Hospital (Apocalypse): Difference between revisions
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[[Image:Bld Pedia Hospital (Apocalypse).png|right]] | |||
The large hospitals of Mega-Primus are important buildings with high revenue potential. The very best Nano technology is used for the benefit of those that can afford it. Life extension is the service in most demand, but there is also the possibility of limb replacements and strength enhancements which are popular with GravBall players. ''From: Apocalypse Ufopaedia'' | |||
'''Owner:''' | |||
* [[Image:Apoc_sanctuary.png]] [[Sanctuary Clinic]] | * [[Image:Apoc_sanctuary.png]] [[Sanctuary Clinic]] | ||
'''Buildings:''' | |||
* Phoenix Sanatorium | * Phoenix Sanatorium | ||
* Nightingale Tower | * Nightingale Tower | ||
== | Alien Infiltration Potential: Average | ||
====Battlescape Combat==== | |||
A simple layout with open areas with uncomplicated movement options via large rooms and wide, clear corridors. Glass walls and floors are common which limits available hiding spots and ambushes. Long range combat is the usual (prefer accurate agents) with slow units suffering an early death. Storage rooms, although large, have single-wide door access and may be an ambush point. | |||
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==See Also== | |||
[[Buildings (Apocalypse)|Buildings]] | [[Buildings (Apocalypse)|Buildings]] | ||
[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
[[Category: Buildings (Apocalypse)]] | [[Category: Buildings (Apocalypse)]] | ||
Latest revision as of 20:33, 27 August 2022

The large hospitals of Mega-Primus are important buildings with high revenue potential. The very best Nano technology is used for the benefit of those that can afford it. Life extension is the service in most demand, but there is also the possibility of limb replacements and strength enhancements which are popular with GravBall players. From: Apocalypse Ufopaedia
Owner:
Buildings:
- Phoenix Sanatorium
- Nightingale Tower
Alien Infiltration Potential: Average
Battlescape Combat
A simple layout with open areas with uncomplicated movement options via large rooms and wide, clear corridors. Glass walls and floors are common which limits available hiding spots and ambushes. Long range combat is the usual (prefer accurate agents) with slow units suffering an early death. Storage rooms, although large, have single-wide door access and may be an ambush point.