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	<title>Hotkeys (LWR) - Revision history</title>
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	<updated>2026-05-01T16:49:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://temp.ufopaedia.org/index.php?title=Hotkeys_(LWR)&amp;diff=123330&amp;oldid=prev</id>
		<title>Ucross: Created page with &quot;Back To Main Page  right  == Tactical Layer ==   === Functional === *&#039;&#039;&#039;F1&#039;&#039;&#039;: Bring up tactical information on the...&quot;</title>
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		<updated>2025-07-03T12:26:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/Long_War_Rebalance&quot; title=&quot;Long War Rebalance&quot;&gt;Back To Main Page&lt;/a&gt;  &lt;a href=&quot;/File:Keyboard_layout_LWR1.55.jpg&quot; title=&quot;File:Keyboard layout LWR1.55.jpg&quot;&gt;right&lt;/a&gt;  == Tactical Layer ==   === Functional === *&amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039;: Bring up tactical information on the...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Long_War_Rebalance|Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[File:Keyboard layout LWR1.55.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
== Tactical Layer == &lt;br /&gt;
&lt;br /&gt;
=== Functional ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;F1&amp;#039;&amp;#039;&amp;#039;: Bring up tactical information on the active unit (or if targeting an enemy, on the enemy)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alt-T&amp;#039;&amp;#039;&amp;#039;: Bring up the Tutorial&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alt-1&amp;#039;&amp;#039;&amp;#039; through &amp;#039;&amp;#039;&amp;#039;Alt-8&amp;#039;&amp;#039;&amp;#039;: Select individual soldiers&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alt-O&amp;#039;&amp;#039;&amp;#039;: Overwatch all soldiers with moves remaining that are capable&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Backspace&amp;#039;&amp;#039;&amp;#039;: Ends the players turn, triggering [[Other_Abilities_(LWR)#Combat_Readiness|Combat Readiness]] on anyone that has actions left&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;J&amp;#039;&amp;#039;&amp;#039;: Ends the active unit&amp;#039;s turn, triggering [[Other_Abilities_(LWR)#Combat_Readiness|Combat Readiness]], or Stabilizing/Reviving a bleeding out soldier that has a medikit on them and is within 2 tiles&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;L&amp;#039;&amp;#039;&amp;#039;: Toggles the Combat Log on and off during tactical missions&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;I&amp;#039;&amp;#039;&amp;#039;: Reveals information on the current and total HP of the object beneath the cursor&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;P&amp;#039;&amp;#039;&amp;#039;: Attempts to find any active units that are in an invalid position and fix the issue&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Z&amp;#039;&amp;#039;&amp;#039;: Calls Big Sky to perform a Tactical Retreat&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;C&amp;#039;&amp;#039;&amp;#039;: Calls the National Airforce to perform an Air Strike&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;F&amp;#039;&amp;#039;&amp;#039;: Performs a Full Path Check to determine if a unit will trigger enemy reaction fire along a potential movement path&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;K&amp;#039;&amp;#039;&amp;#039;: Hunker Down on the active unit&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;R&amp;#039;&amp;#039;&amp;#039;: Reload on the active unit&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Y&amp;#039;&amp;#039;&amp;#039;: Overwatch on the active unit&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;X&amp;#039;&amp;#039;&amp;#039;: Swap weapons&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tab&amp;#039;&amp;#039;&amp;#039;: Next Unit/Target&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Left Shift&amp;#039;&amp;#039;&amp;#039;: Previous Unit/Target&lt;br /&gt;
&lt;br /&gt;
=== Game Speed ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alt-F7&amp;#039;&amp;#039;&amp;#039;: Decreases the game speed by 1 (can be used repeatedly, min speed 1)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alt-F8&amp;#039;&amp;#039;&amp;#039;: Increases the game speed by 1 (can be used repeatedly, max speed 10)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alt-F9&amp;#039;&amp;#039;&amp;#039;: Resets the game speed to the default value of 4 (Modifiable in DefaultGameCore.ini via the variable: REACTION_PENALTY) [Note: The default game speed for LWR is 4 and for LW 1.0/XCOM:EW it was 3]&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Period&amp;#039;&amp;#039;&amp;#039;: Fast fowards the game while being held down and stops on release (&lt;br /&gt;
&lt;br /&gt;
=== Camera ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alt-F1&amp;#039;&amp;#039;&amp;#039;: Toggle HUD (for screenshots)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;F2&amp;#039;&amp;#039;&amp;#039; through &amp;#039;&amp;#039;&amp;#039;F9&amp;#039;&amp;#039;&amp;#039;: Camera angles, F2 is overhead&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alt-F2&amp;#039;&amp;#039;&amp;#039; through &amp;#039;&amp;#039;&amp;#039;Alt-F6&amp;#039;&amp;#039;&amp;#039;: Camera distance, Alt-F5 and Alt-F6 are closeups&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Q&amp;#039;&amp;#039;&amp;#039;: Camera Rotate Left&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;E&amp;#039;&amp;#039;&amp;#039;: Camera Rotate Right&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;T&amp;#039;&amp;#039;&amp;#039;: Camera Zoom In&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;G&amp;#039;&amp;#039;&amp;#039;: Camera Zoom Out&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;: Raise Elevation (1 floor)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;B&amp;#039;&amp;#039;&amp;#039;: Lower Elevation (1 floor)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Middle Mouse Button&amp;#039;&amp;#039;&amp;#039;: Camera Free Zoom&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mouse Scroll Up&amp;#039;&amp;#039;&amp;#039;: Raise Elevation (1 floor)&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Mouse Scroll Down&amp;#039;&amp;#039;&amp;#039;: Lower Elevation (1 floor)&lt;br /&gt;
&lt;br /&gt;
=== Map Pool ===&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alt-F10&amp;#039;&amp;#039;&amp;#039;: Reset map cycler (Should not be necessary in version of LW past beta 13 and definitely in LWR, but it still works anyway)&lt;br /&gt;
&lt;br /&gt;
== Strategic Layer ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;F1-F7&amp;#039;&amp;#039;&amp;#039;: Rotate Hologlobe to XCOM base on each continent, plus North and South Poles&lt;br /&gt;
&lt;br /&gt;
== All Layers ==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Alt-F12&amp;#039;&amp;#039;&amp;#039;: Hard Quit to Desktop&lt;/div&gt;</summary>
		<author><name>Ucross</name></author>
	</entry>
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