br>Hard<br>Superhuman</td><td>A very versatile layout, but with little space. Two Security Stations can cover the Access Lift as well as up to 2 Vehicle Repair Bays placed in one of the "wings".</td></tr>
<tr><td>[[Image:Apoc_base9.png|left|100 px]]</td><td>22</td><td>Easy<br>Medium<br>Superhuman</td><td>Another easy defendable layout. Stick one Security Station right next to the lift. The Vehicle Bay can be on either one of the 2x2 spaces up and below the central area, with 2 Security Stations right next to it.</td></tr>
<tr><td>[[Image:Apoc_base10.png|left|100 px]]</td><td>32</td><td>Easy<br>Medium</td><td></td></tr>
<tr><td>[[Image:Apoc_base11.png|left|100 px]]</td><td>20</td><td>Medium</td><td>Placing two Security Stations below and to the left of the Access Lift leaves enough space for two Vehicle Repair Bays in the right and upper parts of the base. Unfortunately, while defensible, this base is tiny.</td></tr>
<tr><td>[[Image:Apoc_base12.png|left|100 px]]</td><td>32</td><td>Medium<br>Hard<br>Superhuman</td><td></td></tr>
<tr><td>[[Image:Apoc_base13.png|left|100 px]]</td><td>32</td><td>Hard Superhuman</td><td></td></tr>
<tr><td>[[Image:Apoc_base14.png|left|100 px]]</td><td>27</td><td>Hard</td><td></td></tr>
<tr><td>[[Image:Apoc_base15.png|left|100 px]]</td><td>28</td><td>Superhuman</td><td></td></tr>
<tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td>This layout has an ideal spot for a Vehicle Repair Bay below the Access Lift, and can be defended with only two Security Stations. On the flip side, it has very little space.</td></tr>
</table>
 
===Reviews===
wip dump from locations.<br>
* Novice: Warehouse Four is the best building available because of cost, space, base defense and hit resistance, with Warehouse Seven as a second choice.
* Easy: Warehouses Two and Six are the best buys for their cost, space, base defense and hit resistance. Slum  space is expensive for its price.
* Medium: Hades Block is an ideal choice for a second base, as it has the most space, the second-lowest price tag, and while located in a slum, tends to be close to dimension gates and UFO spawning.  35 units of available space mean all the advanced labs you could want to build. 
 
Warehouse Six is the best available real estate for defense and hit resistance, if you can spare the money for its price tag.
 
The Campesino Apartments might be interesting if you don't mind the possibility of a unlucky stray shot hitting the wrong spot of the building and killing all personnel.
 
Warehouse Three is the cheapest and has good space for several large facilities, but has the least space for expansion, limiting the scope of functions that this base can contain at any given time.
* Hard: Warehouse Eight is a very interesting option because of its defense chokepoints. Warehouse Six has the biggest area and the smallest price but will require more [[Security Station (Apocalypse)|Security Stations]] to protect it from raids.
* Superhuman: When starting a new Superhuman campaign, Warehouse Two is one of the most common of the possible starting points.
 
Warehouses Eight and Ten are the best options. Thomas More Tower should be avoided at all costs, as it is structurally unsound (a single hit to its own foundations, or even the foundations of the adjacent George Orwell Block, will cause the entire building to collapse).
 
Warehouses Ten and Eleven are adjacent to one another.
 
 
 
 


REVIEWERS: don't use "This layout is..." at the start of your comment. We all know its a layout!


EDITING: find the ''reviews'' word, delete it and and write your review.


-->
<tr><td>[[Image:Apoc_base1.png|left|100 px]]</td><td>32</td><td>Novice<br>Easy</td><td>Large size ideal for multiple repair bays and three security or space for four large labs/workshops.</td></tr>
<tr><td>[[Image:Apoc_base2.png|left|100 px]]</td><td>24</td><td>Novice</td><td>Ideal for a research or manufacturing base. Enough room for large labs/workshops. Defence with a single security station beside the lift, if not needing a repair bay.</td></tr>
<tr><td>[[Image:Apoc_base3.png|left|100 px]]</td><td>36</td><td>Novice<br>Medium</td><td>Lots of space but difficult to defend.</td></tr>
<tr><td>[[Image:Apoc_base4.png|left|100 px]]</td><td>29</td><td>Novice<br>Medium<br>Superhuman</td><td>Easy base defense with two security stations either side of lift, if not needing a repair bay. Will fit four large labs/workshops with enough room for supporting facilites.</td></tr>
<tr><td>[[Image:Apoc_base5.png|left|100 px]]</td><td>32</td><td>Novice<br>Medium<br>Hard<br>Superhuman</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base6.png|left|100 px]]</td><td>24</td><td>Easy</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base7.png|left|100 px]]</td><td>28</td><td>Easy<br>Hard</td><td>Space for three repair bays above the lift, defended by two security stations below, and right.</td></tr>
<tr><td>[[Image:Apoc_base8.png|left|100 px]]</td><td>22</td><td>Easy<br>Hard<br>Superhuman</td><td>Little space for expanding, two security stations will disect the base with two repair bays on the right.</td></tr>
<tr><td>[[Image:Apoc_base9.png|left|100 px]]</td><td>22</td><td>Easy<br>Medium<br>Superhuman</td><td>Easy defence with one security station near lift, repair bay in upper or lower middle with two adjacent security stations.</td></tr>
<tr><td>[[Image:Apoc_base10.png|left|100 px]]</td><td>32</td><td>Easy<br>Medium</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base11.png|left|100 px]]</td><td>20</td><td>Medium</td><td>Two repair bays top and right, two security stations below and left of lift. Easy defence but little room.</td></tr>
<tr><td>[[Image:Apoc_base12.png|left|100 px]]</td><td>32</td><td>Medium<br>Hard<br>Superhuman</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base13.png|left|100 px]]</td><td>32</td><td>Hard Superhuman</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base14.png|left|100 px]]</td><td>27</td><td>Hard</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base15.png|left|100 px]]</td><td>28</td><td>Superhuman</td><td>''reviews''</td></tr>
<tr><td>[[Image:Apoc_base16.png|left|100 px]]</td><td>22</td><td>Superhuman</td><td>Repair bay below the lift defended with two security stations above it. Not much room for labs/workshops.</td></tr>
</table>




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* [[Facilities (Apocalypse)|Base Facilities]]  
* [[Facilities (Apocalypse)|Base Facilities]]  
* [[Base Defense (Apocalypse)|Base Defense]]
* [[Base Defense (Apocalypse)|Base Defense]]


[[Category: Apocalypse]]
[[Category: Apocalypse]]
[[Category: Bases (Apocalypse)]]

Latest revision as of 01:33, 27 October 2023

A maze of bland concrete walls, floors of cold metal grating and the dull hum of sodium lights ...home!

Corridors and Access

The shape of the corridor layout and location of the Access Lift will determine best use of a new X-Com base. Large open areas allow for future expansion but an isolated lift will be best for base security.

  • Base layouts on offer will depend on Difficulty.
  • Every access lift, irrelevant of layout, should be surrounded by security stations (max 3) if not using repair bays, otherwise disect the base by having the access lift and repair bay on one side of three security stations and the important facilities on the other side.
  • Some corridors on larger layouts could be keep clear to allow long range battles and will force the enemy to pass through a freshly laid proximity mine field search for your defenders waiting in ambush.
  • Enemy access to a base is only possible via the access lift and repair bays.
  • Corridor layouts cannot be altered.
LayoutCorridor
Quantity
Difficulty LevelReviews: Use, Facilities, Defence
32Novice
Easy
Large size ideal for multiple repair bays and three security or space for four large labs/workshops.
24NoviceIdeal for a research or manufacturing base. Enough room for large labs/workshops. Defence with a single security station beside the lift, if not needing a repair bay.
36Novice
Medium
Lots of space but difficult to defend.
29Novice
Medium
Superhuman
Easy base defense with two security stations either side of lift, if not needing a repair bay. Will fit four large labs/workshops with enough room for supporting facilites.
32Novice
Medium
Hard
Superhuman
reviews
24Easyreviews
28Easy
Hard
Space for three repair bays above the lift, defended by two security stations below, and right.
22Easy
Hard
Superhuman
Little space for expanding, two security stations will disect the base with two repair bays on the right.
22Easy
Medium
Superhuman
Easy defence with one security station near lift, repair bay in upper or lower middle with two adjacent security stations.
32Easy
Medium
reviews
20MediumTwo repair bays top and right, two security stations below and left of lift. Easy defence but little room.
32Medium
Hard
Superhuman
reviews
32Hard Superhumanreviews
27Hardreviews
28Superhumanreviews
22SuperhumanRepair bay below the lift defended with two security stations above it. Not much room for labs/workshops.


See Also