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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3ABases_%28Apocalypse%29</id>
	<title>Talk:Bases (Apocalypse) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Talk%3ABases_%28Apocalypse%29"/>
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	<updated>2026-05-01T13:49:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Bases_(Apocalypse)&amp;diff=16537&amp;oldid=prev</id>
		<title>Captain Foo: collateral damage?</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Bases_(Apocalypse)&amp;diff=16537&amp;oldid=prev"/>
		<updated>2008-08-29T15:12:28Z</updated>

		<summary type="html">&lt;p&gt;collateral damage?&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:12, 29 August 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Does anyone have examples on good base layouts in the game?  I&#039;m wondering if the layout of facilities matters aside from using security stations to wall off the entry points.  For example, I think scientists usually spawn in the living quarters, so I generally try to put those as far from the entrance as possible. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; Can &lt;/del&gt;facilities be destroyed by too much damage?  If so, maybe it makes sense to place less valuable structures near the entrance.  Maybe general stores, unless that would mean losing some equipment in the event of destruction. -[[User:Captain Foo|Captain Foo]] 08:11, 29 August 2008 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Does anyone have examples on good base layouts in the game?  I&#039;m wondering if the layout of facilities matters aside from using security stations to wall off the entry points.  For example, I think scientists usually spawn in the living quarters, so I generally try to put those as far from the entrance as possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also, can &lt;/ins&gt;facilities be destroyed by too much &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking too much collateral &lt;/ins&gt;damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from explosions or fire&lt;/ins&gt;?  If so, maybe it makes sense to place less valuable structures near the entrance.  Maybe general stores &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would work&lt;/ins&gt;, unless that would mean losing some equipment in the event of destruction. -[[User:Captain Foo|Captain Foo]] 08:11, 29 August 2008 (PDT)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Captain Foo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Bases_(Apocalypse)&amp;diff=16536&amp;oldid=prev</id>
		<title>Captain Foo: sig</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Bases_(Apocalypse)&amp;diff=16536&amp;oldid=prev"/>
		<updated>2008-08-29T15:11:24Z</updated>

		<summary type="html">&lt;p&gt;sig&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:11, 29 August 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Does anyone have examples on good base layouts in the game?  I&#039;m wondering if the layout of facilities matters aside from using security stations to wall off the entry points.  For example, I think scientists usually spawn in the living quarters, so I generally try to put those as far from the entrance as possible.  Can facilities be destroyed by too much damage?  If so, maybe it makes sense to place less valuable structures near the entrance.  Maybe general stores, unless that would mean losing some equipment in the event of destruction.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Does anyone have examples on good base layouts in the game?  I&#039;m wondering if the layout of facilities matters aside from using security stations to wall off the entry points.  For example, I think scientists usually spawn in the living quarters, so I generally try to put those as far from the entrance as possible.  Can facilities be destroyed by too much damage?  If so, maybe it makes sense to place less valuable structures near the entrance.  Maybe general stores, unless that would mean losing some equipment in the event of destruction. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-[[User:Captain Foo|Captain Foo]] 08:11, 29 August 2008 (PDT)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Captain Foo</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Talk:Bases_(Apocalypse)&amp;diff=16535&amp;oldid=prev</id>
		<title>Captain Foo: question about base layout</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Talk:Bases_(Apocalypse)&amp;diff=16535&amp;oldid=prev"/>
		<updated>2008-08-29T15:10:45Z</updated>

		<summary type="html">&lt;p&gt;question about base layout&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Does anyone have examples on good base layouts in the game?  I&amp;#039;m wondering if the layout of facilities matters aside from using security stations to wall off the entry points.  For example, I think scientists usually spawn in the living quarters, so I generally try to put those as far from the entrance as possible.  Can facilities be destroyed by too much damage?  If so, maybe it makes sense to place less valuable structures near the entrance.  Maybe general stores, unless that would mean losing some equipment in the event of destruction.&lt;/div&gt;</summary>
		<author><name>Captain Foo</name></author>
	</entry>
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