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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3ACraft</id>
	<title>Talk:Craft - Revision history</title>
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	<updated>2026-05-01T03:35:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=28417&amp;oldid=prev</id>
		<title>Thereaverofdarkness at 22:50, 8 July 2010</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=28417&amp;oldid=prev"/>
		<updated>2010-07-08T22:50:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:50, 8 July 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l94&quot;&gt;Line 94:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 94:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Good points.  Of course, early on, the aliens can fry your craft(Battleships can one-shot interceptors if they&amp;#039;re lucky, as I recall).  [[User:Arrow Quivershaft|Arrow Quivershaft]] 23:44, 26 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Good points.  Of course, early on, the aliens can fry your craft(Battleships can one-shot interceptors if they&amp;#039;re lucky, as I recall).  [[User:Arrow Quivershaft|Arrow Quivershaft]] 23:44, 26 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::They may not be completely helpless, but perhaps had very intricately designed a system that they assumed we&#039;d never take advantage of. They may be used to races that aren&#039;t nearly as intelligent as they are, mercilessly harvesting them for food and research, and taking their land and resources without a real fight. Perhaps their Mars base is coordinating everything, because the central &quot;overmind&quot; has all of the pertinent information stored in one small area where it can be accessed quickly, and complex strategies can be developed in mere hours. The weakness here is that any craft which have a sudden change of plans (such as getting attacked) may have to make spot decisions. They seem capable of making fairly quick decisions, often they will play tag with your interceptors for a long time. I get the impression that they just think differently than we do, and have different values perhaps. Maybe the craft and personnel are considered expendable, while the mission is of utmost importance. That would explain why craft seem more apt to try to escape when their mission involves flying; however when they are about to land, they pretty much ignore your presence. I&#039;ll bet they simply weren&#039;t prepared for retaliation when they left home, and so now they have no choice but to allow some casualties because they have no idea what to do in this situation. Also take into consideration that we react based on our biological instincts combined with a lifetime spent learning from the wisdom of millions of people before us who would show us what to do in similar situations. If the aliens have never fought war the way we do, they may be like infants with technology. Re-customizing their strategy has to start from the very basics: figuring out WHAT we&#039;re doing and WHY it&#039;s working.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Another thing that they may not have expected is the extent of our technology. Of course they bring in powerful armor and weapons; they have it sitting around, so better safe than sorry, no matter how much they don&#039;t expect us to have any real offense anyway. But I think if they had expected us to be able to attack them with incredible destructive force accurately from distances in excess of 50km, they probably would have brought different equipment. I&#039;m willing to bet that when they put 35+km range plasma beams on their craft, they figured it would never be used, and they only put one that powerful on it because they had those to spare. And of course, they do have warships. That was probably their worst-case scenario contingency plan: have some warships hiding back at base juuuuuuust in case. I mean it&#039;s not like they can afford to lose, right? But what could go wrong, anyway? The last they checked, we were so busy throwing rocks and explosive chemicals at each other that they could accidentally be seen by us and we&#039;d try to forget it ever happened. From their perspective, it may not have been apparent that our warfare technology was improving at a fantastic rate. Perhaps their society evolved in a completely different fashion...so THEY weren&#039;t prepared for US. [[User:thereavrofdarkness|The Reaver of Darkness]] 16:47, 8 July 2010 (CST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Thereaverofdarkness</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=19710&amp;oldid=prev</id>
		<title>Arrow Quivershaft: Response</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=19710&amp;oldid=prev"/>
		<updated>2009-02-27T05:44:55Z</updated>

		<summary type="html">&lt;p&gt;Response&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:44, 27 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l92&quot;&gt;Line 92:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 92:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The aliens would have to be EXTREMELY cocky and stupid to let this happen to their ships over and over again on a regular basis...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The aliens would have to be EXTREMELY cocky and stupid to let this happen to their ships over and over again on a regular basis...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tried writing a fanfic which was &amp;quot;pure&amp;quot; and &amp;quot;true&amp;quot; to an actual X-com game... the actual intercept missions really threw me for a loop, as the fight sequence consisted of &amp;quot;Captain Johnson cautiously moved into Plasma Cannon range and let off a volley. It hit, doing considerable damage to the UFO, which just sat there. He let off a second volley, which missed. The UFO continued to ignore his craft. The captain continued firing and the UFO continued to ignore him, until it took too much damage and crash landed, without even firing off a single shot&amp;quot; &amp;quot;I thought you said these things were FAST?&amp;quot; &amp;quot;They are VERY fast&amp;quot; &amp;quot;So why didn&amp;#039;t it at least try to escape?&amp;quot; &amp;quot;... I don&amp;#039;t know... some sneaky alien strategy maybe?&amp;quot; In the end, the only explanation I could come up with was that it wasn&amp;#039;t that the aliens didn&amp;#039;t WANT to respond... it was that they COULDN&amp;#039;T respond. [[User:Jasonred|Jasonred]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tried writing a fanfic which was &amp;quot;pure&amp;quot; and &amp;quot;true&amp;quot; to an actual X-com game... the actual intercept missions really threw me for a loop, as the fight sequence consisted of &amp;quot;Captain Johnson cautiously moved into Plasma Cannon range and let off a volley. It hit, doing considerable damage to the UFO, which just sat there. He let off a second volley, which missed. The UFO continued to ignore his craft. The captain continued firing and the UFO continued to ignore him, until it took too much damage and crash landed, without even firing off a single shot&amp;quot; &amp;quot;I thought you said these things were FAST?&amp;quot; &amp;quot;They are VERY fast&amp;quot; &amp;quot;So why didn&amp;#039;t it at least try to escape?&amp;quot; &amp;quot;... I don&amp;#039;t know... some sneaky alien strategy maybe?&amp;quot; In the end, the only explanation I could come up with was that it wasn&amp;#039;t that the aliens didn&amp;#039;t WANT to respond... it was that they COULDN&amp;#039;T respond. [[User:Jasonred|Jasonred]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Good points.  Of course, early on, the aliens can fry your craft(Battleships can one-shot interceptors if they&#039;re lucky, as I recall).  [[User:Arrow Quivershaft|Arrow Quivershaft]] 23:44, 26 February 2009 (CST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Arrow Quivershaft</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=19709&amp;oldid=prev</id>
		<title>Arrow Quivershaft: Please</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=19709&amp;oldid=prev"/>
		<updated>2009-02-27T05:43:50Z</updated>

		<summary type="html">&lt;p&gt;Please&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:43, 27 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I sometimes forget... anyhow, fanfics might make the dogfights sound glorious and exciting, but in actual gameplay, 95% of the interceptions consist of the UFO just sitting there and letting X-com craft pummel it like a helpless punching bag until it crashes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I sometimes forget... anyhow, fanfics might make the dogfights sound glorious and exciting, but in actual gameplay, 95% of the interceptions consist of the UFO just sitting there and letting X-com craft pummel it like a helpless punching bag until it crashes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The aliens would have to be EXTREMELY cocky and stupid to let this happen to their ships over and over again on a regular basis...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The aliens would have to be EXTREMELY cocky and stupid to let this happen to their ships over and over again on a regular basis...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tried writing a fanfic which was &quot;pure&quot; and &quot;true&quot; to an actual X-com game... the actual intercept missions really threw me for a loop, as the fight sequence consisted of &quot;Captain Johnson cautiously moved into Plasma Cannon range and let off a volley. It hit, doing considerable damage to the UFO, which just sat there. He let off a second volley, which missed. The UFO continued to ignore his craft. The captain continued firing and the UFO continued to ignore him, until it took too much damage and crash landed, without even firing off a single shot&quot; &quot;I thought you said these things were FAST?&quot; &quot;They are VERY fast&quot; &quot;So why didn&#039;t it at least try to escape?&quot; &quot;... I don&#039;t know... some sneaky alien strategy maybe?&quot; In the end, the only explanation I could come up with was that it wasn&#039;t that the aliens didn&#039;t WANT to respond... it was that they COULDN&#039;T respond.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Tried writing a fanfic which was &quot;pure&quot; and &quot;true&quot; to an actual X-com game... the actual intercept missions really threw me for a loop, as the fight sequence consisted of &quot;Captain Johnson cautiously moved into Plasma Cannon range and let off a volley. It hit, doing considerable damage to the UFO, which just sat there. He let off a second volley, which missed. The UFO continued to ignore his craft. The captain continued firing and the UFO continued to ignore him, until it took too much damage and crash landed, without even firing off a single shot&quot; &quot;I thought you said these things were FAST?&quot; &quot;They are VERY fast&quot; &quot;So why didn&#039;t it at least try to escape?&quot; &quot;... I don&#039;t know... some sneaky alien strategy maybe?&quot; In the end, the only explanation I could come up with was that it wasn&#039;t that the aliens didn&#039;t WANT to respond... it was that they COULDN&#039;T respond. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[User:Jasonred|Jasonred]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Arrow Quivershaft</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=19695&amp;oldid=prev</id>
		<title>Jasonred: Aliens ignore X-com interceptors.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=19695&amp;oldid=prev"/>
		<updated>2009-02-27T05:13:14Z</updated>

		<summary type="html">&lt;p&gt;Aliens ignore X-com interceptors.&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:13, 27 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l88&quot;&gt;Line 88:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 88:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Please sign your posts!  But yes, that&amp;#039;s a good thought.  Even X-COM dogfights start pretty far away.  Most of the weapons have ranges in double-digit kilometers, which is a fair bit of range.  It&amp;#039;s also possible that the aliens don&amp;#039;t consider X-COM a major threat worth jeopardizing the mission for in an aerial dogfight.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 22:48, 26 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Please sign your posts!  But yes, that&amp;#039;s a good thought.  Even X-COM dogfights start pretty far away.  Most of the weapons have ranges in double-digit kilometers, which is a fair bit of range.  It&amp;#039;s also possible that the aliens don&amp;#039;t consider X-COM a major threat worth jeopardizing the mission for in an aerial dogfight.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 22:48, 26 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I sometimes forget... anyhow, fanfics might make the dogfights sound glorious and exciting, but in actual gameplay, 95% of the interceptions consist of the UFO just sitting there and letting X-com craft pummel it like a helpless punching bag until it crashes.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The aliens would have to be EXTREMELY cocky and stupid to let this happen to their ships over and over again on a regular basis...&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tried writing a fanfic which was &quot;pure&quot; and &quot;true&quot; to an actual X-com game... the actual intercept missions really threw me for a loop, as the fight sequence consisted of &quot;Captain Johnson cautiously moved into Plasma Cannon range and let off a volley. It hit, doing considerable damage to the UFO, which just sat there. He let off a second volley, which missed. The UFO continued to ignore his craft. The captain continued firing and the UFO continued to ignore him, until it took too much damage and crash landed, without even firing off a single shot&quot; &quot;I thought you said these things were FAST?&quot; &quot;They are VERY fast&quot; &quot;So why didn&#039;t it at least try to escape?&quot; &quot;... I don&#039;t know... some sneaky alien strategy maybe?&quot; In the end, the only explanation I could come up with was that it wasn&#039;t that the aliens didn&#039;t WANT to respond... it was that they COULDN&#039;T respond.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jasonred</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=19691&amp;oldid=prev</id>
		<title>Arrow Quivershaft: Response to JasonRed</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=19691&amp;oldid=prev"/>
		<updated>2009-02-27T04:48:24Z</updated>

		<summary type="html">&lt;p&gt;Response to JasonRed&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:48, 27 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l85&quot;&gt;Line 85:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 85:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As for dogfights... It has been stated that dogfighting is getting more and more rare, as weapon ranges continue to improve. In any case, the UFOs themselves seem to be pretty much sitting ducks, and I am now imagining the little sectoid leaders screaming at the navigators and engineers as their ship refuses to budge from it&amp;#039;s preset course, and my Plasma Cannons are steadily turning it into Swiss Cheese.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As for dogfights... It has been stated that dogfighting is getting more and more rare, as weapon ranges continue to improve. In any case, the UFOs themselves seem to be pretty much sitting ducks, and I am now imagining the little sectoid leaders screaming at the navigators and engineers as their ship refuses to budge from it&amp;#039;s preset course, and my Plasma Cannons are steadily turning it into Swiss Cheese.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;X-com would be in a LOT of trouble if the Alien ships could dogfight... it would render Avalanche missiles much weaker, as an enemy ship would just close into point blank range... or worse, the aliens just RAM all X-com craft. That would end X-com&#039;s interception efforts pretty swiftly...&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;X-com would be in a LOT of trouble if the Alien ships could dogfight... it would render Avalanche missiles much weaker, as an enemy ship would just close into point blank range... or worse, the aliens just RAM all X-com craft. That would end X-com&#039;s interception efforts pretty swiftly... &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[User:Jasonred|Jasonred]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Please sign your posts!  But yes, that&#039;s a good thought.  Even X-COM dogfights start pretty far away.  Most of the weapons have ranges in double-digit kilometers, which is a fair bit of range.  It&#039;s also possible that the aliens don&#039;t consider X-COM a major threat worth jeopardizing the mission for in an aerial dogfight.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 22:48, 26 February 2009 (CST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Arrow Quivershaft</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=19688&amp;oldid=prev</id>
		<title>Jasonred at 04:44, 27 February 2009</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=19688&amp;oldid=prev"/>
		<updated>2009-02-27T04:44:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:44, 27 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l78&quot;&gt;Line 78:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 78:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::As for the scene; &amp;#039;&amp;#039;really&amp;#039;&amp;#039; cool, but I&amp;#039;m reminded of something I read somewhere, what was it... &amp;quot;Instants of terror separated by long periods of boredom&amp;quot;. You spend a lot of time chasing the target, but the engagements themselves last seconds. --Kalaong 18:08 29 March 2008&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::::As for the scene; &amp;#039;&amp;#039;really&amp;#039;&amp;#039; cool, but I&amp;#039;m reminded of something I read somewhere, what was it... &amp;quot;Instants of terror separated by long periods of boredom&amp;quot;. You spend a lot of time chasing the target, but the engagements themselves last seconds. --Kalaong 18:08 29 March 2008&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After thinking about it, I suspect that the UFOs have really really lousy radar systems. They hardly even respond to your presence. In fact, a Terror Ship will confidently allow any X-com craft to blast away at it with Plasma Cannons until it is forced to crash land, without even considering the possibility of retreat.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No, scratch that, I&#039;ve got it. The UFOs are preprogrammed before they even leave Cydonia. The crew of the ship are unable to reprogram the computers at short notice, they can only do so if you interrupt a landed ship.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for dogfights... It has been stated that dogfighting is getting more and more rare, as weapon ranges continue to improve. In any case, the UFOs themselves seem to be pretty much sitting ducks, and I am now imagining the little sectoid leaders screaming at the navigators and engineers as their ship refuses to budge from it&#039;s preset course, and my Plasma Cannons are steadily turning it into Swiss Cheese.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;X-com would be in a LOT of trouble if the Alien ships could dogfight... it would render Avalanche missiles much weaker, as an enemy ship would just close into point blank range... or worse, the aliens just RAM all X-com craft. That would end X-com&#039;s interception efforts pretty swiftly...&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jasonred</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=18468&amp;oldid=prev</id>
		<title>Zombie: Relinking.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=18468&amp;oldid=prev"/>
		<updated>2008-12-21T02:47:25Z</updated>

		<summary type="html">&lt;p&gt;Relinking.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:47, 21 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I mentioned dogfights, not air to air combat in general. Quoting from the Wikipedia&amp;#039;s [http://en.wikipedia.org/wiki/Dogfight article]: &amp;#039;&amp;#039;(...)Superiority in a dog fight can depend on a pilot&amp;#039;s experience and skill, and the agility of his fighter when flown at minimum air speeds approaching loss of control (causing a danger of stalling)(...)Dogfights are generally contests fought at low airspeeds, while maintaining enough energy for violent acrobatic maneuvering, as pilots attempt to remain within air speeds with a maximum turn rate and minimum turn radius: the so-called &amp;quot;corner speed&amp;quot; that often lies between 300 and 400 knots, depending on conditions(...)&amp;#039;&amp;#039; Interceptors and UFOs don&amp;#039;t actually engage in actual &amp;#039;dogfights&amp;#039; since they simply fire at a distance in the game but my mention to it was merely a hypothesis to justify why the Interceptors are slow (i.e. they were designed with an emphasis on maneuvering rather than speed because it was previously thought that most air to air combat regarding UFOs would consist of dogfights, but operations revealed otherwise - a classic case of pre-war expectations by planners not corresponding to reality. [[User:Hobbes|Hobbes]] 12:15, 29 March 2008 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I mentioned dogfights, not air to air combat in general. Quoting from the Wikipedia&amp;#039;s [http://en.wikipedia.org/wiki/Dogfight article]: &amp;#039;&amp;#039;(...)Superiority in a dog fight can depend on a pilot&amp;#039;s experience and skill, and the agility of his fighter when flown at minimum air speeds approaching loss of control (causing a danger of stalling)(...)Dogfights are generally contests fought at low airspeeds, while maintaining enough energy for violent acrobatic maneuvering, as pilots attempt to remain within air speeds with a maximum turn rate and minimum turn radius: the so-called &amp;quot;corner speed&amp;quot; that often lies between 300 and 400 knots, depending on conditions(...)&amp;#039;&amp;#039; Interceptors and UFOs don&amp;#039;t actually engage in actual &amp;#039;dogfights&amp;#039; since they simply fire at a distance in the game but my mention to it was merely a hypothesis to justify why the Interceptors are slow (i.e. they were designed with an emphasis on maneuvering rather than speed because it was previously thought that most air to air combat regarding UFOs would consist of dogfights, but operations revealed otherwise - a classic case of pre-war expectations by planners not corresponding to reality. [[User:Hobbes|Hobbes]] 12:15, 29 March 2008 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Oh, MAN this is cool. Glad I started this up. OK, back to it. The Kiryu-Kai&#039;s failed attempts to capture UFOs should have given everyone involved a hint of what they were dealing with. You seem about as sharp as a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vibroblade&lt;/del&gt;]], so I&#039;ll get right to what I was hoping to find out in this discussion. All anyone gets in the game when they send an interceptor after a UFO is some cool theme music and a few windows.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Oh, MAN this is cool. Glad I started this up. OK, back to it. The Kiryu-Kai&#039;s failed attempts to capture UFOs should have given everyone involved a hint of what they were dealing with. You seem about as sharp as a [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vibro Blade&lt;/ins&gt;]], so I&#039;ll get right to what I was hoping to find out in this discussion. All anyone gets in the game when they send an interceptor after a UFO is some cool theme music and a few windows.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::What do &amp;#039;&amp;#039;you&amp;#039;&amp;#039; think the air-to-air engagements in X-Com: UFO Defense would be like IRL? Total otaku here - I was visualizing crazy hypersonic dogfights that can span continents; the human pilots sweating and grunting under multiple Gs, the UFOs making right-angle evasions with their gravity drives. In your opinion, what would an UFO interception be like? --Kalaong 16:09 29 March 2008&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::What do &amp;#039;&amp;#039;you&amp;#039;&amp;#039; think the air-to-air engagements in X-Com: UFO Defense would be like IRL? Total otaku here - I was visualizing crazy hypersonic dogfights that can span continents; the human pilots sweating and grunting under multiple Gs, the UFOs making right-angle evasions with their gravity drives. In your opinion, what would an UFO interception be like? --Kalaong 16:09 29 March 2008&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zombie</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=14953&amp;oldid=prev</id>
		<title>Kalaong at 21:07, 29 March 2008</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=14953&amp;oldid=prev"/>
		<updated>2008-03-29T21:07:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:07, 29 March 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::What do &amp;#039;&amp;#039;you&amp;#039;&amp;#039; think the air-to-air engagements in X-Com: UFO Defense would be like IRL? Total otaku here - I was visualizing crazy hypersonic dogfights that can span continents; the human pilots sweating and grunting under multiple Gs, the UFOs making right-angle evasions with their gravity drives. In your opinion, what would an UFO interception be like? --Kalaong 16:09 29 March 2008&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::What do &amp;#039;&amp;#039;you&amp;#039;&amp;#039; think the air-to-air engagements in X-Com: UFO Defense would be like IRL? Total otaku here - I was visualizing crazy hypersonic dogfights that can span continents; the human pilots sweating and grunting under multiple Gs, the UFOs making right-angle evasions with their gravity drives. In your opinion, what would an UFO interception be like? --Kalaong 16:09 29 March 2008&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::One factor crucial to figuring that one out is to determine first the maneuverability of the UFOs. The anti-gravity proporties of their Elerium engines allow them not to be impeded by factors such as the atmospheric pressure or the need to counteract the gravity&#039;s effect like jets do. Taking a bit of physics into account, what causes their movement and how it is controlled. From the game there isn&#039;t much to imply that UFOs are capable of changing the course 180º all of a sudden with no care for inertia and momentum, simply that they are capable of high-speed accelerations when attacked by a human craft.Instead, they just fly to their target areas and when attacked never move to engage/approach the attacker. This could also lead into a discussion of if they consider human craft nothing more than a nuisance and inconsequential for their grand strategy, but that&#039;s another discussion.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::One factor crucial to figuring that one out is to determine first the maneuverability of the UFOs. The anti-gravity proporties of their Elerium engines allow them not to be impeded by factors such as the atmospheric pressure or the need to counteract the gravity&#039;s effect like jets do. Taking a bit of physics into account, what causes their movement and how it is controlled. From the game there isn&#039;t much to imply that UFOs are capable of changing the course 180º all of a sudden with no care for inertia and momentum, simply that they are capable of high-speed accelerations when attacked by a human craft. Instead, they just fly to their target areas and when attacked never move to engage/approach the attacker. This could also lead into a discussion of if they consider human craft nothing more than a nuisance and inconsequential for their grand strategy, but that&#039;s another discussion.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::If they were capable of that unrestricted movement it would be easy for them to avoid any shots fired by human craft, since they would be most likely be able of outmaneuvering anything human fired at them. In that case, no interceptions would be possible, which is not the case. Assuming that the shoot down of an UFO affects their operations (enough for a Battleship to be sent after it happens a few times) to be hardly considered a trivial matter and the UFO crews likely orders only to respond an attack if it the human craft is in range (from seen in the game) then the initial phase of the engagement is pretty much what happens:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::If they were capable of that unrestricted movement it would be easy for them to avoid any shots fired by human craft, since they would be most likely be able of outmaneuvering anything human fired at them. In that case, no interceptions would be possible, which is not the case. Assuming that the shoot down of an UFO affects their operations (enough for a Battleship to be sent after it happens a few times) to be hardly considered a trivial matter and the UFO crews likely orders only to respond an attack if it the human craft is in range (from seen in the game) then the initial phase of the engagement is pretty much what happens:  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Human craft moves to reach weapons range and engage, UFO only fires back when it&amp;#039;s in range. Then battle is pretty much reduced to a BVR fight, although if it were at hypersonic speeds the human missiles might have a hard time catching a retreating UFO. If both craft aren&amp;#039;t shot down, them there would be a dogfight, but the speeds would be greatly reduced.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::Human craft moves to reach weapons range and engage, UFO only fires back when it&amp;#039;s in range. Then battle is pretty much reduced to a BVR fight, although if it were at hypersonic speeds the human missiles might have a hard time catching a retreating UFO. If both craft aren&amp;#039;t shot down, them there would be a dogfight, but the speeds would be greatly reduced.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::If you wanna have an idea, I wrote one such fight in my X-COM faction, you can read it [http://www.fanfiction.net/s/245417/9/XCOM_The_Unknown_Menace here]. It&amp;#039;s the entry for April 7th - [[User:Hobbes|Hobbes]] 13:43, 29 March 2008 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::If you wanna have an idea, I wrote one such fight in my X-COM faction, you can read it [http://www.fanfiction.net/s/245417/9/XCOM_The_Unknown_Menace here]. It&amp;#039;s the entry for April 7th - [[User:Hobbes|Hobbes]] 13:43, 29 March 2008 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::::Lots of conspiracy lore says UFOs are supersonic at least, and regularly make right-angle turns at speed. I imagined that Interceptors would develop something similar to Age of Sail tactics(&quot;Near, near, near, far, &#039;&#039;bracket!&#039;&#039;&quot;)- hitting something that can corner like that would be impossible unless you force them into a shot. And you&#039;ve gotta do it without getting hit yourself.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:::::As for the scene; &#039;&#039;really&#039;&#039; cool, but I&#039;m reminded of something I read somewhere, what was it... &quot;Instants of terror separated by long periods of boredom&quot;. You spend a lot of time chasing the target, but the engagements themselves last seconds. --Kalaong 18:08 29 March 2008&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kalaong</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=14952&amp;oldid=prev</id>
		<title>Hobbes at 20:43, 29 March 2008</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=14952&amp;oldid=prev"/>
		<updated>2008-03-29T20:43:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:43, 29 March 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot;&gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::What do &amp;#039;&amp;#039;you&amp;#039;&amp;#039; think the air-to-air engagements in X-Com: UFO Defense would be like IRL? Total otaku here - I was visualizing crazy hypersonic dogfights that can span continents; the human pilots sweating and grunting under multiple Gs, the UFOs making right-angle evasions with their gravity drives. In your opinion, what would an UFO interception be like? --Kalaong 16:09 29 March 2008&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::What do &amp;#039;&amp;#039;you&amp;#039;&amp;#039; think the air-to-air engagements in X-Com: UFO Defense would be like IRL? Total otaku here - I was visualizing crazy hypersonic dogfights that can span continents; the human pilots sweating and grunting under multiple Gs, the UFOs making right-angle evasions with their gravity drives. In your opinion, what would an UFO interception be like? --Kalaong 16:09 29 March 2008&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::::One factor crucial to figuring that one out is to determine first the maneuverability of the UFOs. The anti-gravity proporties of their Elerium engines allow them not to be impeded by factors such as the atmospheric pressure or the need to counteract the gravity&#039;s effect like jets do. Taking a bit of physics into account, what causes their movement and how it is controlled. From the game there isn&#039;t much to imply that UFOs are capable of changing the course 180º all of a sudden with no care for inertia and momentum, simply that they are capable of high-speed accelerations when attacked by a human craft.Instead, they just fly to their target areas and when attacked never move to engage/approach the attacker. This could also lead into a discussion of if they consider human craft nothing more than a nuisance and inconsequential for their grand strategy, but that&#039;s another discussion. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::::If they were capable of that unrestricted movement it would be easy for them to avoid any shots fired by human craft, since they would be most likely be able of outmaneuvering anything human fired at them. In that case, no interceptions would be possible, which is not the case. Assuming that the shoot down of an UFO affects their operations (enough for a Battleship to be sent after it happens a few times) to be hardly considered a trivial matter and the UFO crews likely orders only to respond an attack if it the human craft is in range (from seen in the game) then the initial phase of the engagement is pretty much what happens: &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::::Human craft moves to reach weapons range and engage, UFO only fires back when it&#039;s in range. Then battle is pretty much reduced to a BVR fight, although if it were at hypersonic speeds the human missiles might have a hard time catching a retreating UFO. If both craft aren&#039;t shot down, them there would be a dogfight, but the speeds would be greatly reduced. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::::If you wanna have an idea, I wrote one such fight in my X-COM faction, you can read it [http://www.fanfiction.net/s/245417/9/XCOM_The_Unknown_Menace here]. It&#039;s the entry for April 7th - [[User:Hobbes|Hobbes]] 13:43, 29 March 2008 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=14951&amp;oldid=prev</id>
		<title>Kalaong at 20:09, 29 March 2008</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Craft&amp;diff=14951&amp;oldid=prev"/>
		<updated>2008-03-29T20:09:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:09, 29 March 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I mentioned dogfights, not air to air combat in general. Quoting from the Wikipedia&amp;#039;s [http://en.wikipedia.org/wiki/Dogfight article]: &amp;#039;&amp;#039;(...)Superiority in a dog fight can depend on a pilot&amp;#039;s experience and skill, and the agility of his fighter when flown at minimum air speeds approaching loss of control (causing a danger of stalling)(...)Dogfights are generally contests fought at low airspeeds, while maintaining enough energy for violent acrobatic maneuvering, as pilots attempt to remain within air speeds with a maximum turn rate and minimum turn radius: the so-called &amp;quot;corner speed&amp;quot; that often lies between 300 and 400 knots, depending on conditions(...)&amp;#039;&amp;#039; Interceptors and UFOs don&amp;#039;t actually engage in actual &amp;#039;dogfights&amp;#039; since they simply fire at a distance in the game but my mention to it was merely a hypothesis to justify why the Interceptors are slow (i.e. they were designed with an emphasis on maneuvering rather than speed because it was previously thought that most air to air combat regarding UFOs would consist of dogfights, but operations revealed otherwise - a classic case of pre-war expectations by planners not corresponding to reality. [[User:Hobbes|Hobbes]] 12:15, 29 March 2008 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::I mentioned dogfights, not air to air combat in general. Quoting from the Wikipedia&amp;#039;s [http://en.wikipedia.org/wiki/Dogfight article]: &amp;#039;&amp;#039;(...)Superiority in a dog fight can depend on a pilot&amp;#039;s experience and skill, and the agility of his fighter when flown at minimum air speeds approaching loss of control (causing a danger of stalling)(...)Dogfights are generally contests fought at low airspeeds, while maintaining enough energy for violent acrobatic maneuvering, as pilots attempt to remain within air speeds with a maximum turn rate and minimum turn radius: the so-called &amp;quot;corner speed&amp;quot; that often lies between 300 and 400 knots, depending on conditions(...)&amp;#039;&amp;#039; Interceptors and UFOs don&amp;#039;t actually engage in actual &amp;#039;dogfights&amp;#039; since they simply fire at a distance in the game but my mention to it was merely a hypothesis to justify why the Interceptors are slow (i.e. they were designed with an emphasis on maneuvering rather than speed because it was previously thought that most air to air combat regarding UFOs would consist of dogfights, but operations revealed otherwise - a classic case of pre-war expectations by planners not corresponding to reality. [[User:Hobbes|Hobbes]] 12:15, 29 March 2008 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Oh, MAN this is cool. Glad I started this up. OK, back to it. The Kiryu-Kai&#039;s failed attempts to capture UFOs should have given everyone involved a hint of what they were dealing with. You seem about as sharp as a [[vibroblade]], so I&#039;ll get right to what I was hoping to find out in this discussion. All anyone gets in the game when they send an interceptor after a UFO is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;cool theme and a few windows.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::Oh, MAN this is cool. Glad I started this up. OK, back to it. The Kiryu-Kai&#039;s failed attempts to capture UFOs should have given everyone involved a hint of what they were dealing with. You seem about as sharp as a [[vibroblade]], so I&#039;ll get right to what I was hoping to find out in this discussion. All anyone gets in the game when they send an interceptor after a UFO is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some &lt;/ins&gt;cool theme &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;music &lt;/ins&gt;and a few windows.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::What do &amp;#039;&amp;#039;you&amp;#039;&amp;#039; think the air-to-air engagements in X-Com: UFO Defense would be like IRL? Total otaku here - I was visualizing crazy hypersonic dogfights that can span continents; the human pilots sweating and grunting under multiple Gs, the UFOs making right-angle evasions with their gravity drives. In your opinion, what would an UFO interception be like? --Kalaong 16:09 29 March 2008&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:::What do &amp;#039;&amp;#039;you&amp;#039;&amp;#039; think the air-to-air engagements in X-Com: UFO Defense would be like IRL? Total otaku here - I was visualizing crazy hypersonic dogfights that can span continents; the human pilots sweating and grunting under multiple Gs, the UFOs making right-angle evasions with their gravity drives. In your opinion, what would an UFO interception be like? --Kalaong 16:09 29 March 2008&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kalaong</name></author>
	</entry>
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