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[[Long_War_Rebalance|Back To Main Page]]
[[Long_War_Rebalance|Back To Main Page]]
== What is this Long War Rebalance? ==
== What is Long War Rebalance? ==


This is a modification of a modification. :)  The popular Long War 1.0 modification for XCOM:EU/EW was amazing and very successful.  However, there was still room for improvement... thus: '''Long War Rebalance'''.
This is a modification of a modification. :)  The popular Long War 1.0 modification for XCOM:EU/EW was amazing and very successful.  However, there was still room for improvement... thus: '''Long War Rebalance'''.
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Yes.  Click here: https://discord.gg/D2gSN68
Yes.  Click here: https://discord.gg/D2gSN68
== LWR Specific Tweaks ==
You can modify your LWR experience in specific files:
=== DefaultGameCore.ini ===
NUM_STARTING_SOLDIERS=4; Female gender chance: a 3 means 1/3 will be female, a 2 is 1/2, a 4 is 1/4, etc.
PSI_GIFT_CHANCE=100; Percent chance, upon revealing a pod, that a reveal cinematic will play
PSI_TRAINING_HOURS=100; Percent chance, when triggering a kill cinematic, that it will actually play (note: kill cinematics will often not trigger, so even at 100% you will find much less than 50% of your kills leading to cinematics)
SPECIES_POINT_LIMIT=1; Set to 1 (LWR default) to have the barracks sorted by class, Set to 0 (LW 1.0 default) to have the barracks sorted by rank [NOTE: It takes a new mission to modify the troop orders if you change this variable]
REACTION_PENALTY=1.33f; float of base game speed (LW 1.0 Default is 1.0, LWR Default is 1.33, minimum is 0.25, maximum is 8.0) [F7 decreases speed by 25%, F8 increases speed by 33%, F9 resets game speed to REACTION_PENALTY]
=== DefaultLWRebalance.ini ===
bCallFriendsEndOfTurn=true; Revealed aliens trigger other aliens in sight at the end of their turn
bCallFriendsOnPodReveal=true; Revealed aliens trigger other aliens in sight when they are revealed
bBailOutOnPodReveal=true; When XCOM reveals an alien pod each unit that has no APs left gains 1 '''scamper''' AP (white) [Note: this only occurs once per turn]
=== DefaultMiniMods.ini ===
CLEARPERKS_MISSIONS_INTERVAL=1; Number of missions required before you can reset a soldier's perks again
CLEARPERKS_TIMEOUT_DAYS=1; Number of days required before you can reset a soldier's perks again
CLEARPERKS_MELD_COST=50; Cost in meld for resetting a soldier's perks
MELDHEAL_FRACTION_PER_CHARGE=0.5; The amount of reduction of injury/fatigue the soldier will have when you use Meld Healing
MELDHEAL_MELD_PER_CHARGE=10; The base amount of meld cost which will be added to the number of days fatigued/injured for total meld cost
MELDHEAL_TECH_REQUIRED=eTech_Meld; The required technology to unlock Meld Healing
== Incorporated Mods ==
*Meld Alarm (by Eclipse666): http://www.nexusmods.com/xcom/mods/540/?
*Customized Unique Soldier Stats /w Carlock (by Eclipse666, vazeron1): http://www.nexusmods.com/xcom/mods/606/?
*Exalt Intel Tweak (by Eclipse666): https://www.nexusmods.com/xcom/mods/695/?
*Exalt Reminders (by Eclipse666): http://www.nexusmods.com/xcom/mods/595/?
*Hunker Down Fine Tune (by wghost81): https://www.nexusmods.com/xcom/mods/474/?
*Enhanced Tactical Info (by Eclipse666): http://www.nexusmods.com/xcom/mods/554/?
*Realistic Mission Intel (by Cryptic C62): http://www.nexusmods.com/xcom/mods/697/?
*Assorted small AI fixes (by kawyua): http://www.nexusmods.com/xcom/mods/684/?
*Next/Prev tabbing order (by oakeman and Amineri): https://pastebin.com/jrWECLyy
*Sequential Overwatch (By szmind): https://www.nexusmods.com/xcom/mods/704?
*Better blueshirts (by Dustin): http://www.nexusmods.com/xcom/mods/665/?
*Additional Species (by amaciel81): http://www.nexusmods.com/xcom/mods/619/?
*Steam Vent Location Tweak (by Eclipse666): http://www.nexusmods.com/xcom/mods/699/?
*Virtual Reality Training (by Eclipse666): http://www.nexusmods.com/xcom/mods/569/?
*Long War Beta 14 HP Display Mod (By Ellatan): http://www.nexusmods.com/xcom/mods/503/?
*DW Fix (By Lemaign): https://pastebin.com/PDBTiGEQ
*Line of Sight Indicators (by tracktwo): http://www.nexusmods.com/xcom/mods/666/?
*LoadoutManager (by tracktwo): http://www.nexusmods.com/xcom/mods/656/?
*Cleanse of the Clones (by SirDrD): http://www.nexusmods.com/xcom/mods/514/?
*Campaign Summary (by tracktwo): https://www.nexusmods.com/xcom/mods/626/?
*Squadron Unleashed (by szmind): https://www.nexusmods.com/xcom/mods/710/?
*Show Country Names (by eclipse666): https://www.nexusmods.com/xcom/mods/536/?
*New landed terror and transport map (by LiQuiD911): https://www.nexusmods.com/xcom/mods/643/?
*Meld-Countdown for Longwar (by Lafiir): https://www.nexusmods.com/xcom/mods/759/?
*Controller Addons and Bugfixes (by Lafiir): https://www.nexusmods.com/xcom/mods/746/?


== Thanks and Acknowledgement ==
== Thanks and Acknowledgement ==
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*Thanks to '''szmind''' for Squadron Unleashed, Sequential Overwatch as well as many many pieces of code and help with coding.
*Thanks to '''szmind''' for Squadron Unleashed, Sequential Overwatch as well as many many pieces of code and help with coding.
*Thanks to '''Lafiir''' for her various contributions to the programming, consistent feedback, and new programs that she created.
*Thanks to '''Lafiir''' for her various contributions to the programming, consistent feedback, and new programs that she created.
*Thanks to '''Pathologic''' for setting up and doing the leg work to get this wiki going.
*Thanks to '''SweetMochi''' for all his tireless work of making this wiki look better.
*Thanks to '''martofski''' for his work at making the tech tree way easier to use and look way better.
*Thanks to '''AzXeus''' for teaching me how to code and helping me with a lot of the coding.
*Thanks to '''AzXeus''' for teaching me how to code and helping me with a lot of the coding.
*Thanks to '''tracktwo''' for so much of the amazing code: Line of Sight Indicators, LoadoutManager, XCOM Scamper, Campaign Summary, etc.
*Thanks to '''tracktwo''' for so much of the amazing code: Line of Sight Indicators, LoadoutManager, XCOM Scamper, Campaign Summary, etc.
*Thanks to '''Dustin''' and '''Terrible Name''' for helping me with conceptual code problems and getting through some difficult coding.
*Thanks to '''Dustin''' and '''Terrible Name''' for helping me with conceptual code problems and getting through some difficult coding.
*Thanks to '''Snackhound''' for ideas and suggestions of the Flight fuel overhaul, gene mod bundle, abduction map sorting, XTP Auto promotions, point blank and the overwatch overhaul
*Thanks to '''SpazmoJones''' (aka '''Eclipse666''') for the meld expiration timers, carlock, Exalt reminders, steam vent, and enchanced tactical info.
*Thanks to '''SpazmoJones''' (aka '''Eclipse666''') for the meld expiration timers, carlock, Exalt reminders, steam vent, and enchanced tactical info.
*Thanks so much to '''Forefal-''', '''Lafiir''', '''bigjet''', '''Youge''', '''Tacklezz''', and '''LateNight_Rax''' for their feedback and tireless beta testing.
*Thanks so much to '''Grobobobo''', '''cjriches''', '''Levko''', '''Forefall''', '''bigjet''', '''Youge''', '''Tacklezz''', and '''LateNight_Rax''' for their excellent feedback and tireless beta testing.
Also tremendous thanks to '''johnnylump''', '''wghost81''', and '''Amineri''' and everyone else who has made LW such an amazing game.
*Also tremendous thanks to '''johnnylump''', '''wghost81''', and '''Amineri''' and everyone else who has made LW such an amazing game.

Latest revision as of 20:44, 5 September 2022

Back To Main Page

What is Long War Rebalance?

This is a modification of a modification. :) The popular Long War 1.0 modification for XCOM:EU/EW was amazing and very successful. However, there was still room for improvement... thus: Long War Rebalance.

Is there a Discord?

Yes. Click here: https://discord.gg/D2gSN68

Thanks and Acknowledgement

  • Thanks to szmind for Squadron Unleashed, Sequential Overwatch as well as many many pieces of code and help with coding.
  • Thanks to Lafiir for her various contributions to the programming, consistent feedback, and new programs that she created.
  • Thanks to Pathologic for setting up and doing the leg work to get this wiki going.
  • Thanks to SweetMochi for all his tireless work of making this wiki look better.
  • Thanks to martofski for his work at making the tech tree way easier to use and look way better.
  • Thanks to AzXeus for teaching me how to code and helping me with a lot of the coding.
  • Thanks to tracktwo for so much of the amazing code: Line of Sight Indicators, LoadoutManager, XCOM Scamper, Campaign Summary, etc.
  • Thanks to Dustin and Terrible Name for helping me with conceptual code problems and getting through some difficult coding.
  • Thanks to Snackhound for ideas and suggestions of the Flight fuel overhaul, gene mod bundle, abduction map sorting, XTP Auto promotions, point blank and the overwatch overhaul
  • Thanks to SpazmoJones (aka Eclipse666) for the meld expiration timers, carlock, Exalt reminders, steam vent, and enchanced tactical info.
  • Thanks so much to Grobobobo, cjriches, Levko, Forefall, bigjet, Youge, Tacklezz, and LateNight_Rax for their excellent feedback and tireless beta testing.
  • Also tremendous thanks to johnnylump, wghost81, and Amineri and everyone else who has made LW such an amazing game.