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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3AWalking_Costs_%28UFO%29</id>
	<title>Talk:Walking Costs (UFO) - Revision history</title>
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	<updated>2026-05-01T17:35:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Walking_Costs_(UFO)&amp;diff=34175&amp;oldid=prev</id>
		<title>NKF at 18:52, 14 October 2011</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Walking_Costs_(UFO)&amp;diff=34175&amp;oldid=prev"/>
		<updated>2011-10-14T18:52:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:52, 14 October 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The thing is, TUs cost for such &amp;quot;lower level&amp;quot; walk is equal to flying cost (always 4), even if he walks through costy obstacles and ground. And moreover, &amp;#039;&amp;#039;&amp;#039;unit can walk on water&amp;#039;&amp;#039;&amp;#039; if he was standing on 2nd level(inside xcom craft) was pointed to go above water tile (if he have anough TUs to do such trip)!!!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The thing is, TUs cost for such &amp;quot;lower level&amp;quot; walk is equal to flying cost (always 4), even if he walks through costy obstacles and ground. And moreover, &amp;#039;&amp;#039;&amp;#039;unit can walk on water&amp;#039;&amp;#039;&amp;#039; if he was standing on 2nd level(inside xcom craft) was pointed to go above water tile (if he have anough TUs to do such trip)!!!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--[[User:Volutar|Volutar]] 14:35, 14 October 2011 (EDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;--[[User:Volutar|Volutar]] 14:35, 14 October 2011 (EDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Worse, units can also walk through some walls. Not the real walls that sit along the edge of a tile, but walls that sit in the object space of a tile, like those north and west facing walls of UFOs. The ones you can throw grenades and other objects into. What&#039;s happening is that the game&#039;s using the collision detection on the level you clicked on, not the actual level your soldier is on. I think faulty collision detection bug is covered in either the bugs or exploits page. -[[User:NKF|NKF]] 14:52, 14 October 2011 (EDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>NKF</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Walking_Costs_(UFO)&amp;diff=34174&amp;oldid=prev</id>
		<title>Volutar: Pointing above walk bug</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Walking_Costs_(UFO)&amp;diff=34174&amp;oldid=prev"/>
		<updated>2011-10-14T18:35:55Z</updated>

		<summary type="html">&lt;p&gt;Pointing above walk bug&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I dont know if anyone noticed that... UFO&amp;#039;s pathfinder is quite stupid.&lt;br /&gt;
There is a TU&amp;#039;s consumption bug.&lt;br /&gt;
When your unit (&amp;#039;&amp;#039;which cannot fly&amp;#039;&amp;#039;) stands on upper level, and you can point somewhere where he can go by straight line, then fall (or go down), and continue walk towards X/Y but at lower level (other Z). The best example is a ramp of any air craft. You don&amp;#039;t have to point on ground level - you can point directly on level of your unit is standing.&lt;br /&gt;
&lt;br /&gt;
The thing is, TUs cost for such &amp;quot;lower level&amp;quot; walk is equal to flying cost (always 4), even if he walks through costy obstacles and ground. And moreover, &amp;#039;&amp;#039;&amp;#039;unit can walk on water&amp;#039;&amp;#039;&amp;#039; if he was standing on 2nd level(inside xcom craft) was pointed to go above water tile (if he have anough TUs to do such trip)!!!&lt;br /&gt;
--[[User:Volutar|Volutar]] 14:35, 14 October 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>Volutar</name></author>
	</entry>
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