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	<title>Secondary Weapons (Long War) - Revision history</title>
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	<updated>2026-05-01T14:16:19Z</updated>
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		<title>Riw: /* MEC secondary weapons */</title>
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		<updated>2024-08-28T09:32:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;MEC secondary weapons&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:32, 28 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l87&quot;&gt;Line 87:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 87:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===MEC secondary weapons===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===MEC secondary weapons===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;MEC troopers have a variety of options for their secondary weapons, allowing them to fulfill different types of roles. In addition, MEC troopers can equip more than one secondary weapon, the exact amount depending on the Exoskeleton that they are wearing. Be advised that unlike vanilla in Long War you have to build the systems yourself and they do cost a lot of meld.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;MEC troopers have a variety of options for their secondary weapons, allowing them to fulfill different types of roles. In addition, MEC troopers can equip more than one secondary weapon, the exact amount depending on the Exoskeleton that they are wearing. Be advised that unlike vanilla in Long War you have to build the systems yourself and they do cost a lot of meld&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Except the Electro Pulse, all of these items can be equipped multiple times per MEC Trooper&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l95&quot;&gt;Line 95:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 95:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Flamethrower Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&#039;&#039;&#039;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-6&amp;lt;br /&amp;gt;(5)||8|| || 2 ||&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;&lt;/del&gt;Targets must succeed will check 50 or be panicked&amp;lt;br /&amp;gt;Will check 80 with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &#039;&#039;&lt;/del&gt;Jellied Elerium&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;Foundry project&amp;lt;br /&amp;gt;AOE is a 60-degree cone section with a radius of 8 tiles||[[Research (Long War)#Xenology|Alien Biocybernetics]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||35||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)|| || ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Flamethrower Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&#039;&#039;&#039;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-6&amp;lt;br /&amp;gt;(5)||8|| || 2 ||Targets must succeed will check 50 or be panicked&amp;lt;br /&amp;gt;Will check 80 with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|&lt;/ins&gt;Jellied Elerium&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] (&lt;/ins&gt;Foundry project&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;&amp;lt;br /&amp;gt;AOE is a 60-degree cone section with a radius of 8 tiles||[[Research (Long War)#Xenology|Alien Biocybernetics]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||35||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)|| || ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Restorative Mist Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&#039;&#039;&#039;||-1|| || ||5.0|| 1 ||&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;&lt;/del&gt;Heals multiple allies 3 HP within the area of effect&amp;lt;br /&amp;gt;Healing is increased by +2 HP per charge with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &#039;&#039;&lt;/del&gt;Improved Medikit&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; &lt;/del&gt;Foundry project&amp;lt;br /&amp;gt;Healing is increased by +3 HP per charge with the Savior perk&amp;lt;br /&amp;gt;+2 charges with the Field Medic perk&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Alien Autopsies|Thin Man Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||28||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|120&amp;lt;br /&amp;gt;(180)|| || ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||48&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Restorative Mist Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&#039;&#039;&#039;||-1|| || ||5.0|| 1 ||Heals multiple allies 3 HP within the area of effect&amp;lt;br /&amp;gt;Healing is increased by +2 HP per charge with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Foundry (Long War)#General Equipment Upgrades|&lt;/ins&gt;Improved Medikit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] (&lt;/ins&gt;Foundry project&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;&amp;lt;br /&amp;gt;Healing is increased by +3 HP per charge with the Savior perk&amp;lt;br /&amp;gt;+2 charges with the Field Medic perk&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Alien Autopsies|Thin Man Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||28||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|120&amp;lt;br /&amp;gt;(180)|| || ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||48&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Kinetic Strike Module Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&#039;&#039;&#039;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|9-15&amp;lt;br /&amp;gt;(12)||melee|| ||unlimited||&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;&lt;/del&gt;Melee weapon&amp;lt;br /&amp;gt;Additional Kinetic Strike Modules increase damage by 3&amp;lt;br &amp;gt;Mec Close Combat Foundry project increases damage by 4||[[Research (Long War)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|200&amp;lt;br /&amp;gt;(300)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||80&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Kinetic Strike Module Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&#039;&#039;&#039;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|9-15&amp;lt;br /&amp;gt;(12)||melee|| ||unlimited||Melee weapon&amp;lt;br /&amp;gt;Additional Kinetic Strike Modules increase damage by 3&amp;lt;br &amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|&lt;/ins&gt;Mec Close Combat&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] (&lt;/ins&gt;Foundry project&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt;increases damage by 4||[[Research (Long War)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|200&amp;lt;br /&amp;gt;(300)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||80&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Grenade Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&#039;&#039;&#039;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|2-6&amp;lt;br /&amp;gt;(4)||17||6.4||2||&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;&lt;/del&gt;+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Grenade Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&#039;&#039;&#039;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|2-6&amp;lt;br /&amp;gt;(4)||17||6.4||2||+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Proximity Mine Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]]&#039;&#039;&#039;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|6-14&amp;lt;br /&amp;gt;(10)||17||4.0||3||&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;&lt;/del&gt;+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Advanced Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||55||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|180&amp;lt;br /&amp;gt;(270)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|40&amp;lt;br /&amp;gt;(60)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|40&amp;lt;br /&amp;gt;(46)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||72&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Proximity Mine Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]]&#039;&#039;&#039;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|6-14&amp;lt;br /&amp;gt;(10)||17||4.0||3||+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Advanced Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||55||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|180&amp;lt;br /&amp;gt;(270)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|40&amp;lt;br /&amp;gt;(60)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|40&amp;lt;br /&amp;gt;(46)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||72&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Electro Pulse Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]]&amp;#039;&amp;#039;&amp;#039;||-1||title=&amp;quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&amp;quot;|3-9&amp;lt;br /&amp;gt;(6)|| ||7.2||unlimited||Stuns robotic units&amp;lt;br /&amp;gt;3 turn cooldown||[[Research (Long War)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||85||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|180&amp;lt;br /&amp;gt;(270)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(45)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&amp;lt;br /&amp;gt;(75)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&amp;lt;br /&amp;gt;(56)||1 [[Equipment (Long War)#Utility devices|Arc Thrower]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||72&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Electro Pulse Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]]&amp;#039;&amp;#039;&amp;#039;||-1||title=&amp;quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&amp;quot;|3-9&amp;lt;br /&amp;gt;(6)|| ||7.2||unlimited||Stuns robotic units&amp;lt;br /&amp;gt;3 turn cooldown||[[Research (Long War)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||85||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|180&amp;lt;br /&amp;gt;(270)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(45)||title=&amp;quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&amp;lt;br /&amp;gt;(75)||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|50&amp;lt;br /&amp;gt;(56)||1 [[Equipment (Long War)#Utility devices|Arc Thrower]]||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||72&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Riw</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=119736&amp;oldid=prev</id>
		<title>Riw: /* MEC secondary weapons */</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=119736&amp;oldid=prev"/>
		<updated>2024-08-28T09:24:06Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;MEC secondary weapons&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:24, 28 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!rowspan=&quot;2&quot; {{Item name &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Long War)}}!!rowspan=&quot;2&quot; {{Usable by &lt;/del&gt;(Long War)}}!!rowspan=&quot;2&quot; {{Mobility bonus (Long War)}}!!rowspan=&quot;2&quot; {{Weapon damage (Long War)}}!!rowspan=&quot;2&quot; {{Weapon range (Long War)}}!!rowspan=&quot;2&quot; {{Blast radius (Long War)}}!!rowspan=&quot;2&quot;|Base&amp;lt;br&amp;gt;charges!!rowspan=&quot;2&quot; {{Special properties (Long War)}}!!colspan=&quot;2&quot;|Prerequisites!!colspan=&quot;6&quot;|Cost!!rowspan=&quot;2&quot; {{Sell value (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!rowspan=&quot;2&quot; {{Item name (Long War)}}!!rowspan=&quot;2&quot; {{Mobility bonus (Long War)}}!!rowspan=&quot;2&quot; {{Weapon damage (Long War)}}!!rowspan=&quot;2&quot; {{Weapon range (Long War)}}!!rowspan=&quot;2&quot; {{Blast radius (Long War)}}!!rowspan=&quot;2&quot;|Base&amp;lt;br&amp;gt;charges!!rowspan=&quot;2&quot; {{Special properties (Long War)}}!!colspan=&quot;2&quot;|Prerequisites!!colspan=&quot;6&quot;|Cost!!rowspan=&quot;2&quot; {{Sell value (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Flamethrower Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;||MEC troopers&lt;/del&gt;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-6&amp;lt;br /&amp;gt;(5)||8|| || 2 ||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Targets must succeed will check 50 or be panicked&amp;lt;br /&amp;gt;Will check 80 with the &#039;&#039;Jellied Elerium&#039;&#039; Foundry project&amp;lt;br /&amp;gt;AOE is a 60-degree cone section with a radius of 8 tiles||[[Research (Long War)#Xenology|Alien Biocybernetics]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||35||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)|| || ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Flamethrower Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&#039;&#039;&#039;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-6&amp;lt;br /&amp;gt;(5)||8|| || 2 ||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Targets must succeed will check 50 or be panicked&amp;lt;br /&amp;gt;Will check 80 with the &#039;&#039;Jellied Elerium&#039;&#039; Foundry project&amp;lt;br /&amp;gt;AOE is a 60-degree cone section with a radius of 8 tiles||[[Research (Long War)#Xenology|Alien Biocybernetics]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||35||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)|| || ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Restorative Mist Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;||MEC troopers&lt;/del&gt;||-1|| || ||5.0|| 1 ||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Heals multiple allies 3 HP within the area of effect&amp;lt;br /&amp;gt;Healing is increased by +2 HP per charge with the &#039;&#039;Improved Medikit&#039;&#039; Foundry project&amp;lt;br /&amp;gt;Healing is increased by +3 HP per charge with the Savior perk&amp;lt;br /&amp;gt;+2 charges with the Field Medic perk&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Alien Autopsies|Thin Man Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||28||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|120&amp;lt;br /&amp;gt;(180)|| || ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||48&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Restorative Mist Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&#039;&#039;&#039;||-1|| || ||5.0|| 1 ||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Heals multiple allies 3 HP within the area of effect&amp;lt;br /&amp;gt;Healing is increased by +2 HP per charge with the &#039;&#039;Improved Medikit&#039;&#039; Foundry project&amp;lt;br /&amp;gt;Healing is increased by +3 HP per charge with the Savior perk&amp;lt;br /&amp;gt;+2 charges with the Field Medic perk&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Alien Autopsies|Thin Man Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||28||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|120&amp;lt;br /&amp;gt;(180)|| || ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||48&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Kinetic Strike Module Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;||MEC troopers&lt;/del&gt;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|9-15&amp;lt;br /&amp;gt;(12)||melee|| ||unlimited||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Melee weapon&amp;lt;br /&amp;gt;Additional Kinetic Strike Modules increase damage by 3&amp;lt;br &amp;gt;Mec Close Combat Foundry project increases damage by 4||[[Research (Long War)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|200&amp;lt;br /&amp;gt;(300)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||80&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Kinetic Strike Module Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&#039;&#039;&#039;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|9-15&amp;lt;br /&amp;gt;(12)||melee|| ||unlimited||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Melee weapon&amp;lt;br /&amp;gt;Additional Kinetic Strike Modules increase damage by 3&amp;lt;br &amp;gt;Mec Close Combat Foundry project increases damage by 4||[[Research (Long War)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|200&amp;lt;br /&amp;gt;(300)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||80&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Grenade Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;||MEC troopers&lt;/del&gt;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|2-6&amp;lt;br /&amp;gt;(4)||17||6.4||2||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Grenade Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&#039;&#039;&#039;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|2-6&amp;lt;br /&amp;gt;(4)||17||6.4||2||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Proximity Mine Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]]&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;||MEC troopers&lt;/del&gt;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|6-14&amp;lt;br /&amp;gt;(10)||17||4.0||3||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Advanced Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||55||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|180&amp;lt;br /&amp;gt;(270)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|40&amp;lt;br /&amp;gt;(60)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|40&amp;lt;br /&amp;gt;(46)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||72&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Proximity Mine Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]]&#039;&#039;&#039;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|6-14&amp;lt;br /&amp;gt;(10)||17||4.0||3||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Advanced Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||55||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|180&amp;lt;br /&amp;gt;(270)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|40&amp;lt;br /&amp;gt;(60)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|40&amp;lt;br /&amp;gt;(46)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||72&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Electro Pulse Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]]&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;||MEC troopers&lt;/del&gt;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|3-9&amp;lt;br /&amp;gt;(6)|| ||7.2||unlimited||Stuns robotic units&amp;lt;br /&amp;gt;3 turn cooldown||[[Research (Long War)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||85||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|180&amp;lt;br /&amp;gt;(270)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|50&amp;lt;br /&amp;gt;(75)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|50&amp;lt;br /&amp;gt;(56)||1 [[Equipment (Long War)#Utility devices|Arc Thrower]]||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||72&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Electro Pulse Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]]&#039;&#039;&#039;||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|3-9&amp;lt;br /&amp;gt;(6)|| ||7.2||unlimited||Stuns robotic units&amp;lt;br /&amp;gt;3 turn cooldown||[[Research (Long War)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||85||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|180&amp;lt;br /&amp;gt;(270)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|50&amp;lt;br /&amp;gt;(75)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|50&amp;lt;br /&amp;gt;(56)||1 [[Equipment (Long War)#Utility devices|Arc Thrower]]||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||72&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Riw</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=119735&amp;oldid=prev</id>
		<title>Riw: /* Machine Pistols */</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=119735&amp;oldid=prev"/>
		<updated>2024-08-28T09:22:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Machine Pistols&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:22, 28 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Machine Pistols can be equipped instead of regular Pistols, providing more damage at the cost of a penalty to both mobility and aim. Like regular Pistols, they have a limited amount of ammunition, and incur large aim penalties when firing at longer range, though the Ranger perk negates this penalty entirely.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Machine Pistols can be equipped instead of regular Pistols, providing more damage at the cost of a penalty to both mobility and aim. Like regular Pistols, they have a limited amount of ammunition, and incur large aim penalties when firing at longer range, though the Ranger perk negates this penalty entirely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike regular Pistol, there are Machine Pistols available for the Gauss and Pulse Laser weapon tiers, though their penalties may cause you to consider if it&#039;s worth it to equip these weapons over Laser Pistols.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unlike regular Pistol, there are Machine Pistols available for the Gauss and Pulse Laser weapon tiers, though their penalties may cause you to consider if it&#039;s worth it to equip these weapons over Laser Pistols&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Machine Pistols are usable by soldiers except Gunners and Rocketeers&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!rowspan=&quot;2&quot; {{Item name &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Long War)}}!!rowspan=&quot;2&quot; {{Usable by &lt;/del&gt;(Long War)}}!!rowspan=&quot;2&quot; {{Mobility bonus (Long War)}}!!rowspan=&quot;2&quot; {{Aim bonus (Long War)}}!!rowspan=&quot;2&quot; {{Weapon damage (Long War)}}!!rowspan=&quot;2&quot; {{Crit chance (Long War)}}!!rowspan=&quot;2&quot; {{Crit damage (Long War)}}!!rowspan=&quot;2&quot; {{Weapon ammo (Long War)}}!!rowspan=&quot;2&quot; {{Weapon range (Long War)}}!!rowspan=&quot;2&quot; {{Overwatch range (Long War)}}!!rowspan=&quot;2&quot; {{Special properties (Long War)}}!!colspan=&quot;2&quot;|Prerequisites!!colspan=&quot;6&quot;|Cost!!rowspan=&quot;2&quot; {{Sell value (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!rowspan=&quot;2&quot; {{Item name (Long War)}}!!rowspan=&quot;2&quot; {{Mobility bonus (Long War)}}!!rowspan=&quot;2&quot; {{Aim bonus (Long War)}}!!rowspan=&quot;2&quot; {{Weapon damage (Long War)}}!!rowspan=&quot;2&quot; {{Crit chance (Long War)}}!!rowspan=&quot;2&quot; {{Crit damage (Long War)}}!!rowspan=&quot;2&quot; {{Weapon ammo (Long War)}}!!rowspan=&quot;2&quot; {{Weapon range (Long War)}}!!rowspan=&quot;2&quot; {{Overwatch range (Long War)}}!!rowspan=&quot;2&quot; {{Special properties (Long War)}}!!colspan=&quot;2&quot;|Prerequisites!!colspan=&quot;6&quot;|Cost!!rowspan=&quot;2&quot; {{Sell value (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Machine pistol Long War.png|128px|link=Secondary Weapons (Long War)#Machine Pistols|Machine Pistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Machine Pistols|Machine Pistol]]&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;||Rookies&amp;lt;br /&amp;gt;Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers&lt;/del&gt;||-1||-8||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|2-4&amp;lt;br /&amp;gt;(3)|| ||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-5&amp;lt;br /&amp;gt;(4.5)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|2&amp;lt;br /&amp;gt;(3)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk||colspan=&quot;8&quot;|XCOM starts with an unlimited supply||&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Machine pistol Long War.png|128px|link=Secondary Weapons (Long War)#Machine Pistols|Machine Pistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Machine Pistols|Machine Pistol]]&#039;&#039;&#039;||-1||-8||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|2-4&amp;lt;br /&amp;gt;(3)|| ||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-5&amp;lt;br /&amp;gt;(4.5)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|2&amp;lt;br /&amp;gt;(3)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk||colspan=&quot;8&quot;|XCOM starts with an unlimited supply||&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Heater Long War.png|128px|link=Secondary Weapons (Long War)#Machine Pistols|Heater]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Machine Pistols|Heater]]&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;||Rookies&amp;lt;br /&amp;gt;Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers&lt;/del&gt;||-1||-2||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|3-5&amp;lt;br /&amp;gt;(4)|| ||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|5-7&amp;lt;br /&amp;gt;(6.0)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|2&amp;lt;br /&amp;gt;(3)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk||[[Research (Long War)#Laser and Gauss Weapons|Beam Lasers]]||15||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|5&amp;lt;br /&amp;gt;(7)|| ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|0&amp;lt;br /&amp;gt;(2)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|12&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.0&amp;amp;nbsp;days)||10&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Heater Long War.png|128px|link=Secondary Weapons (Long War)#Machine Pistols|Heater]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Machine Pistols|Heater]]&#039;&#039;&#039;||-1||-2||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|3-5&amp;lt;br /&amp;gt;(4)|| ||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|5-7&amp;lt;br /&amp;gt;(6.0)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|2&amp;lt;br /&amp;gt;(3)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk||[[Research (Long War)#Laser and Gauss Weapons|Beam Lasers]]||15||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|5&amp;lt;br /&amp;gt;(7)|| ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|0&amp;lt;br /&amp;gt;(2)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|12&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.0&amp;amp;nbsp;days)||10&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Gauss Autopistol Long War.png|128px|link=Secondary Weapons (Long War)#Machine Pistols|Gauss Autopistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Machine Pistols|Gauss Autopistol]]&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;||Rookies&amp;lt;br /&amp;gt;Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers&lt;/del&gt;||-1||-8||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|3-5&amp;lt;br /&amp;gt;(4)|| ||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|5-7&amp;lt;br /&amp;gt;(6.0)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|3&amp;lt;br /&amp;gt;(4)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk&amp;lt;br /&amp;gt;Ignores 0.34 of target&#039;s DR||[[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]]||35||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|40&amp;lt;br /&amp;gt;(60)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|8&amp;lt;br /&amp;gt;(12)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|3&amp;lt;br /&amp;gt;(4)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|0&amp;lt;br /&amp;gt;(3)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|12&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.0&amp;amp;nbsp;days)||16&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Gauss Autopistol Long War.png|128px|link=Secondary Weapons (Long War)#Machine Pistols|Gauss Autopistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Machine Pistols|Gauss Autopistol]]&#039;&#039;&#039;||-1||-8||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|3-5&amp;lt;br /&amp;gt;(4)|| ||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|5-7&amp;lt;br /&amp;gt;(6.0)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|3&amp;lt;br /&amp;gt;(4)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk&amp;lt;br /&amp;gt;Ignores 0.34 of target&#039;s DR||[[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]]||35||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|40&amp;lt;br /&amp;gt;(60)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|8&amp;lt;br /&amp;gt;(12)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|3&amp;lt;br /&amp;gt;(4)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|0&amp;lt;br /&amp;gt;(3)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|12&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.0&amp;amp;nbsp;days)||16&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Blaster Long War.png|128px|link=Secondary Weapons (Long War)#Machine Pistols|Blaster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Machine Pistols|Blaster]]&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;||Rookies&amp;lt;br /&amp;gt;Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers&lt;/del&gt;||-1||-8||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-6&amp;lt;br /&amp;gt;(5)||+8||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|6-9&amp;lt;br /&amp;gt;(7.5)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|2&amp;lt;br /&amp;gt;(3)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk||[[Research (Long War)#Laser and Gauss Weapons|Pulse Lasers]]||60||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|80&amp;lt;br /&amp;gt;(120)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|20&amp;lt;br /&amp;gt;(30)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|20&amp;lt;br /&amp;gt;(30)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|0&amp;lt;br /&amp;gt;(4)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|12&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.0&amp;amp;nbsp;days)||32&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Blaster Long War.png|128px|link=Secondary Weapons (Long War)#Machine Pistols|Blaster]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Machine Pistols|Blaster]]&#039;&#039;&#039;||-1||-8||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-6&amp;lt;br /&amp;gt;(5)||+8||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|6-9&amp;lt;br /&amp;gt;(7.5)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|2&amp;lt;br /&amp;gt;(3)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk||[[Research (Long War)#Laser and Gauss Weapons|Pulse Lasers]]||60||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|80&amp;lt;br /&amp;gt;(120)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|20&amp;lt;br /&amp;gt;(30)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|20&amp;lt;br /&amp;gt;(30)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|0&amp;lt;br /&amp;gt;(4)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|12&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.0&amp;amp;nbsp;days)||32&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Plasma Mauler Long War.png|128px|link=Secondary Weapons (Long War)#Machine Pistols|Plasma Mauler]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Machine Pistols|Plasma Mauler]]&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;||Rookies&amp;lt;br /&amp;gt;Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers&lt;/del&gt;||-1||-8||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-8&amp;lt;br /&amp;gt;(6)|| ||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|8-11&amp;lt;br /&amp;gt;(9.1)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|2&amp;lt;br /&amp;gt;(3)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk||[[Research (Long War)#Plasma Weapons|Compact Plasma Weapons]]||90||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|2&amp;lt;br /&amp;gt;(7)||1 [[Alien Artifacts (Long War)#Alien weapons|Alien Pistol]]||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|12&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Plasma Mauler Long War.png|128px|link=Secondary Weapons (Long War)#Machine Pistols|Plasma Mauler]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Machine Pistols|Plasma Mauler]]&#039;&#039;&#039;||-1||-8||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-8&amp;lt;br /&amp;gt;(6)|| ||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|8-11&amp;lt;br /&amp;gt;(9.1)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|2&amp;lt;br /&amp;gt;(3)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk||[[Research (Long War)#Plasma Weapons|Compact Plasma Weapons]]||90||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|2&amp;lt;br /&amp;gt;(7)||1 [[Alien Artifacts (Long War)#Alien weapons|Alien Pistol]]||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|12&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Riw</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=119734&amp;oldid=prev</id>
		<title>Riw: /* Pistols */</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=119734&amp;oldid=prev"/>
		<updated>2024-08-28T09:20:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Pistols&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:20, 28 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the default sidearm weapons, Pistols are quite similar to their vanilla counterparts, but now have a limited amount of ammunition, similar to primary weapons, and need to be reloaded independently from primary weapons. In addition, Pistols incur large aim penalties when firing at longer range, though the Ranger perk negates this penalty entirely.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As the default sidearm weapons, Pistols are quite similar to their vanilla counterparts, but now have a limited amount of ammunition, similar to primary weapons, and need to be reloaded independently from primary weapons. In addition, Pistols incur large aim penalties when firing at longer range, though the Ranger perk negates this penalty entirely.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are no Pistol equivalents for the Gauss and Pulse Laser weapon tiers, though there are Machine Pistols.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are no Pistol equivalents for the Gauss and Pulse Laser weapon tiers, though there are Machine Pistols&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Pistols are usable by soldiers except Gunners and Rocketeers&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!rowspan=&quot;2&quot; {{Item name &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Long War)}}!!rowspan=&quot;2&quot; {{Usable by &lt;/del&gt;(Long War)}}!!rowspan=&quot;2&quot; {{Aim bonus (Long War)}}!!rowspan=&quot;2&quot; {{Weapon damage (Long War)}}!!rowspan=&quot;2&quot; {{Crit damage (Long War)}}!!rowspan=&quot;2&quot; {{Weapon ammo (Long War)}}!!rowspan=&quot;2&quot; {{Weapon range (Long War)}}!!rowspan=&quot;2&quot; {{Overwatch range (Long War)}}!!rowspan=&quot;2&quot; {{Special properties (Long War)}}!!colspan=&quot;2&quot;|Prerequisites!!colspan=&quot;6&quot;|Cost!!rowspan=&quot;2&quot; {{Sell value (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!rowspan=&quot;2&quot; {{Item name (Long War)}}!!rowspan=&quot;2&quot; {{Aim bonus (Long War)}}!!rowspan=&quot;2&quot; {{Weapon damage (Long War)}}!!rowspan=&quot;2&quot; {{Crit damage (Long War)}}!!rowspan=&quot;2&quot; {{Weapon ammo (Long War)}}!!rowspan=&quot;2&quot; {{Weapon range (Long War)}}!!rowspan=&quot;2&quot; {{Overwatch range (Long War)}}!!rowspan=&quot;2&quot; {{Special properties (Long War)}}!!colspan=&quot;2&quot;|Prerequisites!!colspan=&quot;6&quot;|Cost!!rowspan=&quot;2&quot; {{Sell value (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Pistol Long War.png|128px|link=Secondary Weapons (Long War)#Pistols|Pistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Pistols|Pistol]]&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;||Rookies&amp;lt;br /&amp;gt;Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers&lt;/del&gt;|| ||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|1-3&amp;lt;br /&amp;gt;(2)||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|3-4&amp;lt;br /&amp;gt;(3.2)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|2&amp;lt;br /&amp;gt;(3)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk||colspan=&quot;8&quot;|XCOM starts with an unlimited supply||&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Pistol Long War.png|128px|link=Secondary Weapons (Long War)#Pistols|Pistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Pistols|Pistol]]&#039;&#039;&#039;|| ||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|1-3&amp;lt;br /&amp;gt;(2)||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|3-4&amp;lt;br /&amp;gt;(3.2)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|2&amp;lt;br /&amp;gt;(3)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk||colspan=&quot;8&quot;|XCOM starts with an unlimited supply||&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Laser Pistol Long War.png|128px|link=Secondary Weapons (Long War)#Pistols|Laser Pistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Pistols|Laser Pistol]]&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;||Rookies&amp;lt;br /&amp;gt;Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers&lt;/del&gt;||+6||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|2-4&amp;lt;br /&amp;gt;(3)||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-5&amp;lt;br /&amp;gt;(4.5)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|2&amp;lt;br /&amp;gt;(3)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk||[[Research (Long War)#Laser and Gauss Weapons|Beam Lasers]]||15||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|4&amp;lt;br /&amp;gt;(6)|| ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|0&amp;lt;br /&amp;gt;(2)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||12&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Laser Pistol Long War.png|128px|link=Secondary Weapons (Long War)#Pistols|Laser Pistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Pistols|Laser Pistol]]&#039;&#039;&#039;||+6||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|2-4&amp;lt;br /&amp;gt;(3)||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-5&amp;lt;br /&amp;gt;(4.5)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|2&amp;lt;br /&amp;gt;(3)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk||[[Research (Long War)#Laser and Gauss Weapons|Beam Lasers]]||15||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|4&amp;lt;br /&amp;gt;(6)|| ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|0&amp;lt;br /&amp;gt;(2)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||12&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Plasma Pistol Long War.png|128px|link=Secondary Weapons (Long War)#Pistols|Plasma Pistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Pistols|Plasma Pistol]]&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;||Rookies&amp;lt;br /&amp;gt;Assaults&amp;lt;br /&amp;gt;Infantry&amp;lt;br /&amp;gt;Engineers&amp;lt;br /&amp;gt;Medics&amp;lt;br /&amp;gt;Scouts&amp;lt;br /&amp;gt;Snipers&lt;/del&gt;|| ||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|3-5&amp;lt;br /&amp;gt;(4)||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|5-7&amp;lt;br /&amp;gt;(6.0)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|2&amp;lt;br /&amp;gt;(3)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk||[[Research (Long War)#Plasma Weapons|Compact Plasma Weapons]]||90||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|120&amp;lt;br /&amp;gt;(180)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|10&amp;lt;br /&amp;gt;(15)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|1&amp;lt;br /&amp;gt;(6)||1 [[Alien Artifacts (Long War)#Alien weapons|Alien Pistol]]||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|12&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.0&amp;amp;nbsp;days)||48&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Plasma Pistol Long War.png|128px|link=Secondary Weapons (Long War)#Pistols|Plasma Pistol]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#Pistols|Plasma Pistol]]&#039;&#039;&#039;|| ||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|3-5&amp;lt;br /&amp;gt;(4)||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|5-7&amp;lt;br /&amp;gt;(6.0)||title=&quot;Amount of ammunition available&amp;amp;#10;(Amount with the Ammo Conservation foundry project)&quot;|2&amp;lt;br /&amp;gt;(3)||30||30||Aim penalty at long range&amp;lt;br /&amp;gt;without the Ranger perk||[[Research (Long War)#Plasma Weapons|Compact Plasma Weapons]]||90||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|120&amp;lt;br /&amp;gt;(180)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|10&amp;lt;br /&amp;gt;(15)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|1&amp;lt;br /&amp;gt;(6)||1 [[Alien Artifacts (Long War)#Alien weapons|Alien Pistol]]||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|12&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(6.0&amp;amp;nbsp;days)||48&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Riw</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=119728&amp;oldid=prev</id>
		<title>Riw: /* MEC secondary weapons */</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=119728&amp;oldid=prev"/>
		<updated>2024-08-28T01:11:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;MEC secondary weapons&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:11, 28 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l91&quot;&gt;Line 91:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 91:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; width=&amp;quot;100%&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!rowspan=&quot;2&quot; {{Item name (Long War)}}!!rowspan=&quot;2&quot; {{Usable by (Long War)}}!!rowspan=&quot;2&quot; {{Mobility bonus (Long War)}}!!rowspan=&quot;2&quot; {{Weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damage (Long War)}}!!rowspan=&quot;2&quot; {{Crit &lt;/del&gt;damage (Long War)}}!!rowspan=&quot;2&quot; {{Weapon range (Long War)}}!!rowspan=&quot;2&quot; {{Blast radius (Long War)}}!!rowspan=&quot;2&quot;|Base&amp;lt;br&amp;gt;charges!!rowspan=&quot;2&quot; {{Special properties (Long War)}}!!colspan=&quot;2&quot;|Prerequisites!!colspan=&quot;6&quot;|Cost!!rowspan=&quot;2&quot; {{Sell value (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;!rowspan=&quot;2&quot; {{Item name (Long War)}}!!rowspan=&quot;2&quot; {{Usable by (Long War)}}!!rowspan=&quot;2&quot; {{Mobility bonus (Long War)}}!!rowspan=&quot;2&quot; {{Weapon damage (Long War)}}!!rowspan=&quot;2&quot; {{Weapon range (Long War)}}!!rowspan=&quot;2&quot; {{Blast radius (Long War)}}!!rowspan=&quot;2&quot;|Base&amp;lt;br&amp;gt;charges!!rowspan=&quot;2&quot; {{Special properties (Long War)}}!!colspan=&quot;2&quot;|Prerequisites!!colspan=&quot;6&quot;|Cost!!rowspan=&quot;2&quot; {{Sell value (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Flamethrower Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-6&amp;lt;br /&amp;gt;(5)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| &lt;/del&gt;||8|| || 2 ||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Targets must succeed will check 50 or be panicked&amp;lt;br /&amp;gt;Will check 80 with the &#039;&#039;Jellied Elerium&#039;&#039; Foundry project&amp;lt;br /&amp;gt;AOE is a 60-degree cone section with a radius of 8 tiles||[[Research (Long War)#Xenology|Alien Biocybernetics]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||35||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)|| || ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Flamethrower Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-6&amp;lt;br /&amp;gt;(5)||8|| || 2 ||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Targets must succeed will check 50 or be panicked&amp;lt;br /&amp;gt;Will check 80 with the &#039;&#039;Jellied Elerium&#039;&#039; Foundry project&amp;lt;br /&amp;gt;AOE is a 60-degree cone section with a radius of 8 tiles||[[Research (Long War)#Xenology|Alien Biocybernetics]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||35||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)|| || ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Restorative Mist Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&#039;&#039;&#039;||MEC troopers||-1&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| &lt;/del&gt;|| || ||5.0|| 1 ||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Heals multiple allies 3 HP within the area of effect&amp;lt;br /&amp;gt;Healing is increased by +2 HP per charge with the &#039;&#039;Improved Medikit&#039;&#039; Foundry project&amp;lt;br /&amp;gt;Healing is increased by +3 HP per charge with the Savior perk&amp;lt;br /&amp;gt;+2 charges with the Field Medic perk&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Alien Autopsies|Thin Man Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||28||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|120&amp;lt;br /&amp;gt;(180)|| || ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||48&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Restorative Mist Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&#039;&#039;&#039;||MEC troopers||-1|| || ||5.0|| 1 ||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Heals multiple allies 3 HP within the area of effect&amp;lt;br /&amp;gt;Healing is increased by +2 HP per charge with the &#039;&#039;Improved Medikit&#039;&#039; Foundry project&amp;lt;br /&amp;gt;Healing is increased by +3 HP per charge with the Savior perk&amp;lt;br /&amp;gt;+2 charges with the Field Medic perk&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Alien Autopsies|Thin Man Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||28||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|120&amp;lt;br /&amp;gt;(180)|| || ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||48&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Kinetic Strike Module Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|9-15&amp;lt;br /&amp;gt;(12)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| &lt;/del&gt;||melee|| ||unlimited||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Melee weapon&amp;lt;br /&amp;gt;Additional Kinetic Strike Modules increase damage by 3&amp;lt;br &amp;gt;Mec Close Combat Foundry project increases damage by 4||[[Research (Long War)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|200&amp;lt;br /&amp;gt;(300)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||80&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Kinetic Strike Module Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|9-15&amp;lt;br /&amp;gt;(12)||melee|| ||unlimited||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Melee weapon&amp;lt;br /&amp;gt;Additional Kinetic Strike Modules increase damage by 3&amp;lt;br &amp;gt;Mec Close Combat Foundry project increases damage by 4||[[Research (Long War)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|200&amp;lt;br /&amp;gt;(300)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||80&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Grenade Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|2-6&amp;lt;br /&amp;gt;(4)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| &lt;/del&gt;||17||6.4||2||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Grenade Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|2-6&amp;lt;br /&amp;gt;(4)||17||6.4||2||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Proximity Mine Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|6-14&amp;lt;br /&amp;gt;(10)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| &lt;/del&gt;||17||4.0||3||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Advanced Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||55||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|180&amp;lt;br /&amp;gt;(270)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|40&amp;lt;br /&amp;gt;(60)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|40&amp;lt;br /&amp;gt;(46)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||72&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Proximity Mine Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Proximity Mine Launcher]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|6-14&amp;lt;br /&amp;gt;(10)||17||4.0||3||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Advanced Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||55||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|180&amp;lt;br /&amp;gt;(270)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|40&amp;lt;br /&amp;gt;(60)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|40&amp;lt;br /&amp;gt;(46)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||72&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Electro Pulse Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|3-9&amp;lt;br /&amp;gt;(6)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|| &lt;/del&gt;|| ||7.2||unlimited||Stuns robotic units&amp;lt;br /&amp;gt;3 turn cooldown||[[Research (Long War)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||85||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|180&amp;lt;br /&amp;gt;(270)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|50&amp;lt;br /&amp;gt;(75)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|50&amp;lt;br /&amp;gt;(56)||1 [[Equipment (Long War)#Utility devices|Arc Thrower]]||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||72&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Electro Pulse Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Electro Pulse]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|3-9&amp;lt;br /&amp;gt;(6)|| ||7.2||unlimited||Stuns robotic units&amp;lt;br /&amp;gt;3 turn cooldown||[[Research (Long War)#Laser and Gauss Weapons|Electromagnetic Pulse Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||85||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|180&amp;lt;br /&amp;gt;(270)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|50&amp;lt;br /&amp;gt;(75)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|50&amp;lt;br /&amp;gt;(56)||1 [[Equipment (Long War)#Utility devices|Arc Thrower]]||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||72&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Riw</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=114262&amp;oldid=prev</id>
		<title>Slothen: included mec close combat project modifying damage in KSM entry</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=114262&amp;oldid=prev"/>
		<updated>2023-05-09T14:31:43Z</updated>

		<summary type="html">&lt;p&gt;included mec close combat project modifying damage in KSM entry&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:31, 9 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l99&quot;&gt;Line 99:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 99:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Restorative Mist Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&amp;#039;&amp;#039;&amp;#039;||MEC troopers||-1|| || || ||5.0|| 1 ||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Heals multiple allies 3 HP within the area of effect&amp;lt;br /&amp;gt;Healing is increased by +2 HP per charge with the &amp;#039;&amp;#039;Improved Medikit&amp;#039;&amp;#039; Foundry project&amp;lt;br /&amp;gt;Healing is increased by +3 HP per charge with the Savior perk&amp;lt;br /&amp;gt;+2 charges with the Field Medic perk&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Alien Autopsies|Thin Man Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||28||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|120&amp;lt;br /&amp;gt;(180)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||48&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Restorative Mist Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&amp;#039;&amp;#039;&amp;#039;||MEC troopers||-1|| || || ||5.0|| 1 ||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Heals multiple allies 3 HP within the area of effect&amp;lt;br /&amp;gt;Healing is increased by +2 HP per charge with the &amp;#039;&amp;#039;Improved Medikit&amp;#039;&amp;#039; Foundry project&amp;lt;br /&amp;gt;Healing is increased by +3 HP per charge with the Savior perk&amp;lt;br /&amp;gt;+2 charges with the Field Medic perk&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Alien Autopsies|Thin Man Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||28||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|120&amp;lt;br /&amp;gt;(180)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||48&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Kinetic Strike Module Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|9-15&amp;lt;br /&amp;gt;(12)|| ||melee|| ||unlimited||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Melee weapon&amp;lt;br /&amp;gt;Additional Kinetic Strike Modules increase damage by 3||[[Research (Long War)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|200&amp;lt;br /&amp;gt;(300)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||80&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Kinetic Strike Module Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|9-15&amp;lt;br /&amp;gt;(12)|| ||melee|| ||unlimited||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Melee weapon&amp;lt;br /&amp;gt;Additional Kinetic Strike Modules increase damage by 3&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br &amp;gt;Mec Close Combat Foundry project increases damage by 4&lt;/ins&gt;||[[Research (Long War)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|200&amp;lt;br /&amp;gt;(300)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||80&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Grenade Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&amp;#039;&amp;#039;&amp;#039;||MEC troopers||-1||title=&amp;quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&amp;quot;|2-6&amp;lt;br /&amp;gt;(4)|| ||17||6.4||2||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|150&amp;lt;br /&amp;gt;(225)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Grenade Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&amp;#039;&amp;#039;&amp;#039;||MEC troopers||-1||title=&amp;quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&amp;quot;|2-6&amp;lt;br /&amp;gt;(4)|| ||17||6.4||2||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|150&amp;lt;br /&amp;gt;(225)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Slothen</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=114261&amp;oldid=prev</id>
		<title>Slothen: removed Crit Damage entries from KSM and Flamethrower - they can&#039;t crit!</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=114261&amp;oldid=prev"/>
		<updated>2023-05-09T14:27:05Z</updated>

		<summary type="html">&lt;p&gt;removed Crit Damage entries from KSM and Flamethrower - they can&amp;#039;t crit!&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:27, 9 May 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l95&quot;&gt;Line 95:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 95:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|{{Research required (Long War)}}||{{Engineers required (Long War)}}||{{Credits cost (Long War)}}||{{Alloys cost (Long War)}}||{{Elerium cost (Long War)}}||{{Meld cost (Long War)}}||{{Items cost (Long War)}}||{{Time cost (Long War)}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Flamethrower Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-6&amp;lt;br /&amp;gt;(5)||&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|6-9&amp;lt;br /&amp;gt;(7.5)&lt;/del&gt;||8|| || 2 ||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Targets must succeed will check 50 or be panicked&amp;lt;br /&amp;gt;Will check 80 with the &#039;&#039;Jellied Elerium&#039;&#039; Foundry project&amp;lt;br /&amp;gt;AOE is a 60-degree cone section with a radius of 8 tiles||[[Research (Long War)#Xenology|Alien Biocybernetics]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||35||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)|| || ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Flamethrower Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Flamethrower]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|4-6&amp;lt;br /&amp;gt;(5)|| ||8|| || 2 ||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Targets must succeed will check 50 or be panicked&amp;lt;br /&amp;gt;Will check 80 with the &#039;&#039;Jellied Elerium&#039;&#039; Foundry project&amp;lt;br /&amp;gt;AOE is a 60-degree cone section with a radius of 8 tiles||[[Research (Long War)#Xenology|Alien Biocybernetics]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||35||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|150&amp;lt;br /&amp;gt;(225)|| || ||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Restorative Mist Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&amp;#039;&amp;#039;&amp;#039;||MEC troopers||-1|| || || ||5.0|| 1 ||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Heals multiple allies 3 HP within the area of effect&amp;lt;br /&amp;gt;Healing is increased by +2 HP per charge with the &amp;#039;&amp;#039;Improved Medikit&amp;#039;&amp;#039; Foundry project&amp;lt;br /&amp;gt;Healing is increased by +3 HP per charge with the Savior perk&amp;lt;br /&amp;gt;+2 charges with the Field Medic perk&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Alien Autopsies|Thin Man Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||28||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|120&amp;lt;br /&amp;gt;(180)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||48&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Restorative Mist Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Restorative Mist]]&amp;#039;&amp;#039;&amp;#039;||MEC troopers||-1|| || || ||5.0|| 1 ||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Heals multiple allies 3 HP within the area of effect&amp;lt;br /&amp;gt;Healing is increased by +2 HP per charge with the &amp;#039;&amp;#039;Improved Medikit&amp;#039;&amp;#039; Foundry project&amp;lt;br /&amp;gt;Healing is increased by +3 HP per charge with the Savior perk&amp;lt;br /&amp;gt;+2 charges with the Field Medic perk&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Alien Autopsies|Thin Man Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||28||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|120&amp;lt;br /&amp;gt;(180)|| || ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|14&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(7.0&amp;amp;nbsp;days)||48&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Kinetic Strike Module Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|9-15&amp;lt;br /&amp;gt;(12)||&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|15-21&amp;lt;br /&amp;gt;(18.0)&lt;/del&gt;||melee|| ||unlimited||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Melee weapon&amp;lt;br /&amp;gt;Additional Kinetic Strike Modules increase damage by 3||[[Research (Long War)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|200&amp;lt;br /&amp;gt;(300)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||80&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Kinetic Strike Module Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&amp;lt;br /&amp;gt;&#039;&#039;&#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Kinetic Strike Module]]&#039;&#039;&#039;||MEC troopers||-1||title=&quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&quot;|9-15&amp;lt;br /&amp;gt;(12)|| ||melee|| ||unlimited||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;Melee weapon&amp;lt;br /&amp;gt;Additional Kinetic Strike Modules increase damage by 3||[[Research (Long War)#Alien Autopsies|Floater Autopsy]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&quot;|200&amp;lt;br /&amp;gt;(300)||title=&quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(45)||title=&quot;Cost in Elerium&amp;amp;#10;(Cost when building quickly)&quot;|25&amp;lt;br /&amp;gt;(37)||title=&quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&quot;|30&amp;lt;br /&amp;gt;(37)|| ||title=&quot;Duration in days&amp;amp;#10;(Duration when building quickly)&quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||80&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-align=&amp;quot;center&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Grenade Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&amp;#039;&amp;#039;&amp;#039;||MEC troopers||-1||title=&amp;quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&amp;quot;|2-6&amp;lt;br /&amp;gt;(4)|| ||17||6.4||2||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|150&amp;lt;br /&amp;gt;(225)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|[[File:Grenade Launcher Long War.png|128px|link=Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&amp;lt;br /&amp;gt;&amp;#039;&amp;#039;&amp;#039;[[Secondary Weapons (Long War)#MEC secondary weapons|Grenade Launcher]]&amp;#039;&amp;#039;&amp;#039;||MEC troopers||-1||title=&amp;quot;Minimum to maximum damage&amp;amp;#10;(Average damage)&amp;quot;|2-6&amp;lt;br /&amp;gt;(4)|| ||17||6.4||2||Can be equipped multiple times per soldier&amp;lt;br /&amp;gt;+1 charge with the Packmaster perk||[[Research (Long War)#Laser and Gauss Weapons|Gauss Weapons]]&amp;lt;br /&amp;gt;[[Foundry (Long War)#General Mechanical Unit Upgrades|MEC Warfare Systems]]||30||title=&amp;quot;Cost in Credits&amp;amp;#10;(Cost when building quickly)&amp;quot;|150&amp;lt;br /&amp;gt;(225)||title=&amp;quot;Cost in Alien Alloys&amp;amp;#10;(Cost when building quickly)&amp;quot;|25&amp;lt;br /&amp;gt;(37)|| ||title=&amp;quot;Cost in Meld&amp;amp;#10;(Cost when building quickly)&amp;quot;|30&amp;lt;br /&amp;gt;(35)|| ||title=&amp;quot;Duration in days&amp;amp;#10;(Duration when building quickly)&amp;quot;|10&amp;amp;nbsp;days&amp;lt;br /&amp;gt;(5.0&amp;amp;nbsp;days)||60&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Slothen</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=93443&amp;oldid=prev</id>
		<title>Riw at 17:02, 18 July 2020</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=93443&amp;oldid=prev"/>
		<updated>2020-07-18T17:02:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:02, 18 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File: Soldiers_Weapons_Long_War.png|left|192px|]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File: Soldiers_Weapons_Long_War.png|left|192px|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;float:right; padding-left:10px;&quot;&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Toc &lt;/ins&gt;(Long War)&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|45&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        &amp;lt;div style=&quot;padding-left: 20px;&quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        &amp;lt;div style=&quot;padding: 20px 45px 0 0;&quot;&amp;gt;&lt;/del&gt;{{&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Header &lt;/del&gt;(Long War)}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similar to primary weapons, Long War broadens the amount of sidearms available, adding five machine pistols, one per weapon tier, and adding the Sawed-off Shotgun, a sidearm that is unique to the Ballistic tier. See [[Weapons (Long War)#Weapon Tiers|Weapon tiers]] for more information on the new weapon tiers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similar to primary weapons, Long War broadens the amount of sidearms available, adding five machine pistols, one per weapon tier, and adding the Sawed-off Shotgun, a sidearm that is unique to the Ballistic tier. See [[Weapons (Long War)#Weapon Tiers|Weapon tiers]] for more information on the new weapon tiers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Riw</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=92785&amp;oldid=prev</id>
		<title>Riw at 18:08, 14 July 2020</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=92785&amp;oldid=prev"/>
		<updated>2020-07-14T18:08:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:08, 14 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soldiers belonging to the Gunner class and SHIV units cannot equip secondary weapons of any kind.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soldiers belonging to the Gunner class and SHIV units cannot equip secondary weapons of any kind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;clear:both;&quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Soldier sidearms==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Soldier sidearms==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-92737:rev-92785:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Riw</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=92737&amp;oldid=prev</id>
		<title>SweetMochi: clean up TOC</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Secondary_Weapons_(Long_War)&amp;diff=92737&amp;oldid=prev"/>
		<updated>2020-07-14T16:13:26Z</updated>

		<summary type="html">&lt;p&gt;clean up TOC&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:13, 14 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File: Soldiers_Weapons_Long_War.png|left|192px|]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File: Soldiers_Weapons_Long_War.png|left|192px|]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;float:right&quot;&amp;gt;{{Header (Long War)}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;__TOC__&lt;/del&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&quot;float:right&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; padding-left:10px;&quot;&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        &amp;lt;div style=&quot;padding-left: 20px;&quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;        &amp;lt;div style=&quot;padding: 20px 45px 0 0;&lt;/ins&gt;&quot;&amp;gt;{{Header (Long War)}}&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;    &amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similar to primary weapons, Long War broadens the amount of sidearms available, adding five machine pistols, one per weapon tier, and adding the Sawed-off Shotgun, a sidearm that is unique to the Ballistic tier. See [[Weapons (Long War)#Weapon Tiers|Weapon tiers]] for more information on the new weapon tiers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Similar to primary weapons, Long War broadens the amount of sidearms available, adding five machine pistols, one per weapon tier, and adding the Sawed-off Shotgun, a sidearm that is unique to the Ballistic tier. See [[Weapons (Long War)#Weapon Tiers|Weapon tiers]] for more information on the new weapon tiers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soldiers belonging to the Gunner class and SHIV units cannot equip secondary weapons of any kind.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Soldiers belonging to the Gunner class and SHIV units cannot equip secondary weapons of any kind.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;div style=&quot;clear:both;&quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Soldier sidearms==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Soldier sidearms==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>SweetMochi</name></author>
	</entry>
</feed>