Tank/Rocket Launcher: Difference between revisions
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Primary use of rocket tanks |
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[[Image:tank_rocket_launcher.png|framed|right| Tank/Rocket Launcher]] | |||
[[Image:BIGOBS42.GIF|right|framed|Tank Turret]] | |||
This is the second of the first two [[:Category:Heavy Weapons Platforms|HWP]]s available to new [[X-COM]] Commanders, and one of the most popular. | |||
This tank fires explosive rockets toward the enemy that will explode on contact with a solid object - be it an enemy unit or a wall. These rockets lack the strength of the Large Rockets used in the [[Rocket Launcher]] but are moderate in strength and provide a considerable punch. Each tank can carry 8 rockets at a time. | |||
The Rocket tank can remain useful to the very end of the game even if its destructive power is surpassed by the [[Hovertank/Launcher]]. HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the [[Hovertank/Launcher]]. The Tank/Rocket Launcher is therefore cheaper to bring into field combat. | |||
The best use is base defense, since space limit isn't a concern. Four soldiers will be more useful than any of the tanks on missions. Two or three rocket tanks and a handful of operatives can easily handle anything the aliens will throw at you, with proper bottlenecked base design. | |||
This weapons system is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Coelacanth/Aqua Jet]] is the equivalent. | |||
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== Vital Statistics == | == Vital Statistics == | ||
<table> | <table> | ||
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{{Tracked Tank Stats}} | {{Tracked Tank Stats}} | ||
{{HWPturret | |||
{ | | type=Rocket | ||
| ammo=HWP Rockets | |||
| | | damage=85 High Explosive | ||
| stowage=8 | |||
| | | acquisition=Purchase | ||
| buyprice=3000 | |||
| sellprice=2250 | |||
| | | aimedaccuracy=115 | ||
| adjaimedaccuracy=69 | |||
| | | aimedcost=75 | ||
| aimedTU=52 | |||
| snapaccuracy=55 | |||
| Purchase | | adjsnapaccuracy=33 | ||
| | | snapcost=45 | ||
| | | snapTU=31 | ||
| | }} | ||
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== Notes == | == Notes == | ||
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[[Template:Tracked Tank Stats|Tracked Tank Stats]] | [[Template:Tracked Tank Stats|Tracked Tank Stats]] | ||
{{Equipment (UFO Defense) Navbar}} | |||
[[Category:Heavy Weapons Platforms]] | [[Category:Heavy Weapons Platforms]] | ||
[[Category:Enemy Unknown/UFO Defense]] | |||
Latest revision as of 04:30, 30 November 2021

This is the second of the first two HWPs available to new X-COM Commanders, and one of the most popular.
This tank fires explosive rockets toward the enemy that will explode on contact with a solid object - be it an enemy unit or a wall. These rockets lack the strength of the Large Rockets used in the Rocket Launcher but are moderate in strength and provide a considerable punch. Each tank can carry 8 rockets at a time.
The Rocket tank can remain useful to the very end of the game even if its destructive power is surpassed by the Hovertank/Launcher. HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the Hovertank/Launcher. The Tank/Rocket Launcher is therefore cheaper to bring into field combat.
The best use is base defense, since space limit isn't a concern. Four soldiers will be more useful than any of the tanks on missions. Two or three rocket tanks and a handful of operatives can easily handle anything the aliens will throw at you, with proper bottlenecked base design.
This weapons system is used in UFO: Enemy Unknown. In Terror from the Deep, the Coelacanth/Aqua Jet is the equivalent.
Vital Statistics
| Cost: | $480,000 |
| Tracked Tank Specs | |
| Time Units | 70 |
| Health | 90 |
| Energy | 100 |
| Bravery | 110 |
| Reactions | 20 |
| Firing Accuracy | 60 |
| Throwing Accuracy | 0 |
| Strength | 60 |
| Psionic Strength | 100 |
| Psionic Skill | 0 |
| Armour | |
| Front | 90 |
| Left/Right | 75 |
| Rear | 60 |
| Under | 60 |
| Rocket Turret Specifications | ||
| Ammunition | ||
| Type | HWP Rockets | |
| Damage | 85 High Explosive | |
| Rounds | 8 | |
| Purchase Price | $3000 | |
| Sale Price | $2250 | |
| Firing Modes | Accuracy | Cost |
| Aimed | 115%(69%) | 75%(52) |
| Snap | 55%(33%) | 45%(31) |
| Numbers in parenthesis are the actual values after modified by the chassis' abilities. Actual costs are in fixed Time Units | ||
Notes
- Many commanders find that the rocket tank is more useful for clearing obstacles than for actually killing aliens-- giving experience and credit for the kill to an actual trooper is preferred. the rocket tank's ground-clearing ability is especially valued in the later game, where tougher aliens can absorb the damage of a rocket hit.
See Also