<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3AExplosions</id>
	<title>Talk:Explosions - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3AExplosions"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;action=history"/>
	<updated>2026-05-01T07:37:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=34648&amp;oldid=prev</id>
		<title>Magic9mushroom: /* TFTD */</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=34648&amp;oldid=prev"/>
		<updated>2012-02-13T06:44:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;TFTD&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:44, 13 February 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l270&quot;&gt;Line 270:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 270:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Hmm, perhaps leave the Explosion page on its own as it describe the mechanic, then create separate UFO and TFTD tables for the terrain stats and either link to both of them, or tranclude them both into this page. -[[User:NKF|NKF]] 00:52, 13 February 2012 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Hmm, perhaps leave the Explosion page on its own as it describe the mechanic, then create separate UFO and TFTD tables for the terrain stats and either link to both of them, or tranclude them both into this page. -[[User:NKF|NKF]] 00:52, 13 February 2012 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Next question: Does anyone have a table of those stats? [[User:Magic9mushroom|Magic9mushroom]] 01:44, 13 February 2012 (EST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-34646:rev-34648:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Magic9mushroom</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=34646&amp;oldid=prev</id>
		<title>NKF: /* TFTD */</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=34646&amp;oldid=prev"/>
		<updated>2012-02-13T05:52:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;TFTD&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:52, 13 February 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l268&quot;&gt;Line 268:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 268:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==TFTD==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==TFTD==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Obviously, explosions work pretty much the same way in TFTD, but the terrain stats for TFTD aren&amp;#039;t on this wiki, and they probably should be. Once we&amp;#039;ve got them, where should they go? [[User:Magic9mushroom|Magic9mushroom]] 08:05, 12 February 2012 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Obviously, explosions work pretty much the same way in TFTD, but the terrain stats for TFTD aren&amp;#039;t on this wiki, and they probably should be. Once we&amp;#039;ve got them, where should they go? [[User:Magic9mushroom|Magic9mushroom]] 08:05, 12 February 2012 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Hmm, perhaps leave the Explosion page on its own as it describe the mechanic, then create separate UFO and TFTD tables for the terrain stats and either link to both of them, or tranclude them both into this page. -[[User:NKF|NKF]] 00:52, 13 February 2012 (EST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-34644:rev-34646:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>NKF</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=34644&amp;oldid=prev</id>
		<title>Magic9mushroom: Should we make an Explosions (TFTD)?</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=34644&amp;oldid=prev"/>
		<updated>2012-02-12T13:05:59Z</updated>

		<summary type="html">&lt;p&gt;Should we make an Explosions (TFTD)?&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:05, 12 February 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l265&quot;&gt;Line 265:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 265:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We already did tests on this quite extensively. The equation can be found [[Explosions#Hacking_HE_versus_Blast_Diameters|here]], and integer rounding &amp;lt;b&amp;gt;does&amp;lt;/b&amp;gt; play a role. --[[User:Zombie|Zombie]] 15:29, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;We already did tests on this quite extensively. The equation can be found [[Explosions#Hacking_HE_versus_Blast_Diameters|here]], and integer rounding &amp;lt;b&amp;gt;does&amp;lt;/b&amp;gt; play a role. --[[User:Zombie|Zombie]] 15:29, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==TFTD==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Obviously, explosions work pretty much the same way in TFTD, but the terrain stats for TFTD aren&#039;t on this wiki, and they probably should be. Once we&#039;ve got them, where should they go? [[User:Magic9mushroom|Magic9mushroom]] 08:05, 12 February 2012 (EST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-26899:rev-34644:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Magic9mushroom</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=26899&amp;oldid=prev</id>
		<title>Epiceuropean: /* UFO Power Source Explosions */ Elerium spawning</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=26899&amp;oldid=prev"/>
		<updated>2010-01-11T17:07:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;UFO Power Source Explosions: &lt;/span&gt; Elerium spawning&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:07, 11 January 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l73&quot;&gt;Line 73:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 73:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I can shine some light onto the GZ+12 question, because I just yesterday recovered Elerium from a Supply Ship with two destroyed power sources.  Blaster Bomb explosions propagate for 11 tiles, and have no power after that, and tests have shown that a PS explodes with the same force as a BB. As well, it should be noted that sometimes the location of the PS starts on fire and may remain so for some time.  (On one final note, it makes more sense to me that Elerium is spawned under SURVIVING power sources; so there is no chance that it is destroyed by an explosion; it spawns after the explosions occur.  Of course, I could be completely wrong, it just makes more sense to me to code it that way.)  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:16, 9 October 2007 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I can shine some light onto the GZ+12 question, because I just yesterday recovered Elerium from a Supply Ship with two destroyed power sources.  Blaster Bomb explosions propagate for 11 tiles, and have no power after that, and tests have shown that a PS explodes with the same force as a BB. As well, it should be noted that sometimes the location of the PS starts on fire and may remain so for some time.  (On one final note, it makes more sense to me that Elerium is spawned under SURVIVING power sources; so there is no chance that it is destroyed by an explosion; it spawns after the explosions occur.  Of course, I could be completely wrong, it just makes more sense to me to code it that way.)  [[User:Arrow Quivershaft|Arrow Quivershaft]] 16:16, 9 October 2007 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::I was just playing around a bit, and changed Elerium&#039;s explosion resistance to 255. No Elerium spawned under exploded PSes that I could see, but I only did a mission or two that way so far. Further testing obviously needed, but some form of automation would be nice. Of course this lets you get away with using grenades within engine rooms, but otherwise UFO Crash Recovery numbers remain unchanged.[[User:Epiceuropean|Epiceuropean]] 12:07, 11 January 2010 (EST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Good point Arrow, thanks for that. Zombie, I&amp;#039;ve got a handle on it again and will post something about expected number of PSs at crash sites, a.k.a. average Elerium recovered. E.g. Supply ships yield 17.7 units of Elerium, on average (calcs to be shown on wiki). One thing has me curious... in your XCOMUFO thread you say you wrote down the edge strength of PS blasts (35 to 70) but then later said there are 71 possible values. But aren&amp;#039;t there actually only 36? And again I wonder if truncation might have something to do with it... see, depending on just how they truncated what was applied (if they did) and/or how BB&amp;#039;s tiles show the number, could have caused a fair amount of creep one way or the other... and it looks like it crept up. (&amp;#039;&amp;#039;If&amp;#039;&amp;#039; there were 256 original values somewhere/somehow which got converted to a 7th as many someway/somehow (36/256) ... shrug.) But it&amp;#039;s really only an incredibly minor issue.  .... Anybody care to recommend where I&amp;#039;d post the info on Elerium salvage? [[UFO_Crash_Recovery]] makes a lot of sense conceptually, but it&amp;#039;s not a particularly info rich page. - [[User:MikeTheRed|MikeTheRed]] 18:58, 10 October 2007 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Good point Arrow, thanks for that. Zombie, I&amp;#039;ve got a handle on it again and will post something about expected number of PSs at crash sites, a.k.a. average Elerium recovered. E.g. Supply ships yield 17.7 units of Elerium, on average (calcs to be shown on wiki). One thing has me curious... in your XCOMUFO thread you say you wrote down the edge strength of PS blasts (35 to 70) but then later said there are 71 possible values. But aren&amp;#039;t there actually only 36? And again I wonder if truncation might have something to do with it... see, depending on just how they truncated what was applied (if they did) and/or how BB&amp;#039;s tiles show the number, could have caused a fair amount of creep one way or the other... and it looks like it crept up. (&amp;#039;&amp;#039;If&amp;#039;&amp;#039; there were 256 original values somewhere/somehow which got converted to a 7th as many someway/somehow (36/256) ... shrug.) But it&amp;#039;s really only an incredibly minor issue.  .... Anybody care to recommend where I&amp;#039;d post the info on Elerium salvage? [[UFO_Crash_Recovery]] makes a lot of sense conceptually, but it&amp;#039;s not a particularly info rich page. - [[User:MikeTheRed|MikeTheRed]] 18:58, 10 October 2007 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-19847:rev-26899:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Epiceuropean</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=19847&amp;oldid=prev</id>
		<title>Zombie: /* HE Propagation Edge */ Reply to JR.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=19847&amp;oldid=prev"/>
		<updated>2009-02-28T21:29:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;HE Propagation Edge: &lt;/span&gt; Reply to JR.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:29, 28 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l261&quot;&gt;Line 261:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 261:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: The capped explosion radii is even more apparent for Blaster Bombs. Blaster bombs have an edge strength of 90, so very often someone RIGHT on the border of the blast gets killed, while someone just outside the blast radius is totally unharmed. ; Actually, I did some experiments here, and I found that blast radius seems to be, for most weapons, ((Power/10)/2)+1 = (Power/20)+1. (rounded down) (radii  Why /10 and /2? The /10 comes in because explosive power is reduced by 10 for each square distance from the epicentre. The +1 comes in because even an explosion with power of 0 must occur in the tile it hits, giving a minimum radius of 1. The /2 comes in because terrain takes consistent 50% damage from explosives. Unfortunatly, I suspect there was some programming formula logic inconsistencies here, because the 10 point distance reduction is applied BEFORE the 50% damage reduction resulting in &amp;quot;edge&amp;quot;... otherwise, we would have a smooth terrain destruction graph. On the other hand, currently terrain damage is consistent with unit damage. Hmm... So, guys, no, basically nothing to do with integer rounding. (I know all this cause I love making the boom boom booms.) Try editting different weapon power with an editor and you will get interesting results. [[User:Jasonred|Jasonred]] 14:48, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: The capped explosion radii is even more apparent for Blaster Bombs. Blaster bombs have an edge strength of 90, so very often someone RIGHT on the border of the blast gets killed, while someone just outside the blast radius is totally unharmed. ; Actually, I did some experiments here, and I found that blast radius seems to be, for most weapons, ((Power/10)/2)+1 = (Power/20)+1. (rounded down) (radii  Why /10 and /2? The /10 comes in because explosive power is reduced by 10 for each square distance from the epicentre. The +1 comes in because even an explosion with power of 0 must occur in the tile it hits, giving a minimum radius of 1. The /2 comes in because terrain takes consistent 50% damage from explosives. Unfortunatly, I suspect there was some programming formula logic inconsistencies here, because the 10 point distance reduction is applied BEFORE the 50% damage reduction resulting in &amp;quot;edge&amp;quot;... otherwise, we would have a smooth terrain destruction graph. On the other hand, currently terrain damage is consistent with unit damage. Hmm... So, guys, no, basically nothing to do with integer rounding. (I know all this cause I love making the boom boom booms.) Try editting different weapon power with an editor and you will get interesting results. [[User:Jasonred|Jasonred]] 14:48, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We already did tests on this quite extensively. The equation can be found [[Explosions#Hacking_HE_versus_Blast_Diameters|here]], and integer rounding &amp;lt;b&amp;gt;does&amp;lt;/b&amp;gt; play a role. --[[User:Zombie|Zombie]] 15:29, 28 February 2009 (CST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-19842:rev-19847:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Zombie</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=19842&amp;oldid=prev</id>
		<title>Jasonred at 20:54, 28 February 2009</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=19842&amp;oldid=prev"/>
		<updated>2009-02-28T20:54:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:54, 28 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l260&quot;&gt;Line 260:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 260:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;OK that makes sense. With the Desert Base armour at 5, any residual HE effect below 10 would have no effect on the terrain. It does suggest that the HC-HE radius 4, HE=12 is definitely crimped off, since HE=12 would be enough to damage the tiles at radius=4. But I suppose it&amp;#039;s &amp;#039;&amp;#039;possible&amp;#039;&amp;#039; that the AC-HE radius 4, HE=4, is still present but undetected on the desert tile map. Since it does a maximum of 6 damage, you would very rarely see damage even to a unit. But unless the AC-HE is less constrained than the HC-HE, which would make no sense at all, there is no effect at all from AC-HE at radius=4 - not even against units. [[User:Spike|Spike]] 11:37, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;OK that makes sense. With the Desert Base armour at 5, any residual HE effect below 10 would have no effect on the terrain. It does suggest that the HC-HE radius 4, HE=12 is definitely crimped off, since HE=12 would be enough to damage the tiles at radius=4. But I suppose it&amp;#039;s &amp;#039;&amp;#039;possible&amp;#039;&amp;#039; that the AC-HE radius 4, HE=4, is still present but undetected on the desert tile map. Since it does a maximum of 6 damage, you would very rarely see damage even to a unit. But unless the AC-HE is less constrained than the HC-HE, which would make no sense at all, there is no effect at all from AC-HE at radius=4 - not even against units. [[User:Spike|Spike]] 11:37, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: The capped explosion radii is even more apparent for Blaster Bombs. Blaster bombs have an edge strength of 90, so very often someone RIGHT on the border of the blast gets killed, while someone just outside the blast radius is totally unharmed. ; Actually, I did some experiments here, and I found that blast radius seems to be, for most weapons, ((Power/10)/2)+1 = (Power/20)+1. (rounded down) (radii  Why /10 and /2? The /10 comes in because explosive power is reduced by 10 for each square distance from the epicentre. The +1 comes in because even an explosion with power of 0 must occur in the tile it hits, giving a minimum radius of 1. The /2 comes in because terrain takes consistent 50% damage from explosives. Unfortunatly, I suspect there was some programming formula logic inconsistencies here, because the 10 point distance reduction is applied BEFORE the 50% damage reduction resulting in &quot;edge&quot;... otherwise, we would have a smooth terrain destruction graph. On the other hand, currently terrain damage is consistent with unit damage. Hmm... So, guys, no, basically nothing to do with integer rounding. (I know all this cause I love making the boom boom booms.) [[User:Jasonred|Jasonred]] 14:48, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: The capped explosion radii is even more apparent for Blaster Bombs. Blaster bombs have an edge strength of 90, so very often someone RIGHT on the border of the blast gets killed, while someone just outside the blast radius is totally unharmed. ; Actually, I did some experiments here, and I found that blast radius seems to be, for most weapons, ((Power/10)/2)+1 = (Power/20)+1. (rounded down) (radii  Why /10 and /2? The /10 comes in because explosive power is reduced by 10 for each square distance from the epicentre. The +1 comes in because even an explosion with power of 0 must occur in the tile it hits, giving a minimum radius of 1. The /2 comes in because terrain takes consistent 50% damage from explosives. Unfortunatly, I suspect there was some programming formula logic inconsistencies here, because the 10 point distance reduction is applied BEFORE the 50% damage reduction resulting in &quot;edge&quot;... otherwise, we would have a smooth terrain destruction graph. On the other hand, currently terrain damage is consistent with unit damage. Hmm... So, guys, no, basically nothing to do with integer rounding. (I know all this cause I love making the boom boom booms.) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Try editting different weapon power with an editor and you will get interesting results. &lt;/ins&gt;[[User:Jasonred|Jasonred]] 14:48, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-19841:rev-19842:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Jasonred</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=19841&amp;oldid=prev</id>
		<title>Jasonred: eh. could i be mistaken?</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=19841&amp;oldid=prev"/>
		<updated>2009-02-28T20:53:24Z</updated>

		<summary type="html">&lt;p&gt;eh. could i be mistaken?&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:53, 28 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l260&quot;&gt;Line 260:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 260:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;OK that makes sense. With the Desert Base armour at 5, any residual HE effect below 10 would have no effect on the terrain. It does suggest that the HC-HE radius 4, HE=12 is definitely crimped off, since HE=12 would be enough to damage the tiles at radius=4. But I suppose it&amp;#039;s &amp;#039;&amp;#039;possible&amp;#039;&amp;#039; that the AC-HE radius 4, HE=4, is still present but undetected on the desert tile map. Since it does a maximum of 6 damage, you would very rarely see damage even to a unit. But unless the AC-HE is less constrained than the HC-HE, which would make no sense at all, there is no effect at all from AC-HE at radius=4 - not even against units. [[User:Spike|Spike]] 11:37, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;OK that makes sense. With the Desert Base armour at 5, any residual HE effect below 10 would have no effect on the terrain. It does suggest that the HC-HE radius 4, HE=12 is definitely crimped off, since HE=12 would be enough to damage the tiles at radius=4. But I suppose it&amp;#039;s &amp;#039;&amp;#039;possible&amp;#039;&amp;#039; that the AC-HE radius 4, HE=4, is still present but undetected on the desert tile map. Since it does a maximum of 6 damage, you would very rarely see damage even to a unit. But unless the AC-HE is less constrained than the HC-HE, which would make no sense at all, there is no effect at all from AC-HE at radius=4 - not even against units. [[User:Spike|Spike]] 11:37, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: The capped explosion radii is even more apparent for Blaster Bombs. Blaster bombs have an edge strength of 90, so very often someone RIGHT on the border of the blast gets killed, while someone just outside the blast radius is totally unharmed. ; Actually, I did some experiments here, and I found that blast radius &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;((Power/10)/2)+1 = (Power/20)+1. (rounded down) (radii  Why /10 and /2? The /10 comes in because explosive power is reduced by 10 for each square distance from the epicentre. The +1 comes in because even an explosion with power of 0 must occur in the tile it hits, giving a minimum radius of 1. The /2 comes in because terrain takes consistent 50% damage from explosives. Unfortunatly, I suspect there was some programming formula logic inconsistencies here, because the 10 point distance reduction is applied BEFORE the 50% damage reduction resulting in &quot;edge&quot;... otherwise, we would have a smooth terrain destruction graph. On the other hand, currently terrain damage is consistent with unit damage. Hmm... So, guys, no, basically nothing to do with integer rounding. (I know all this cause I love making the boom boom booms.) [[User:Jasonred|Jasonred]] 14:48, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: The capped explosion radii is even more apparent for Blaster Bombs. Blaster bombs have an edge strength of 90, so very often someone RIGHT on the border of the blast gets killed, while someone just outside the blast radius is totally unharmed. ; Actually, I did some experiments here, and I found that blast radius &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems to be, for most weapons, &lt;/ins&gt;((Power/10)/2)+1 = (Power/20)+1. (rounded down) (radii  Why /10 and /2? The /10 comes in because explosive power is reduced by 10 for each square distance from the epicentre. The +1 comes in because even an explosion with power of 0 must occur in the tile it hits, giving a minimum radius of 1. The /2 comes in because terrain takes consistent 50% damage from explosives. Unfortunatly, I suspect there was some programming formula logic inconsistencies here, because the 10 point distance reduction is applied BEFORE the 50% damage reduction resulting in &quot;edge&quot;... otherwise, we would have a smooth terrain destruction graph. On the other hand, currently terrain damage is consistent with unit damage. Hmm... So, guys, no, basically nothing to do with integer rounding. (I know all this cause I love making the boom boom booms.) [[User:Jasonred|Jasonred]] 14:48, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-19840:rev-19841:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Jasonred</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=19840&amp;oldid=prev</id>
		<title>Jasonred at 20:49, 28 February 2009</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=19840&amp;oldid=prev"/>
		<updated>2009-02-28T20:49:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:49, 28 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l260&quot;&gt;Line 260:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 260:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;OK that makes sense. With the Desert Base armour at 5, any residual HE effect below 10 would have no effect on the terrain. It does suggest that the HC-HE radius 4, HE=12 is definitely crimped off, since HE=12 would be enough to damage the tiles at radius=4. But I suppose it&amp;#039;s &amp;#039;&amp;#039;possible&amp;#039;&amp;#039; that the AC-HE radius 4, HE=4, is still present but undetected on the desert tile map. Since it does a maximum of 6 damage, you would very rarely see damage even to a unit. But unless the AC-HE is less constrained than the HC-HE, which would make no sense at all, there is no effect at all from AC-HE at radius=4 - not even against units. [[User:Spike|Spike]] 11:37, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;OK that makes sense. With the Desert Base armour at 5, any residual HE effect below 10 would have no effect on the terrain. It does suggest that the HC-HE radius 4, HE=12 is definitely crimped off, since HE=12 would be enough to damage the tiles at radius=4. But I suppose it&amp;#039;s &amp;#039;&amp;#039;possible&amp;#039;&amp;#039; that the AC-HE radius 4, HE=4, is still present but undetected on the desert tile map. Since it does a maximum of 6 damage, you would very rarely see damage even to a unit. But unless the AC-HE is less constrained than the HC-HE, which would make no sense at all, there is no effect at all from AC-HE at radius=4 - not even against units. [[User:Spike|Spike]] 11:37, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: The capped explosion radii is even more apparent for Blaster Bombs. Blaster bombs have an edge strength of 90, so very often someone RIGHT on the border of the blast gets killed, while someone just outside the blast radius is totally unharmed. ; Actually, I did some experiments here, and I found that blast radius is ((Power/10)/2)+1 = (Power/20)+1. (rounded down) (radii  Why /10 and /2? The /10 comes in because explosive power is reduced by 10 for each square distance from the epicentre. The +1 comes in because even an explosion with power of 0 must occur in the tile it hits, giving a minimum radius of 1. The /2 comes in because terrain takes consistent 50% damage from explosives. Unfortunatly, I suspect there was some programming formula logic inconsistencies here, because the 10 point distance reduction is applied BEFORE the 50% damage reduction resulting in &quot;edge&quot;... otherwise, we would have a smooth terrain destruction graph. On the other hand, currently terrain damage is consistent with unit damage. Hmm... So, guys, no, basically nothing to do with integer rounding. [[User:Jasonred|Jasonred]] 14:48, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: The capped explosion radii is even more apparent for Blaster Bombs. Blaster bombs have an edge strength of 90, so very often someone RIGHT on the border of the blast gets killed, while someone just outside the blast radius is totally unharmed. ; Actually, I did some experiments here, and I found that blast radius is ((Power/10)/2)+1 = (Power/20)+1. (rounded down) (radii  Why /10 and /2? The /10 comes in because explosive power is reduced by 10 for each square distance from the epicentre. The +1 comes in because even an explosion with power of 0 must occur in the tile it hits, giving a minimum radius of 1. The /2 comes in because terrain takes consistent 50% damage from explosives. Unfortunatly, I suspect there was some programming formula logic inconsistencies here, because the 10 point distance reduction is applied BEFORE the 50% damage reduction resulting in &quot;edge&quot;... otherwise, we would have a smooth terrain destruction graph. On the other hand, currently terrain damage is consistent with unit damage. Hmm... So, guys, no, basically nothing to do with integer rounding. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(I know all this cause I love making the boom boom booms.) &lt;/ins&gt;[[User:Jasonred|Jasonred]] 14:48, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-19839:rev-19840:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Jasonred</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=19839&amp;oldid=prev</id>
		<title>Jasonred: Explosion radius explained</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=19839&amp;oldid=prev"/>
		<updated>2009-02-28T20:48:21Z</updated>

		<summary type="html">&lt;p&gt;Explosion radius explained&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:48, 28 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l259&quot;&gt;Line 259:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 259:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;OK that makes sense. With the Desert Base armour at 5, any residual HE effect below 10 would have no effect on the terrain. It does suggest that the HC-HE radius 4, HE=12 is definitely crimped off, since HE=12 would be enough to damage the tiles at radius=4. But I suppose it&amp;#039;s &amp;#039;&amp;#039;possible&amp;#039;&amp;#039; that the AC-HE radius 4, HE=4, is still present but undetected on the desert tile map. Since it does a maximum of 6 damage, you would very rarely see damage even to a unit. But unless the AC-HE is less constrained than the HC-HE, which would make no sense at all, there is no effect at all from AC-HE at radius=4 - not even against units. [[User:Spike|Spike]] 11:37, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;OK that makes sense. With the Desert Base armour at 5, any residual HE effect below 10 would have no effect on the terrain. It does suggest that the HC-HE radius 4, HE=12 is definitely crimped off, since HE=12 would be enough to damage the tiles at radius=4. But I suppose it&amp;#039;s &amp;#039;&amp;#039;possible&amp;#039;&amp;#039; that the AC-HE radius 4, HE=4, is still present but undetected on the desert tile map. Since it does a maximum of 6 damage, you would very rarely see damage even to a unit. But unless the AC-HE is less constrained than the HC-HE, which would make no sense at all, there is no effect at all from AC-HE at radius=4 - not even against units. [[User:Spike|Spike]] 11:37, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: The capped explosion radii is even more apparent for Blaster Bombs. Blaster bombs have an edge strength of 90, so very often someone RIGHT on the border of the blast gets killed, while someone just outside the blast radius is totally unharmed. ; Actually, I did some experiments here, and I found that blast radius is ((Power/10)/2)+1 = (Power/20)+1. (rounded down) (radii  Why /10 and /2? The /10 comes in because explosive power is reduced by 10 for each square distance from the epicentre. The +1 comes in because even an explosion with power of 0 must occur in the tile it hits, giving a minimum radius of 1. The /2 comes in because terrain takes consistent 50% damage from explosives. Unfortunatly, I suspect there was some programming formula logic inconsistencies here, because the 10 point distance reduction is applied BEFORE the 50% damage reduction resulting in &quot;edge&quot;... otherwise, we would have a smooth terrain destruction graph. On the other hand, currently terrain damage is consistent with unit damage. Hmm... So, guys, no, basically nothing to do with integer rounding. [[User:Jasonred|Jasonred]] 14:48, 28 February 2009 (CST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jasonred</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=19833&amp;oldid=prev</id>
		<title>Spike: /* HE Propagation Edge */  Reply to Zombie</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Explosions&amp;diff=19833&amp;oldid=prev"/>
		<updated>2009-02-28T17:37:18Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;HE Propagation Edge: &lt;/span&gt;  Reply to Zombie&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:37, 28 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l256&quot;&gt;Line 256:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 256:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Well, I&amp;#039;m using unaltered desert terrain which has 0 HEB, 5 &amp;quot;Base&amp;quot; Armor and 25 &amp;quot;Death&amp;quot; Armor. Suppose I could use Bomb Bloke&amp;#039;s numerical testing tileset for this as his armor strengths are all custom edited and have numbers to show tile damage. But, I might just use my flat terrain map pack and edit the MCD values so that everything is 0. Still, terrain shouldn&amp;#039;t have any effect on damage to units in an explosion if the ground tiles have 0 HEB as this lets the explosion go past unhindered (except for distance of course). Armor only determines when a tile sprite should change it&amp;#039;s appearance. Not too sure of the exact reason why the explosion doesn&amp;#039;t go out further than what is expected though. My only guess is that integer rounding plays a pretty big role here and it may be negating the propagation when the damage gets below 10 Average (or 5 for the min?). Sorry I can&amp;#039;t be more helpful at this point. --[[User:Zombie|Zombie]] 11:28, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Well, I&amp;#039;m using unaltered desert terrain which has 0 HEB, 5 &amp;quot;Base&amp;quot; Armor and 25 &amp;quot;Death&amp;quot; Armor. Suppose I could use Bomb Bloke&amp;#039;s numerical testing tileset for this as his armor strengths are all custom edited and have numbers to show tile damage. But, I might just use my flat terrain map pack and edit the MCD values so that everything is 0. Still, terrain shouldn&amp;#039;t have any effect on damage to units in an explosion if the ground tiles have 0 HEB as this lets the explosion go past unhindered (except for distance of course). Armor only determines when a tile sprite should change it&amp;#039;s appearance. Not too sure of the exact reason why the explosion doesn&amp;#039;t go out further than what is expected though. My only guess is that integer rounding plays a pretty big role here and it may be negating the propagation when the damage gets below 10 Average (or 5 for the min?). Sorry I can&amp;#039;t be more helpful at this point. --[[User:Zombie|Zombie]] 11:28, 28 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;OK that makes sense. With the Desert Base armour at 5, any residual HE effect below 10 would have no effect on the terrain. It does suggest that the HC-HE radius 4, HE=12 is definitely crimped off, since HE=12 would be enough to damage the tiles at radius=4. But I suppose it&#039;s &#039;&#039;possible&#039;&#039; that the AC-HE radius 4, HE=4, is still present but undetected on the desert tile map. Since it does a maximum of 6 damage, you would very rarely see damage even to a unit. But unless the AC-HE is less constrained than the HC-HE, which would make no sense at all, there is no effect at all from AC-HE at radius=4 - not even against units. [[User:Spike|Spike]] 11:37, 28 February 2009 (CST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-19832:rev-19833:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Spike</name></author>
	</entry>
</feed>