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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Template%3AGore_%28TJ%29%2FInfo</id>
	<title>Template:Gore (TJ)/Info - Revision history</title>
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	<updated>2026-05-01T17:31:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Template:Gore_(TJ)/Info&amp;diff=122253&amp;oldid=prev</id>
		<title>Brockleedude: Created page with &quot;* Gore activates every time the unit kills an enemy, and then the chance to panic is rolled for every enemy individually. Cooldown: 0 turns. * Enemies will tend to move when p...&quot;</title>
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		<updated>2025-05-11T22:19:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;* Gore activates every time the unit kills an enemy, and then the chance to panic is rolled for every enemy individually. Cooldown: 0 turns. * Enemies will tend to move when p...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;* Gore activates every time the unit kills an enemy, and then the chance to panic is rolled for every enemy individually.&lt;br /&gt;
Cooldown: 0 turns.&lt;br /&gt;
* Enemies will tend to move when panicked by this ability which can trigger Overwatch abilities such as Rout.&lt;br /&gt;
* Only organic enemies who had direct line of sight to the killed enemy can panic.&lt;br /&gt;
* Panic is removed if the soldier that caused the panic is killed.&lt;br /&gt;
* Panic chance = Rank * 8.0% + Damage * 2.0% + Max HP * 1.0% - Enemy Will, where:&lt;br /&gt;
* Rank = Soldier&amp;#039;s Rank, counting Squaddie as Rank 1.&lt;br /&gt;
* Damage = total damage dealt by the soldier to the killed enemy.&lt;br /&gt;
* Max HP = maximum HP of the killed enemy.&lt;br /&gt;
* Enemy Will - will of the enemy that can panic.&lt;/div&gt;</summary>
		<author><name>Brockleedude</name></author>
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