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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Psi_Zombie_%28LWOTC%29</id>
	<title>Psi Zombie (LWOTC) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Psi_Zombie_%28LWOTC%29"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Zombie_(LWOTC)&amp;action=history"/>
	<updated>2026-05-02T01:44:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Zombie_(LWOTC)&amp;diff=117874&amp;oldid=prev</id>
		<title>AWEIRDGUY: Minor typo fix</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Zombie_(LWOTC)&amp;diff=117874&amp;oldid=prev"/>
		<updated>2023-12-16T14:16:44Z</updated>

		<summary type="html">&lt;p&gt;Minor typo fix&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:16, 16 December 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** As a pure melee unit, they are also incredibly vulnerable to [[Perk List (LWOTC)#Combatives|Combatives]] which can effectively stun lock them as they do not have any other attacks as long as they continue to graze.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** As a pure melee unit, they are also incredibly vulnerable to [[Perk List (LWOTC)#Combatives|Combatives]] which can effectively stun lock them as they do not have any other attacks as long as they continue to graze.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The zombie as a melee unit with no capabilities to reach higher elevation, you can effectively block pathways such as ladders forcing them to take the hits or find an alternative path to reach our soldiers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The zombie as a melee unit with no capabilities to reach higher elevation, you can effectively block pathways such as ladders forcing them to take the hits or find an alternative path to reach our soldiers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the zombie to be active, the caster has to not be disabled as it requires a constant link of control. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;THus &lt;/del&gt;an easy way to deal with zombies is to disable the caster through methods such as flashbangs to disorient them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For the zombie to be active, the caster has to not be disabled as it requires a constant link of control. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thus, &lt;/ins&gt;an easy way to deal with zombies is to disable the caster through methods such as flashbangs to disorient them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ADVENT (LWOTC)]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:ADVENT (LWOTC)]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>AWEIRDGUY</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Psi_Zombie_(LWOTC)&amp;diff=117765&amp;oldid=prev</id>
		<title>Inukealot: create unit page</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Psi_Zombie_(LWOTC)&amp;diff=117765&amp;oldid=prev"/>
		<updated>2023-12-15T03:36:31Z</updated>

		<summary type="html">&lt;p&gt;create unit page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Long_War_of_the_Chosen|Back To Main Page]]  |   [[ADVENT_(LWOTC)|Back To Units Page]]&lt;br /&gt;
{{Toc_(LWOTC)|40}}&amp;lt;div style=&amp;quot;padding-left: 20px; float:right&amp;quot;&amp;gt;[[File:Xcom2_zombie.jpg|256px|left]]&amp;lt;/div&amp;gt;&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Psi Zombie&amp;#039;&amp;#039;&amp;#039;  are a cruel use of the alien&amp;#039;s psionic powers to raise corpses to hunt their enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Psi Zombie is a corpse that is raised through psionic powers that will hunt down our soldiers. Despite being raised from a corpse, they still hold high physical strength being as durable as standard troopers and can deal great damage. &lt;br /&gt;
&lt;br /&gt;
==Psi Zombie (Rank 1)==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Difficulty !! [[File:LW2_Health.png|36px|Health]]&amp;lt;br&amp;gt;Health !! [[File:Status_armor.png|36px|Armor]]&amp;lt;br&amp;gt;Armor !! [[File:LW2_Aim.png|36px|Aim]]&amp;lt;br&amp;gt;Aim !!  [[File:Icon_CriticalChance.png ‎ |Crit Chance]]&amp;lt;br&amp;gt;Crit Chance !! [[File:Icon_CriticalChance.png ‎ |Flanking Crit Chance Bonus]]&amp;lt;br&amp;gt;Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]&amp;lt;br&amp;gt;Defense !! [[File:LW2 Dodge.png|36px|Dodge]]&amp;lt;br&amp;gt;Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]&amp;lt;br&amp;gt;Mobility !! [[File:LW2 Will.png|36px|Will]]&amp;lt;br&amp;gt;Will !! [[File:Status overwatch.png |36px|Detection Radius]]&amp;lt;br&amp;gt;Detection Radius (tiles)&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rookie&amp;#039;&amp;#039;&amp;#039;    || 4 || 0 || 75 || 0 || 33 || 0 || 0 || 12 || 50 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Veteran&amp;#039;&amp;#039;&amp;#039;   || 6 || 0 || 65 || 0 || 33 || 0 || 0 || 12 || 50 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Commander&amp;#039;&amp;#039;&amp;#039; || 6 || 0 || 75 || 15 || 33 || 0 || 0 || 15 || 50 || 8&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Legend&amp;#039;&amp;#039;&amp;#039;    || 8 || 0 || 75 || 15 || 33 || 0 || 0 || 15 || 50 || 8&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Weapon !! [[File:LW2Damage.png|36px|Damage]]&amp;lt;br&amp;gt;Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]&amp;lt;br&amp;gt;Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]&amp;lt;br /&amp;gt;Clip Size !! Other&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Zombie Claw&amp;#039;&amp;#039;&amp;#039; || 4 - 7 || 2 || - || -&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* As a melee unit, they have to be within close range in order to attack. Thus an easy way to deal with them is to split your team such that the zombie chases one soldier whereas the rest of the team can fire shots freely without risk. &lt;br /&gt;
** As a pure melee unit, they are also incredibly vulnerable to [[Perk List (LWOTC)#Combatives|Combatives]] which can effectively stun lock them as they do not have any other attacks as long as they continue to graze.&lt;br /&gt;
* The zombie as a melee unit with no capabilities to reach higher elevation, you can effectively block pathways such as ladders forcing them to take the hits or find an alternative path to reach our soldiers.&lt;br /&gt;
* For the zombie to be active, the caster has to not be disabled as it requires a constant link of control. THus an easy way to deal with zombies is to disable the caster through methods such as flashbangs to disorient them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:ADVENT (LWOTC)]]&lt;/div&gt;</summary>
		<author><name>Inukealot</name></author>
	</entry>
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