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	<title>UFO1B - Revision history</title>
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	<updated>2026-05-01T07:30:47Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=UFO1B&amp;diff=69959&amp;oldid=prev</id>
		<title>TBeholder: Created page with &quot;== General Information ==   There&#039;s a map for UFO even smaller than the Small Scout! Only it doesn&#039;t appear in the game.  No idea what its use was supposed to be, but it g...&quot;</title>
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		<updated>2015-12-24T23:14:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== General Information ==   There&amp;#039;s a map for UFO even smaller than the &lt;a href=&quot;/Small_Scout&quot; title=&quot;Small Scout&quot;&gt;Small Scout&lt;/a&gt;! Only it doesn&amp;#039;t appear in the game.  No idea what its use was supposed to be, but it g...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== General Information == &lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s a map for UFO even smaller than the [[Small Scout]]! Only it doesn&amp;#039;t appear in the game.&lt;br /&gt;
&lt;br /&gt;
No idea what its use was supposed to be, but it goes from &amp;quot;horribly cramped&amp;quot; to &amp;quot;painfully-to-look cramped&amp;quot;. It&amp;#039;s one thing to shoot them with incendiary munition, and another to stuff them in folding undercarriage and leave there. Ahem.&lt;br /&gt;
&lt;br /&gt;
== How to use ==&lt;br /&gt;
To use the map UFO1B in OpenXCom you&amp;#039;ll need renamed copies of [[Small Scout]] entries in &amp;quot;ufos:&amp;quot; and &amp;quot;alienDeployments:&amp;quot; sections and a custom single-tile data set. The former have to be modified like this:&lt;br /&gt;
&amp;lt;code&amp;gt;     battlescapeTerrainData:&lt;br /&gt;
       name: UFO1B&lt;br /&gt;
       mapDataSets:&lt;br /&gt;
         - BLANK1&lt;br /&gt;
         - UFO1&lt;br /&gt;
         - BLANKS&lt;br /&gt;
       mapBlocks:&lt;br /&gt;
         - name: UFO1B&lt;br /&gt;
           width: 2&lt;br /&gt;
           length: 2&lt;br /&gt;
&amp;lt;/code&amp;gt;&lt;br /&gt;
Tile indices have correct relative positions, but are misplaced by 1, and would be drawn incorrectly. To fix this you&amp;#039;ll also need a single-tile data set in TERRAIN. I called it BLANK1.MCD, because it&amp;#039;s a copy of the first half (62 bytes) of BLANKS.MCD, while BLANK1.PCK and BLANK1.TAB can be simple copies of respective BLANKS files. &amp;lt;br /&amp;gt;&lt;br /&gt;
This may cause some obscure bugs, but unlikely - the host terrain already has BLANKS for both normal uses. &amp;lt;br /&amp;gt;&lt;br /&gt;
If you know a way to automatically replace tile indices, that would be better, but this works. Unfortunately, it&amp;#039;s not so easy with UFO_000 and UFO_010: they apparently use relative positions of the tiles different from release [[MCD]]s (as one can see using [[user:Bomb Bloke|Bomb Bloke]]&amp;#039;s numerical tileset) thus the only way to reanimate those maps is actual replacement - or remake.&lt;br /&gt;
&lt;br /&gt;
== Terrain Maps ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:UFO1BMAP.PNG|Level 1&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Landing legs are the same as in UFO1A, only stand in 2x2 square. &lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
{{UFO Navbar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Terrain]]&lt;br /&gt;
[[Category:Game Files]]&lt;br /&gt;
[[Category:Enemy Unknown/UFO Defense]]&lt;/div&gt;</summary>
		<author><name>TBeholder</name></author>
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