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Primary use of rocket tanks
 
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== General Information ==
[[Image:tank_rocket_launcher.png|framed|right| Tank/Rocket Launcher]]
This is one of the first two [[:Category:Heavy Weapons Platforms|HWP]]s available to new [[X-COM]] Commanders.
[[Image:BIGOBS42.GIF|right|framed|Tank Turret]]


The most effective of the early HWPs, this tank fires explosive rockets toward the enemy. These rockets will explode on contact with a solid object - be it an enemy unit or a wall.
This is the second of the first two [[:Category:Heavy Weapons Platforms|HWP]]s available to new [[X-COM]] Commanders, and one of the most popular.  


The Rocket tank can remain useful to the very end of the game, as its destructive power is matched only by the [[Hovertank/Launcher]]. However, [[HWP Rocket]]s are readily available and cost little compared to the [[HWP Fusion Ball]]s required by the [[Hovertank/Launcher]].
This tank fires explosive rockets toward the enemy that will explode on contact with a solid object - be it an enemy unit or a wall. These rockets lack the strength of the Large Rockets used in the [[Rocket Launcher]] but are moderate in strength and provide a considerable punch. Each tank can carry 8 rockets at a time.  


== Statistics ==
The Rocket tank can remain useful to the very end of the game even if its destructive power is surpassed by the [[Hovertank/Launcher]]. HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the [[Hovertank/Launcher]]. The Tank/Rocket Launcher is therefore cheaper to bring into field combat.
 
The best use is base defense, since space limit isn't a concern. Four soldiers will be more useful than any of the tanks on missions. Two or three rocket tanks and a handful of operatives can easily handle anything the aliens will throw at you, with proper bottlenecked base design.
 
This weapons system is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Coelacanth/Aqua Jet]] is the equivalent.
 
<br clear="all">
== Vital Statistics ==
<table>
<table>
<tr><td>Cost:</td><td>$480,000</td></tr>
<tr><td>Cost:</td><td>$480,000</td></tr>
<tr><td>Time Units:</td><td>70</td></tr>
<tr><td>Health:</td><td>90</td></tr>
<tr><td>Front Armour:</td><td>90</td></tr>
<tr><td>Left/Right Armour:</td><td>75</td></tr>
<tr><td>Rear Armour:</td><td>60</td></tr>
<tr><td>Under Armour:</td><td>60</td></tr>
<tr><td>Weapon:</td><td>Rocket Launcher</td></tr>
<tr><td>Weapon Power:</td><td>85 (Explosive)</td></tr>
<tr><td>Ammunition Type:</td><td>HWP Rockets</td></tr>
<tr><td>Rounds Required:</td><td>8</td></tr>
<tr><td>Cost/round:</td><td>$3,000</td></tr>
</table>
</table>


{| style = "border-collapse: collapse; border: 1px gray solid;"
{{Tracked Tank Stats}}
|- style = "background: gray; color:white;"
 
| colspan = "2" | '''Rocket Turret Specifications'''
{{HWPturret
|-
| type=Rocket  
| colspan = "2" style = "background:silver; color:white" | Ammuntion
| ammo=HWP Rockets
|-
| damage=85 High Explosive
| Type || '''HWP Rockets'''
| stowage=8
|-
| acquisition=Purchase
| Damage || '''85 High Explosive'''
| buyprice=3000
|-
| sellprice=2250
| Rounds || '''12'''
| aimedaccuracy=115
|-
| adjaimedaccuracy=69
| Purchase Price || '''$3,000'''
| aimedcost=75
|-
| aimedTU=52
| Sale Price || '''$2,250'''
| snapaccuracy=55
|- style = "background:silver; color:white"
| adjsnapaccuracy=33
| '''Firing Modes'''
| snapcost=45
| Accuracy
| snapTU=31
| Cost
}}
|-
 
| Aimed
== Notes ==
| '''115%'''(69%)
*Many commanders find that the rocket tank is more useful for clearing obstacles than for actually killing aliens-- giving experience and credit for the kill to an actual trooper is preferred.  the rocket tank's ground-clearing ability is especially valued in the later game, where tougher aliens can absorb the damage of a rocket hit.
| '''75%'''(52)
|-
| Snap
| '''55%'''(33%)
| '''45%'''(31)
|-
| Auto || '''n/a''' || '''n/a'''
|-
| &nbsp;
|-  
| colspan = "3" | <small>Numbers in parenthesis are the actual values after modified by the chassis' abilities.  
Actual costs are in fixed [[TU|Time Unit]]s</small>
|}
|}


== See Also ==
== See Also ==
[[Template:Tracked Tank Stats|Tracked Tank Stats]]
{{Equipment (UFO Defense) Navbar}}
[[Category:Heavy Weapons Platforms]]
[[Category:Heavy Weapons Platforms]]
[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 04:30, 30 November 2021

Tank/Rocket Launcher
Tank Turret

This is the second of the first two HWPs available to new X-COM Commanders, and one of the most popular.

This tank fires explosive rockets toward the enemy that will explode on contact with a solid object - be it an enemy unit or a wall. These rockets lack the strength of the Large Rockets used in the Rocket Launcher but are moderate in strength and provide a considerable punch. Each tank can carry 8 rockets at a time.

The Rocket tank can remain useful to the very end of the game even if its destructive power is surpassed by the Hovertank/Launcher. HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the Hovertank/Launcher. The Tank/Rocket Launcher is therefore cheaper to bring into field combat.

The best use is base defense, since space limit isn't a concern. Four soldiers will be more useful than any of the tanks on missions. Two or three rocket tanks and a handful of operatives can easily handle anything the aliens will throw at you, with proper bottlenecked base design.

This weapons system is used in UFO: Enemy Unknown. In Terror from the Deep, the Coelacanth/Aqua Jet is the equivalent.


Vital Statistics

Cost:$480,000
Tracked Tank Specs
Time Units 70
Health 90
Energy 100
Bravery 110
Reactions 20
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Armour
Front 90
Left/Right 75
Rear 60
Under 60
Rocket Turret Specifications
Ammunition
Type HWP Rockets
Damage 85 High Explosive
Rounds 8
Purchase Price $3000
Sale Price $2250
Firing Modes Accuracy Cost
Aimed 115%(69%) 75%(52)
Snap 55%(33%) 45%(31)
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

Notes

  • Many commanders find that the rocket tank is more useful for clearing obstacles than for actually killing aliens-- giving experience and credit for the kill to an actual trooper is preferred. the rocket tank's ground-clearing ability is especially valued in the later game, where tougher aliens can absorb the damage of a rocket hit.

See Also

Tracked Tank Stats


UFO Badge UFO: Enemy Unknown/X-Com: UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers