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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=User_talk%3AMikeTheRed</id>
	<title>User talk:MikeTheRed - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=User_talk%3AMikeTheRed"/>
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	<updated>2026-05-01T08:51:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=67573&amp;oldid=prev</id>
		<title>7Saturn: /* Tips on Increasing Skills */</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=67573&amp;oldid=prev"/>
		<updated>2015-09-14T14:35:09Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips on Increasing Skills&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:35, 14 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l97&quot;&gt;Line 97:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#As you can see, even the sides of Flying Armor can take damage from a LP (although only ~2% of the time, and very light damage at that). LP shots in the back won&amp;#039;t give you a deep wound (up to 12 damage), but they can put you in the [[Recovery_time|hospital]] for a week or three. So be careful, especially about moving so as to turn your back (giving an alien a reaction shot). They WILL target your back or under armor! They know where your weaknesses are.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#As you can see, even the sides of Flying Armor can take damage from a LP (although only ~2% of the time, and very light damage at that). LP shots in the back won&amp;#039;t give you a deep wound (up to 12 damage), but they can put you in the [[Recovery_time|hospital]] for a week or three. So be careful, especially about moving so as to turn your back (giving an alien a reaction shot). They WILL target your back or under armor! They know where your weaknesses are.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Be careful of using silicoids, celatids, and other critters with built-in weapons for reaction-fire target practice. Sometimes they won&amp;#039;t shoot you, but you never know! Get them out of the way first with directed fire by low FA guys. (And keep track of their hits!) &amp;#039;&amp;#039;Psst: Did you know the [[celatid]] has a very limited range?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Be careful of using silicoids, celatids, and other critters with built-in weapons for reaction-fire target practice. Sometimes they won&amp;#039;t shoot you, but you never know! Get them out of the way first with directed fire by low FA guys. (And keep track of their hits!) &amp;#039;&amp;#039;Psst: Did you know the [[celatid]] has a very limited range?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Large [[Alien_Life_Forms|aliens]] (sectopods, reapers, and cyberdiscs) do weird things when MC&#039;d. You&#039;re only MC&#039;ing one-fourth of them, so the rest &quot;takes over&quot; and basically, it&#039;s not MC&#039;d. (Has anybody ever tried MC&#039;ing all four quarters??) You wouldn&#039;t want to try it with sectopods and cyberdiscs (cuz they can shoot), but with the floaters&#039; pet reaper, you can still use them for target practice. You just have to keep moving reapers farther away than they can run to you, each round. And hope your hits land on their non-MC&#039;d quarters. (Maybe you should MC their butt instead of their head, since they&#039;ll run toward you??) I haven&#039;t actually tested this vs. the experience counter, but I presume it&#039;s true. You can probably get a lot of reaction-fire experience (even on a floater mission - floaters die like flies), since it will take many pistol shots to take down a reaper at long distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Large [[Alien_Life_Forms|aliens]] (sectopods, reapers, and cyberdiscs) do weird things when MC&#039;d. You&#039;re only MC&#039;ing one-fourth of them, so the rest &quot;takes over&quot; and basically, it&#039;s not MC&#039;d. (Has anybody ever tried MC&#039;ing all four quarters??) You wouldn&#039;t want to try it with sectopods and cyberdiscs (cuz they can shoot), but with the floaters&#039; pet reaper, you can still use them for target practice. You just have to keep moving reapers farther away than they can run to you, each round. And hope your hits land on their non-MC&#039;d quarters. (Maybe you should MC their butt instead of their head, since they&#039;ll run toward you??) I haven&#039;t actually tested this vs. the experience counter, but I presume it&#039;s true. You can probably get a lot of reaction-fire experience (even on a floater mission - floaters die like flies), since it will take many pistol shots to take down a reaper at long distance. [[User:7Saturn|7Saturn]] ([[User talk:7Saturn|talk]]) 10:30, 14 September 2015 (EDT) &#039;&#039;The fun part is, that you still can do another MC on one of the remaining parts and get their starting stats again. So in essence, you can let them run four times as far, as if conventional MC of the whole unit took place. But partial MC will not keep a Cyberdisc or Sectopod from shooting itself or any other of your units, when reaction fire triggering kicks in. MC&#039;ing their butt instead of their head won&#039;t help that, as it&#039;s not about the used graphics but the part that is being controlled. The upper right corner will stay MCed, even when you turn the unit. So better wait until it&#039;s the next round for you, if you want to have a clear shot. This also means, you can make a Cyberdisc or a Sectopod shoot itself. As they don&#039;t make a very good training unit this way, shooting them is rather usefull, especially with sectopods, as they have autoshot. Take care, none of your soldiers is near, as Cyberdiscs explode and Sectopods will finish their auto shot, even when kill by the very first shot. So the remaining shots might end up, where you don&#039;t want them to.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:7Saturn|7Saturn]] ([[User talk:7Saturn|talk]]) 10:30, 14 September 2015 (EDT) &#039;&#039;The fun part is, that you still can do another MC on one of the remaining parts and get their starting stats again. So in essence, you can let them run four times as far, as if conventional MC of the whole unit took place. But partial MC will not keep a Cyberdisc or Sectopod from shooting itself or any other of your units, when reaction fire triggering kicks in. MC&#039;ing their butt instead of their head won&#039;t help that, as it&#039;s not about the used graphics but the part that is being controlled. The upper right corner will stay MCed, even when you turn the unit. So better wait until it&#039;s the next round for you, if you want to have a clear shot. This also means, you can make a Cyberdisc or a Sectopod shoot itself. As they don&#039;t make a very good training unit this way, shooting them is rather usefull, especially with sectopods, as they have autoshot. Take care, none of your soldiers is near, as Cyberdiscs explode and Sectopods will finish their auto shot, even when kill by the very first shot. So the remaining shots might end up, where you don&#039;t want them to.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#You might have considered stun-rodding (SRing) aliens, to increase your [[Experience#Melee_hits|Melee Accuracy]]. Then, revive them to SR again, or shoot. But the SR can put up to 65 [[Unconscious|unconscious]] points on them, which can take forever to revive with a [[Medi-Kit|medkit]] (or even use up all your med supplies without being revived). So Melee Accuracy is not a very viable skill to develop. We&amp;#039;d all much rather build our Firing Accuracy and Reaction, than this &amp;lt;s&amp;gt;obtuse&amp;lt;/s&amp;gt; &amp;lt;u&amp;gt;irrelevant-in-UFO&amp;lt;/u&amp;gt; skill! It might be more important in TFTD, though.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#You might have considered stun-rodding (SRing) aliens, to increase your [[Experience#Melee_hits|Melee Accuracy]]. Then, revive them to SR again, or shoot. But the SR can put up to 65 [[Unconscious|unconscious]] points on them, which can take forever to revive with a [[Medi-Kit|medkit]] (or even use up all your med supplies without being revived). So Melee Accuracy is not a very viable skill to develop. We&amp;#039;d all much rather build our Firing Accuracy and Reaction, than this &amp;lt;s&amp;gt;obtuse&amp;lt;/s&amp;gt; &amp;lt;u&amp;gt;irrelevant-in-UFO&amp;lt;/u&amp;gt; skill! It might be more important in TFTD, though.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#In case you hadn&amp;#039;t noticed - Aliens that have no weapons and have nowhere to go within one turn that&amp;#039;s out of your line of sight, rarely move at all (except to turn/look around sometimes). Which is to say, you don&amp;#039;t have to MC them if you don&amp;#039;t want to (or don&amp;#039;t need any more psi experience) - they aren&amp;#039;t going anywhere. But keep in mind that if they see just one of you, they know where &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; your men are. And so they always know if there is &amp;lt;i&amp;gt;anywhere&amp;lt;/i&amp;gt; that even &amp;lt;i&amp;gt;one&amp;lt;/i&amp;gt; of them can go run and hide. The sneaky little sh$ts!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#In case you hadn&amp;#039;t noticed - Aliens that have no weapons and have nowhere to go within one turn that&amp;#039;s out of your line of sight, rarely move at all (except to turn/look around sometimes). Which is to say, you don&amp;#039;t have to MC them if you don&amp;#039;t want to (or don&amp;#039;t need any more psi experience) - they aren&amp;#039;t going anywhere. But keep in mind that if they see just one of you, they know where &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; your men are. And so they always know if there is &amp;lt;i&amp;gt;anywhere&amp;lt;/i&amp;gt; that even &amp;lt;i&amp;gt;one&amp;lt;/i&amp;gt; of them can go run and hide. The sneaky little sh$ts!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-67570:rev-67573:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>7Saturn</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=67570&amp;oldid=prev</id>
		<title>7Saturn: /* Tips on Increasing Skills */</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=67570&amp;oldid=prev"/>
		<updated>2015-09-14T14:30:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips on Increasing Skills&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:30, 14 September 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l98&quot;&gt;Line 98:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 98:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Be careful of using silicoids, celatids, and other critters with built-in weapons for reaction-fire target practice. Sometimes they won&amp;#039;t shoot you, but you never know! Get them out of the way first with directed fire by low FA guys. (And keep track of their hits!) &amp;#039;&amp;#039;Psst: Did you know the [[celatid]] has a very limited range?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Be careful of using silicoids, celatids, and other critters with built-in weapons for reaction-fire target practice. Sometimes they won&amp;#039;t shoot you, but you never know! Get them out of the way first with directed fire by low FA guys. (And keep track of their hits!) &amp;#039;&amp;#039;Psst: Did you know the [[celatid]] has a very limited range?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Large [[Alien_Life_Forms|aliens]] (sectopods, reapers, and cyberdiscs) do weird things when MC&amp;#039;d. You&amp;#039;re only MC&amp;#039;ing one-fourth of them, so the rest &amp;quot;takes over&amp;quot; and basically, it&amp;#039;s not MC&amp;#039;d. (Has anybody ever tried MC&amp;#039;ing all four quarters??) You wouldn&amp;#039;t want to try it with sectopods and cyberdiscs (cuz they can shoot), but with the floaters&amp;#039; pet reaper, you can still use them for target practice. You just have to keep moving reapers farther away than they can run to you, each round. And hope your hits land on their non-MC&amp;#039;d quarters. (Maybe you should MC their butt instead of their head, since they&amp;#039;ll run toward you??) I haven&amp;#039;t actually tested this vs. the experience counter, but I presume it&amp;#039;s true. You can probably get a lot of reaction-fire experience (even on a floater mission - floaters die like flies), since it will take many pistol shots to take down a reaper at long distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Large [[Alien_Life_Forms|aliens]] (sectopods, reapers, and cyberdiscs) do weird things when MC&amp;#039;d. You&amp;#039;re only MC&amp;#039;ing one-fourth of them, so the rest &amp;quot;takes over&amp;quot; and basically, it&amp;#039;s not MC&amp;#039;d. (Has anybody ever tried MC&amp;#039;ing all four quarters??) You wouldn&amp;#039;t want to try it with sectopods and cyberdiscs (cuz they can shoot), but with the floaters&amp;#039; pet reaper, you can still use them for target practice. You just have to keep moving reapers farther away than they can run to you, each round. And hope your hits land on their non-MC&amp;#039;d quarters. (Maybe you should MC their butt instead of their head, since they&amp;#039;ll run toward you??) I haven&amp;#039;t actually tested this vs. the experience counter, but I presume it&amp;#039;s true. You can probably get a lot of reaction-fire experience (even on a floater mission - floaters die like flies), since it will take many pistol shots to take down a reaper at long distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[User:7Saturn|7Saturn]] ([[User talk:7Saturn|talk]]) 10:30, 14 September 2015 (EDT) &#039;&#039;The fun part is, that you still can do another MC on one of the remaining parts and get their starting stats again. So in essence, you can let them run four times as far, as if conventional MC of the whole unit took place. But partial MC will not keep a Cyberdisc or Sectopod from shooting itself or any other of your units, when reaction fire triggering kicks in. MC&#039;ing their butt instead of their head won&#039;t help that, as it&#039;s not about the used graphics but the part that is being controlled. The upper right corner will stay MCed, even when you turn the unit. So better wait until it&#039;s the next round for you, if you want to have a clear shot. This also means, you can make a Cyberdisc or a Sectopod shoot itself. As they don&#039;t make a very good training unit this way, shooting them is rather usefull, especially with sectopods, as they have autoshot. Take care, none of your soldiers is near, as Cyberdiscs explode and Sectopods will finish their auto shot, even when kill by the very first shot. So the remaining shots might end up, where you don&#039;t want them to.&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#You might have considered stun-rodding (SRing) aliens, to increase your [[Experience#Melee_hits|Melee Accuracy]]. Then, revive them to SR again, or shoot. But the SR can put up to 65 [[Unconscious|unconscious]] points on them, which can take forever to revive with a [[Medi-Kit|medkit]] (or even use up all your med supplies without being revived). So Melee Accuracy is not a very viable skill to develop. We&amp;#039;d all much rather build our Firing Accuracy and Reaction, than this &amp;lt;s&amp;gt;obtuse&amp;lt;/s&amp;gt; &amp;lt;u&amp;gt;irrelevant-in-UFO&amp;lt;/u&amp;gt; skill! It might be more important in TFTD, though.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#You might have considered stun-rodding (SRing) aliens, to increase your [[Experience#Melee_hits|Melee Accuracy]]. Then, revive them to SR again, or shoot. But the SR can put up to 65 [[Unconscious|unconscious]] points on them, which can take forever to revive with a [[Medi-Kit|medkit]] (or even use up all your med supplies without being revived). So Melee Accuracy is not a very viable skill to develop. We&amp;#039;d all much rather build our Firing Accuracy and Reaction, than this &amp;lt;s&amp;gt;obtuse&amp;lt;/s&amp;gt; &amp;lt;u&amp;gt;irrelevant-in-UFO&amp;lt;/u&amp;gt; skill! It might be more important in TFTD, though.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#In case you hadn&amp;#039;t noticed - Aliens that have no weapons and have nowhere to go within one turn that&amp;#039;s out of your line of sight, rarely move at all (except to turn/look around sometimes). Which is to say, you don&amp;#039;t have to MC them if you don&amp;#039;t want to (or don&amp;#039;t need any more psi experience) - they aren&amp;#039;t going anywhere. But keep in mind that if they see just one of you, they know where &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; your men are. And so they always know if there is &amp;lt;i&amp;gt;anywhere&amp;lt;/i&amp;gt; that even &amp;lt;i&amp;gt;one&amp;lt;/i&amp;gt; of them can go run and hide. The sneaky little sh$ts!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#In case you hadn&amp;#039;t noticed - Aliens that have no weapons and have nowhere to go within one turn that&amp;#039;s out of your line of sight, rarely move at all (except to turn/look around sometimes). Which is to say, you don&amp;#039;t have to MC them if you don&amp;#039;t want to (or don&amp;#039;t need any more psi experience) - they aren&amp;#039;t going anywhere. But keep in mind that if they see just one of you, they know where &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; your men are. And so they always know if there is &amp;lt;i&amp;gt;anywhere&amp;lt;/i&amp;gt; that even &amp;lt;i&amp;gt;one&amp;lt;/i&amp;gt; of them can go run and hide. The sneaky little sh$ts!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-67398:rev-67570:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>7Saturn</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=67398&amp;oldid=prev</id>
		<title>Magic9mushroom: Undo revision 67394 by 7Saturn (talk) What you said is right, but you should not edit something another user says on a userpage that&#039;s not yours or a talk page. Reply instead.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=67398&amp;oldid=prev"/>
		<updated>2015-08-29T03:57:14Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 67394 by &lt;a href=&quot;/Special:Contributions/7Saturn&quot; title=&quot;Special:Contributions/7Saturn&quot;&gt;7Saturn&lt;/a&gt; (&lt;a href=&quot;/User_talk:7Saturn&quot; title=&quot;User talk:7Saturn&quot;&gt;talk&lt;/a&gt;) What you said is right, but you should not edit something another user says on a userpage that&amp;#039;s not yours or a talk page. Reply instead.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:57, 29 August 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l97&quot;&gt;Line 97:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#As you can see, even the sides of Flying Armor can take damage from a LP (although only ~2% of the time, and very light damage at that). LP shots in the back won&amp;#039;t give you a deep wound (up to 12 damage), but they can put you in the [[Recovery_time|hospital]] for a week or three. So be careful, especially about moving so as to turn your back (giving an alien a reaction shot). They WILL target your back or under armor! They know where your weaknesses are.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#As you can see, even the sides of Flying Armor can take damage from a LP (although only ~2% of the time, and very light damage at that). LP shots in the back won&amp;#039;t give you a deep wound (up to 12 damage), but they can put you in the [[Recovery_time|hospital]] for a week or three. So be careful, especially about moving so as to turn your back (giving an alien a reaction shot). They WILL target your back or under armor! They know where your weaknesses are.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Be careful of using silicoids, celatids, and other critters with built-in weapons for reaction-fire target practice. Sometimes they won&amp;#039;t shoot you, but you never know! Get them out of the way first with directed fire by low FA guys. (And keep track of their hits!) &amp;#039;&amp;#039;Psst: Did you know the [[celatid]] has a very limited range?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Be careful of using silicoids, celatids, and other critters with built-in weapons for reaction-fire target practice. Sometimes they won&amp;#039;t shoot you, but you never know! Get them out of the way first with directed fire by low FA guys. (And keep track of their hits!) &amp;#039;&amp;#039;Psst: Did you know the [[celatid]] has a very limited range?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Large [[Alien_Life_Forms|aliens]] (sectopods, reapers, and cyberdiscs) do weird things when MC&#039;d. You&#039;re only MC&#039;ing one-fourth of them, so the rest &quot;takes over&quot; and basically, it&#039;s not MC&#039;d. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The fun part is, that you still can do another &lt;/del&gt;MC &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on one of the remaining parts and get their starting stats again. So in essence, you can let them run &lt;/del&gt;four &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;times as far, as if conventional MC of the whole unit took place. &lt;/del&gt;You wouldn&#039;t want to try &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;partial MC &lt;/del&gt;with sectopods and cyberdiscs (cuz they can shoot &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and will do that, possibly on itself, but not necessarily&lt;/del&gt;), but with the floaters&#039; pet reaper, you can still use them for target practice. You just have to keep moving reapers farther away than they can run to you, each round. And hope your hits land on their non-MC&#039;d quarters. MC&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ing &lt;/del&gt;their butt instead of their head &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&#039;t help that&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as it&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s not about the used graphics. The upper right corner MCed will stay, even when &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn the unit. So better wait until it&#039;s the next round for you, if you want to have a clear shot. &lt;/del&gt;I haven&#039;t actually tested this vs. the experience counter, but I presume it&#039;s true. You can probably get a lot of reaction-fire experience (even on a floater mission - floaters die like flies), since it will take many pistol shots to take down a reaper at long distance&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As said, the cyberdiscs and sectopods don&#039;t make much of a training unit, as they will probably fire back at you. So better just get rid of them, all together. In order to do that easily, just let the MC&#039;ed part of the unit shoot one of the neighboring parts. It&#039;s especially effective with sectopods, as they have autoshot&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Large [[Alien_Life_Forms|aliens]] (sectopods, reapers, and cyberdiscs) do weird things when MC&#039;d. You&#039;re only MC&#039;ing one-fourth of them, so the rest &quot;takes over&quot; and basically, it&#039;s not MC&#039;d. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Has anybody ever tried &lt;/ins&gt;MC&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ing all &lt;/ins&gt;four &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quarters??) &lt;/ins&gt;You wouldn&#039;t want to try &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;with sectopods and cyberdiscs (cuz they can shoot), but with the floaters&#039; pet reaper, you can still use them for target practice. You just have to keep moving reapers farther away than they can run to you, each round. And hope your hits land on their non-MC&#039;d quarters. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Maybe you should &lt;/ins&gt;MC their butt instead of their head, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since they&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll run toward &lt;/ins&gt;you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;??) &lt;/ins&gt;I haven&#039;t actually tested this vs. the experience counter, but I presume it&#039;s true. You can probably get a lot of reaction-fire experience (even on a floater mission - floaters die like flies), since it will take many pistol shots to take down a reaper at long distance.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#You might have considered stun-rodding (SRing) aliens, to increase your [[Experience#Melee_hits|Melee Accuracy]]. Then, revive them to SR again, or shoot. But the SR can put up to 65 [[Unconscious|unconscious]] points on them, which can take forever to revive with a [[Medi-Kit|medkit]] (or even use up all your med supplies without being revived). So Melee Accuracy is not a very viable skill to develop. We&amp;#039;d all much rather build our Firing Accuracy and Reaction, than this &amp;lt;s&amp;gt;obtuse&amp;lt;/s&amp;gt; &amp;lt;u&amp;gt;irrelevant-in-UFO&amp;lt;/u&amp;gt; skill! It might be more important in TFTD, though.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#You might have considered stun-rodding (SRing) aliens, to increase your [[Experience#Melee_hits|Melee Accuracy]]. Then, revive them to SR again, or shoot. But the SR can put up to 65 [[Unconscious|unconscious]] points on them, which can take forever to revive with a [[Medi-Kit|medkit]] (or even use up all your med supplies without being revived). So Melee Accuracy is not a very viable skill to develop. We&amp;#039;d all much rather build our Firing Accuracy and Reaction, than this &amp;lt;s&amp;gt;obtuse&amp;lt;/s&amp;gt; &amp;lt;u&amp;gt;irrelevant-in-UFO&amp;lt;/u&amp;gt; skill! It might be more important in TFTD, though.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#In case you hadn&amp;#039;t noticed - Aliens that have no weapons and have nowhere to go within one turn that&amp;#039;s out of your line of sight, rarely move at all (except to turn/look around sometimes). Which is to say, you don&amp;#039;t have to MC them if you don&amp;#039;t want to (or don&amp;#039;t need any more psi experience) - they aren&amp;#039;t going anywhere. But keep in mind that if they see just one of you, they know where &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; your men are. And so they always know if there is &amp;lt;i&amp;gt;anywhere&amp;lt;/i&amp;gt; that even &amp;lt;i&amp;gt;one&amp;lt;/i&amp;gt; of them can go run and hide. The sneaky little sh$ts!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#In case you hadn&amp;#039;t noticed - Aliens that have no weapons and have nowhere to go within one turn that&amp;#039;s out of your line of sight, rarely move at all (except to turn/look around sometimes). Which is to say, you don&amp;#039;t have to MC them if you don&amp;#039;t want to (or don&amp;#039;t need any more psi experience) - they aren&amp;#039;t going anywhere. But keep in mind that if they see just one of you, they know where &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; your men are. And so they always know if there is &amp;lt;i&amp;gt;anywhere&amp;lt;/i&amp;gt; that even &amp;lt;i&amp;gt;one&amp;lt;/i&amp;gt; of them can go run and hide. The sneaky little sh$ts!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-67394:rev-67398:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Magic9mushroom</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=67394&amp;oldid=prev</id>
		<title>7Saturn: /* Tips on Increasing Skills */</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=67394&amp;oldid=prev"/>
		<updated>2015-08-28T11:51:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Tips on Increasing Skills&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:51, 28 August 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l97&quot;&gt;Line 97:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 97:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#As you can see, even the sides of Flying Armor can take damage from a LP (although only ~2% of the time, and very light damage at that). LP shots in the back won&amp;#039;t give you a deep wound (up to 12 damage), but they can put you in the [[Recovery_time|hospital]] for a week or three. So be careful, especially about moving so as to turn your back (giving an alien a reaction shot). They WILL target your back or under armor! They know where your weaknesses are.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#As you can see, even the sides of Flying Armor can take damage from a LP (although only ~2% of the time, and very light damage at that). LP shots in the back won&amp;#039;t give you a deep wound (up to 12 damage), but they can put you in the [[Recovery_time|hospital]] for a week or three. So be careful, especially about moving so as to turn your back (giving an alien a reaction shot). They WILL target your back or under armor! They know where your weaknesses are.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Be careful of using silicoids, celatids, and other critters with built-in weapons for reaction-fire target practice. Sometimes they won&amp;#039;t shoot you, but you never know! Get them out of the way first with directed fire by low FA guys. (And keep track of their hits!) &amp;#039;&amp;#039;Psst: Did you know the [[celatid]] has a very limited range?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Be careful of using silicoids, celatids, and other critters with built-in weapons for reaction-fire target practice. Sometimes they won&amp;#039;t shoot you, but you never know! Get them out of the way first with directed fire by low FA guys. (And keep track of their hits!) &amp;#039;&amp;#039;Psst: Did you know the [[celatid]] has a very limited range?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Large [[Alien_Life_Forms|aliens]] (sectopods, reapers, and cyberdiscs) do weird things when MC&#039;d. You&#039;re only MC&#039;ing one-fourth of them, so the rest &quot;takes over&quot; and basically, it&#039;s not MC&#039;d. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Has anybody ever tried &lt;/del&gt;MC&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ing all &lt;/del&gt;four &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quarters??) &lt;/del&gt;You wouldn&#039;t want to try &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;with sectopods and cyberdiscs (cuz they can shoot), but with the floaters&#039; pet reaper, you can still use them for target practice. You just have to keep moving reapers farther away than they can run to you, each round. And hope your hits land on their non-MC&#039;d quarters. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Maybe you should &lt;/del&gt;MC their butt instead of their head, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;since they&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll run toward &lt;/del&gt;you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;??) &lt;/del&gt;I haven&#039;t actually tested this vs. the experience counter, but I presume it&#039;s true. You can probably get a lot of reaction-fire experience (even on a floater mission - floaters die like flies), since it will take many pistol shots to take down a reaper at long distance.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Large [[Alien_Life_Forms|aliens]] (sectopods, reapers, and cyberdiscs) do weird things when MC&#039;d. You&#039;re only MC&#039;ing one-fourth of them, so the rest &quot;takes over&quot; and basically, it&#039;s not MC&#039;d. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The fun part is, that you still can do another &lt;/ins&gt;MC &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on one of the remaining parts and get their starting stats again. So in essence, you can let them run &lt;/ins&gt;four &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;times as far, as if conventional MC of the whole unit took place. &lt;/ins&gt;You wouldn&#039;t want to try &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;partial MC &lt;/ins&gt;with sectopods and cyberdiscs (cuz they can shoot &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and will do that, possibly on itself, but not necessarily&lt;/ins&gt;), but with the floaters&#039; pet reaper, you can still use them for target practice. You just have to keep moving reapers farther away than they can run to you, each round. And hope your hits land on their non-MC&#039;d quarters. MC&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ing &lt;/ins&gt;their butt instead of their head &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&#039;t help that, as it&#039;s not about the used graphics. The upper right corner MCed will stay&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even when you turn the unit. So better wait until it&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s the next round for you, if &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to have a clear shot. &lt;/ins&gt;I haven&#039;t actually tested this vs. the experience counter, but I presume it&#039;s true. You can probably get a lot of reaction-fire experience (even on a floater mission - floaters die like flies), since it will take many pistol shots to take down a reaper at long distance&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. As said, the cyberdiscs and sectopods don&#039;t make much of a training unit, as they will probably fire back at you. So better just get rid of them, all together. In order to do that easily, just let the MC&#039;ed part of the unit shoot one of the neighboring parts. It&#039;s especially effective with sectopods, as they have autoshot&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#You might have considered stun-rodding (SRing) aliens, to increase your [[Experience#Melee_hits|Melee Accuracy]]. Then, revive them to SR again, or shoot. But the SR can put up to 65 [[Unconscious|unconscious]] points on them, which can take forever to revive with a [[Medi-Kit|medkit]] (or even use up all your med supplies without being revived). So Melee Accuracy is not a very viable skill to develop. We&amp;#039;d all much rather build our Firing Accuracy and Reaction, than this &amp;lt;s&amp;gt;obtuse&amp;lt;/s&amp;gt; &amp;lt;u&amp;gt;irrelevant-in-UFO&amp;lt;/u&amp;gt; skill! It might be more important in TFTD, though.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#You might have considered stun-rodding (SRing) aliens, to increase your [[Experience#Melee_hits|Melee Accuracy]]. Then, revive them to SR again, or shoot. But the SR can put up to 65 [[Unconscious|unconscious]] points on them, which can take forever to revive with a [[Medi-Kit|medkit]] (or even use up all your med supplies without being revived). So Melee Accuracy is not a very viable skill to develop. We&amp;#039;d all much rather build our Firing Accuracy and Reaction, than this &amp;lt;s&amp;gt;obtuse&amp;lt;/s&amp;gt; &amp;lt;u&amp;gt;irrelevant-in-UFO&amp;lt;/u&amp;gt; skill! It might be more important in TFTD, though.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#In case you hadn&amp;#039;t noticed - Aliens that have no weapons and have nowhere to go within one turn that&amp;#039;s out of your line of sight, rarely move at all (except to turn/look around sometimes). Which is to say, you don&amp;#039;t have to MC them if you don&amp;#039;t want to (or don&amp;#039;t need any more psi experience) - they aren&amp;#039;t going anywhere. But keep in mind that if they see just one of you, they know where &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; your men are. And so they always know if there is &amp;lt;i&amp;gt;anywhere&amp;lt;/i&amp;gt; that even &amp;lt;i&amp;gt;one&amp;lt;/i&amp;gt; of them can go run and hide. The sneaky little sh$ts!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#In case you hadn&amp;#039;t noticed - Aliens that have no weapons and have nowhere to go within one turn that&amp;#039;s out of your line of sight, rarely move at all (except to turn/look around sometimes). Which is to say, you don&amp;#039;t have to MC them if you don&amp;#039;t want to (or don&amp;#039;t need any more psi experience) - they aren&amp;#039;t going anywhere. But keep in mind that if they see just one of you, they know where &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; your men are. And so they always know if there is &amp;lt;i&amp;gt;anywhere&amp;lt;/i&amp;gt; that even &amp;lt;i&amp;gt;one&amp;lt;/i&amp;gt; of them can go run and hide. The sneaky little sh$ts!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>7Saturn</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=25917&amp;oldid=prev</id>
		<title>Bomb Bloke at 05:06, 18 December 2009</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=25917&amp;oldid=prev"/>
		<updated>2009-12-18T05:06:52Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:06, 18 December 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l89&quot;&gt;Line 89:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 89:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Another reason to MC all aliens or none, is because uncontrolled aliens will target MC&amp;#039;d aliens. They know who has the least armor, making for their best shot - and it&amp;#039;ll be friendly aliens, all of whose armor is less than your power/flying armor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Another reason to MC all aliens or none, is because uncontrolled aliens will target MC&amp;#039;d aliens. They know who has the least armor, making for their best shot - and it&amp;#039;ll be friendly aliens, all of whose armor is less than your power/flying armor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#One way to avoid reaction shots by your guys into a mixed crowd of non/MC&amp;#039;d aliens, is to turn your shooters around for a turn. And a way to (sometimes) keep an MC&amp;#039;d alien from shooting unfriendly ones, is to turn that alien around. And possibly just MC the aliens right next to him, blocking the view of farther, enemy ones (if they&amp;#039;re all in a line).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#One way to avoid reaction shots by your guys into a mixed crowd of non/MC&amp;#039;d aliens, is to turn your shooters around for a turn. And a way to (sometimes) keep an MC&amp;#039;d alien from shooting unfriendly ones, is to turn that alien around. And possibly just MC the aliens right next to him, blocking the view of farther, enemy ones (if they&amp;#039;re all in a line).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#It&#039;s said that powered armor and flying suits are safe from laser pistols. This is only &amp;lt;i&amp;gt;partly&amp;lt;/i&amp;gt; true. [[Laser_Pistol|Laser pistols]] (LPs) do an average of 46 laser [[damage]], but this can be up to twice as high (92). XCOM [[Equipment|armor]] is as follows:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#It&#039;s said that powered armor and flying suits are safe from laser pistols. This is only &amp;lt;i&amp;gt;partly&amp;lt;/i&amp;gt; true. [[Laser_Pistol|Laser pistols]] (LPs) do an average of 46 laser [[damage]], but this can be up to twice as high (92). XCOM [[Equipment &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(EU)&lt;/ins&gt;|armor]] is as follows:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;              &amp;lt;u&amp;gt;Front&amp;lt;/u&amp;gt;  &amp;lt;u&amp;gt;Sides&amp;lt;/u&amp;gt;  &amp;lt;u&amp;gt;Rear&amp;lt;/u&amp;gt;  &amp;lt;u&amp;gt;Under&amp;lt;/u&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;              &amp;lt;u&amp;gt;Front&amp;lt;/u&amp;gt;  &amp;lt;u&amp;gt;Sides&amp;lt;/u&amp;gt;  &amp;lt;u&amp;gt;Rear&amp;lt;/u&amp;gt;  &amp;lt;u&amp;gt;Under&amp;lt;/u&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   Coveralls    12     8      5      2  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   Coveralls    12     8      5      2  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Bomb Bloke</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=19225&amp;oldid=prev</id>
		<title>MikeTheRed at 10:13, 19 January 2009</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=19225&amp;oldid=prev"/>
		<updated>2009-01-19T10:13:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:13, 19 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here be more detail than you ever wanted to know. Please put comments/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;question &lt;/del&gt;in italics. If you want an email reply, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either be a regular of here or xcomufo.com, make a User page, or just type &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yer email addy&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Here be more detail than you ever wanted to know. Please put comments/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;questions &lt;/ins&gt;in italics. If you want an email reply, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;please use the &quot;Email this user&quot; link &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the lower left panel&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= The Experience of Experience =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= The Experience of Experience =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-18811:rev-19225:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>MikeTheRed</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=18811&amp;oldid=prev</id>
		<title>Zombie: /* My Test Setup */ Relinking.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=18811&amp;oldid=prev"/>
		<updated>2009-01-02T03:07:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;My Test Setup: &lt;/span&gt; Relinking.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:07, 2 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For my testing, I have a MS Access VBA module that sucks in a savegame and compares it to another one (from before the combat). I [[HackerTools|edit]] experience counters (offsets 80-85 in [[UNITREF.DAT]]) and soldier stats (bytes 43-62 in [[SOLDIER.DAT]]) from a savegame ready to be ended (a Muton base with 16 soldiers standing in the entry area). Although it took weeks of futzing with Access to get it set up nicely, now that it&amp;#039;s done, I can generate each combat-mission skill-point result in as quickly as I can load a savegame, end the mission, and then savegame on the geoscape (approx. 15 seconds). As of this writing, I have 4,544 individual soldier results (a.k.a. 284 savegame results at 16 soldiers each). This was for 11 different configurations of experience counters and soldier stats, as I zeroed in on different questions to ask (an average of about 25 savegames per configuration).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For my testing, I have a MS Access VBA module that sucks in a savegame and compares it to another one (from before the combat). I [[HackerTools|edit]] experience counters (offsets 80-85 in [[UNITREF.DAT]]) and soldier stats (bytes 43-62 in [[SOLDIER.DAT]]) from a savegame ready to be ended (a Muton base with 16 soldiers standing in the entry area). Although it took weeks of futzing with Access to get it set up nicely, now that it&amp;#039;s done, I can generate each combat-mission skill-point result in as quickly as I can load a savegame, end the mission, and then savegame on the geoscape (approx. 15 seconds). As of this writing, I have 4,544 individual soldier results (a.k.a. 284 savegame results at 16 soldiers each). This was for 11 different configurations of experience counters and soldier stats, as I zeroed in on different questions to ask (an average of about 25 savegames per configuration).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:XcomPsiLabIncreases.gif|thumb|right|300px|Psi Lab end-of-month increases vs. Psi Skill]]FWIW, the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psi_Skill&lt;/del&gt;#Improvement|Psi Lab training]] tests were way easier than combat-mission experience-vs.-skill-point tests. For three reasons: 1) I only had 16 soldiers in my base combat-mission scenario, whereas I could use all 250 soldiers when testing the Lab. (It took a lot of manual Soldier.Dat hacking, though!) 2) The Psi Lab results were much more simple and clear vs. combat results, as the wiki shows. Finally, 3) only one stat was being looked at, whereas combat results can affect 9 stats, each of which has to be examined in its own way. For the Psi Lab tests, I quickly generated 8,500 datapoints (34 savegames) and within just two different savegame configurations, it&#039;s behavior was [[Psionic Skill#Improvement|crystal clear]]. (I didn&#039;t include these 8,500 results in the 4,544 counts I mentioned for combat results, of course.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:XcomPsiLabIncreases.gif|thumb|right|300px|Psi Lab end-of-month increases vs. Psi Skill]]FWIW, the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psionic Skill&lt;/ins&gt;#Improvement|Psi Lab training]] tests were way easier than combat-mission experience-vs.-skill-point tests. For three reasons: 1) I only had 16 soldiers in my base combat-mission scenario, whereas I could use all 250 soldiers when testing the Lab. (It took a lot of manual Soldier.Dat hacking, though!) 2) The Psi Lab results were much more simple and clear vs. combat results, as the wiki shows. Finally, 3) only one stat was being looked at, whereas combat results can affect 9 stats, each of which has to be examined in its own way. For the Psi Lab tests, I quickly generated 8,500 datapoints (34 savegames) and within just two different savegame configurations, it&#039;s behavior was [[Psionic Skill#Improvement|crystal clear]]. (I didn&#039;t include these 8,500 results in the 4,544 counts I mentioned for combat results, of course.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I&amp;#039;m happy to share my MS Access setup with anybody that wants it; just send [[User:MikeTheRed|me]] an email. But you are warned - it&amp;#039;s all home grown code. I&amp;#039;ll walk you through it, but you have to do it exactly right... there ain&amp;#039;t no user manual or Help routines for this baby! You coders know what I mean. Also, just so you know... the &amp;lt;i&amp;gt;only&amp;lt;/i&amp;gt; thing it does relative to game files, is read Soldier.Dat. It doesn&amp;#039;t touch any other file, and it doesn&amp;#039;t write to anything (except itself, of course). I did all my Soldier and Unitref hacking by hand.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I&amp;#039;m happy to share my MS Access setup with anybody that wants it; just send [[User:MikeTheRed|me]] an email. But you are warned - it&amp;#039;s all home grown code. I&amp;#039;ll walk you through it, but you have to do it exactly right... there ain&amp;#039;t no user manual or Help routines for this baby! You coders know what I mean. Also, just so you know... the &amp;lt;i&amp;gt;only&amp;lt;/i&amp;gt; thing it does relative to game files, is read Soldier.Dat. It doesn&amp;#039;t touch any other file, and it doesn&amp;#039;t write to anything (except itself, of course). I did all my Soldier and Unitref hacking by hand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-18810:rev-18811:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Zombie</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=18810&amp;oldid=prev</id>
		<title>Zombie: /* My Test Setup */ Relinking.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=18810&amp;oldid=prev"/>
		<updated>2009-01-02T03:07:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;My Test Setup: &lt;/span&gt; Relinking.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:07, 2 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For my testing, I have a MS Access VBA module that sucks in a savegame and compares it to another one (from before the combat). I [[HackerTools|edit]] experience counters (offsets 80-85 in [[UNITREF.DAT]]) and soldier stats (bytes 43-62 in [[SOLDIER.DAT]]) from a savegame ready to be ended (a Muton base with 16 soldiers standing in the entry area). Although it took weeks of futzing with Access to get it set up nicely, now that it&amp;#039;s done, I can generate each combat-mission skill-point result in as quickly as I can load a savegame, end the mission, and then savegame on the geoscape (approx. 15 seconds). As of this writing, I have 4,544 individual soldier results (a.k.a. 284 savegame results at 16 soldiers each). This was for 11 different configurations of experience counters and soldier stats, as I zeroed in on different questions to ask (an average of about 25 savegames per configuration).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For my testing, I have a MS Access VBA module that sucks in a savegame and compares it to another one (from before the combat). I [[HackerTools|edit]] experience counters (offsets 80-85 in [[UNITREF.DAT]]) and soldier stats (bytes 43-62 in [[SOLDIER.DAT]]) from a savegame ready to be ended (a Muton base with 16 soldiers standing in the entry area). Although it took weeks of futzing with Access to get it set up nicely, now that it&amp;#039;s done, I can generate each combat-mission skill-point result in as quickly as I can load a savegame, end the mission, and then savegame on the geoscape (approx. 15 seconds). As of this writing, I have 4,544 individual soldier results (a.k.a. 284 savegame results at 16 soldiers each). This was for 11 different configurations of experience counters and soldier stats, as I zeroed in on different questions to ask (an average of about 25 savegames per configuration).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:XcomPsiLabIncreases.gif|thumb|right|300px|Psi Lab end-of-month increases vs. Psi Skill]]FWIW, the [[Psi_Skill#Improvement|Psi Lab training]] tests were way easier than combat-mission experience-vs.-skill-point tests. For three reasons: 1) I only had 16 soldiers in my base combat-mission scenario, whereas I could use all 250 soldiers when testing the Lab. (It took a lot of manual Soldier.Dat hacking, though!) 2) The Psi Lab results were much more simple and clear vs. combat results, as the wiki shows. Finally, 3) only one stat was being looked at, whereas combat results can affect 9 stats, each of which has to be examined in its own way. For the Psi Lab tests, I quickly generated 8,500 datapoints (34 savegames) and within just two different savegame configurations, it&#039;s behavior was [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psi_Skill&lt;/del&gt;#Improvement|crystal clear]]. (I didn&#039;t include these 8,500 results in the 4,544 counts I mentioned for combat results, of course.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Image:XcomPsiLabIncreases.gif|thumb|right|300px|Psi Lab end-of-month increases vs. Psi Skill]]FWIW, the [[Psi_Skill#Improvement|Psi Lab training]] tests were way easier than combat-mission experience-vs.-skill-point tests. For three reasons: 1) I only had 16 soldiers in my base combat-mission scenario, whereas I could use all 250 soldiers when testing the Lab. (It took a lot of manual Soldier.Dat hacking, though!) 2) The Psi Lab results were much more simple and clear vs. combat results, as the wiki shows. Finally, 3) only one stat was being looked at, whereas combat results can affect 9 stats, each of which has to be examined in its own way. For the Psi Lab tests, I quickly generated 8,500 datapoints (34 savegames) and within just two different savegame configurations, it&#039;s behavior was [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Psionic Skill&lt;/ins&gt;#Improvement|crystal clear]]. (I didn&#039;t include these 8,500 results in the 4,544 counts I mentioned for combat results, of course.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I&amp;#039;m happy to share my MS Access setup with anybody that wants it; just send [[User:MikeTheRed|me]] an email. But you are warned - it&amp;#039;s all home grown code. I&amp;#039;ll walk you through it, but you have to do it exactly right... there ain&amp;#039;t no user manual or Help routines for this baby! You coders know what I mean. Also, just so you know... the &amp;lt;i&amp;gt;only&amp;lt;/i&amp;gt; thing it does relative to game files, is read Soldier.Dat. It doesn&amp;#039;t touch any other file, and it doesn&amp;#039;t write to anything (except itself, of course). I did all my Soldier and Unitref hacking by hand.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I&amp;#039;m happy to share my MS Access setup with anybody that wants it; just send [[User:MikeTheRed|me]] an email. But you are warned - it&amp;#039;s all home grown code. I&amp;#039;ll walk you through it, but you have to do it exactly right... there ain&amp;#039;t no user manual or Help routines for this baby! You coders know what I mean. Also, just so you know... the &amp;lt;i&amp;gt;only&amp;lt;/i&amp;gt; thing it does relative to game files, is read Soldier.Dat. It doesn&amp;#039;t touch any other file, and it doesn&amp;#039;t write to anything (except itself, of course). I did all my Soldier and Unitref hacking by hand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-17459:rev-18810:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Zombie</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=17459&amp;oldid=prev</id>
		<title>Arrow Quivershaft: Get better soon!</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=17459&amp;oldid=prev"/>
		<updated>2008-11-01T07:04:51Z</updated>

		<summary type="html">&lt;p&gt;Get better soon!&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:04, 1 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l144&quot;&gt;Line 144:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 144:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mike, the problem with making the turn sequencing it&amp;#039;s own page is that some of that in theory.  My actual patience for testing is very low(the [[User Talk:Zombie|person who does that]] lives about thirty minutes away from me, actually).  But if you think it&amp;#039;s worth a page, I&amp;#039;ll put it down.  Reply when able.  (Actually, I recently thought that the &amp;#039;Anyone Alive&amp;#039; check might be performed not for BOTH sides each turn, but only after that side&amp;#039;s turn.  This would explain why, after you kill all the aliens, you see the alien turn screen briefly after ending the X-Com turn.  Similar if the aliens off all the soldiers during the Alien turn.) [[User:Arrow Quivershaft|Arrow Quivershaft]] 19:54, 10 October 2007 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Mike, the problem with making the turn sequencing it&amp;#039;s own page is that some of that in theory.  My actual patience for testing is very low(the [[User Talk:Zombie|person who does that]] lives about thirty minutes away from me, actually).  But if you think it&amp;#039;s worth a page, I&amp;#039;ll put it down.  Reply when able.  (Actually, I recently thought that the &amp;#039;Anyone Alive&amp;#039; check might be performed not for BOTH sides each turn, but only after that side&amp;#039;s turn.  This would explain why, after you kill all the aliens, you see the alien turn screen briefly after ending the X-Com turn.  Similar if the aliens off all the soldiers during the Alien turn.) [[User:Arrow Quivershaft|Arrow Quivershaft]] 19:54, 10 October 2007 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Get better soon, man!  [[User:Arrow Quivershaft|Arrow Quivershaft]] 02:04, 1 November 2008 (CDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Arrow Quivershaft</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=15958&amp;oldid=prev</id>
		<title>NKF: Just ask the question once. Saves having to edit everything later once it&#039;s answered. ;)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User_talk:MikeTheRed&amp;diff=15958&amp;oldid=prev"/>
		<updated>2008-08-01T20:43:10Z</updated>

		<summary type="html">&lt;p&gt;Just ask the question once. Saves having to edit everything later once it&amp;#039;s answered. ;)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:43, 1 August 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l101&quot;&gt;Line 101:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 101:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#In case you hadn&amp;#039;t noticed - Aliens that have no weapons and have nowhere to go within one turn that&amp;#039;s out of your line of sight, rarely move at all (except to turn/look around sometimes). Which is to say, you don&amp;#039;t have to MC them if you don&amp;#039;t want to (or don&amp;#039;t need any more psi experience) - they aren&amp;#039;t going anywhere. But keep in mind that if they see just one of you, they know where &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; your men are. And so they always know if there is &amp;lt;i&amp;gt;anywhere&amp;lt;/i&amp;gt; that even &amp;lt;i&amp;gt;one&amp;lt;/i&amp;gt; of them can go run and hide. The sneaky little sh$ts!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#In case you hadn&amp;#039;t noticed - Aliens that have no weapons and have nowhere to go within one turn that&amp;#039;s out of your line of sight, rarely move at all (except to turn/look around sometimes). Which is to say, you don&amp;#039;t have to MC them if you don&amp;#039;t want to (or don&amp;#039;t need any more psi experience) - they aren&amp;#039;t going anywhere. But keep in mind that if they see just one of you, they know where &amp;lt;i&amp;gt;all&amp;lt;/i&amp;gt; your men are. And so they always know if there is &amp;lt;i&amp;gt;anywhere&amp;lt;/i&amp;gt; that even &amp;lt;i&amp;gt;one&amp;lt;/i&amp;gt; of them can go run and hide. The sneaky little sh$ts!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Enemy units never get [[Fatal_Wounds|fatal wounds]] - but friendly units can. And &amp;lt;i&amp;gt;MC&amp;#039;d aliens are considered friendly.&amp;lt;/i&amp;gt; So if you accidentally hit MC&amp;#039;d aliens, you have to check them for wounds. (Yet another reason to MC all or none, so you don&amp;#039;t reaction-fire into a pack of mixed ones.) Here&amp;#039;s where I got another of XCOM&amp;#039;s many little &amp;quot;surprises&amp;quot;: I was marching a lot of aliens back to their base&amp;#039;s exit zone while they still had their weapons. (So they could drop their stuff in the zone, and I could withdraw and come back and milk the base again.) I accidentally forgot to MC one (hard to see in a big pack of MC&amp;#039;d guys) and all he had left on him was a grenade. So of &amp;lt;b&amp;gt;course&amp;lt;/b&amp;gt; he chucks the grenade, which bounces off the MC&amp;#039;d guys and comes to rest right in the middle of the pack. This 1) destroyed every bit of loot that had been dropped, 2) killed a couple of aliens (including himself) and gave most of the other Mutons 2-3 [[Fatal_Wounds|fatal wounds]], plus many lost a lot of health (=skill point training down the tubes), and finally 3) when all the gear got destroyed, there wasn&amp;#039;t a single weapon left that I could use to shoot some Elerium out of a Power Source. (I only had pistols, since they always have Heavy Plasmas.) &amp;lt;B&amp;gt;Damn,&amp;lt;/b&amp;gt; was I cussing a mean streak, kicking myself! LOL&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;#Enemy units never get [[Fatal_Wounds|fatal wounds]] - but friendly units can. And &amp;lt;i&amp;gt;MC&amp;#039;d aliens are considered friendly.&amp;lt;/i&amp;gt; So if you accidentally hit MC&amp;#039;d aliens, you have to check them for wounds. (Yet another reason to MC all or none, so you don&amp;#039;t reaction-fire into a pack of mixed ones.) Here&amp;#039;s where I got another of XCOM&amp;#039;s many little &amp;quot;surprises&amp;quot;: I was marching a lot of aliens back to their base&amp;#039;s exit zone while they still had their weapons. (So they could drop their stuff in the zone, and I could withdraw and come back and milk the base again.) I accidentally forgot to MC one (hard to see in a big pack of MC&amp;#039;d guys) and all he had left on him was a grenade. So of &amp;lt;b&amp;gt;course&amp;lt;/b&amp;gt; he chucks the grenade, which bounces off the MC&amp;#039;d guys and comes to rest right in the middle of the pack. This 1) destroyed every bit of loot that had been dropped, 2) killed a couple of aliens (including himself) and gave most of the other Mutons 2-3 [[Fatal_Wounds|fatal wounds]], plus many lost a lot of health (=skill point training down the tubes), and finally 3) when all the gear got destroyed, there wasn&amp;#039;t a single weapon left that I could use to shoot some Elerium out of a Power Source. (I only had pistols, since they always have Heavy Plasmas.) &amp;lt;B&amp;gt;Damn,&amp;lt;/b&amp;gt; was I cussing a mean streak, kicking myself! LOL&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;====Fire and Gaining Experience====&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Has anyone tested how fire affects experience? Keeping in mind [[Incendiary]] rockets (90IN) and  Auto cannon rounds (48IN) Specifically I want to know if:&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Does Incendiary direct dmg increase [[experience]] if the alien does NOT catch fire?&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Does Incendiary spash dmg increase [[experience]] if the alien does NOT catch fire?&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Does an alien who caught fire give [[experience]] to the solider the round after?&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Does an alien &#039;&#039;&#039;in a fire&#039;&#039;&#039; (but not &#039;&#039;&#039;on&#039;&#039;&#039; fire) give [[experience]] to the soldier the round after if he takes damage?&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Does an alien &#039;&#039;&#039;in a fire&#039;&#039;&#039; (but not &#039;&#039;&#039;on&#039;&#039;&#039; fire) give [[experience]] to the soldier the round after if he DOES NOT take damage?&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Does a 4 square alien count as 4 hits if fire is on all 4 squares?&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* How does this all interact with the [[Known_Bugs#Funky_Fire|fire hurts all bug]]?&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Depending on how this works out, it may mean that the best way to skill up your squad is with an [[Auto Cannon]] using [[Incendiary]] rounds.&#039;&#039;--[[User:Brunpal|Brunpal]] 09:52, 1 August 2008 (PDT)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Psi Testing =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Psi Testing =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>NKF</name></author>
	</entry>
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