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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3ARifle_vs_Pistol</id>
	<title>Talk:Rifle vs Pistol - Revision history</title>
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	<updated>2026-05-03T19:02:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Rifle_vs_Pistol&amp;diff=64576&amp;oldid=prev</id>
		<title>Magic9mushroom: noting some problems</title>
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		<updated>2015-05-20T08:22:35Z</updated>

		<summary type="html">&lt;p&gt;noting some problems&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Okay, so the elephant in the room with this and all the starting weapon comparisons is that inside 2 weeks they become moot because of Laser Pistols. Just wanted to get that out of the way.&lt;br /&gt;
&lt;br /&gt;
Now, that aside:&lt;br /&gt;
&lt;br /&gt;
- Snap fire is not better than Auto fire on the Rifle. The claim that it is is strictly based on assumption of exactly 100% TU on only Snap shots vs. exactly 100% TU on only Auto bursts (the actual optimum is 2 Auto bursts + 1 Snap shot, which is more powerful than 4 Snap shots despite taking less TU).&lt;br /&gt;
&lt;br /&gt;
- When you&amp;#039;re using that proper firepower number for the Rifle, the Pistol does not exceed the Rifle&amp;#039;s firepower against any enemies &amp;#039;&amp;#039;except&amp;#039;&amp;#039; Sectoids. (Essentially, the Pistol gets 3 hits per turn per 100 Firing Accuracy; the Rifle gets 2.7, and 3*26 &amp;lt; 2.7*30. Sectoids are the exception because the Rifle&amp;#039;s more likely to overkill and thus waste DPS.)&lt;br /&gt;
&lt;br /&gt;
- Sectoid Leaders are not better-armoured than any other Sectoids, nor do they have more health.&lt;br /&gt;
&lt;br /&gt;
- The Rifle&amp;#039;s clip doesn&amp;#039;t last much longer than the Pistol&amp;#039;s unless you&amp;#039;re conserving ammo (i.e. forgoing the use of the otherwise-most-effective Auto mode). 7 shots per turn means the clip runs out in 3 turns of continuous fire, the same as the Pistol (though it gets most of its shots off on that third turn, while the Pistol doesn&amp;#039;t). Practically, I find you&amp;#039;ll typically not need to reload with either in the situations where you&amp;#039;ll usually be using them (Small UFOs; by the time any larger UFOs appear - the end of January, with two Terror ships - the aforementioned elephant in the room will have stepped on this analysis), even on Superhuman and without any eye to ammo conservation; one reload for each in case of emergency is my usual, but it&amp;#039;s not strictly necessary.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;d have done a rewrite already, but the Weapon Analysis pages are a tad more personalised than your average article so I&amp;#039;m declaring my intent first. Any objections to a rewrite fixing all of these? [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 04:22, 20 May 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Magic9mushroom</name></author>
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