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== In General ==
== In General ==


The Aliens become more aggressive against XCOM, the more XCOM performs activities to get in their way. Aggression determines which kinds of [[Alien_Missions_(LWR)|missions]] the aliens will run each month.
The more XCOM performs activities that harass the alien entity, the higher the alien's Aggression will become. Aggression determines which kinds of [[Alien_Missions_(LWR)|missions]] the aliens will run each month, if the aliens should increase their leader levels, and if they aliens should redirect their Harvest missions.


==Increasing and Decreasing Aggression==
== Effect of Aggression ==
 
Aggression is intended to reflect the alien's becoming more aware of XCOM and XCOM becoming more threatening to them.
 
=== Alien Missions ===
 
Aggression is used to determine the [[Alien_Missions_(LWR)#Mission_Table|types of missions the aliens will field]].
 
In general, High Aggression leads to:
<div style="max-width: 350px;">
Triggering an XCOM Base Defense Mission


Aggression is a value between 0 and 100%.
More Hunt Missions
More Research Missions
More Bombing Missions
More Terror Missions


===Increasing Aggression===
Less Infiltrations
Less Abductions
Less Harvest Missions
</div>
=== Protecting Harvesters ===  


A running tally of aggression is incremented over the course of the month as XCOM successfully launches operations against alien UFOs.
If the aliens are being very aggressive, they will try to move their [[Alien_Missions_(Long_War)#Harvest|Harvest Missions]] that reside in XCOM territory. This will cost them 2% resource each time they do, and they may have to do this multiple times.


* Shoot down or successfully assault a Scout, Fighter, Raider, Destroyer, or Abductor: +10%
<div style="max-width: 300px;">
* Shoot down or successfully assault a Harvester, Terror Ship, Transport, Battleship, Assault Carrier, or Overseer: +20%
Relocate chance: Aggression / 2
* Perform a Combat Patrol: +30%
</div>


===Decreasing Aggression===
==Increasing and Decreasing Aggression==


At the beginning of each month, 50% aggression is removed from the current aggression down to a minimum of 0%. However, if an [[Missions_(LWR)#Alien_Base_Assault|Alien Base]] was raided in the last month, the Aggression is automatically set to 100%.
Aggression is a value between 0 and 100% that moves up and down throughout a campaign.


== Effect of Aggression ==
===Increasing Aggression===


Aggression is intended to reflect the alien's become more aware of XCOM and XCOM becoming more threatening to them.
Aggression is incremented as XCOM '''destroys''' or '''successfully assaults''' alien UFOs:


=== Alien Missions ===  
{| class="wikitable" cellpadding="15" style="text-align:center;"
|+
|-
! style="padding: 5px;" | Ship Destroyed or Successfully Assaulted
! Aggression (chance modified by Campaign Length)
|-
|| Scout or Fighter
|| 50% chance for +12.5%
|-
|| Raider or Destroyer
|| 50% chance for +12.5%
|-
|| Harvester, Terror Ship, Transport, or Abductor
|| 50% chance for +25%
|-
|| Battleship, Assault Carrier, or Overseer
|| 50% chance for +50%
|}


Aggression Level is used to determine the [[Alien_Missions_(LWR)#Mission_Table|types of missions the aliens will field]].
It is also increased when XCOM launches '''Combat Patrols''' or successfully raids an '''[[Missions_(LWR)#Alien_Base_Assault|Alien Base]]''':


In general, High Aggression levels lead to:
{| class="wikitable" cellpadding="15" style="text-align:center;"
More Hunt Missions
|+
More Research Missions
|-
Less Harvest Missions
! style="padding: 5px;" | Event
More Bombing Missions
! Aggression
Less Abductions
|-
More Terror Missions
|| Combat Patrol
Less Infiltrations
|| +12.5%
The XCOM Base Defense Mission
|-
|| Successful Alien Base Assault
|| +100%
|-
|| Beginning of Month after a Successful Alien Base Assault
|| Set to at least 50%
|}


=== Relocation of Harvest Missions ===
===Decreasing Aggression===


Also, the chance that the aliens will reroll the location of a [[Alien_Missions_(LWR)#Harvest|Harvest mission]] if it resides in XCOM territory is proportional to the current aggression.
Aggression is reduced throughout the game as time passes (checked every 30 minutes) in intervals of 12.5%.  


Reroll chance = Aggression Level / 2
The chance of reduction is proportional to how much aggression the aliens have (i.e. 100% aggression decreases twice as fast as 50% aggression).


==See also==
==See also==
{{Aliens (Long War) Navbar}}
{{Aliens (LWR) Navbar}}
[[Category: Aliens (Long War)]]
[[Category: Aliens (LWR)]]
[[Category: Long War]]
[[Category: Long War Rebalance]]

Latest revision as of 18:04, 9 April 2023

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In General

The more XCOM performs activities that harass the alien entity, the higher the alien's Aggression will become. Aggression determines which kinds of missions the aliens will run each month, if the aliens should increase their leader levels, and if they aliens should redirect their Harvest missions.

Effect of Aggression

Aggression is intended to reflect the alien's becoming more aware of XCOM and XCOM becoming more threatening to them.

Alien Missions

Aggression is used to determine the types of missions the aliens will field.

In general, High Aggression leads to:

Triggering an XCOM Base Defense Mission
More Hunt Missions
More Research Missions
More Bombing Missions
More Terror Missions
Less Infiltrations
Less Abductions
Less Harvest Missions

Protecting Harvesters

If the aliens are being very aggressive, they will try to move their Harvest Missions that reside in XCOM territory. This will cost them 2% resource each time they do, and they may have to do this multiple times.

Relocate chance: Aggression / 2

Increasing and Decreasing Aggression

Aggression is a value between 0 and 100% that moves up and down throughout a campaign.

Increasing Aggression

Aggression is incremented as XCOM destroys or successfully assaults alien UFOs:

Ship Destroyed or Successfully Assaulted Aggression (chance modified by Campaign Length)
Scout or Fighter 50% chance for +12.5%
Raider or Destroyer 50% chance for +12.5%
Harvester, Terror Ship, Transport, or Abductor 50% chance for +25%
Battleship, Assault Carrier, or Overseer 50% chance for +50%

It is also increased when XCOM launches Combat Patrols or successfully raids an Alien Base:

Event Aggression
Combat Patrol +12.5%
Successful Alien Base Assault +100%
Beginning of Month after a Successful Alien Base Assault Set to at least 50%

Decreasing Aggression

Aggression is reduced throughout the game as time passes (checked every 30 minutes) in intervals of 12.5%.

The chance of reduction is proportional to how much aggression the aliens have (i.e. 100% aggression decreases twice as fast as 50% aggression).

See also