Alien Aggression (LWR): Difference between revisions
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The more XCOM performs activities that harass the alien entity, the higher the alien's Aggression will become. Aggression determines which kinds of [[Alien_Missions_(LWR)|missions]] the aliens will run each month, if the aliens should increase their leader levels, and if they aliens should redirect their Harvest missions. | The more XCOM performs activities that harass the alien entity, the higher the alien's Aggression will become. Aggression determines which kinds of [[Alien_Missions_(LWR)|missions]] the aliens will run each month, if the aliens should increase their leader levels, and if they aliens should redirect their Harvest missions. | ||
== Effect of Aggression == | |||
Aggression is intended to reflect the alien's becoming more aware of XCOM and XCOM becoming more threatening to them. | |||
=== Alien Missions === | |||
Aggression is used to determine the [[Alien_Missions_(LWR)#Mission_Table|types of missions the aliens will field]]. | |||
In general, High Aggression leads to: | |||
<div style="max-width: 350px;"> | |||
Triggering an XCOM Base Defense Mission | |||
More Hunt Missions | |||
More Research Missions | |||
More Bombing Missions | |||
More Terror Missions | |||
Less Infiltrations | |||
Less Abductions | |||
Less Harvest Missions | |||
</div> | |||
=== Protecting Harvesters === | |||
If the aliens are being very aggressive, they will try to move their [[Alien_Missions_(Long_War)#Harvest|Harvest Missions]] that reside in XCOM territory. This will cost them 2% resource each time they do, and they may have to do this multiple times. | |||
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Relocate chance: Aggression / 2 | |||
</div> | |||
==Increasing and Decreasing Aggression== | ==Increasing and Decreasing Aggression== | ||
Aggression is a value between 0 and 100% that moves up and down throughout | Aggression is a value between 0 and 100% that moves up and down throughout a campaign. | ||
===Increasing Aggression=== | ===Increasing Aggression=== | ||
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|- | |- | ||
! style="padding: 5px;" | Ship Destroyed or Successfully Assaulted | ! style="padding: 5px;" | Ship Destroyed or Successfully Assaulted | ||
! Aggression | ! Aggression (chance modified by Campaign Length) | ||
|- | |- | ||
|| Scout or Fighter | || Scout or Fighter | ||
|| | || 50% chance for +12.5% | ||
|- | |- | ||
|| Raider or Destroyer | || Raider or Destroyer | ||
| Line 25: | Line 54: | ||
|- | |- | ||
|| Harvester, Terror Ship, Transport, or Abductor | || Harvester, Terror Ship, Transport, or Abductor | ||
|| + | || 50% chance for +25% | ||
|- | |- | ||
|| Battleship, Assault Carrier, or Overseer | || Battleship, Assault Carrier, or Overseer | ||
|| + | || 50% chance for +50% | ||
|} | |} | ||
It | It is also increased when XCOM launches '''Combat Patrols''' or successfully raids an '''[[Missions_(LWR)#Alien_Base_Assault|Alien Base]]''': | ||
{| class="wikitable" cellpadding="15" style="text-align:center;" | {| class="wikitable" cellpadding="15" style="text-align:center;" | ||
| Line 41: | Line 70: | ||
|| Combat Patrol | || Combat Patrol | ||
|| +12.5% | || +12.5% | ||
|- | |- | ||
|| Successful Alien Base Assault | || Successful Alien Base Assault | ||
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===Decreasing Aggression=== | ===Decreasing Aggression=== | ||
Aggression is | Aggression is reduced throughout the game as time passes (checked every 30 minutes) in intervals of 12.5%. | ||
The chance of reduction is proportional to how much aggression the aliens have (i.e. 100% aggression decreases twice as fast as 50% aggression). | |||
==See also== | ==See also== | ||
Latest revision as of 18:04, 9 April 2023
In General
The more XCOM performs activities that harass the alien entity, the higher the alien's Aggression will become. Aggression determines which kinds of missions the aliens will run each month, if the aliens should increase their leader levels, and if they aliens should redirect their Harvest missions.
Effect of Aggression
Aggression is intended to reflect the alien's becoming more aware of XCOM and XCOM becoming more threatening to them.
Alien Missions
Aggression is used to determine the types of missions the aliens will field.
In general, High Aggression leads to:
Triggering an XCOM Base Defense Mission
More Hunt Missions More Research Missions More Bombing Missions More Terror Missions
Less Infiltrations Less Abductions Less Harvest Missions
Protecting Harvesters
If the aliens are being very aggressive, they will try to move their Harvest Missions that reside in XCOM territory. This will cost them 2% resource each time they do, and they may have to do this multiple times.
Relocate chance: Aggression / 2
Increasing and Decreasing Aggression
Aggression is a value between 0 and 100% that moves up and down throughout a campaign.
Increasing Aggression
Aggression is incremented as XCOM destroys or successfully assaults alien UFOs:
| Ship Destroyed or Successfully Assaulted | Aggression (chance modified by Campaign Length) |
|---|---|
| Scout or Fighter | 50% chance for +12.5% |
| Raider or Destroyer | 50% chance for +12.5% |
| Harvester, Terror Ship, Transport, or Abductor | 50% chance for +25% |
| Battleship, Assault Carrier, or Overseer | 50% chance for +50% |
It is also increased when XCOM launches Combat Patrols or successfully raids an Alien Base:
| Event | Aggression |
|---|---|
| Combat Patrol | +12.5% |
| Successful Alien Base Assault | +100% |
| Beginning of Month after a Successful Alien Base Assault | Set to at least 50% |
Decreasing Aggression
Aggression is reduced throughout the game as time passes (checked every 30 minutes) in intervals of 12.5%.
The chance of reduction is proportional to how much aggression the aliens have (i.e. 100% aggression decreases twice as fast as 50% aggression).
See also
| Long War Rebalance: | ||||||||||||||
| ||||||||||||||
