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| Chart format stolen from Quant page!! This ''eventually'' will be the '''Profit Per Item''' chart.
| | =Incorrect Assumptions= |
| | | <br> |
| {| class="wikitable sortable" border="1"
| | ''For best min/maxing it is recommended to juggle Engineers around for an average skill level of 450 for the small Workshops and 850-900 for the Advanced Workshops. As the random factor (time for research/manufacturing) of the previous 2 games has not been implemented in Apocalypse, you will always get the full skill level progress for each ingame hour passed, while the total skill level required for the project will also always stay the same. Therefore the highest "realistic" even skill number (450 / 850 /900) per Workshop will allow for the fastest manufacturing of items/craft (as most projects have even total Skill Requirement numbers). The difference between 449 and 450 can already be 1 - 5 hours, depending on the project.'' |
| ! Topic !! MONEY Time !! Required<br />QP-lab !! Type !! Direct Prerequisites !! Research Directly Requiring
| | Wrong. |
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| |[[Boomeroid]] || 40,000 || Small || Agent Equipment || Recovered Equipment || None
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| |[[Vortex Mine]] || 46,000 || Small || Agent Equipment || Recovered Equipment || None
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| |[[Disruptor Gun]] || 40,000 || Small || Agent Equipment || Recovered Equipment || Devastator Cannon, X-COM Disruptor Armor
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| |[[Devastator Cannon]] || 38,000 || Small || Agent Equipment || Recovered Equipment, Disruptor Gun || None
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| |[[Dimension Missile Launcher]] || 42,000 || Small || Agent Equipment || Recovered Equipment || None
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| |[[Dimension Missile]] || 12,000 || Small || Agent Equipment || Recovered Equipment || None
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| |[[Personal Disruptor Shield]] || 60,000 || Small || Agent Equipment || Recovered Equipment || X-COM Disruptor Armor
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| |[[Personal Cloaking Field]] || 100,000 || Small || Agent Equipment || Recovered Equipment || None
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| |[[Personal Teleporter]] || 130,000 || Small || Agent Equipment || Recovered Equipment || None
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| |[[X-COM Disruptor Armor]] || 85,000 || Small || Agent Equipment || Disruptor Gun, Personal Disruptor Shield, Small Disruption Shield || None
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| |[[X-COM Disruptor Armor]] || 85,000 || Small || Agent Equipment || Disruptor Gun, Personal Disruptor Shield, Small Disruption Shield || None
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| |[[X-COM Disruptor Armor]] || 85,000 || Small || Agent Equipment || Disruptor Gun, Personal Disruptor Shield, Small Disruption Shield || None
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| |[[X-COM Disruptor Armor]] || 85,000 || Small || Agent Equipment || Disruptor Gun, Personal Disruptor Shield, Small Disruption Shield || None
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| |[[X-COM Disruptor Armor]] || 85,000 || Small || Agent Equipment || Disruptor Gun, Personal Disruptor Shield, Small Disruption Shield || None
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| |[[Disruptor Inversion Bomb (Apocalypse)|Disruptor Inversion Bomb]] <br />([[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]) || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 5, 9), Light Disruptor Beam || X-COM Advanced Control System
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| |[[Disruptor Inversion Bomb (Apocalypse)|Disruptor Inversion Bomb]] <br />([[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]) || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 5, 9), Light Disruptor Beam || X-COM Advanced Control System
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| |[[Disruptor Multi-Bomb (Apocalypse)|Disruptor Multi-Bomb]] <br />([[Disruptor Multi-Bomb Launcher (Apocalypse)|Disruptor Multi-Bomb Launcher]]) || 80,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 7, 10), Light Disruptor Beam || None
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| |[[Disruptor Inversion Bomb (Apocalypse)|Disruptor Inversion Bomb]] <br />([[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]) || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 5, 9), Light Disruptor Beam || X-COM Advanced Control System
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| |[[Stasis Bomb]] <br />([[Stasis Bomb Launcher (Apocalypse)|Stasis Bomb Launcher]]) || 50,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 8, 10), Light Disruptor Beam || None
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| |[[Disruptor Inversion Bomb (Apocalypse)|Disruptor Inversion Bomb]] <br />([[Disruptor Bomb Launcher (Apocalypse)|Disruptor Bomb Launcher]]) || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 5, 9), Light Disruptor Beam || X-COM Advanced Control System
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| |[[Light Disruptor Beam (Apocalypse)|Light Disruptor Beam]] || 36,000 || Small || Vehicle Equipment || Recovered Equipment (UFO 3, 4, 6, 7, 9, 10) || Medium Disruptor Beam, Disruptor Inversion Bomb, Disruptor Multi-Bomb, Stasis Bomb, Teleporter, Advanced Security Station
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| |[[Medium Disruptor Beam (Apocalypse)|Medium Disruptor Beam]] || 46,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 4, 6, 9, 10), Light Disruptor Beam || Heavy Disruptor Beam, Small Disruption Shield
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| |[[Heavy Disruptor Beam (Apocalypse)|Heavy Disruptor Beam]] || 70,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 9-10), Medium Disruptor Beam || Large Disruption Shield
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| |[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] || 60,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 3-6), Medium Disruptor Beam || X-COM Disruptor Armor
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| |[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] || 105,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 7-10), Heavy Disruptor Beam || Cloaking Field
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| |[[Cloaking Field (Apocalypse)|Cloaking Field]] || 80,000 || Large || Vehicle equipment || Recovered Equipment (UFO 6-8), Large Disruption Shield || None
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| |[[Teleporter (Apocalypse)|Teleporter]] || 150,000 || Large || Vehicle Equipment || Recovered Equipment (UFO 5-10), Light Disruptor Beam || None
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| |[[Advanced Control System (Apocalypse)|X-COM Advanced Control System]] || 35,000 || Small || Vehicle Equipment || Disruptor Inversion Bomb, Alien Control System || None
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| |[[Dimension Probe]] || 12,000 || Small || Vehicle || Alien Control System, Alien Energy Source, Alien Propulsion System || Advanced Workshop, Bio-Trans
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| |[[Bio-Trans]] || 18,000 || Large || Vehicle || Dimension Probe, Transporter (UFO 3) || Explorer
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| |[[Explorer]] || 24,000 || Large || Vehicle || Bio-Trans, Destroyer (UFO 5) || Retaliator
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| |[[Retaliator]] || 30,000 || Large || Vehicle || Explorer, Assault Ship (UFO 6) || Annihilator
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| |[[Annihilator]] || 36,000 || Large || Vehicle || Retaliator, Battleship (UFO 9) || None
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| |}
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Incorrect Assumptions
For best min/maxing it is recommended to juggle Engineers around for an average skill level of 450 for the small Workshops and 850-900 for the Advanced Workshops. As the random factor (time for research/manufacturing) of the previous 2 games has not been implemented in Apocalypse, you will always get the full skill level progress for each ingame hour passed, while the total skill level required for the project will also always stay the same. Therefore the highest "realistic" even skill number (450 / 850 /900) per Workshop will allow for the fastest manufacturing of items/craft (as most projects have even total Skill Requirement numbers). The difference between 449 and 450 can already be 1 - 5 hours, depending on the project.
Wrong.