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  The Alien Dimension consists of a bleak,hostile environment with an organic city. This city undoubtedly constructs Alien craft and nurtures the Alien brood. The structure of the buildings is immensely strong, but there appears to be weak point which will allow our Agents and vehicles to gain access to the building south of the dimension gates. If we can research this building further then we will have the necessary information to send in our squads to destroy it. We should then be able to gain access to the next building via the organic tubing that joins the Alien city together like a giant umbilical cord.  ''From: Apocalypse Ufopaedia''
  The Alien Dimension consists of a bleak, hostile environment with an organic city. This city undoubtedly constructs Alien craft and nurtures the Alien brood. The structure of the buildings is immensely strong, but there appears to be weak point which will allow our Agents and vehicles to gain access to the building south of the dimension gates. If we can research this building further then we will have the necessary information to send in our squads to destroy it. We should then be able to gain access to the next building via the organic tubing that joins the Alien city together like a giant umbilical cord.  ''From: Apocalypse Ufopaedia''
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The alien's home. The environment is bleak and hostile with invunerable 'buildings' with an irregular snaking chain-like umbilical acting as a people-tube connection between alien structures. The buildings are of organic design and seem to be overgrowths of some sort of unknown exotic fungus.<br>
The alien's home. A volcanic environment with invunerable biological structures and an irregular snaking umbilical acting as a people-tube connection. The buildings are of organic design and seem to be overgrowths of some sort of unknown exotic fungus.<br>
The [[Dimension Gates]] allow free movement of UFOs at any time into Mega-Primus.<br>
The [[Dimension Gates]] allow free movement of UFOs at any time into Mega-Primus.


'''UFOs will be on active patrol within their world. Any threats will be [[Dimension_UFO_Combat_(Apocalypse)|attacked]] by all alien craft'''
'''UFOs will be on active patrol within their world. Any threats will be [[Dimension_UFO_Combat_(Apocalypse)|attacked]] by all alien craft'''
==Organic Structures==
There are ten structures which will need to be destroyed to prevent Earth from being infiltrated and to eventually win the game. Each building's mission objective can only be completed once since it will self-destruct at successful completion. The only way to destroy the organic structures is by ground assault with a large and heavily armed X-Com strike team. Attacking the fungus growths with craft weapons does not achieve anything.<br>
Each oversized fungus must be researched to understand its purpose and importance ...and when troops have landed at each growth, a brief is prepared outlining the mission objective so that each building can be disabled.<br>
Once an objective has been completed a message: "Building has been disabled" appears. The mission completes if no more hostiles are present. X-Com troops can hunt down the last remaining aliens or escape via available blue-exit-tiles to force an end. There is no rush to escape! The alien building remains structurally sound.<br>
When returning to the alien 'cityscape', the building automatically starts to collapse. Don't launch your craft immediately since they may be damaged from the still self-destructing building. Return to Mega-Primus at your leisure!
===The Sequence===
One <s>building</s> chamber can only be attacked at any time. Once one growth is destroyed, a new research topic becomes available back in Mega-Primus.<br>
1. [[Sleeping Chamber]]<br>
2. [[Food Chamber]]<br>
3. [[Alien Farm]]<br>
4. [[Maintenance Factory]]<br>
5. [[Incubator Chamber]]<br>
6. [[Control Chamber]]<br>
7. [[Spawning Chamber]]<br>
8. [[Organic Factory]]<br>
9. [[Megapod Chamber]]<br>
10. [[Dimension Gate Generator]]<br>
====Alien Squad Re-Inforcements====
Aliens present within their structures are able to travel via their 'people tube' network. Any building which comes under attack by an X-Com ground force will prompt the alien horde into sending [[Orange_Pad_Re-inforcement_Spawns|unlimited assistance]] to the beseiged building via the orange square-shaped devices found within every alien building battlescape.


==UFO Patrols==
==UFO Patrols==
Alien craft are [[UFO_Incursions_(Apocalypse)|grown and become active]] at the start of a new week. As the game progresses, more advanced UFOs will appear each new week. The alien craft will patrol their homeworld until a mission has been initiated. The chosen, active UFOs will travel to Mega-Primus and appear at the dimension gates. Many UFOs are grown, up to a limit, but not all will be sent across for a mission. Those which remain behind will continue to patrol ''...until it becomes time''.<br>
Alien craft are [[UFO_Incursions_(Apocalypse)|grown and become active]] at the start of a new week. As the game progresses, more advanced UFOs will appear each new week. The alien craft will [[Dimension_UFO_Combat_(Apocalypse)|patrol their homeworld]] until a mission has been initiated. The chosen UFOs will travel to Mega-Primus and appear at the dimension gates. Many UFOs are grown, up to a limit, but not all will be sent across for a mission. Those which remain behind will continue to patrol ''...[[Control_Chamber|until it becomes time]]''.<br>
X-Com craft which appear in their world will be mercilessly attacked.


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'''Any X-Com craft in their world will be mercilessly attacked.'''


NO CHART!! The reader should be forced to look at that page: UFO incursions
==Alien Buildings==
There are [[Alien_Buildings_And_Combat_Tactics|ten buildings]] which will need to be destroyed in sequence to win the game.


-->


==See Also==
==See Also==
* [[Alien Buildings And Combat Tactics]]
* [[Alien Ships (Apocalypse)|Alien Ships]]
* [[Engaging_the_Enemy_(Apocalypse)|Alien Lifeform Combat]]
* [[UFO Incursions (Apocalypse)|UFO Incursions]]
* [[Research (Apocalypse)|Research]]
* [[Dimension_UFO_Combat_(Apocalypse)|Craft Tactics]]
* [[Orange_Pad_Re-inforcement_Spawns|Alien Re-Inforcements]]
* [[Orange_Pad_Re-inforcement_Spawns|Alien Re-Inforcements]]
* [[UFO Incursions (Apocalypse)|UFO Incursions]]
 
* [[Alien Ships (Apocalypse)|Alien Ships]]


[[Category: Apocalypse]]
[[Category: Apocalypse]]

Latest revision as of 19:36, 5 October 2023

The Alien Dimension consists of a bleak, hostile environment with an organic city. This city undoubtedly constructs Alien craft and nurtures the Alien brood. The structure of the buildings is immensely strong, but there appears to be weak point which will allow our Agents and vehicles to gain access to the building south of the dimension gates. If we can research this building further then we will have the necessary information to send in our squads to destroy it. We should then be able to gain access to the next building via the organic tubing that joins the Alien city together like a giant umbilical cord.  From: Apocalypse Ufopaedia


The Alien Dimension


The alien's home. A volcanic environment with invunerable biological structures and an irregular snaking umbilical acting as a people-tube connection. The buildings are of organic design and seem to be overgrowths of some sort of unknown exotic fungus.
The Dimension Gates allow free movement of UFOs at any time into Mega-Primus.

UFOs will be on active patrol within their world. Any threats will be attacked by all alien craft

UFO Patrols

Alien craft are grown and become active at the start of a new week. As the game progresses, more advanced UFOs will appear each new week. The alien craft will patrol their homeworld until a mission has been initiated. The chosen UFOs will travel to Mega-Primus and appear at the dimension gates. Many UFOs are grown, up to a limit, but not all will be sent across for a mission. Those which remain behind will continue to patrol ...until it becomes time.

Any X-Com craft in their world will be mercilessly attacked.

Alien Buildings

There are ten buildings which will need to be destroyed in sequence to win the game.


See Also