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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3ARearming_%28TFTD%29</id>
	<title>Talk:Rearming (TFTD) - Revision history</title>
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	<updated>2026-05-01T20:26:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Rearming_(TFTD)&amp;diff=36978&amp;oldid=prev</id>
		<title>Morgan525: /* Gauss Cannon reload rates */</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Rearming_(TFTD)&amp;diff=36978&amp;oldid=prev"/>
		<updated>2012-09-25T02:41:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gauss Cannon reload rates&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:41, 25 September 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Gauss Cannon reload rates=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Gauss Cannon reload rates=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is probably a typo in the game code and should have been 100 like the rest of the direct fire weapons.[[User:Morgan525|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Morgan525&lt;/del&gt;]] 01:47, 22 September 2012 (EDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is probably a typo in the game code and should have been 100 like the rest of the direct fire weapons.[[User:Morgan525|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tycho&lt;/ins&gt;]] 01:47, 22 September 2012 (EDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I agree that&amp;#039;s the most likely explanation - there are other explanations but all of them add up to some kind of mistake! Even if it was a deliberate decision, I&amp;#039;d say it&amp;#039;s still a design mistake. I will add this to TFTD Known Bugs as a probable bug. Do you know the code location for rearming rates? I have a feeling that I&amp;#039;ve tried patching the data structures in the craft weapon section of the executable and that didn&amp;#039;t work, suggesting it&amp;#039;s hard coded. If you do know where it&amp;#039;s coded, could you also fix the Ajax/Stingray rearm rate from 1 to 2? On the basis that 6 medium missiles can be reloaded in the same time as 3 large ones. And on the game design basis that there should be some reason not to use DUPs all the time. :) [[User:Spike|Spike]] 05:03, 22 September 2012 (EDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I agree that&amp;#039;s the most likely explanation - there are other explanations but all of them add up to some kind of mistake! Even if it was a deliberate decision, I&amp;#039;d say it&amp;#039;s still a design mistake. I will add this to TFTD Known Bugs as a probable bug. Do you know the code location for rearming rates? I have a feeling that I&amp;#039;ve tried patching the data structures in the craft weapon section of the executable and that didn&amp;#039;t work, suggesting it&amp;#039;s hard coded. If you do know where it&amp;#039;s coded, could you also fix the Ajax/Stingray rearm rate from 1 to 2? On the basis that 6 medium missiles can be reloaded in the same time as 3 large ones. And on the game design basis that there should be some reason not to use DUPs all the time. :) [[User:Spike|Spike]] 05:03, 22 September 2012 (EDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Morgan525</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Rearming_(TFTD)&amp;diff=36777&amp;oldid=prev</id>
		<title>Spike: /* Gauss Cannon reload rates */</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Rearming_(TFTD)&amp;diff=36777&amp;oldid=prev"/>
		<updated>2012-09-22T09:03:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Gauss Cannon reload rates&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:03, 22 September 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Gauss Cannon reload rates=&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Gauss Cannon reload rates=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is probably a typo in the game code and should have been 100 like the rest of the direct fire weapons.[[User:Morgan525|Morgan525]] 01:47, 22 September 2012 (EDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is probably a typo in the game code and should have been 100 like the rest of the direct fire weapons.[[User:Morgan525|Morgan525]] 01:47, 22 September 2012 (EDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: I agree that&#039;s the most likely explanation - there are other explanations but all of them add up to some kind of mistake! Even if it was a deliberate decision, I&#039;d say it&#039;s still a design mistake. I will add this to TFTD Known Bugs as a probable bug. Do you know the code location for rearming rates? I have a feeling that I&#039;ve tried patching the data structures in the craft weapon section of the executable and that didn&#039;t work, suggesting it&#039;s hard coded. If you do know where it&#039;s coded, could you also fix the Ajax/Stingray rearm rate from 1 to 2? On the basis that 6 medium missiles can be reloaded in the same time as 3 large ones. And on the game design basis that there should be some reason not to use DUPs all the time. :) [[User:Spike|Spike]] 05:03, 22 September 2012 (EDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spike</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Rearming_(TFTD)&amp;diff=36775&amp;oldid=prev</id>
		<title>Morgan525: Created page with &quot;=Gauss Cannon reload rates= This is probably a typo in the game code and should have been 100 like the rest of the direct fire weapons.~~~~&quot;</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Rearming_(TFTD)&amp;diff=36775&amp;oldid=prev"/>
		<updated>2012-09-22T05:47:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Gauss Cannon reload rates= This is probably a typo in the game code and should have been 100 like the rest of the direct fire weapons.~~~~&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Gauss Cannon reload rates=&lt;br /&gt;
This is probably a typo in the game code and should have been 100 like the rest of the direct fire weapons.[[User:Morgan525|Morgan525]] 01:47, 22 September 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Morgan525</name></author>
	</entry>
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