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| Political Parties | | Political Parties | ||
| The goal is to gain power | | The goal is to gain power | ||
|} | |||
== Give all entities attributes == | |||
=== Humans === | |||
{| {{StdCenterTable}} width = "60%" style="background:#1877f2;color:#fff;text-align:center;margin:0 auto;border:none;border-radius:12px;border-collapse: collapse;" | |||
|- | |||
|colspan = "2" {{StdDescTable_Heading}}|'''Human Features''' | |||
|- | |||
| colspan = "2" align = "left" |'''Requirements''': None | |||
|- | |||
|{{StdDescTable_Heading}} width = "50%" |'''Pros''' | |||
|{{StdDescTable_Heading}} width = "50%" |'''Cons''' | |||
|- | |||
| align = "left" valign = "top"| | |||
* Common | |||
* Reasonable starting stats, allowing for quick training to usefulness. | |||
| align = "left" valign = "top"| | |||
* Low base psi abilities. Highly vulnerable to psi attacks. | |||
* Can be Brainsucked | |||
|} | |||
{| {{StdCenterTable}} width = "60%" style="background:#1877f2;color:#fff;text-align:center;margin:0 auto;border:none;border-radius:12px;border-collapse: collapse;" | |||
|- | |||
|colspan = "2" {{StdDescTable_Heading}}|'''Hybrid Features''' | |||
|- | |||
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[Mutant Alliance]] | |||
|- | |||
|{{StdDescTable_Heading}} width = "50%" |'''Pros''' | |||
|{{StdDescTable_Heading}} width = "50%" |'''Cons''' | |||
|- | |||
| align = "left" valign = "top"| | |||
* Strongest Psi abilities | |||
* Can reach the same maximum stats as humans | |||
| align = "left" valign = "top"| | |||
* Recruits are rare | |||
* Lowest starting stats. Slower initial combat progression and more training time than Humans. | |||
* Can be Brainsucked | |||
|} | |||
{| {{StdCenterTable}} width = "60%" style="background:#1877f2;color:#fff;text-align:center;margin:0 auto;border:none;border-radius:12px;border-collapse: collapse;" | |||
|- | |||
|colspan = "2" {{StdDescTable_Heading}}|'''Android Features''' | |||
|- | |||
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[S.E.L.F.]] | |||
|- | |||
|{{StdDescTable_Heading}} width = "50%" |'''Pros''' | |||
|{{StdDescTable_Heading}} width = "50%" |'''Cons''' | |||
|- | |||
| align = "left" valign = "top"| | |||
* The highest base stats | |||
* Immune to psi | |||
* Brainsuckers do not attack | |||
| align = "left" valign = "top"| | |||
* Recruits are very rare | |||
* Stats cannot be improved | |||
|} | |||
=== Aliens === | |||
{| {{StdCenterTable}} width = "60%" style="background:purple;color:#fff;text-align:center;margin:0 auto;border:none;border-radius:12px;border-collapse: collapse;" | |||
|- | |||
|colspan = "2" {{StdDescTable_Heading}}|'''Anthropod Features''' | |||
|- | |||
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[Mutant Alliance]] | |||
|- | |||
|{{StdDescTable_Heading}} width = "50%" |'''Pros''' | |||
|{{StdDescTable_Heading}} width = "50%" |'''Cons''' | |||
|- | |||
| align = "left" valign = "top"| | |||
* Strongest Psi abilities | |||
* Can reach the same maximum stats as humans | |||
| align = "left" valign = "top"| | |||
* Recruits are rare | |||
* Lowest starting stats. Slower initial combat progression and more training time than Humans. | |||
* Can be Brainsucked | |||
|} | |||
{| {{StdCenterTable}} width = "60%" style="background:purple;color:#fff;text-align:center;margin:0 auto;border:none;border-radius:12px;border-collapse: collapse;" | |||
|- | |||
|colspan = "2" {{StdDescTable_Heading}}|'''Skeletoid Features''' | |||
|- | |||
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[Mutant Alliance]] | |||
|- | |||
|{{StdDescTable_Heading}} width = "50%" |'''Pros''' | |||
|{{StdDescTable_Heading}} width = "50%" |'''Cons''' | |||
|- | |||
| align = "left" valign = "top"| | |||
* Strongest Psi abilities | |||
* Can reach the same maximum stats as humans | |||
| align = "left" valign = "top"| | |||
* Recruits are rare | |||
* Lowest starting stats. Slower initial combat progression and more training time than Humans. | |||
* Can be Brainsucked | |||
|} | |||
{| {{StdCenterTable}} width = "60%" style="background:purple;color:#fff;text-align:center;margin:0 auto;border:none;border-radius:12px;border-collapse: collapse;" | |||
|- | |||
|colspan = "2" {{StdDescTable_Heading}}|'''Micronoid Aggregate Features''' | |||
|- | |||
| colspan = "2" align = "left" |'''Requirements''': Non-hostile relations with [[Mutant Alliance]] | |||
|- | |||
|{{StdDescTable_Heading}} width = "50%" |'''Pros''' | |||
|{{StdDescTable_Heading}} width = "50%" |'''Cons''' | |||
|- | |||
| align = "left" valign = "top"| | |||
* Strongest Psi abilities | |||
* Can reach the same maximum stats as humans | |||
| align = "left" valign = "top"| | |||
* Recruits are rare | |||
* Lowest starting stats. Slower initial combat progression and more training time than Humans. | |||
* Can be Brainsucked | |||
|} | |} | ||
Latest revision as of 17:08, 25 March 2021
Concept: Give attributes to organizations
Concept: For different "diplomatic rift" event texts
| Organization | Type of Organization | Goals and Features |
|---|---|---|
| Service | The goal is to provide services to gain profit and power | |
| Authorities | The goal is to maintain power | |
| Authorities | The goal is to maintain power | |
| Religion | The goal is to enslave and fool minds with ideology to get property and power | |
| Manufacturer | The goal is to get profit and power by producing goods | |
| Manufacturer | The goal is to get profit and power by producing goods | |
| Manufacturer | The goal is to get profit and power by producing goods | |
| Manufacturer | The goal is to get profit and power by producing goods | |
| Service | The goal is to provide services to gain profit and power | |
| Manufacturer | The goal is to get profit and power by producing goods | |
| Service | The goal is to provide services to gain profit and power | |
| Service | The goal is to provide services to gain profit and power | |
| Service | The goal is to provide services to gain profit and power | |
| Service | The goal is to provide services to gain profit and power | |
| Service | The goal is to provide services to gain profit and power | |
| Manufacturer | The goal is to get profit and power by producing goods | |
| Manufacturer | The goal is to get profit and power by producing goods | |
| Manufacturer | The goal is to get profit and power by producing goods | |
| Manufacturer | The goal is to get profit and power by producing goods | |
| Gang | The goal is to get property and power by criminal means | |
| Gang | The goal is to get property and power by criminal means | |
| Gang | The goal is to get property and power by criminal means | |
| Movement | Objective - Advocate for the interests of entity groups | |
| Movement | Objective - Advocate for the interests of entity groups | |
| Political Parties | The goal is to gain power | |
| Political Parties | The goal is to gain power |
Give all entities attributes
Humans
| Human Features | |
| Requirements: None | |
| Pros | Cons |
|
|
| Hybrid Features | |
| Requirements: Non-hostile relations with Mutant Alliance | |
| Pros | Cons |
|
|
| Android Features | |
| Requirements: Non-hostile relations with S.E.L.F. | |
| Pros | Cons |
|
|
Aliens
| Anthropod Features | |
| Requirements: Non-hostile relations with Mutant Alliance | |
| Pros | Cons |
|
|
| Skeletoid Features | |
| Requirements: Non-hostile relations with Mutant Alliance | |
| Pros | Cons |
|
|
| Micronoid Aggregate Features | |
| Requirements: Non-hostile relations with Mutant Alliance | |
| Pros | Cons |
|
|