Satellite Uplink (Long War): Difference between revisions
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{{Facilities Data Box (Long War) | {{Facilities Data Box (Long War) | ||
|image=Satellite Uplink (EU2012).png | |image=Satellite Uplink (EU2012).png | ||
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|quick alienaloys=0 | |quick alienaloys=0 | ||
|quick elerium=0 | |quick elerium=0 | ||
|quick meld= | |quick meld=10 | ||
|quick build time=11 | |quick build time=11 | ||
|maintenance=20 | |maintenance=20 | ||
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Each adjacent [[Satellite Uplink (Long War)|Satellite Uplink]] or [[Satellite Nexus (Long War)|Satellite Nexus]] increases the maximum amount of satellites in orbit by an additional 1. | Each adjacent [[Satellite Uplink (Long War)|Satellite Uplink]] or [[Satellite Nexus (Long War)|Satellite Nexus]] increases the maximum amount of satellites in orbit by an additional 1. | ||
==See also== | |||
==See also == | |||
{{ Facilities (Long War) Navbar}} | {{ Facilities (Long War) Navbar}} | ||
[[Category: Long War]] | [[Category: Long War]] | ||
[[Category: Facilities (Long War)]] | [[Category: Facilities (Long War)]] | ||
Latest revision as of 07:26, 31 May 2023
| Effect | +1 maximum satellites | |||||||||
| Adjacency Bonus | Satellite support (+1 maximum satellites) | |||||||||
| Prerequisites | None | |||||||||
| Other | 10 engineers per Satellite Uplink + 20 engineers per Satellite Nexus | |||||||||
| Build costs |
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| Normal |
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| Quick |
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| Maintenance | §20 | |||||||||
| Power | 8 | |||||||||
Allows a team of engineers to monitor the transmissions from 1 XCOM satellite, increasing the maximum amount of satellites in orbit by 1.
Each adjacent Satellite Uplink or Satellite Nexus increases the maximum amount of satellites in orbit by an additional 1.
See also
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