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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Shadow_Chamber_%28XCOM2%29</id>
	<title>Shadow Chamber (XCOM2) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Shadow_Chamber_%28XCOM2%29"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Shadow_Chamber_(XCOM2)&amp;action=history"/>
	<updated>2026-05-01T06:12:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Shadow_Chamber_(XCOM2)&amp;diff=89147&amp;oldid=prev</id>
		<title>SpeedofDeath118 at 15:50, 3 May 2019</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Shadow_Chamber_(XCOM2)&amp;diff=89147&amp;oldid=prev"/>
		<updated>2019-05-03T15:50:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:50, 3 May 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shadow Chamber is a special research lab for the highest priority and most complex subjects: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you need it to examine &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strange substance sample you &lt;/del&gt;captured at &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earliest &lt;/del&gt;Blacksite &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;raids, &lt;/del&gt;and the Codex &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;brain&#039; you &lt;/del&gt;recovered from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that strange electromagnetic alien&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shadow Chamber is a special research lab for the highest priority and most complex subjects: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;research that advances &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plot is completed here, such as analysing the Blacksite Vial &lt;/ins&gt;captured at the Blacksite &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;raid &lt;/ins&gt;and the Codex &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brain &lt;/ins&gt;recovered from &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the [[Codex (XCOM2)|Codex]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other than its research purposes, it also has a function similar to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original &lt;/del&gt;Hyperwave &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Uplink&lt;/del&gt;. Once built, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it tells you &lt;/del&gt;the composition and total number of the enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in a mission &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hologlobe: study this information well to see if you need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring any special weapons or soldiers &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain perks, such as if facing a heavily mechanized force, or heavy psionics&lt;/del&gt;. It has no slot to benefit from a staffed Engineer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other than its research purposes, it also has a function similar to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Hyperwave &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Relay (EU2012)|Hyperwave Relay]]&lt;/ins&gt;. Once built, the composition and total number of the enemies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be revealed &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Geoscape, which will allow XCOM &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plan for encounters &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particularly powerful enemies&lt;/ins&gt;. It has no slot to benefit from a staffed Engineer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XCOM 2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XCOM 2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>SpeedofDeath118</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Shadow_Chamber_(XCOM2)&amp;diff=83987&amp;oldid=prev</id>
		<title>Falconeye at 03:37, 21 February 2017</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Shadow_Chamber_(XCOM2)&amp;diff=83987&amp;oldid=prev"/>
		<updated>2017-02-21T03:37:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:37, 21 February 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other than its research purposes, it also has a function similar to the original Hyperwave Uplink. Once built, it tells you the composition and total number of the enemies in a mission on the Hologlobe: study this information well to see if you need to bring any special weapons or soldiers with certain perks, such as if facing a heavily mechanized force, or heavy psionics. It has no slot to benefit from a staffed Engineer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Other than its research purposes, it also has a function similar to the original Hyperwave Uplink. Once built, it tells you the composition and total number of the enemies in a mission on the Hologlobe: study this information well to see if you need to bring any special weapons or soldiers with certain perks, such as if facing a heavily mechanized force, or heavy psionics. It has no slot to benefit from a staffed Engineer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:XCOM 2]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Falconeye</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Shadow_Chamber_(XCOM2)&amp;diff=71525&amp;oldid=prev</id>
		<title>Binkyuk at 16:18, 21 March 2016</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Shadow_Chamber_(XCOM2)&amp;diff=71525&amp;oldid=prev"/>
		<updated>2016-03-21T16:18:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:18, 21 March 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shadow Chamber is a special research lab for the highest priority and most complex subjects: you need it to examine the strange substance sample you captured at one of the earliest Blacksite raids, and the Codex &amp;#039;brain&amp;#039; you recovered from that strange electromagnetic alien.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Shadow Chamber is a special research lab for the highest priority and most complex subjects: you need it to examine the strange substance sample you captured at one of the earliest Blacksite raids, and the Codex &amp;#039;brain&amp;#039; you recovered from that strange electromagnetic alien.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is of &lt;/del&gt;similar &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;utility and story requirement &lt;/del&gt;to the Hyperwave Uplink. Once built, it tells you the composition and total number of the enemies in a mission on the Hologlobe: study this information well to see if you need to bring any special weapons or soldiers with certain perks, such as if facing a heavily mechanized &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ADVENT/alien &lt;/del&gt;force. It has no slot to benefit from a staffed Engineer.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other than its research purposes, it also has a function &lt;/ins&gt;similar to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original &lt;/ins&gt;Hyperwave Uplink. Once built, it tells you the composition and total number of the enemies in a mission on the Hologlobe: study this information well to see if you need to bring any special weapons or soldiers with certain perks, such as if facing a heavily mechanized force&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or heavy psionics&lt;/ins&gt;. It has no slot to benefit from a staffed Engineer.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Shadow_Chamber_(XCOM2)&amp;diff=71125&amp;oldid=prev</id>
		<title>Xuncu: Created page with &quot;The Shadow Chamber is a special research lab for the highest priority and most complex subjects: you need it to examine the strange substance sample you captured at one of the...&quot;</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Shadow_Chamber_(XCOM2)&amp;diff=71125&amp;oldid=prev"/>
		<updated>2016-02-10T08:41:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The Shadow Chamber is a special research lab for the highest priority and most complex subjects: you need it to examine the strange substance sample you captured at one of the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Shadow Chamber is a special research lab for the highest priority and most complex subjects: you need it to examine the strange substance sample you captured at one of the earliest Blacksite raids, and the Codex &amp;#039;brain&amp;#039; you recovered from that strange electromagnetic alien.&lt;br /&gt;
&lt;br /&gt;
It is of similar utility and story requirement to the Hyperwave Uplink. Once built, it tells you the composition and total number of the enemies in a mission on the Hologlobe: study this information well to see if you need to bring any special weapons or soldiers with certain perks, such as if facing a heavily mechanized ADVENT/alien force. It has no slot to benefit from a staffed Engineer.&lt;/div&gt;</summary>
		<author><name>Xuncu</name></author>
	</entry>
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