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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3AExploiting_Mind_Control</id>
	<title>Talk:Exploiting Mind Control - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3AExploiting_Mind_Control"/>
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	<updated>2026-05-01T07:08:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Exploiting_Mind_Control&amp;diff=17892&amp;oldid=prev</id>
		<title>Spike: Talk:Exploiting Psionics moved to Talk:Exploiting Mind Control: Sorry should&#039;ve used this name first time as it&#039;s what is used in the text and more importantly applies to TFTD as well as EU.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Exploiting_Mind_Control&amp;diff=17892&amp;oldid=prev"/>
		<updated>2008-11-19T21:13:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/Talk:Exploiting_Psionics&quot; class=&quot;mw-redirect&quot; title=&quot;Talk:Exploiting Psionics&quot;&gt;Talk:Exploiting Psionics&lt;/a&gt; moved to &lt;a href=&quot;/Talk:Exploiting_Mind_Control&quot; title=&quot;Talk:Exploiting Mind Control&quot;&gt;Talk:Exploiting Mind Control&lt;/a&gt;: Sorry should&amp;#039;ve used this name first time as it&amp;#039;s what is used in the text and more importantly applies to TFTD as well as EU.&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:13, 19 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Spike</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Exploiting_Mind_Control&amp;diff=17888&amp;oldid=prev</id>
		<title>Spike: Talk:ExploitsB moved to Talk:Exploiting Psionics: Giving the page a self-descriptive name that matches its content. Also consistent with the naming of the Collision Detection Exploits page.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Exploiting_Mind_Control&amp;diff=17888&amp;oldid=prev"/>
		<updated>2008-11-19T20:23:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;a href=&quot;/Talk:ExploitsB&quot; class=&quot;mw-redirect&quot; title=&quot;Talk:ExploitsB&quot;&gt;Talk:ExploitsB&lt;/a&gt; moved to &lt;a href=&quot;/Talk:Exploiting_Psionics&quot; class=&quot;mw-redirect&quot; title=&quot;Talk:Exploiting Psionics&quot;&gt;Talk:Exploiting Psionics&lt;/a&gt;: Giving the page a self-descriptive name that matches its content. Also consistent with the naming of the Collision Detection Exploits page.&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:23, 19 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Spike</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Exploiting_Mind_Control&amp;diff=16587&amp;oldid=prev</id>
		<title>Arrow Quivershaft: /* Zombie&#039;s Permanent Control of aliens via stunning */</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Exploiting_Mind_Control&amp;diff=16587&amp;oldid=prev"/>
		<updated>2008-08-30T15:04:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Zombie&amp;#039;s Permanent Control of aliens via stunning&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:04, 30 August 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Zombie&amp;#039;s Permanent Control of aliens via stunning===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Zombie&amp;#039;s Permanent Control of aliens via stunning===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I am totally confused. It says that 2x2 aliens cannot be stunned and the Unofficial Strategy Guide confirms so. However, the Small Launcher article (among others) says that 2x2 terror units are extremely vulnerable to Stun Bombs because they take four times as much stun damage from one bomb! Now, which statement is right?&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I am totally confused. It says that 2x2 aliens cannot be stunned and the Unofficial Strategy Guide confirms so. However, the Small Launcher article (among others) says that 2x2 terror units are extremely vulnerable to Stun Bombs because they take four times as much stun damage from one bomb! Now, which statement is right?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Large units can indeed be stunned.  2x2 units take extra damage from ALL explosives, not just Stun Bombs from a Small Launcher.  The confusion likely came about because the game has no method for reawakening a stunned 2x2 unit.  A stunned Reaper/Cyberdisc/Sectopod, for all intents and purposes, is dead.  It won&#039;t wake up during the rest of the mission, period.  So stun does work quite well against such units.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 08:04, 30 August 2008 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Arrow Quivershaft</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Exploiting_Mind_Control&amp;diff=16586&amp;oldid=prev</id>
		<title>Amitakartok at 15:01, 30 August 2008</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Exploiting_Mind_Control&amp;diff=16586&amp;oldid=prev"/>
		<updated>2008-08-30T15:01:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:01, 30 August 2008&lt;/td&gt;
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&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:El hector|El hector]] 13:37, 26 January 2007 (PST)El Hector&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:El hector|El hector]] 13:37, 26 January 2007 (PST)El Hector&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Zombie&#039;s Permanent Control of aliens via stunning===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I am totally confused. It says that 2x2 aliens cannot be stunned and the Unofficial Strategy Guide confirms so. However, the Small Launcher article (among others) says that 2x2 terror units are extremely vulnerable to Stun Bombs because they take four times as much stun damage from one bomb! Now, which statement is right?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Amitakartok</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Exploiting_Mind_Control&amp;diff=14446&amp;oldid=prev</id>
		<title>Bomb Bloke: Copl</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Exploiting_Mind_Control&amp;diff=14446&amp;oldid=prev"/>
		<updated>2008-02-11T05:08:10Z</updated>

		<summary type="html">&lt;p&gt;Copl&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Resurrect Zombified Agents=&lt;br /&gt;
&lt;br /&gt;
What is the point (other than neutralizing a Zombie and getting your Soldier back later) of using this tactic?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Well, as you know, the Chryssalid has the most TU of any alien. Makes for an excellent scout if you catch my drift. Other than that, the point is that it &amp;#039;&amp;#039;&amp;#039;can&amp;#039;&amp;#039;&amp;#039; be done. :) --[[User:Zombie|Zombie]] 23:14, 11 April 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Well, it also means that you can make a veritable army out of civilians that have had the unfortunate (dis)pleasure of being turned into zombies (doesn&amp;#039;t happen in TFTD as there aren&amp;#039;t any underwater civilians - thankfully!). In addition, chryssalids under full control can be zombified and then recaptured as a means of regenerating their health at the cost of adding another death to your end-mission tally and the usual morale reduction. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Yeah, but how do you get the Chryssalid to use its melee attack? For some reason, I can&amp;#039;t get the option to attack from clicking on the weapon slots like I can with soldiers and MC&amp;#039;d aliens. Therefore, no melee Terror Unit attacks work. Funnily enough, though, you can give a Chryssalid a weapon and shoot aliens with it, but it has truly awful Accuracy.&lt;br /&gt;
&lt;br /&gt;
- [[User:cpj1227|cpj1227]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Awful? It has 0 accuracy. It&amp;#039;s even funnier when they actually manage to hit something. No, you cannot access the melee command. Like all melee commands, it&amp;#039;s only accessable by the AI. &lt;br /&gt;
&lt;br /&gt;
So while they aren&amp;#039;t great fighters, fully controlled chryssalids are great &amp;#039;&amp;#039;expendable&amp;#039;&amp;#039; scouts. They&amp;#039;re okay as grenadiers, I suppose. You won&amp;#039;t be very accurate with the grenades, but you should be able to get them in the general vicinity of your target. &lt;br /&gt;
&lt;br /&gt;
- [[User:NKF|NKF]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I couldn&amp;#039;t check the stats for Chryssalids in game. The game crashes if I do.&lt;br /&gt;
&lt;br /&gt;
- [[User:cpj1227|cpj1227]]&lt;br /&gt;
&lt;br /&gt;
== Suicide Bomber ==&lt;br /&gt;
&lt;br /&gt;
I have found that Chryssalids make execellent suicide bombers.  I like to MC them and then give them a high explosive.  Then you can pretty much send them into the control room of a terror ship or a base control room.  Because they are marked as friendlies when they are under MC the snakemen will fire on them causing them to drop the explosive and kill everything around it :-P&lt;br /&gt;
&lt;br /&gt;
[[User:El hector|El hector]] 13:37, 26 January 2007 (PST)El Hector&lt;/div&gt;</summary>
		<author><name>Bomb Bloke</name></author>
	</entry>
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