Jump to content

Console Commands (LW2): Difference between revisions

From UFOpaedia
Postmaster (talk | contribs)
Created page with " == Console Commands == '''Long War 2 console commands (there are some missing for sure):''' LWAddRebel true WorldRegion LWAdvanceActivity XCOM Activity WorldRegion number ..."
 
m Added consistent line spacing formatting.
 
(36 intermediate revisions by 6 users not shown)
Line 1: Line 1:
==Long War 2 and (Relevant Vanilla) Console Commands==
''[#] is an Integer (a number in the 0 or 0.0 format)'' <br/>
Multiple commands can be run on a single line by separating them with the | symbol.


== Console Commands ==


{|class="wikitable"
|'''Command'''
|'''Argument'''
|'''LW or Vanilla?'''
|'''Notes'''
|-
|AiDebugAi
|
|Vanilla
|Shows All AI information for on screen units
|-
|AiDebugJobs
|
|Vanilla
|Shows All AI Jobs for on screen units
|-
|degugspawningtoggle
|
|Vanilla
|Shows All spawn points for current map
|-
|DropUnit
|[TemplateName] [Team Number]
|Vanilla
| [See Unit Table for Unit Names][TeamNumber is 0 for xcom and 1 for advent]
|-
|fogdensity
|[#]
|Vanilla
| [#] is the Fog of War density
|-
|GiveEngineer
|[#]
|Vanilla
| [#] is the level of the Engineer you are adding (not sure what this means, I always set it at 1)
|-
|GiveScientist
|[#]
|Vanilla
| [#] is the level of the Scientist that you are adding (not sure what this means, I always set it at 1)
|-
|GiveResource
|[Resource][#]
|Vanilla
|[Resource] can be [Supplies], [Eleriumdust], [AlienAlloy], [Intel], [Eleriumcore] Increases Resource to this [#] level (you MUST have 1 unit already)
|-
|HealAllSoldiers
|
|Vanilla
|Heals all injured soldiers instantly
|-
|killclosestunittocursor
|
|Vanilla
|Kills the unit closest to the cursor instantly (be very careful this command can kill XCOM too)
|-
|KillAllAIExceptClosestUnitToCursor
|
|Vanilla
|Kills all of the enemies EXCEPT the unit closest to the cursor instantly (this will kill any prisoners/VIPs that you do not control)
|-
|KillAllAIs
|
|Vanilla
|Kills everything on the map except for XCOM instantly (this will kill any mindcontrolled soldiers/prisoners/VIPs that you do not control)
|-
|LevelUpBarracks
|
| Vanilla
| Levels up all soldiers in the Barracks
|-
|RemoveFortressDoom
| [#]
| Vanilla
| [#] is the number of Avatar Timer pips you want to remove
|-
|RestartLevel
|
| Vanilla
| Restarts the mission
|-
|setregionreslevel
| [WorldRegion_X][#]
| Vanilla
| [See WorldRegion_X Table] Choose [3] to add a Radio Relay to the region (not sure about other Integers)
|-
| SkipAi
|
| Vanilla
| Skips the AI turn (they freeze in place, but if on OW they will shoot, and reinf will take a their initial turn)
|-
| slomo
|  [#]
| Vanilla
| [#] Base is 1.0. Increase/decrease to speed up or slowdown the game (works in tactical, and in the Geoscape)
|-
| TakeNoDamage
| Vanilla
| All units are invincible
|-
| TATC
| Vanilla
| Teleports all XCOM controlled units to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)
|-
| TTC
| Vanilla
| Teleports the selected unit to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)
|-
| Togglefow
| Vanilla
| Turns on/off the Fog of War (does not reveal all enemies)
|-
| ToggleGodMode
| Vanilla
| XCOM has unlimited moves, ammo, and takes no damage (?) needs verification.
|-
| ToggleSquadConcealment
| Vanilla
| Turns on/off Squad Concealment
|-
| ToggleUnlimitedAmmo;
| Vanilla
| Turns on/off unlimited ammo
|-
| X2DebugMap
| Vanilla
| Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)
|-
| X2Debugvisibility
| Vanilla
| Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)
|-
| GiveHackReward
| [HackReward]
| Vanilla
| [See HackReward Table]. Provides this Hack Reward
|-
| GiveContinentBonus
| [ContinentBonus]
| Vanilla
| [See ContinentBonus Table]. Provides this Continent Bonus
|-
| AddItem (for PCS)
|  [Quality] [PCS] [#]
| Vanilla
| [Quality] is [Common], [Rare], [Epic]. [PCS] is [PCSSpeed], [PCSFocus], [PCSConditioning], [PCSPerception], [PCSAgility], [#] is the quantity
|-
| AddItem (for Weapon Add-ons)
| [Addon][Quality][#]
| Vanilla
| [Addon] is [AimUpgrade], [ClipsizeUpgrade], [CritUpgrade], [FreeKillUpgrade], [MissDamageUpgrade], [ReloadUpgrade], [FreeFireUpgrade], [Quality] is [bsc], [adv], [sup].  [#] is the quantity
|-
| AddItem (for Weapons, Armor, and Utility Items)
| [ResourceName][Quality][#]
| Vanilla
| [See Item Table]{#] is Quantity, see a complete list of item codes, including those from WOTC at [https://commands.gg/xcom2/additem https://commands.gg/xcom2/additem]
|-
| GiveFacility
| [Facility][#]
| Vanilla
| [See Facility Table][#] is the location within the Avenger, where 3,4,5 is the top row left to right, 6,7,8 is the second row, 9,10,11 is the third, and 12,13,14 is the bottom row, So the bottom right hand location is number 14
|-
| SpawnPOI
| [POI] [WorldRegion_X]
| Vanilla
| [See POI Table][See WorldRegion_X Table]
|-
| SetStatOnClosestUnit
| [eStat][#]
| Vanilla
| closest unit to cursor.[see Stat Table][#] New Stat value


'''Long War 2 console commands (there are some missing for sure):'''
|-
| LWAddRebel
| [is faceless?][#][WorldRegion_X]
| Long War 2
| [#] 1 = True, 0= False [See WorldRegion_X Table]
|-
| LWAdvanceActivity
| [ActivityTemplate][WorldRegion_X]
| Long War 2
| [See ActivityTemplate Table] [See WorldRegion_X table]
|-
| Lwdebugpodjobs
|
| Long War 2
| Displays current enemy pod jobs
|-
| LWDumpActivityLog
|
| Long War 2
| Adds all current activity to the log file
|-
| LWdumpregioninfo
|
| Long War 2
| Adds current Region Information to the log file
|-
| LWForceActivity
| [Activity][WorldRegion_X]
| Long War 2
| [See Activity Table][See WorldRegion_X Table] Forces an enemy activity in a specific region
|-
| LWForceEvac
|
| Long War 2
| Spawn an immediate Evac
|-
| LWForceMission
| [Mission][WorldRegion_X]
| Long War 2
| [See Mission Table][See WorldRegion_X Table] Forces a mission to occur in a specific region
|-
| LWForceRecruitRoll
| [#]
| Long War 2
| [#] spawn this number of Recruits
|-
| LWGiveAWCDefenseAbility
| [stringSoldierFirstName][stringSoldierlastName]
| Long War 2
| Gives this soldier a Defensive AWC ability (?) Need to verify this
|-
| LWGiveAWCOfenseAbility
| [stringSoldierFirstName][stringSoldierlastName]
| Long War 2
| Gives this soldier an Offensive AWC ability (?) Need to verify this
|-
| LWGiveAWCPistolAbility
| [stringSoldierFirstName][stringSoldierlastName]
| Long War 2
| Gives this soldier a Pistol AWC ability (?) Need to verify this
|-
| LWLevelUpRebel
| [stringSoldierFirstName][stringSoldierlastName]
| Long War 2
| Levels up this Rebel
|-
| LWSetAlertLevel
| [#][WorldRegion_X]
| Long War 2
| Sets the region's Alert level to [#] in [See WorldRegion_X Table]
|-
| LWSetForceLevel
| [#][WorldRegion_X]
| Long War 2
| Sets the region's Force level to [#] in [See WorldRegion_X Table]
|-
| LWSetVigilanceLevel
| [#][WorldRegion_X]
| Long War 2
| Sets the region's Vigilance level to [#] in [See WorldRegion_X Table]
|-
| LWSetEvacCounter
| [#]
| Long War 2
| Sets the current Evac counter to [#]
|-
| LWSpawnActivity
| [Activity][WorldRegion_X]
| Long War 2
| Spawns the [Activity] mission in the [WorldRegion_X]
|-
| GiveTech
| [TechName]
| Long War 2
| [See Tech Table] Completes a project instantly
|-
| MakeSoldierAClass
| [string SoldierFirstName][string SoldierLastName][class]
| Long War 2
| Soldier's first and last name spelled EXACTLY as it is in the Barracks, and [Class] which is the class you want the soldier to choose. (See Class table)
|-
| LWAddResistanceMec
| [WorldRegion_X]
| Long War 2
| Adds a Resistance Mec to the selected [WorldRegion_X]
|}


LWAddRebel true WorldRegion
LWAdvanceActivity XCOM Activity WorldRegion number
LWdebugpodjobs (this displays the status of enemy pods on the map)
LWDumpActivityLog
LWDumpAIJobNames
LWDumpAIJobs
LWdumpregioninfo
LWForceActivityDetection
LWForceActivityDetection Enemy Activity WorldRegion (see blelow)
LWForceAWCRerolls
LWForceMission (see below)
LWForceRecruitRoll
LWGiveAWCDefenseAbility Soldier Name
LWGiveAWCOffenseAbility Soldier Name
LWGiveAWCPistolAbility Soldier Name
LWLevelUpRebel Soldier Name
LWprinthistory
LWSetAlertLevel Number
LWSetAutoResolveEnabled
LWSetEvacCounter Number
LWForceEvac
LWSetForceLevel Number
LWSetVigilanceLevel Number
LWSpawnActivity Enemy Activity WorldRegion (see below)
LWToggleShowFaceless
LWValidatePendingDarkEvents


A few "Vanilla" XCOM2 Commands that are also useful:
*'''WorldRegion Table'''
X2DebugMap
**WorldRegion_EastNA
AiDebugAi
**WorldRegion_WestNA
x2debugvisibility
**WorldRegion_SouthNA
AddItem AssaultRifle_CG (Adds a coil gun . . . you know, for science)
**WorldRegion_NorthSA
killallais (Kills all of the AI controlled units on the map, including VIPs and Rebels, so be careful with this one)
**WorldRegion_SouthSA
Skipai (this pauses the AI and the aliens will not take another turn, if you save and reload it resets this)
**WorldRegion_WestEU
killclosestunittocursor (be careful this can kill XCOM and VIPs too)
**WorldRegion_EastEU
Togglefow (won't reveal enemy units)
**WorldRegion_NorthAF
RestartLevel; This is basically Bronzeman as I understand it (which means it may be completely wrong)
**WorldRegion_EastAF
TTC; "Toggle To Cursor" - selected unit
**WorldRegion_SouthAF
TATC; "Toggle All To Cursor" - all XCOM units
**WorldRegion_EastAS
RemoveFortressDoom Number - removes this many Avatar timer pips
**WorldRegion_WestAS
HealAllSoldiers
**WorldRegion_NorthAS
LevelUpBarracks
**WorldRegion_SouthAS
SetStrategyFacilitiesUnlockAll
**WorldRegion_NorthOC
SetStratagyFacilitiesInstantBuild
**WorldRegion_SouthOC
SetStratagyFacilitiesFree


You need to have at least 1 of these resources in your inventory for the command to work properly:
GiveResource alienalloys number
GiveResource EleriumCore number
GiveResource EleriumDust number
GiveResource Intel number
GiveResource Supplies number
GiveEngineer number
GiveScientist number


Regions:
*'''Class Table'''
WorldRegion_EastNA
**Rookie
WorldRegion_WestNA
**LWS_Assault
WorldRegion_SouthNA
**LWS_Shinobi
WorldRegion_NorthSA
**LWS_Grenadier
WorldRegion_SouthSA
**LWS_Sharpshooter
WorldRegion_WestEU
**LWS_Ranger
WorldRegion_EastEU
**LWS_Specialist
WorldRegion_NorthAF
**LWS_Technical
WorldRegion_EastAF
**LWS_Gunner
WorldRegion_SouthAF
**LWS_PsiOperative
WorldRegion_EastAS
WorldRegion_WestAS
WorldRegion_NorthAS
WorldRegion_SouthAS
WorldRegion_NorthOC
WorldRegion_SouthOC


Some of the XCOM Activity:
RecoverItem_LW
RecoverItemADV_LW
RecoverItemTrain_LW
RecoverItemVehicle_LW
RecoverFlightDevice_LW
HackWorkstation_LW
HackWorkstationADV_LW
HackWorkstationTrain_LW
SupplyLineRaidATT_LW
SupplyLineRaidTrain_LW
SupplyLineRaidConvoy_LW
DestroyRelay_LW
ProtectDevice_LW
ExtractVIP_LW
RescueVIP_LW
RescueVIPVehicle_LW
NeutralizeTarget_LW
NeutralizeTargetVehicle_LW
SecureUFO_LW
SabotageAlienFacility_LW
SabotageAdventMonument_LW
Terror_LW
AvengerDefense_LW
AssaultAlienBase_LW
Jailbreak_LW
Defend_LW
Rendezvous_LW
IntelRaid_LW


Some of the Enemy Activity (Yes there are SPOILERS below):
*'''Item Table'''
**AcidGrenade
**AcidGrenadeMk2
**AimUpgrade_Sup
**AlienAlloy
**AlienGrenade
**AlloyPlating
**ApRounds
**APRounds
**Arcthrower_BM
**Arcthrower_MG
**AssaultRifle_BM
**AssaultRifle_CG
**AssaultRifle_LS
**AssaultRifle_MG
**BattleScanner
**BlasterLauncher
**BluescreenRounds
**Cannon_BM
**Cannon_LS
**CarapacePlating
**ChameleonSuit
**ChitinPlating
**ClipSizeUpgrade_Sup
**CombatStims
**CorpseAdventMEC
**CorpseAdventOfficer
**CorpseAdventShieldbearer
**CorpseAdventStunLancer
**CorpseAdventTrooper
**CorpseAdventTurret
**CorpseAndromedon
**CorpseArchon
**CorpseAvatar
**CorpseBerserker
**CorpseCodex
**CorpseDrone
**CorpseFaceless
**CorpseGatekeeper
**CorpseMuton
**CorpseMutonElite
**CorpseSectoid
**CorpseViper
**DragonRounds
**EleriumCore
**EleriumDust
**EMPGrenade
**EMPGrenadeMk2
**FalconRounds
**Firebomb
**FirebombMK2
**Flamethrower
**FlamethrowerMk2 (Hellfire Projector)
**FlashbangGrenade
**FlechetteRounds
**FragGrenade
**GasGrenade
**GasGrenadeMk2
**Gremlin_BM
**Gremlin_MG
**HazmatVest
**HeavyPlatedArmor
**HeavyPoweredArmor
**Hellweave
**Holotargeter_BM
**Holotargeter_MG
**IncendiaryRounds
**Intel
**LightPlatedArmor
**lightpoweredarmor
**LWGauntlet_BM
**LWGauntlet_CG
**MediumPlatedArmor
**MediumPoweredArmor
**MimicBeacon
**MindShield
**NanoFibreVest
**NeedleRounds
**Neurowhip
**PlasmaBlaster
**PlatedVest
**ProximityMine
**PsiAmp_BM
**PsiAmp_MG
**RedscreenRounds
**Shotgun_BM
**Shotgun_MG
**ShredderGun
**ShredstormCannon
**Skulljack
**SmokeGrenade
**SmokeGrenadeMk2
**SniperRifle_BM
**SniperRifle_CG
**StasisVest
**StilettoRounds
**Supplies
**Sword_BM
**Sword_MG
**TalonRounds
**TracerRounds
**VenomRounds


If you don't want spoilers don't read below


Seriously, stop now . . .
* '''Tech Table'''
**AcidBombProject
**AcidGrenade
**AcidGrenadeMk2
**AcidGrenadeProject
**AcidGrenadeProject
**AdvancedAutoMagProject
**AdvancedClipSizeProject
**AdvancedCoilguns
**AdvancedGrenades
**AdvancedHairTriggerProject
**AdvancedHeavyWeapons
**AdvancedLasers
**AdvancedLaserSightProject
**AdvancedScopeProject
**AdvancedStockProject
**AlienBiotech
**AlienEncryption
**AlloyCannon
**AlloyPlatingProject
**APRoundsProject
**Arcthrower_BM
**AutopsyAdventMEC
**AutopsyAdventOfficer
**AutopsyAdventPsiWitch
**AutopsyAdventShieldbearer
**AutopsyAdventStunLancer
**AutopsyAdventTrooper
**AutopsyAdventTurret
**AutopsyAndromedon
**AutopsyArchon
**AutopsyBerserker
**AutopsyChryssalid
**AutopsyDrone
**AutopsyFaceless
**AutopsyGatekeeper
**AutopsyMuton
**AutopsyMutonElite
**AutopsySectoid
**AutopsySectopod
**AutopsyViper
**BasicAutoMagProject
**BasicClipSizeProject
**BasicEngineeringProject
**BasicHairTriggerProject
**BasicLaserSightProject
**BasicResearchProject
**BasicScopeProject
**BasicStockProject
**BattlefieldMedicine
**BattlescannerProject
**BlacksiteData
**BluescreenRoundsProject
**BuildSpark
**CarapacePlatingProject
**ChameleonSuitProject
**ChitinPlatingProject
**CodexBrainPt1
**CodexBrainPt2
**CoilGuns
**CombatStims
**DragonRoundsProject
**EMPBombProject
**EMPGrenade
**EMPGrenadeMk2
**EMPGrenadeProject
**EXOSuit
**ExperimentalAmmo
**ExperimentalArmor
**ExperimentalGrenade
**FalconRoundsProject
**Firebomb
**FirebombMK2
**FlechetteRoundsProject
**ForgeStasisSuit
**GasBombProject
**GasGrenade
**GasGrenadeMk2
**GasGrenadeProject
**GaussWeapons
**Gremlin_BM
**Gremlin_MG
**HazmatVestProject
**HeavyPlasma
**HeavyWeapons
**HellweaveProject
**Holotargeter_BM
**Holotargeter_MG
**HybridMaterials
**IncendiaryBombProject
**IncendiaryGrenadeProject
**LaserWeapons
**LWGauntlet_BM
**LWGauntlet_CG
**MagnetizedWeapons
**MechanizedWarfare
**MimicBeacon
**MimicBeaconProject
**MindShield
**ModularWeapons
**NeedleRoundsProject
**Neurowhip
**PlasmaBlasterProject
**PlasmaGrenade
**PlasmaRifle
**PlasmaSniper
**PlatedArmor
**PlatedVestProject
**PoweredArmor
**ProximityMineProject
**PsiAmp_BM
**PsiAmp_MG
**PsiGate
**Psionics
**Psionics
**RedscreenRoundsProject
**RenderAdventDroneWreck
**RenderAdventOfficerCorpse
**RenderAdventShieldbearerCorpse
**RenderAdventStunLancerCorpse
**RenderAdventTrooperCorpse
**RenderAndromedonCorpse
**RenderArchonCorpse
**RenderBerserkerCorpse
**RenderBlutonCorpse
**RenderChryssalidCorpse
**RenderEleriumCore
**RenderFacelessCorpse
**RenderGatekeeperCorpse
**RenderMECCWreck
**RenderMutonCorpse
**RenderSectoidCorpse
**RenderSectopodWreck
**RenderTurretWreck
**RenderViperCorpse
**ResistanceCommunications
**ResistanceRadio
**ShredstormCannonProject
**Skulljack
**Skullmining
**SmokeBombProject
**SpiderSuit
**StasisVestProject
**StasisVestProject
**StilettoRoundsProject
**SuperiorClipSizeProject
**SuperiorClipSizeProject
**SuperiorHairTriggerProject
**SuperiorLaserSightProject
**SuperiorScopeProject
**SuperiorStockProject
**Sword_BM
**Sword_MG
**TalonRoundsProject
**Tech_AdventDatapad
**Tech_AlienDatapad
**Tech_AlienFacilityLead
**Tech_Elerium
**TracerRoundsProject
**VenomRoundsProject
**WARSuit
**WraithSuit


ProtectRegion
 
Counterinsurgency
* '''Unit Table'''
ReinforceActivity
**AdvGrenadier
COINResearch
**AdvGrenadier
COINOps
**AdvGrenadier
BuildResearchFacility
**AdvGunner
RegionalAvatarResearch
**AdvGunner
GlobalAvatarResearch
**AdvGunner
ScheduledOffworldReinforcements
**AdvMec_M1
EmergencyOffworldReinforcements
**AdvMec_M2
SuperEmergencyOffworldReinforcements
**AdvMec_M3
Repression
**AdvMECArcher
Invasion
**AdvMECArcher
AvengerHunt
**AdvRocketeer
Propaganda
**AdvRocketeer
ProtectResearch
**AdvRocketeer
ProtectData
**AdvSentry
TroopManeuvers
**AdvSentry
HighValuePrisoner
**AdvSentry
PoliticalPrisoners
**ArchonM2_LW
Logistics
**ChryssalidSoldier
CloneDeployment
**Drone
DebugMission
**Drone
Rendezvous
**HiveQueen
IntelRaid
**MutonM2_LW
Defend
**MutonM3_LW
**Naja
**Naja
**Naja
**SectoidM2_LW
**Sidewinder
**Sidewinder
**Sidewinder
**Viper_LW
**Viper_LW
 
 
* '''Missions Table'''
**RecoverItem_LW
**RecoverItemADV_LW
**RecoverItemTrain_LW
**RecoverItemVehicle_LW
**RecoverFlightDevice_LW
**HackWorkstation_LW
**HackWorkstationADV_LW
**HackWorkstationTrain_LW
**SupplyLineRaidATT_LW
**SupplyLineRaidTrain_LW
**SupplyLineRaidConvoy_LW
**DestroyRelay_LW
**ProtectDevice_LW
**ExtractVIP_LW
**RescueVIP_LW
**RescueVIPVehicle_LW
**NeutralizeTarget_LW
**NeutralizeTargetVehicle_LW
**SecureUFO_LW
**SabotageAlienFacility_LW
**SabotageAdventMonument_LW
**Terror_LW
**AvengerDefense_LW
**AssaultAlienBase_LW
**Jailbreak_LW
**Defend_LW
**Rendezvous_LW
**IntelRaid_LW
 
 
* '''Activities Table'''
**ProtectRegion
**Counterinsurgency
**ReinforceActivity
**COINResearch
**COINOps
**BuildResearchFacility
**RegionalAvatarResearch
**GlobalAvatarResearch
**ScheduledOffworldReinforcements
**EmergencyOffworldReinforcements
**SuperEmergencyOffworldReinforcements
**Repression
**Invasion
**AvengerHunt
**Propaganda
**ProtectResearch
**ProtectData
**TroopManeuvers
**HighValuePrisoner
**PoliticalPrisoners
**Logistics
**CloneDeployment
**DebugMission
**Rendezvous
**IntelRaid
**Defend
 
 
* '''Facility Table'''
**AdvancedWarfareCenter
**Laboratory
**OfficerTrainingSchool
**PowerRelay
**ProvingGround
**PsiChamber
**ResistanceComms
**ShadowChamber
**UFODefense
**Workshop
 
 
* '''Stat Table'''
**eStat_HP
**eStat_ArmorChance
**eStat_ArmorMitigation
**eStat_Offense
**eStat_Defense
**eStat_Mobility
**eStat_SightRadius
**eStat_Will
**eStat_PsiOffense]=20
**eStat_FlightFuel
**eStat_UtilityItems
**eStat_AlertLevel
**eStat_BackpackSize
**eStat_Hacking
**eStat_CritChance
**eStat_CombatSims
**eStat_HighCoverConcealment
**eStat_Strength
**eStat_FlankingCritChance
**eStat_FlankingAimBonus
**eStat_DetectionRadius
**eStat_HP
**eStat_Will
**eStat_Dodge
**eStat_UtilityItems
**eStat_Mobility
**eStat_PsiOffense
**eStat_FlankingCritChance
 
 
* '''POI Table'''
**POI_GuerillaOp
**POI_LootTable
**POI_HeavyWeapon
**POI_GrenadeAmmo
**POI_FacilityLead
**POI_Gamescom
**POI_ReducedContact
**POI_Intel
**POI_Alloys
**POI_AlloysElerium
**POI_Scientist
**POI_Engineer
**POI_SupplyRaid
**POI_Rookies
**POI_Soldier
**POI_AvengerPower
**POI_AvengerResComms
**POI_IncreaseIncome
 
 
*'''Continent Bounus'''
**ContinentBonus_AllIn;
**ContinentBonus_ArmedToTheTeeth;
**ContinentBonus_FireWhenReady;
**ContinentBonus_FutureCombat;
**ContinentBonus_HelpingHand;
**ContinentBonus_HiddenReserves;
**ContinentBonus_LockAndLoad;
**ContinentBonus_PursuitOfKnowledge;
**ContinentBonus_QuidProQuo;
**ContinentBonus_SpareParts;
**ContinentBonus_SpyRing;
**ContinentBonus_SuitUp;
**ContinentBonus_ToServeMankind;
**ContinentBonus_UnderTheTable;
 
 
* '''Hack Reward'''
**Blitz_T2;
**DisguisedSignals_T2;
**IntegratedComms_T2;
**Targeting_AimAndCrit_T2;
**Targeting_Dodge_T2;
**Targeting_Crit_T2;
**VideoFeed_T2;
**Insight_T2;
**SatelliteData_T2;
**WatchList_T2;

Latest revision as of 11:43, 22 October 2023

Long War 2 and (Relevant Vanilla) Console Commands

[#] is an Integer (a number in the 0 or 0.0 format)
Multiple commands can be run on a single line by separating them with the | symbol.


Command Argument LW or Vanilla? Notes
AiDebugAi Vanilla Shows All AI information for on screen units
AiDebugJobs Vanilla Shows All AI Jobs for on screen units
degugspawningtoggle Vanilla Shows All spawn points for current map
DropUnit [TemplateName] [Team Number] Vanilla [See Unit Table for Unit Names][TeamNumber is 0 for xcom and 1 for advent]
fogdensity [#] Vanilla [#] is the Fog of War density
GiveEngineer [#] Vanilla [#] is the level of the Engineer you are adding (not sure what this means, I always set it at 1)
GiveScientist [#] Vanilla [#] is the level of the Scientist that you are adding (not sure what this means, I always set it at 1)
GiveResource [Resource][#] Vanilla [Resource] can be [Supplies], [Eleriumdust], [AlienAlloy], [Intel], [Eleriumcore] Increases Resource to this [#] level (you MUST have 1 unit already)
HealAllSoldiers Vanilla Heals all injured soldiers instantly
killclosestunittocursor Vanilla Kills the unit closest to the cursor instantly (be very careful this command can kill XCOM too)
KillAllAIExceptClosestUnitToCursor Vanilla Kills all of the enemies EXCEPT the unit closest to the cursor instantly (this will kill any prisoners/VIPs that you do not control)
KillAllAIs Vanilla Kills everything on the map except for XCOM instantly (this will kill any mindcontrolled soldiers/prisoners/VIPs that you do not control)
LevelUpBarracks Vanilla Levels up all soldiers in the Barracks
RemoveFortressDoom [#] Vanilla [#] is the number of Avatar Timer pips you want to remove
RestartLevel Vanilla Restarts the mission
setregionreslevel [WorldRegion_X][#] Vanilla [See WorldRegion_X Table] Choose [3] to add a Radio Relay to the region (not sure about other Integers)
SkipAi Vanilla Skips the AI turn (they freeze in place, but if on OW they will shoot, and reinf will take a their initial turn)
slomo [#] Vanilla [#] Base is 1.0. Increase/decrease to speed up or slowdown the game (works in tactical, and in the Geoscape)
TakeNoDamage Vanilla All units are invincible
TATC Vanilla Teleports all XCOM controlled units to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)
TTC Vanilla Teleports the selected unit to the current cursor position (make sure that it is on the ground and not over/under a roof or your soldiers can get trapped in the map)
Togglefow Vanilla Turns on/off the Fog of War (does not reveal all enemies)
ToggleGodMode Vanilla XCOM has unlimited moves, ammo, and takes no damage (?) needs verification.
ToggleSquadConcealment Vanilla Turns on/off Squad Concealment
ToggleUnlimitedAmmo; Vanilla Turns on/off unlimited ammo
X2DebugMap Vanilla Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)
X2Debugvisibility Vanilla Displays the map in Debug mode (you can't really play with this on, but if you run into a bug it can be helpful)
GiveHackReward [HackReward] Vanilla [See HackReward Table]. Provides this Hack Reward
GiveContinentBonus [ContinentBonus] Vanilla [See ContinentBonus Table]. Provides this Continent Bonus
AddItem (for PCS) [Quality] [PCS] [#] Vanilla [Quality] is [Common], [Rare], [Epic]. [PCS] is [PCSSpeed], [PCSFocus], [PCSConditioning], [PCSPerception], [PCSAgility], [#] is the quantity
AddItem (for Weapon Add-ons) [Addon][Quality][#] Vanilla [Addon] is [AimUpgrade], [ClipsizeUpgrade], [CritUpgrade], [FreeKillUpgrade], [MissDamageUpgrade], [ReloadUpgrade], [FreeFireUpgrade], [Quality] is [bsc], [adv], [sup]. [#] is the quantity
AddItem (for Weapons, Armor, and Utility Items) [ResourceName][Quality][#] Vanilla [See Item Table]{#] is Quantity, see a complete list of item codes, including those from WOTC at https://commands.gg/xcom2/additem
GiveFacility [Facility][#] Vanilla [See Facility Table][#] is the location within the Avenger, where 3,4,5 is the top row left to right, 6,7,8 is the second row, 9,10,11 is the third, and 12,13,14 is the bottom row, So the bottom right hand location is number 14
SpawnPOI [POI] [WorldRegion_X] Vanilla [See POI Table][See WorldRegion_X Table]
SetStatOnClosestUnit [eStat][#] Vanilla closest unit to cursor.[see Stat Table][#] New Stat value
LWAddRebel [is faceless?][#][WorldRegion_X] Long War 2 [#] 1 = True, 0= False [See WorldRegion_X Table]
LWAdvanceActivity [ActivityTemplate][WorldRegion_X] Long War 2 [See ActivityTemplate Table] [See WorldRegion_X table]
Lwdebugpodjobs Long War 2 Displays current enemy pod jobs
LWDumpActivityLog Long War 2 Adds all current activity to the log file
LWdumpregioninfo Long War 2 Adds current Region Information to the log file
LWForceActivity [Activity][WorldRegion_X] Long War 2 [See Activity Table][See WorldRegion_X Table] Forces an enemy activity in a specific region
LWForceEvac Long War 2 Spawn an immediate Evac
LWForceMission [Mission][WorldRegion_X] Long War 2 [See Mission Table][See WorldRegion_X Table] Forces a mission to occur in a specific region
LWForceRecruitRoll [#] Long War 2 [#] spawn this number of Recruits
LWGiveAWCDefenseAbility [stringSoldierFirstName][stringSoldierlastName] Long War 2 Gives this soldier a Defensive AWC ability (?) Need to verify this
LWGiveAWCOfenseAbility [stringSoldierFirstName][stringSoldierlastName] Long War 2 Gives this soldier an Offensive AWC ability (?) Need to verify this
LWGiveAWCPistolAbility [stringSoldierFirstName][stringSoldierlastName] Long War 2 Gives this soldier a Pistol AWC ability (?) Need to verify this
LWLevelUpRebel [stringSoldierFirstName][stringSoldierlastName] Long War 2 Levels up this Rebel
LWSetAlertLevel [#][WorldRegion_X] Long War 2 Sets the region's Alert level to [#] in [See WorldRegion_X Table]
LWSetForceLevel [#][WorldRegion_X] Long War 2 Sets the region's Force level to [#] in [See WorldRegion_X Table]
LWSetVigilanceLevel [#][WorldRegion_X] Long War 2 Sets the region's Vigilance level to [#] in [See WorldRegion_X Table]
LWSetEvacCounter [#] Long War 2 Sets the current Evac counter to [#]
LWSpawnActivity [Activity][WorldRegion_X] Long War 2 Spawns the [Activity] mission in the [WorldRegion_X]
GiveTech [TechName] Long War 2 [See Tech Table] Completes a project instantly
MakeSoldierAClass [string SoldierFirstName][string SoldierLastName][class] Long War 2 Soldier's first and last name spelled EXACTLY as it is in the Barracks, and [Class] which is the class you want the soldier to choose. (See Class table)
LWAddResistanceMec [WorldRegion_X] Long War 2 Adds a Resistance Mec to the selected [WorldRegion_X]


  • WorldRegion Table
    • WorldRegion_EastNA
    • WorldRegion_WestNA
    • WorldRegion_SouthNA
    • WorldRegion_NorthSA
    • WorldRegion_SouthSA
    • WorldRegion_WestEU
    • WorldRegion_EastEU
    • WorldRegion_NorthAF
    • WorldRegion_EastAF
    • WorldRegion_SouthAF
    • WorldRegion_EastAS
    • WorldRegion_WestAS
    • WorldRegion_NorthAS
    • WorldRegion_SouthAS
    • WorldRegion_NorthOC
    • WorldRegion_SouthOC


  • Class Table
    • Rookie
    • LWS_Assault
    • LWS_Shinobi
    • LWS_Grenadier
    • LWS_Sharpshooter
    • LWS_Ranger
    • LWS_Specialist
    • LWS_Technical
    • LWS_Gunner
    • LWS_PsiOperative


  • Item Table
    • AcidGrenade
    • AcidGrenadeMk2
    • AimUpgrade_Sup
    • AlienAlloy
    • AlienGrenade
    • AlloyPlating
    • ApRounds
    • APRounds
    • Arcthrower_BM
    • Arcthrower_MG
    • AssaultRifle_BM
    • AssaultRifle_CG
    • AssaultRifle_LS
    • AssaultRifle_MG
    • BattleScanner
    • BlasterLauncher
    • BluescreenRounds
    • Cannon_BM
    • Cannon_LS
    • CarapacePlating
    • ChameleonSuit
    • ChitinPlating
    • ClipSizeUpgrade_Sup
    • CombatStims
    • CorpseAdventMEC
    • CorpseAdventOfficer
    • CorpseAdventShieldbearer
    • CorpseAdventStunLancer
    • CorpseAdventTrooper
    • CorpseAdventTurret
    • CorpseAndromedon
    • CorpseArchon
    • CorpseAvatar
    • CorpseBerserker
    • CorpseCodex
    • CorpseDrone
    • CorpseFaceless
    • CorpseGatekeeper
    • CorpseMuton
    • CorpseMutonElite
    • CorpseSectoid
    • CorpseViper
    • DragonRounds
    • EleriumCore
    • EleriumDust
    • EMPGrenade
    • EMPGrenadeMk2
    • FalconRounds
    • Firebomb
    • FirebombMK2
    • Flamethrower
    • FlamethrowerMk2 (Hellfire Projector)
    • FlashbangGrenade
    • FlechetteRounds
    • FragGrenade
    • GasGrenade
    • GasGrenadeMk2
    • Gremlin_BM
    • Gremlin_MG
    • HazmatVest
    • HeavyPlatedArmor
    • HeavyPoweredArmor
    • Hellweave
    • Holotargeter_BM
    • Holotargeter_MG
    • IncendiaryRounds
    • Intel
    • LightPlatedArmor
    • lightpoweredarmor
    • LWGauntlet_BM
    • LWGauntlet_CG
    • MediumPlatedArmor
    • MediumPoweredArmor
    • MimicBeacon
    • MindShield
    • NanoFibreVest
    • NeedleRounds
    • Neurowhip
    • PlasmaBlaster
    • PlatedVest
    • ProximityMine
    • PsiAmp_BM
    • PsiAmp_MG
    • RedscreenRounds
    • Shotgun_BM
    • Shotgun_MG
    • ShredderGun
    • ShredstormCannon
    • Skulljack
    • SmokeGrenade
    • SmokeGrenadeMk2
    • SniperRifle_BM
    • SniperRifle_CG
    • StasisVest
    • StilettoRounds
    • Supplies
    • Sword_BM
    • Sword_MG
    • TalonRounds
    • TracerRounds
    • VenomRounds


  • Tech Table
    • AcidBombProject
    • AcidGrenade
    • AcidGrenadeMk2
    • AcidGrenadeProject
    • AcidGrenadeProject
    • AdvancedAutoMagProject
    • AdvancedClipSizeProject
    • AdvancedCoilguns
    • AdvancedGrenades
    • AdvancedHairTriggerProject
    • AdvancedHeavyWeapons
    • AdvancedLasers
    • AdvancedLaserSightProject
    • AdvancedScopeProject
    • AdvancedStockProject
    • AlienBiotech
    • AlienEncryption
    • AlloyCannon
    • AlloyPlatingProject
    • APRoundsProject
    • Arcthrower_BM
    • AutopsyAdventMEC
    • AutopsyAdventOfficer
    • AutopsyAdventPsiWitch
    • AutopsyAdventShieldbearer
    • AutopsyAdventStunLancer
    • AutopsyAdventTrooper
    • AutopsyAdventTurret
    • AutopsyAndromedon
    • AutopsyArchon
    • AutopsyBerserker
    • AutopsyChryssalid
    • AutopsyDrone
    • AutopsyFaceless
    • AutopsyGatekeeper
    • AutopsyMuton
    • AutopsyMutonElite
    • AutopsySectoid
    • AutopsySectopod
    • AutopsyViper
    • BasicAutoMagProject
    • BasicClipSizeProject
    • BasicEngineeringProject
    • BasicHairTriggerProject
    • BasicLaserSightProject
    • BasicResearchProject
    • BasicScopeProject
    • BasicStockProject
    • BattlefieldMedicine
    • BattlescannerProject
    • BlacksiteData
    • BluescreenRoundsProject
    • BuildSpark
    • CarapacePlatingProject
    • ChameleonSuitProject
    • ChitinPlatingProject
    • CodexBrainPt1
    • CodexBrainPt2
    • CoilGuns
    • CombatStims
    • DragonRoundsProject
    • EMPBombProject
    • EMPGrenade
    • EMPGrenadeMk2
    • EMPGrenadeProject
    • EXOSuit
    • ExperimentalAmmo
    • ExperimentalArmor
    • ExperimentalGrenade
    • FalconRoundsProject
    • Firebomb
    • FirebombMK2
    • FlechetteRoundsProject
    • ForgeStasisSuit
    • GasBombProject
    • GasGrenade
    • GasGrenadeMk2
    • GasGrenadeProject
    • GaussWeapons
    • Gremlin_BM
    • Gremlin_MG
    • HazmatVestProject
    • HeavyPlasma
    • HeavyWeapons
    • HellweaveProject
    • Holotargeter_BM
    • Holotargeter_MG
    • HybridMaterials
    • IncendiaryBombProject
    • IncendiaryGrenadeProject
    • LaserWeapons
    • LWGauntlet_BM
    • LWGauntlet_CG
    • MagnetizedWeapons
    • MechanizedWarfare
    • MimicBeacon
    • MimicBeaconProject
    • MindShield
    • ModularWeapons
    • NeedleRoundsProject
    • Neurowhip
    • PlasmaBlasterProject
    • PlasmaGrenade
    • PlasmaRifle
    • PlasmaSniper
    • PlatedArmor
    • PlatedVestProject
    • PoweredArmor
    • ProximityMineProject
    • PsiAmp_BM
    • PsiAmp_MG
    • PsiGate
    • Psionics
    • Psionics
    • RedscreenRoundsProject
    • RenderAdventDroneWreck
    • RenderAdventOfficerCorpse
    • RenderAdventShieldbearerCorpse
    • RenderAdventStunLancerCorpse
    • RenderAdventTrooperCorpse
    • RenderAndromedonCorpse
    • RenderArchonCorpse
    • RenderBerserkerCorpse
    • RenderBlutonCorpse
    • RenderChryssalidCorpse
    • RenderEleriumCore
    • RenderFacelessCorpse
    • RenderGatekeeperCorpse
    • RenderMECCWreck
    • RenderMutonCorpse
    • RenderSectoidCorpse
    • RenderSectopodWreck
    • RenderTurretWreck
    • RenderViperCorpse
    • ResistanceCommunications
    • ResistanceRadio
    • ShredstormCannonProject
    • Skulljack
    • Skullmining
    • SmokeBombProject
    • SpiderSuit
    • StasisVestProject
    • StasisVestProject
    • StilettoRoundsProject
    • SuperiorClipSizeProject
    • SuperiorClipSizeProject
    • SuperiorHairTriggerProject
    • SuperiorLaserSightProject
    • SuperiorScopeProject
    • SuperiorStockProject
    • Sword_BM
    • Sword_MG
    • TalonRoundsProject
    • Tech_AdventDatapad
    • Tech_AlienDatapad
    • Tech_AlienFacilityLead
    • Tech_Elerium
    • TracerRoundsProject
    • VenomRoundsProject
    • WARSuit
    • WraithSuit


  • Unit Table
    • AdvGrenadier
    • AdvGrenadier
    • AdvGrenadier
    • AdvGunner
    • AdvGunner
    • AdvGunner
    • AdvMec_M1
    • AdvMec_M2
    • AdvMec_M3
    • AdvMECArcher
    • AdvMECArcher
    • AdvRocketeer
    • AdvRocketeer
    • AdvRocketeer
    • AdvSentry
    • AdvSentry
    • AdvSentry
    • ArchonM2_LW
    • ChryssalidSoldier
    • Drone
    • Drone
    • HiveQueen
    • MutonM2_LW
    • MutonM3_LW
    • Naja
    • Naja
    • Naja
    • SectoidM2_LW
    • Sidewinder
    • Sidewinder
    • Sidewinder
    • Viper_LW
    • Viper_LW


  • Missions Table
    • RecoverItem_LW
    • RecoverItemADV_LW
    • RecoverItemTrain_LW
    • RecoverItemVehicle_LW
    • RecoverFlightDevice_LW
    • HackWorkstation_LW
    • HackWorkstationADV_LW
    • HackWorkstationTrain_LW
    • SupplyLineRaidATT_LW
    • SupplyLineRaidTrain_LW
    • SupplyLineRaidConvoy_LW
    • DestroyRelay_LW
    • ProtectDevice_LW
    • ExtractVIP_LW
    • RescueVIP_LW
    • RescueVIPVehicle_LW
    • NeutralizeTarget_LW
    • NeutralizeTargetVehicle_LW
    • SecureUFO_LW
    • SabotageAlienFacility_LW
    • SabotageAdventMonument_LW
    • Terror_LW
    • AvengerDefense_LW
    • AssaultAlienBase_LW
    • Jailbreak_LW
    • Defend_LW
    • Rendezvous_LW
    • IntelRaid_LW


  • Activities Table
    • ProtectRegion
    • Counterinsurgency
    • ReinforceActivity
    • COINResearch
    • COINOps
    • BuildResearchFacility
    • RegionalAvatarResearch
    • GlobalAvatarResearch
    • ScheduledOffworldReinforcements
    • EmergencyOffworldReinforcements
    • SuperEmergencyOffworldReinforcements
    • Repression
    • Invasion
    • AvengerHunt
    • Propaganda
    • ProtectResearch
    • ProtectData
    • TroopManeuvers
    • HighValuePrisoner
    • PoliticalPrisoners
    • Logistics
    • CloneDeployment
    • DebugMission
    • Rendezvous
    • IntelRaid
    • Defend


  • Facility Table
    • AdvancedWarfareCenter
    • Laboratory
    • OfficerTrainingSchool
    • PowerRelay
    • ProvingGround
    • PsiChamber
    • ResistanceComms
    • ShadowChamber
    • UFODefense
    • Workshop


  • Stat Table
    • eStat_HP
    • eStat_ArmorChance
    • eStat_ArmorMitigation
    • eStat_Offense
    • eStat_Defense
    • eStat_Mobility
    • eStat_SightRadius
    • eStat_Will
    • eStat_PsiOffense]=20
    • eStat_FlightFuel
    • eStat_UtilityItems
    • eStat_AlertLevel
    • eStat_BackpackSize
    • eStat_Hacking
    • eStat_CritChance
    • eStat_CombatSims
    • eStat_HighCoverConcealment
    • eStat_Strength
    • eStat_FlankingCritChance
    • eStat_FlankingAimBonus
    • eStat_DetectionRadius
    • eStat_HP
    • eStat_Will
    • eStat_Dodge
    • eStat_UtilityItems
    • eStat_Mobility
    • eStat_PsiOffense
    • eStat_FlankingCritChance


  • POI Table
    • POI_GuerillaOp
    • POI_LootTable
    • POI_HeavyWeapon
    • POI_GrenadeAmmo
    • POI_FacilityLead
    • POI_Gamescom
    • POI_ReducedContact
    • POI_Intel
    • POI_Alloys
    • POI_AlloysElerium
    • POI_Scientist
    • POI_Engineer
    • POI_SupplyRaid
    • POI_Rookies
    • POI_Soldier
    • POI_AvengerPower
    • POI_AvengerResComms
    • POI_IncreaseIncome


  • Continent Bounus
    • ContinentBonus_AllIn;
    • ContinentBonus_ArmedToTheTeeth;
    • ContinentBonus_FireWhenReady;
    • ContinentBonus_FutureCombat;
    • ContinentBonus_HelpingHand;
    • ContinentBonus_HiddenReserves;
    • ContinentBonus_LockAndLoad;
    • ContinentBonus_PursuitOfKnowledge;
    • ContinentBonus_QuidProQuo;
    • ContinentBonus_SpareParts;
    • ContinentBonus_SpyRing;
    • ContinentBonus_SuitUp;
    • ContinentBonus_ToServeMankind;
    • ContinentBonus_UnderTheTable;


  • Hack Reward
    • Blitz_T2;
    • DisguisedSignals_T2;
    • IntegratedComms_T2;
    • Targeting_AimAndCrit_T2;
    • Targeting_Dodge_T2;
    • Targeting_Crit_T2;
    • VideoFeed_T2;
    • Insight_T2;
    • SatelliteData_T2;
    • WatchList_T2;