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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=User%3ARobbx213%2FSandbox%2FSituation_Room_XEU12</id>
	<title>User:Robbx213/Sandbox/Situation Room XEU12 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=User%3ARobbx213%2FSandbox%2FSituation_Room_XEU12"/>
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	<updated>2026-05-01T18:25:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Robbx213/Sandbox/Situation_Room_XEU12&amp;diff=38079&amp;oldid=prev</id>
		<title>Robbx213: moved Situation Room XEU12 to User:Robbx213/Sandbox/Situation Room XEU12</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Robbx213/Sandbox/Situation_Room_XEU12&amp;diff=38079&amp;oldid=prev"/>
		<updated>2012-10-06T03:49:53Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/index.php?title=Situation_Room_XEU12&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Situation Room XEU12 (page does not exist)&quot;&gt;Situation Room XEU12&lt;/a&gt; to &lt;a href=&quot;/User:Robbx213/Sandbox/Situation_Room_XEU12&quot; title=&quot;User:Robbx213/Sandbox/Situation Room XEU12&quot;&gt;User:Robbx213/Sandbox/Situation Room XEU12&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:49, 6 October 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Robbx213</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=User:Robbx213/Sandbox/Situation_Room_XEU12&amp;diff=37950&amp;oldid=prev</id>
		<title>Robbx213: Created page with &quot;Supporting XCOM&#039;s activities is a Funding Council of 16 countries that will supply XCOM with § and extra resources (e.g., soldiers, scientists, engineers) but will also ask for ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=User:Robbx213/Sandbox/Situation_Room_XEU12&amp;diff=37950&amp;oldid=prev"/>
		<updated>2012-10-05T04:37:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Supporting XCOM&amp;#039;s activities is a Funding Council of 16 countries that will supply XCOM with § and extra resources (e.g., soldiers, scientists, engineers) but will also ask for ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Supporting XCOM&amp;#039;s activities is a Funding Council of 16 countries that will supply XCOM with § and extra resources (e.g., soldiers, scientists, engineers) but will also ask for assistance.  Each country provides funding as long as they remain in the council, which depends on their panic level, which ultimately depends on the player&amp;#039;s ability to &amp;#039;protect&amp;#039; those countries by successfully completing tactical combat missions.  Continents provide bonuses for placing your base there and for covering the entire continent with satellites.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot;&lt;br /&gt;
|+ Starting Funding (Easy difficulty add 50%)&lt;br /&gt;
|- &lt;br /&gt;
! Africa !! Asia !! Europe !! North America !! South America&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
* Egypt: §70&lt;br /&gt;
* South Africa: §80&lt;br /&gt;
* Nigeria: §100&lt;br /&gt;
Total: &amp;#039;&amp;#039;&amp;#039;§250&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
* China: §100&lt;br /&gt;
* Japan: §100&lt;br /&gt;
* India: §60&lt;br /&gt;
* Australia: §60&lt;br /&gt;
Total: &amp;#039;&amp;#039;&amp;#039;§320&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*United Kingdom: §100&lt;br /&gt;
*Russia: §150&lt;br /&gt;
*France: §80&lt;br /&gt;
*Germany: §100&lt;br /&gt;
Total: &amp;#039;&amp;#039;&amp;#039;§430&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*United States: §180&lt;br /&gt;
*Canada: §100&lt;br /&gt;
*Mexico: §50&lt;br /&gt;
Total: &amp;#039;&amp;#039;&amp;#039;§330&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
*Argentina: §70&lt;br /&gt;
*Brazil: §80&lt;br /&gt;
Total: &amp;#039;&amp;#039;&amp;#039;§150&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Panic Level ==&lt;br /&gt;
Each country has a panic level of 0-5 depending on how well XCOM responds to alien activity in that country. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project.  Starting panic levels are higher in Classic and Impossible difficulty levels and failing or skipping a mission on those difficulty levels increases panic faster.&lt;br /&gt;
&lt;br /&gt;
== Satellite Cover ==&lt;br /&gt;
The Situation Room can be used to manage satellites, including launching new ones built by Engineering (assuming there&amp;#039;s room under your current Satellite Uplink cap).  Expanding satellite coverage enhances UFO detection and provides bonus § and resources.  Satellites also decrease the panic level of the countries they cover.   Aliens will target and destroy satellites; XCOM in turn can protect their remote satellites with collocated interdiction aircraft.  This does not create a new base, just &amp;#039;hangars&amp;#039; in the sense that the aircraft are stationed with the satellite.&lt;br /&gt;
  &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;70%&amp;quot; &lt;br /&gt;
|+ Monthly Continent Bonuses (Classic)&lt;br /&gt;
|- &lt;br /&gt;
! width=&amp;quot;50px&amp;quot; align=&amp;quot;center&amp;quot; | Satellites !! Africa !! Asia !! Europe !! North America !! South America&lt;br /&gt;
|- style=&amp;quot;vertical-align:top;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; || align=&amp;quot;center&amp;quot; | +1 engineer || align=&amp;quot;center&amp;quot; | +1 engineer  || align=&amp;quot;center&amp;quot; | +1 scientist || align=&amp;quot;center&amp;quot; | +1 scientist || align=&amp;quot;center&amp;quot; | +1 scientist&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; || align=&amp;quot;center&amp;quot; | +1 scientist&amp;lt;br/&amp;gt; +1 engineer || align=&amp;quot;center&amp;quot; | +2 engineers || align=&amp;quot;center&amp;quot; | +2 scientists || align=&amp;quot;center&amp;quot; |  +1 scientist&amp;lt;br/&amp;gt; +1 engineer || align=&amp;quot;center&amp;quot; |  +1 scientist&amp;lt;br/&amp;gt; +1 engineer&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; || align=&amp;quot;center&amp;quot; | +1 scientist &amp;lt;br/&amp;gt; +2 engineers || align=&amp;quot;center&amp;quot; | +3 engineers|| align=&amp;quot;center&amp;quot; | +3 scientists || align=&amp;quot;center&amp;quot; |  +2 scientists &amp;lt;br/&amp;gt; +1 engineer ||&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; ||  || align=&amp;quot;center&amp;quot; | +4 engineers || align=&amp;quot;center&amp;quot; | +4 scientists || ||&lt;br /&gt;
|- style=&amp;quot;vertical-align:top; padding:5px;&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Base Bonus&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;quot;&amp;#039;&amp;#039;All In&amp;#039;&amp;#039;&amp;quot;&amp;lt;br/&amp;gt; +30% monthly Funding Council income&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;quot;&amp;#039;&amp;#039;Future Combat&amp;#039;&amp;#039;&amp;quot;&amp;lt;br/&amp;gt; -50% cost for all projects in the Foundry &amp;amp; Officer Training School &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;quot;&amp;#039;&amp;#039;Expert Knowledge&amp;#039;&amp;#039;&amp;quot;&amp;lt;br/&amp;gt; -50% cost to build &amp;amp; maintain Laboratories &amp;amp; Workshops &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;quot;&amp;#039;&amp;#039;Air &amp;amp; Space&amp;#039;&amp;#039;&amp;quot;&amp;lt;br/&amp;gt; -50% cost to purchase, build &amp;amp; maintain all aircraft &amp;amp; aircraft weapons&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &amp;quot;&amp;#039;&amp;#039;We Have Ways&amp;#039;&amp;#039;&amp;quot;&amp;lt;br/&amp;gt; Complete autopsies &amp;amp; interrogations instantly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Finances ==&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Situation Room&amp;#039;&amp;#039;&amp;#039; provides links to XCOM Finances, the Gray Market, and pending requests as well as displays your total § on-hand and monthly income.&lt;br /&gt;
&lt;br /&gt;
== Objectives ==&lt;br /&gt;
The Objectives suggest milestones (e.g., &amp;quot;&amp;#039;&amp;#039;Construct the Alien Containment Facility&amp;#039;&amp;#039;&amp;quot;; &amp;quot;&amp;#039;&amp;#039;Research the Arc Thrower&amp;#039;&amp;#039;&amp;quot;) to help you progress through the game. Those actions are usually marked as &amp;#039;Priority&amp;#039; on the lists of available projects for your base.&lt;br /&gt;
&lt;br /&gt;
[[Category: XEU12]]&lt;/div&gt;</summary>
		<author><name>Robbx213</name></author>
	</entry>
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