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	<title>SPARK (TJ) - Revision history</title>
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	<updated>2026-05-01T05:08:32Z</updated>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(TJ)&amp;diff=126133&amp;oldid=prev</id>
		<title>Anthogator at 09:02, 22 January 2026</title>
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		<updated>2026-01-22T09:02:17Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://temp.ufopaedia.org/index.php?title=SPARK_(TJ)&amp;amp;diff=126133&amp;amp;oldid=121967&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Anthogator</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=SPARK_(TJ)&amp;diff=121967&amp;oldid=prev</id>
		<title>Anthogator: Copied LWOTC Spark to TJ</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=SPARK_(TJ)&amp;diff=121967&amp;oldid=prev"/>
		<updated>2025-05-09T15:42:15Z</updated>

		<summary type="html">&lt;p&gt;Copied LWOTC Spark to TJ&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|0}}[[File:XCOM2 class spark.png|center|frameless|96px|SPARK|link=]]&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;These high-powered robotic units can unleash devastating frontline attacks or absorb incoming fire and protect the squad.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Overview==&lt;br /&gt;
&lt;br /&gt;
The SPARK is the spiritual successor to the S.H.I.V. and MEC Troopers of Long War 1. Fully robotic, yet able to level up like normal soldiers, and expensive to produce. To build SPARKs, you need to have completed the Shen&amp;#039;s Last Gift DLC missions or the [[Proving Ground (LWOTC)#SPARK|Mechanized Warfare]] project.&lt;br /&gt;
SPARKs have their own armor and weapons, and they do not have utility slots like regular soldiers. Instead they have a single Heavy Weapon slot which by default contains the Shredder Gun. After researching appropriate projects, this can be swapped out for the improved Shredstorm Cannon or a Plasma Blaster.&lt;br /&gt;
SPARKs are more expensive for infiltration. They also can&amp;#039;t become Haven advisors, [[Officers_(LWOTC)|Officers]], or participate in Covert Actions. Similar to other xcom soldiers, they have the ability to learn additional abilities through the XCOM row but always have average combat intelligence thus limiting their AP to a max of 42.&lt;br /&gt;
The SPARK BIT has the ability to remotely hack targets just like the Specialist&amp;#039;s GREMLIN.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Future Combat&amp;quot; type Sparks focuses on gaining various abilities to further improve their utility to support allies or disrupt enemies..&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mechanical Superiority&amp;quot; type Sparks specialize in extreme durability and absorbing attacks for allies.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;War Machine&amp;quot; type Sparks improves their firing capabilities and fully utilizing their large rifle to wreck havoc.&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Primary&amp;#039;&amp;#039;&amp;#039;: [[Weapons_(LWOTC)#SPARK_Rifles|SPARK Rifles]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Secondary&amp;#039;&amp;#039;&amp;#039;: [[Weapons_(LWOTC)#SPARK_BITs|SPARK BIT]]&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
{{SPARK Tree (LWOTC)&lt;br /&gt;
|Squire1= {{Overdrive (LWOTC)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire2= {{Strike (LWOTC)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire3= {{Reboot (LWOTC)   | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire4= {{Repair (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire5= {{Arsenal (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire6= {{Hack (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Squire7= {{Mechanical Chassis (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Subclass1= Future Combat&lt;br /&gt;
|SubclassM= Mechanical Superiority&lt;br /&gt;
|Subclass2= War Machine&lt;br /&gt;
|Aspirant1= {{Neutralize Protocol (LWOTC)           | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant2= {{Formidable (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Aspirant3= {{Flush (LWOTC)   | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight1={{Enhanced Repair Systems (LWOTC)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight2={{Assault Servos (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Knight3={{Enhanced Targeting Systems (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier1={{Rainmaker (LWOTC)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier2={{Damage Control (LWOTC)               | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Cavalier3={{Center Mass (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard1={{Enhanced Defensive Systems (LWOTC)          | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard2={{Zone of Control (LWOTC)              | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Vanguard3={{Shredder (LWOTC)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin1={{Bombard (LWOTC)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin2={{Concussive Strike (LWOTC)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Paladin3={{Traverse Fire (LWOTC)       | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion1={{Salvo (LWOTC)             | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion2={{Nova (LWOTC)      | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Champion3={{Collateral Damage (LWOTC)     | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar1={{Extended Reserves (LWOTC)            | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar2={{Impact Compensation (LWOTC)        | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
|Templar3={{Disabling Shot (LWOTC)                 | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== XCOM Abilities ===&lt;br /&gt;
&lt;br /&gt;
{{XCOM Tree V2 (LWOTC)&lt;br /&gt;
|Tier1ADefensive={{Body Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BDefensive={{Failsafe (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1CDefensive={{Advanced Logic (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DDefensive={{Intimidate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EDefensive={{Enhanced Layered Armor (XCON) (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FDefensive=&lt;br /&gt;
|Tier1GDefensive=&lt;br /&gt;
|Tier1AOffensive={{Bring &amp;#039;Em On (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1BOffensive={{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1COffensive={{Steady Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1DOffensive={{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1EOffensive={{Ever Vigilant (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier1FOffensive=&lt;br /&gt;
|Tier1GOffensive=&lt;br /&gt;
|Tier2ADefensive={{Triangulate (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BDefensive={{Tradecraft (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2CDefensive={{Impact Fields (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DDefensive={{Combat Awareness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EDefensive={{Focused Defense (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FDefensive=&lt;br /&gt;
|Tier2GDefensive=&lt;br /&gt;
|Tier2AOffensive={{Close and Personal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2BOffensive={{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2COffensive={{Open Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2DOffensive={{Blademaster (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2EOffensive={{Iron Curtain (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier2FOffensive=&lt;br /&gt;
|Tier2GOffensive=&lt;br /&gt;
|Tier3ADefensive={{Hard Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BDefensive={{Brawler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3CDefensive={{Untouchable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DDefensive={{Resilience (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EDefensive={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FDefensive=&lt;br /&gt;
|Tier3GDefensive=&lt;br /&gt;
|Tier3AOffensive={{Counterstrike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3BOffensive={{Combat Fitness (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3COffensive={{Shooting Sharp (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3DOffensive={{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3EOffensive={{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3FOffensive={{Precision Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier3GOffensive=&lt;br /&gt;
|Tier4A={{Chain Shot (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4B={{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4C={{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4D={{Implacable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4E={{Rupture (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4F={{Sentinel (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
|Tier4G={{Rapid Reaction (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Stat Progression==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width: 35%; background-color: #17181a; border-color:#7dc2d2; color: #7dc2d2; white-space:nowrap;&amp;quot; &lt;br /&gt;
|- style=&amp;quot;vertical-align:center;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:130%;&amp;quot;colspan=&amp;quot;2&amp;quot;; | &amp;#039;&amp;#039;&amp;#039;Rank&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 0 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 1 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 2 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 3 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 4 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 5 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 6 }}&lt;br /&gt;
| style=&amp;quot;border-width: 0 1px 2px 0; border-color: #7dc2d2;width: 1%;&amp;quot; | {{ SparkRank (LW2) | 7 }}&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Per Level&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 1&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2;&amp;quot; | 2&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; border-width: 0 2px 2px 0; font-size:80%;&amp;quot;rowspan=&amp;quot;3&amp;quot;; | Total&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Health.png|36px|Health|link=]]&amp;lt;br/&amp;gt;Health&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 1&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 2&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 3&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 6&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 8&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 0 0; font-size:67%;&amp;quot; | [[File:LW2_Aim.png|36px|Aim|link=]]&amp;lt;br/&amp;gt;Aim&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 4&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 7&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 12&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 14&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 16&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 18&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428;&amp;quot; | 20&lt;br /&gt;
|-style=&amp;quot;font-size:150%; font-weight:bold;&amp;quot;&lt;br /&gt;
| style=&amp;quot;border-color:#7dc2d2; background-color: #232428; border-width: 0 2px 2px 0; font-size:67%;&amp;quot; | [[File:LW2_Hacking.png|36px|Hacking|link=]]&amp;lt;br/&amp;gt;Hacking&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 5&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 10&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 15&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 20&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 25&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 30&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 35&lt;br /&gt;
| style=&amp;quot;border-color: #7dc2d2; background-color: #232428; border-width: 1px 1px   2px 1px;&amp;quot; | 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sample Builds ==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
{{XCOM_Units_Navbar_(LWOTC)}}&lt;br /&gt;
&lt;br /&gt;
[[Category:TedJam]]&lt;br /&gt;
[[Category:LWOTC Classes (TJ)]]&lt;/div&gt;</summary>
		<author><name>Anthogator</name></author>
	</entry>
</feed>