Template:Insanity (LWOTC)/Info: Difference between revisions
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*Insanity has a 1 turn cooldown. | *Insanity has a 1 turn cooldown. | ||
*Insanity requires a contest between the Psi Operative's Psi Strength stat, and the target's will. | *Insanity requires a contest between the Psi Operative's Psi Strength stat, and the target's will. | ||
*Insanity can disorient, | *Insanity can disorient, panic, or mind control the target if it succeeds. | ||
*There is about a 10%, 85%, 5% chance to trigger the respective effects (Very approximate chances) | |||
*Mechanical enemies are completely immune to Insanity. | *Mechanical enemies are completely immune to Insanity. | ||
*Insanity requires one action and does not end your turn. | *Insanity requires one action and does not end your turn. | ||
Latest revision as of 21:47, 18 May 2022
- Insanity has a 1 turn cooldown.
- Insanity requires a contest between the Psi Operative's Psi Strength stat, and the target's will.
- Insanity can disorient, panic, or mind control the target if it succeeds.
- There is about a 10%, 85%, 5% chance to trigger the respective effects (Very approximate chances)
- Mechanical enemies are completely immune to Insanity.
- Insanity requires one action and does not end your turn.