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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Squads_%28Bureau%29</id>
	<title>Squads (Bureau) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Squads_%28Bureau%29"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Squads_(Bureau)&amp;action=history"/>
	<updated>2026-05-01T15:53:21Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Squads_(Bureau)&amp;diff=58550&amp;oldid=prev</id>
		<title>Hobbes: categorizing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Squads_(Bureau)&amp;diff=58550&amp;oldid=prev"/>
		<updated>2014-08-07T13:22:51Z</updated>

		<summary type="html">&lt;p&gt;categorizing&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:22, 7 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that while your supporting Agents have unlimited ammo, they still obey the rules of clip size, and may be caught reloading at inoppertune times.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that while your supporting Agents have unlimited ammo, they still obey the rules of clip size, and may be caught reloading at inoppertune times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Bureau (2013)]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-55590:rev-58550:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Squads_(Bureau)&amp;diff=55590&amp;oldid=prev</id>
		<title>Sunesha at 21:35, 2 February 2014</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Squads_(Bureau)&amp;diff=55590&amp;oldid=prev"/>
		<updated>2014-02-02T21:35:59Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:35, 2 February 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Recruitment==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Recruitment==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If recruiting from the Agent Management menu, the agents will start at Level 1, and you will have the option of selecting a &quot;conditioning&quot; perk which modifies character growth, such as a bonus when health is upgraded, or faster ability recharge. If an agent is a reward from a Dispatch mission, the Agent will already have a level or two (you are allowed to select all their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abilites&lt;/del&gt;), but you will not have the option of selecting the &quot;conditioning.&quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If recruiting from the Agent Management menu, the agents will start at Level 1, and you will have the option of selecting a &quot;conditioning&quot; perk which modifies character growth, such as a bonus when health is upgraded, or faster ability recharge. If an agent is a reward from a Dispatch mission, the Agent will already have a level or two (you are allowed to select all their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Abilities&lt;/ins&gt;), but you will not have the option of selecting the &quot;conditioning.&quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tactics==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Tactics==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your squad will follow your movements, unless directed to move to specific locations. At the start of a skirmish (either when the aliens spot you, or you or an agent take a shot first), they will automatically go to the nearest cover; you should still go into Battle Focus to check on them, and change their position if there&#039;s a better spot for them to be. Similar to Enemy Unknown, they are under the rules of half and full cover (as are the aliens (except when Carter is the agent involved, see [[Tactics_(Bureau)|Tactics]]), so good placement is still paramount to victory. It helps to look around before a fight, as there are often routes to send an agent to flank aliens. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ulitmately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;faimilairity &lt;/del&gt;with the maps will be your greatest asset in battle.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your squad will follow your movements, unless directed to move to specific locations. At the start of a skirmish (either when the aliens spot you, or you or an agent take a shot first), they will automatically go to the nearest cover; you should still go into Battle Focus to check on them, and change their position if there&#039;s a better spot for them to be. Similar to Enemy Unknown, they are under the rules of half and full cover (as are the aliens (except when Carter is the agent involved, see [[Tactics_(Bureau)|Tactics]]), so good placement is still paramount to victory. It helps to look around before a fight, as there are often routes to send an agent to flank aliens. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ultimately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;familiarity &lt;/ins&gt;with the maps will be your greatest asset in battle.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Left to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;theur &lt;/del&gt;own devices, your agents will take their own &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initative &lt;/del&gt;on firing their weapons, but will not use their abilities without being commanded to. And if they find themselves pinned and flanked, they will not move unless ordered to (you should, though: the damage received while moving will be less than being continually fired at from a flanking alien). Keep in mind that Battle Focus is not a &quot;pause button&quot;: though time is vastly &#039;&#039;slowed&#039;&#039;, it is still a factor, aliens will be causing damage while you&#039;re Focused, and quick thoughts and actions are critical to getting you and your agents out of a jam. Agent Carter is also the team Healer, and his Heal ability works on the entire squad. This ability has a substantial reload time, so better to avoid using it when you can.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Left to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/ins&gt;own devices, your agents will take their own &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initiative &lt;/ins&gt;on firing their weapons, but will not use their abilities without being commanded to. And if they find themselves pinned and flanked, they will not move unless ordered to (you should, though: the damage received while moving will be less than being continually fired at from a flanking alien). Keep in mind that Battle Focus is not a &quot;pause button&quot;: though time is vastly &#039;&#039;slowed&#039;&#039;, it is still a factor, aliens will be causing damage while you&#039;re Focused, and quick thoughts and actions are critical to getting you and your agents out of a jam. Agent Carter is also the team Healer, and his Heal ability works on the entire squad. This ability has a substantial reload time, so better to avoid using it when you can.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Health does regenerate as long as the agent isn&#039;t continuing to receive damage, and both health and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilites &lt;/del&gt;are fully recharged at the end of a skirmish. (at least on Rookie difficulty, I&#039;ll need to check on the harder ones)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Health does regenerate as long as the agent isn&#039;t continuing to receive damage, and both health and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities &lt;/ins&gt;are fully recharged at the end of a skirmish. (at least on Rookie difficulty, I&#039;ll need to check on the harder ones)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When in Battle Focus, move the mouse to the left or right 1/3rd of the screen to move the camera to focus on the corresponding agent. If commanding them to concentrate their fire on a particular hostile, the display will also show the damage rate for a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sucessful &lt;/del&gt;attack (a flanking shot will have +100% damage, ect).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When in Battle Focus, move the mouse to the left or right 1/3rd of the screen to move the camera to focus on the corresponding agent. If commanding them to concentrate their fire on a particular hostile, the display will also show the damage rate for a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;successful &lt;/ins&gt;attack (a flanking shot will have +100% damage, ect).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that while your supporting Agents have unlimited ammo, they still obey the rules of clip size, and may be caught reloading at inoppertune times.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that while your supporting Agents have unlimited ammo, they still obey the rules of clip size, and may be caught reloading at inoppertune times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-48410:rev-55590:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Sunesha</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Squads_(Bureau)&amp;diff=48410&amp;oldid=prev</id>
		<title>Xuncu: Created page with &quot;During your first mission at Groom Range, you will be alone at the start. When you come across other surviving agents, they will join your squad, giving you two additional agents...&quot;</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Squads_(Bureau)&amp;diff=48410&amp;oldid=prev"/>
		<updated>2013-08-28T11:26:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;During your first mission at Groom Range, you will be alone at the start. When you come across other surviving agents, they will join your squad, giving you two additional agents...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;During your first mission at Groom Range, you will be alone at the start. When you come across other surviving agents, they will join your squad, giving you two additional agents. You will then have a 3-man squadron for the rest of the game, with the exception of if an agent dies during a mission, and a few rare instances of a 4th agent supporting.&lt;br /&gt;
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Once XCOM&amp;#039;s central base is operational, you will have the option to recruit several additional agents (15 max possible, I think, I&amp;#039;ll check next time I play. My last save is before the last action of the final mission, so I&amp;#039;d need to start a new campaign to get back to the base. --[[User:Xuncu|Xuncu]] 07:26, 28 August 2013 (EDT)). Another way to accuire agents is through Dispatch missions.&lt;br /&gt;
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==Recruitment==&lt;br /&gt;
If recruiting from the Agent Management menu, the agents will start at Level 1, and you will have the option of selecting a &amp;quot;conditioning&amp;quot; perk which modifies character growth, such as a bonus when health is upgraded, or faster ability recharge. If an agent is a reward from a Dispatch mission, the Agent will already have a level or two (you are allowed to select all their Abilites), but you will not have the option of selecting the &amp;quot;conditioning.&amp;quot;&lt;br /&gt;
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==Tactics==&lt;br /&gt;
Your squad will follow your movements, unless directed to move to specific locations. At the start of a skirmish (either when the aliens spot you, or you or an agent take a shot first), they will automatically go to the nearest cover; you should still go into Battle Focus to check on them, and change their position if there&amp;#039;s a better spot for them to be. Similar to Enemy Unknown, they are under the rules of half and full cover (as are the aliens (except when Carter is the agent involved, see [[Tactics_(Bureau)|Tactics]]), so good placement is still paramount to victory. It helps to look around before a fight, as there are often routes to send an agent to flank aliens. Ulitmately, faimilairity with the maps will be your greatest asset in battle.&lt;br /&gt;
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Left to theur own devices, your agents will take their own initative on firing their weapons, but will not use their abilities without being commanded to. And if they find themselves pinned and flanked, they will not move unless ordered to (you should, though: the damage received while moving will be less than being continually fired at from a flanking alien). Keep in mind that Battle Focus is not a &amp;quot;pause button&amp;quot;: though time is vastly &amp;#039;&amp;#039;slowed&amp;#039;&amp;#039;, it is still a factor, aliens will be causing damage while you&amp;#039;re Focused, and quick thoughts and actions are critical to getting you and your agents out of a jam. Agent Carter is also the team Healer, and his Heal ability works on the entire squad. This ability has a substantial reload time, so better to avoid using it when you can.&lt;br /&gt;
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Health does regenerate as long as the agent isn&amp;#039;t continuing to receive damage, and both health and abilites are fully recharged at the end of a skirmish. (at least on Rookie difficulty, I&amp;#039;ll need to check on the harder ones)&lt;br /&gt;
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When in Battle Focus, move the mouse to the left or right 1/3rd of the screen to move the camera to focus on the corresponding agent. If commanding them to concentrate their fire on a particular hostile, the display will also show the damage rate for a sucessful attack (a flanking shot will have +100% damage, ect).&lt;br /&gt;
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Note that while your supporting Agents have unlimited ammo, they still obey the rules of clip size, and may be caught reloading at inoppertune times.&lt;/div&gt;</summary>
		<author><name>Xuncu</name></author>
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