Police Station (Apocalypse): Difference between revisions
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[[Image:Bld Pedia PoliceStation (Apocalypse).png|right]] | |||
Mega-Primus has numerous police stations equipped with Police Hovercars, road vehicles and substantial armories. These stations are generally well defended against raiders or Alien infiltration. ''From: Apocalypse Ufopaedia'' | |||
'''Owner:''' | |||
* [[Image:Apoc_megapol.png]] [[Megapol]] | |||
'''Buildings:''' | |||
* Judgment Central | * Judgment Central | ||
* Enforcer Academy | * Enforcer Academy | ||
| Line 15: | Line 12: | ||
* Megastation One | * Megastation One | ||
* Megastation Two | * Megastation Two | ||
<br clear=all> | |||
Alien Infiltration Potential: Average | |||
== | ====Battlescape Combat==== | ||
A convoluted design of flammable corridors connecting many rooms of various size providing ambush opportunities within the three-level battlescape.<br> | |||
Fighting is common to the room level since tunnel access is usually restricted to just a single door. A sweep with higher reaction skilled X-Com troopers is recommended due to the small offices and narrow corridors limiting evasive movement from explosives. Tunnels are straight and can be level-long; rockets being the deadliest since no opportunity to dodge except at intersections. Removing the floor above hostiles in the tunnels limits their ambushes.<br> | |||
No criminals in the cells! | |||
<br clear=all> | |||
==See Also== | |||
[[Buildings (Apocalypse)|Buildings]] | [[Buildings (Apocalypse)|Buildings]] | ||
[[Category: Apocalypse]] | |||
[[Category: Buildings (Apocalypse)]] | [[Category: Buildings (Apocalypse)]] | ||
Latest revision as of 12:09, 22 August 2022

Mega-Primus has numerous police stations equipped with Police Hovercars, road vehicles and substantial armories. These stations are generally well defended against raiders or Alien infiltration. From: Apocalypse Ufopaedia
Owner:
Buildings:
- Judgment Central
- Enforcer Academy
- Law Control Station
- Megastation One
- Megastation Two
Alien Infiltration Potential: Average
Battlescape Combat
A convoluted design of flammable corridors connecting many rooms of various size providing ambush opportunities within the three-level battlescape.
Fighting is common to the room level since tunnel access is usually restricted to just a single door. A sweep with higher reaction skilled X-Com troopers is recommended due to the small offices and narrow corridors limiting evasive movement from explosives. Tunnels are straight and can be level-long; rockets being the deadliest since no opportunity to dodge except at intersections. Removing the floor above hostiles in the tunnels limits their ambushes.
No criminals in the cells!