Jump to content

Fission Generator (Long War): Difference between revisions

From UFOpaedia
Psiclone (talk | contribs)
Created page with "Prerequisites: None<br> Build Normally:<br> Time to Build: 10 Days (? days with Advanced Construction)<br> Requirements: $120<br> Build Quickly:<br> Time to Build: 5 Days (?..."
 
Riw (talk | contribs)
No edit summary
 
(18 intermediate revisions by 7 users not shown)
Line 1: Line 1:
Prerequisites: None<br>
{{Facilities Data Box (Long War)
|image=Power_Generator_(EU2012).png
|isize=256
|effect=8 power
|adjacency=[[Fission Generator (Long War)|Power generator]] (+3 power)
|prerequisites=None
|other=None
|credits=120
|alienaloys=0
|elerium=0
|meld=0
|build time=10
|quick credits=180
|quick alienaloys=0
|quick elerium=0
|quick meld=10
|quick build time=5
|maintenance=20
|power=0
|}}


Build Normally:<br>
Supplies 8 power, which is required to construct additional facilities.
Time to Build: 10 Days (? days with Advanced Construction)<br>
Requirements: $120<br>


Build Quickly:<br>
Each adjacent [[Fission Generator (Long War)|Fission Generator]], [[Thermo Generator (Long War)|Thermo Generator]] or [[Elerium Generator (Long War)|Elerium Generator]] supplies an additional 3 power.
Time to Build: 5 Days (? days with Advanced Construction)<br>
Requirements: $180, 10x Meld<br>


Maintenance: $25 every month<br>
==See also==
Notes: Power Generators supply the power to run new facilities. Each generator supplies +6 power<br>
{{ Facilities (Long War) Navbar}}
Adjacency Bonus: +3 power for every adjacent power facility.<br>
[[Category: Long War]]
[[Category: Facilities (Long War)]]

Latest revision as of 14:32, 11 May 2022

Effect 8 power
Adjacency Bonus Power generator (+3 power)
Prerequisites None
Other None
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§120 | 0 | 0 | 0 | 10
Quick
§180 | 0 | 0 | 10 | 5
Maintenance §20
Power 0


Supplies 8 power, which is required to construct additional facilities.

Each adjacent Fission Generator, Thermo Generator or Elerium Generator supplies an additional 3 power.

See also

Long War: XCOM Facilities 
Static Facilities
Static Facilities

Overview

Mission Control

Research

Engineering

Barracks

Hangar

Situation Room
Constructible Facilities
Constructible Facilities

Access Lift

Alien Containment

Elerium Generator

Foundry

Fission Generator

Genetics Lab

Gollop Chamber

Hyperwave Relay

Laboratory

Officer Training School

Psionic Lab

Repair Bay

Satellite Nexus

Satellite Uplink

Thermo Generator

Workshop