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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Heavy_Cannon_vs_Auto_Cannon</id>
	<title>Heavy Cannon vs Auto Cannon - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Heavy_Cannon_vs_Auto_Cannon"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;action=history"/>
	<updated>2026-05-01T13:29:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=87967&amp;oldid=prev</id>
		<title>Magic9mushroom: If a sentence starts inside brackets, the full stop should be inside the brackets.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=87967&amp;oldid=prev"/>
		<updated>2018-09-16T03:23:37Z</updated>

		<summary type="html">&lt;p&gt;If a sentence starts inside brackets, the full stop should be inside the brackets.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:23, 16 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similiar to the walls, with a height advantage, the ground itself makes Autocannnons with HE much more powerful. Shooting from higher ground/ Flying Armor will turn an Autocannon with HE into an extremely deadly weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similiar to the walls, with a height advantage, the ground itself makes Autocannnons with HE much more powerful. Shooting from higher ground/ Flying Armor will turn an Autocannon with HE into an extremely deadly weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*However, HE auto has the unwanted side-effect of destroying a lot of precious alien equipment, when an enemy dies from the first shot, drops his equipment and corpse, and the 2nd shot wipes out all the bounty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*However, HE auto has the unwanted side-effect of destroying a lot of precious alien equipment, when an enemy dies from the first shot, drops his equipment and corpse, and the 2nd shot wipes out all the bounty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Actually, since plasma weapons (amongst the more valuable alien items) are [[Explosions#Object_Destruction|difficult to destroy]], this isn&#039;t quite as bad an issue as it may seem. The Auto Cannon will do 44 damage vs objects at ground zero, so a dead on hit on the killed alien will still leave its primary weapon. (Damage vs. objects is not randomized)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt;At one space away from ground zero, a Blaster Launcher will also survive. However, the body, any grenades, and any spare clips will be destroyed unless your soldier botches the shot by 3 squares or more (2 squares for the body), Alien bodies are each worth half the cost of a replacement soldier. And the extremely valuable Mind Probes - worth 5 soldiers - are very easily destroyed. Using HE inside a UFO is a very bad idea, as there are lots of very valuable items - not just in financial terms - that are easily destroyed by HE.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Actually, since plasma weapons (amongst the more valuable alien items) are [[Explosions#Object_Destruction|difficult to destroy]], this isn&#039;t quite as bad an issue as it may seem. The Auto Cannon will do 44 damage vs objects at ground zero, so a dead on hit on the killed alien will still leave its primary weapon. (Damage vs. objects is not randomized&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/ins&gt;) At one space away from ground zero, a Blaster Launcher will also survive. However, the body, any grenades, and any spare clips will be destroyed unless your soldier botches the shot by 3 squares or more (2 squares for the body), Alien bodies are each worth half the cost of a replacement soldier. And the extremely valuable Mind Probes - worth 5 soldiers - are very easily destroyed. Using HE inside a UFO is a very bad idea, as there are lots of very valuable items - not just in financial terms - that are easily destroyed by HE.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similarly, the AC becomes more powerful when firing in a target rich environment. If there are multiple enemies inside the firing arc, firing at the center enemy will likely either hit the intended target or the other unintended targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similarly, the AC becomes more powerful when firing in a target rich environment. If there are multiple enemies inside the firing arc, firing at the center enemy will likely either hit the intended target or the other unintended targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Another advantage the Auto Cannon has over the HC are its 2.33 times greater ammo capacity. (But surely it is better to run out of ammo than to run out soldiers. XCom fights firefights, not seiges. Lethality is more important than attrition or endurance. Also, since the AC is usually used in burst mode, and the firepower comparisons compare AC bursts to HC snap fire, the AC actually has &amp;#039;&amp;#039;less&amp;#039;&amp;#039; ammo capacity from that perspective.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Another advantage the Auto Cannon has over the HC are its 2.33 times greater ammo capacity. (But surely it is better to run out of ammo than to run out soldiers. XCom fights firefights, not seiges. Lethality is more important than attrition or endurance. Also, since the AC is usually used in burst mode, and the firepower comparisons compare AC bursts to HC snap fire, the AC actually has &amp;#039;&amp;#039;less&amp;#039;&amp;#039; ammo capacity from that perspective.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Magic9mushroom</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=87965&amp;oldid=prev</id>
		<title>Saladofstones at 19:44, 15 September 2018</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=87965&amp;oldid=prev"/>
		<updated>2018-09-15T19:44:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:44, 15 September 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*At medium to long range, the Heavy Cannon in general has 50% better firepower (effective damage per turn) than the AutoCannon against lightly armoured targets. This advantage increases further against more heavily armoured targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*At medium to long range, the Heavy Cannon in general has 50% better firepower (effective damage per turn) than the AutoCannon against lightly armoured targets. This advantage increases further against more heavily armoured targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The HC is significantly cheaper to own and operate than the AutoCannon - around half price.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The HC is significantly cheaper to own and operate than the AutoCannon - around half price.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The HC is even more superior in reaction fire (snap fire only, no auto) firepower at medium to long range.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The HC is even more superior in reaction fire (snap fire only, no auto) firepower at medium to long range.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Generally the HC has the best first-shot-kill probability (except at close range) - very important when aliens can reaction fire with plasma weapons on Auto against lightly armoured troops!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Generally the HC has the best first-shot-kill probability (except at close range) - very important when aliens can reaction fire with plasma weapons on Auto against lightly armoured troops!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Heavy Cannon is the most powerful &quot;safe&quot; sniper weapon vs well-armoured targets. (The Rocket Launcher is more lethal but in no way &quot;safe&quot; for friendly targets or loot). The Pistol is slightly more lethal, but only against very lightly armoured targets. The HC is superior to all others in this regard, even the Laser Pistol. It is only beaten when the Laser Rifle appears.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Heavy Cannon is the most powerful &quot;safe&quot; sniper weapon vs well-armoured targets. (The Rocket Launcher is more lethal but in no way &quot;safe&quot; for friendly targets or loot). The Pistol is slightly more lethal, but only against very lightly armoured targets. The HC is superior to all others in this regard, even the Laser Pistol. It is only beaten when the Laser Rifle appears.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*HC generally is better for point destruction of hard terrain than AC (both AP and HE). HC will tend to destroy objects that the AC would not. However, the AC on Auto-Fire will cover a greater area destruction and is better for clearing large amounts of light or medium cover.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*HC generally is better for point destruction of hard terrain than AC (both AP and HE). HC will tend to destroy objects that the AC would not. However, the AC on Auto-Fire will cover a greater area destruction and is better for clearing large amounts of light or medium cover.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The HC can step up to tackling Mutons, with some degree of success. At medium range and above the HC-AP has double the Autocannon&#039;s effective firepower against Mutons, and HE (the best round vs Mutons) is  20-40% more powerful (20% vs AC auto, 40% vs AC snap).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The HC can step up to tackling Mutons, with some degree of success. At medium range and above the HC-AP has double the Autocannon&#039;s effective firepower against Mutons, and HE (the best round vs Mutons) is  20-40% more powerful (20% vs AC auto, 40% vs AC snap).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Except at close range, AC-HE or AC-AP on auto is so inaccurate as to be barely more effective than snap shot. HC snap fire is much more effective than AC snap or auto.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Except at close range, AC-HE or AC-AP on auto is so inaccurate as to be barely more effective than snap shot. HC snap fire is much more effective than AC snap or auto.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*However in cases where AC-HE auto can be used without any regard to accuracy (point blank range in Power Armour, or short range with targets against a strong wall), total firepower is about 60% higher than HC-HE.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*However in cases where AC-HE auto can be used without any regard to accuracy (point blank range in Power Armour, or short range with targets against a strong wall), total firepower is about 60% higher than HC-HE.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similiar to the walls, with a height advantage, the ground itself makes Autocannnons with HE much more powerful. Shooting from higher ground/ Flying Armor will turn an Autocannon with HE into an extremely deadly weapon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similiar to the walls, with a height advantage, the ground itself makes Autocannnons with HE much more powerful. Shooting from higher ground/ Flying Armor will turn an Autocannon with HE into an extremely deadly weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*However, HE auto has the unwanted side-effect of destroying a lot of precious alien equipment, when an enemy dies from the first shot, drops his equipment and corpse, and the 2nd shot wipes out all the bounty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*However, HE auto has the unwanted side-effect of destroying a lot of precious alien equipment, when an enemy dies from the first shot, drops his equipment and corpse, and the 2nd shot wipes out all the bounty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Actually, since plasma weapons (amongst the more valuable alien items) are [[Explosions#Object_Destruction|difficult to destroy]], this isn&#039;t quite as bad an issue as it may seem. The Auto Cannon will do 44 damage vs objects at ground zero, so a dead on hit on the killed alien will still leave its primary weapon. (Damage vs. objects is not randomized.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)  &lt;/del&gt;At one space away from ground zero, a Blaster Launcher will also survive. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;However, the body, any grenades, and any spare clips will be destroyed unless your soldier botches the shot by 3 squares or more(2 squares for the body&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;) , Alien bodies are each worth half the cost of a replacement soldier. And the extremely valuable Mind Probes - worth 5 soldiers - are very easily destroyed. Using HE inside a UFO is a very bad idea, as there are lots of very valuable items - not just in financial terms - that are easily destroyed by HE.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**Actually, since plasma weapons (amongst the more valuable alien items) are [[Explosions#Object_Destruction|difficult to destroy]], this isn&#039;t quite as bad an issue as it may seem. The Auto Cannon will do 44 damage vs objects at ground zero, so a dead on hit on the killed alien will still leave its primary weapon. (Damage vs. objects is not randomized&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;. At one space away from ground zero, a Blaster Launcher will also survive. However, the body, any grenades, and any spare clips will be destroyed unless your soldier botches the shot by 3 squares or more (2 squares for the body), Alien bodies are each worth half the cost of a replacement soldier. And the extremely valuable Mind Probes - worth 5 soldiers - are very easily destroyed. Using HE inside a UFO is a very bad idea, as there are lots of very valuable items - not just in financial terms - that are easily destroyed by HE.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similarly, the AC becomes more powerful when firing in a target rich environment. If there are multiple enemies inside the firing arc, firing at the center enemy will likely either hit the intended target or the other unintended targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similarly, the AC becomes more powerful when firing in a target rich environment. If there are multiple enemies inside the firing arc, firing at the center enemy will likely either hit the intended target or the other unintended targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Another advantage the Auto Cannon has over the HC are its 2.33 times greater ammo capacity. (But surely it is better to run out of ammo than to run out soldiers. XCom fights firefights, not seiges. Lethality is more important than attrition or endurance. Also, since the AC is usually used in burst mode, and the firepower comparisons compare AC bursts to HC snap fire, the AC actually has &amp;#039;&amp;#039;less&amp;#039;&amp;#039; ammo capacity from that perspective.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Another advantage the Auto Cannon has over the HC are its 2.33 times greater ammo capacity. (But surely it is better to run out of ammo than to run out soldiers. XCom fights firefights, not seiges. Lethality is more important than attrition or endurance. Also, since the AC is usually used in burst mode, and the firepower comparisons compare AC bursts to HC snap fire, the AC actually has &amp;#039;&amp;#039;less&amp;#039;&amp;#039; ammo capacity from that perspective.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Conversely the main downside of the HC is the 6-rd ammo limitation, and its implications for Encumbrance, total ammo capacity, reload frequency, diversity of ammo types per soldier, inventory slots used, and use of the 80-item limit. For small squads (eg 6 man) this will lead to Weight/Encumbrance problems carrying enough ammo to finish the mission. For large squads (14 man) this is less of a problem but still puts quite a strain on the 80-item limit. The AC does suffer from the same problem, though to a slightly lesser extent.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Conversely the main downside of the HC is the 6-rd ammo limitation, and its implications for Encumbrance, total ammo capacity, reload frequency, diversity of ammo types per soldier, inventory slots used, and use of the 80-item limit. For small squads (eg 6 man) this will lead to Weight/Encumbrance problems carrying enough ammo to finish the mission. For large squads (14 man) this is less of a problem but still puts quite a strain on the 80-item limit. The AC does suffer from the same problem, though to a slightly lesser extent.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The AutoCannon has definite specialist roles where it is superior to the HC, such as illuminating with IC, or fighting Reapers with HE. AC-HE on auto can also be more effective for mass clearance of deep (but light) cover.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The AutoCannon has definite specialist roles where it is superior to the HC, such as illuminating with IC, or fighting Reapers with HE. AC-HE on auto can also be more effective for mass clearance of deep (but light) cover.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Sometimes clearing said cover will result in alien deaths. The AC is the best human weapon for &amp;quot;suppresive fire&amp;quot; or &amp;quot;blind fire&amp;quot; or tactical area bombardment. If you suspect there is an alien in the general area but can&amp;#039;t see him, the AC-HE is your best friend.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Sometimes clearing said cover will result in alien deaths. The AC is the best human weapon for &amp;quot;suppresive fire&amp;quot; or &amp;quot;blind fire&amp;quot; or tactical area bombardment. If you suspect there is an alien in the general area but can&amp;#039;t see him, the AC-HE is your best friend.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The biggest drawback to all heavy weapons is weight restrictions or the resulting TU penalty from encumbrance. For the HC  81% of starting rookies can carry it (unencumbered) with 1 extra clip, 52% with 2 extra clips and 24% with 3 extra clips. As for the Auto-Cannon, 81% can carry it with 1 more clip, 57% with 2 more clips and 33% with 3 more clips. (Due to a bug, the first clip of any weapon, usually AP, is loaded automatically and &quot;weight free&quot; during the Equip Troops phase, unless you change or unload it, so this adds +1 clip to the preceding figures.)  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The biggest drawback to all heavy weapons is weight restrictions or the resulting TU penalty from encumbrance. For the HC  81% of starting rookies can carry it (unencumbered) with 1 extra clip, 52% with 2 extra clips and 24% with 3 extra clips. As for the Auto-Cannon, 81% can carry it with 1 more clip, 57% with 2 more clips and 33% with 3 more clips. (Due to a bug, the first clip of any weapon, usually AP, is loaded automatically and &quot;weight free&quot; during the Equip Troops phase, unless you change or unload it, so this adds +1 clip to the preceding figures.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Note: &amp;quot;Firepower&amp;quot; as used here is defined as &amp;quot;average armour-adjusted damage delivered on target per unit of time&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Note: &amp;quot;Firepower&amp;quot; as used here is defined as &amp;quot;average armour-adjusted damage delivered on target per unit of time&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-58819:rev-87965:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Saladofstones</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=58819&amp;oldid=prev</id>
		<title>Binkyuk: good question. looks like anecdotal nonsense.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=58819&amp;oldid=prev"/>
		<updated>2014-08-15T09:55:01Z</updated>

		<summary type="html">&lt;p&gt;good question. looks like anecdotal nonsense.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:55, 15 August 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The AC-HE is possibly the best weapon for training up Firing Accuracy, since it has the largest (theoretical) amount of hits in 1 turn of fire. 1 burst of auto-fire on a Reaper will be enough to max out a soldier&amp;#039;s accuracy experience gain potential for that mission, if all 3 shots hit all 4 squares.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The AC-HE is possibly the best weapon for training up Firing Accuracy, since it has the largest (theoretical) amount of hits in 1 turn of fire. 1 burst of auto-fire on a Reaper will be enough to max out a soldier&amp;#039;s accuracy experience gain potential for that mission, if all 3 shots hit all 4 squares.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If exploiting the Incendiary Exploit, the Autocannon gains relative to the HC, as it can fire more rounds  (doing fire damage to multiple units each time), and arguably it can make more effective use of the limited number of map squares that can be on fire, due to its smaller burst radius.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If exploiting the Incendiary Exploit, the Autocannon gains relative to the HC, as it can fire more rounds  (doing fire damage to multiple units each time), and arguably it can make more effective use of the limited number of map squares that can be on fire, due to its smaller burst radius.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*121 firing accuracy seems to bump the AC ahead of the HC, at short and medium ranges anyhow. &#039;&#039;(Sorry, what does this mean???)&#039;&#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=46921&amp;oldid=prev</id>
		<title>Hobbes: categorizing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=46921&amp;oldid=prev"/>
		<updated>2013-07-23T03:01:28Z</updated>

		<summary type="html">&lt;p&gt;categorizing&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:01, 23 July 2013&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Weapon Analysis]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Weapon Analysis]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Enemy Unknown/UFO Defense]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-22026:rev-46921:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=22026&amp;oldid=prev</id>
		<title>Spike: Edit throughout</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=22026&amp;oldid=prev"/>
		<updated>2009-07-22T23:26:14Z</updated>

		<summary type="html">&lt;p&gt;Edit throughout&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:26, 22 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/del&gt;Heavy Cannon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;in general has 50% better firepower (effective damage per turn) than the AutoCannon against lightly armoured targets. This advantage increases further against more heavily armoured targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At medium to long range, the &lt;/ins&gt;Heavy Cannon in general has 50% better firepower (effective damage per turn) than the AutoCannon against lightly armoured targets. This advantage increases further against more heavily armoured targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The HC is significantly cheaper to own and operate than the AutoCannon - around half price.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The HC is significantly cheaper to own and operate than the AutoCannon - around half price.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*HC is superior in reaction fire (snap fire) firepower.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &lt;/ins&gt;HC is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even more &lt;/ins&gt;superior in reaction fire (snap fire &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only, no auto&lt;/ins&gt;) firepower &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at medium to long range&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Generally the HC has the best first-shot-kill probability - very important when aliens can reaction fire with plasma weapons on Auto against lightly armoured troops!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Generally the HC has the best first-shot-kill probability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(except at close range) &lt;/ins&gt;- very important when aliens can reaction fire with plasma weapons on Auto against lightly armoured troops!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Heavy Cannon is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best starting &lt;/del&gt;sniper weapon vs well armoured targets. The Pistol is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better&lt;/del&gt;, but only against lightly armoured targets. The HC is superior to all others in this regard, even the Laser Pistol. It is only beaten when the Laser Rifle appears.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Heavy Cannon is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most powerful &quot;safe&quot; &lt;/ins&gt;sniper weapon vs well&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/ins&gt;armoured targets&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. (The Rocket Launcher is more lethal but in no way &quot;safe&quot; for friendly targets or loot)&lt;/ins&gt;. The Pistol is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slightly more lethal&lt;/ins&gt;, but only against &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very &lt;/ins&gt;lightly armoured targets. The HC is superior to all others in this regard, even the Laser Pistol. It is only beaten when the Laser Rifle appears.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*HC generally &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has much greater &lt;/del&gt;terrain&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-clearing capabilities &lt;/del&gt;than AC (both AP and HE). HC will tend to destroy objects that the AC would not. However, the AC on Auto-Fire will cover a greater area destruction.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*HC generally &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is better for point destruction of hard &lt;/ins&gt;terrain than AC (both AP and HE). HC will tend to destroy objects that the AC would not. However, the AC on Auto-Fire will cover a greater area destruction &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and is better for clearing large amounts of light or medium cover&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The HC can step up to tackling Mutons, with some degree of success. HC-AP has double the Autocannon&#039;s effective firepower against Mutons, and HE (the best round vs Mutons) is  20-40% more powerful (20% vs AC auto, 40% vs AC snap).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The HC can step up to tackling Mutons, with some degree of success. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At medium range and above the &lt;/ins&gt;HC-AP has double the Autocannon&#039;s effective firepower against Mutons, and HE (the best round vs Mutons) is  20-40% more powerful (20% vs AC auto, 40% vs AC snap).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*AC-HE or AC-AP on auto is so inaccurate as to be barely more effective than snap shot. HC snap fire is much more effective than AC snap or auto&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Except at close range, &lt;/ins&gt;AC-HE or AC-AP on auto is so inaccurate as to be barely more effective than snap shot. HC snap fire is much more effective than AC snap or auto.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Actually, auto fire with the AC is just as effective as snap fire with the HC until you get past (roughly) 20 spaces from your target (see [[Firing_Accuracy_Testing#Test1: Benchmark|Firing Accuracy Testing]]). The firepower ratings given on the [[Firepower_Tables|firepower table]] are most accurate at that range. So, anything closer than 20 spaces is going to actually give a benefit to the AC on auto fire&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*However in cases where AC-HE auto can be used without &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;any &lt;/ins&gt;regard to accuracy (point blank range in Power Armour, or short range with targets against a strong wall), total firepower is about 60% higher than HC-HE.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*However in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the rare &lt;/del&gt;cases where AC-HE auto can be used without regard to accuracy (point blank range in Power Armour, or short range with targets against a strong wall), total firepower is about 60% higher than HC-HE.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similiar to the walls, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with a height advantage, the ground itself &lt;/ins&gt;makes Autocannnons with HE much more powerful. Shooting from higher ground/ Flying Armor will turn an Autocannon with HE into an extremely deadly weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similiar to the walls, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HEIGHT &lt;/del&gt;makes Autocannnons with HE much more powerful. Shooting from higher ground/ Flying Armor will turn an Autocannon with HE into an extremely deadly weapon.However, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;has the side-effect of destroying a lot of precious alien equipment, when an enemy dies from the first shot, drops his equipment and corpse, and the 2nd shot wipes out all the bounty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;However, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HE auto &lt;/ins&gt;has the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unwanted &lt;/ins&gt;side-effect of destroying a lot of precious alien equipment, when an enemy dies from the first shot, drops his equipment and corpse, and the 2nd shot wipes out all the bounty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/del&gt;*Actually, since plasma weapons(the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most &lt;/del&gt;valuable alien items) are [[Explosions#Object_Destruction|difficult to destroy]], this isn&#039;t as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big &lt;/del&gt;an issue as it may seem&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, since the &lt;/del&gt;Auto Cannon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/del&gt;do 44 damage at ground zero, a dead on hit on the killed alien will still leave its primary weapon&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, since damage &lt;/del&gt;vs. objects is not randomized.  At one space away, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;Blaster Launcher will also survive.  However, the body, any grenades, and any spare clips will be destroyed unless your soldier botches the shot by 3 squares or more(2 squares for the body.) &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[User:Arrow Quivershaft|Arrow Quivershaft]] 14:19&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;16 February 2009 (CST)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*&lt;/ins&gt;*Actually, since plasma weapons (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;amongst &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more &lt;/ins&gt;valuable alien items) are [[Explosions#Object_Destruction|difficult to destroy]], this isn&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bad &lt;/ins&gt;an issue as it may seem&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The &lt;/ins&gt;Auto Cannon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will &lt;/ins&gt;do 44 damage &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vs objects &lt;/ins&gt;at ground zero, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;a dead on hit on the killed alien will still leave its primary weapon&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. (Damage &lt;/ins&gt;vs. objects is not randomized.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;) &lt;/ins&gt; At one space away &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from ground zero&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;Blaster Launcher will also survive.  However, the body, any grenades, and any spare clips will be destroyed unless your soldier botches the shot by 3 squares or more(2 squares for the body.) , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alien bodies are each worth half the cost of a replacement soldier. And the extremely valuable Mind Probes - worth 5 soldiers - are very easily destroyed. Using HE inside a UFO is a very bad idea, as there are lots of very valuable items - not just in financial terms - that are easily destroyed by HE. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Again, similiarly&lt;/del&gt;, the AC becomes more powerful when firing in a target rich environment. If there are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 or more &lt;/del&gt;enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;within a 90 degree &lt;/del&gt;firing arc, firing at the center enemy will likely either hit the intended target or the other unintended targets.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Similarly&lt;/ins&gt;, the AC becomes more powerful when firing in a target rich environment. If there are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiple &lt;/ins&gt;enemies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inside the &lt;/ins&gt;firing arc, firing at the center enemy will likely either hit the intended target or the other unintended targets.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The main advantages &lt;/del&gt;the Auto Cannon has over the HC are its 2.33 times greater ammo capacity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Another advantage &lt;/ins&gt;the Auto Cannon has over the HC are its 2.33 times greater ammo capacity. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(But surely it is better to run out of ammo than to run out soldiers. XCom fights firefights, not seiges. Lethality is more important than attrition or endurance. Also, since the AC is usually used in burst mode, and the firepower comparisons compare AC bursts to HC snap fire, the AC actually has &#039;&#039;less&#039;&#039; ammo capacity from that perspective.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Conversely the main downside of the HC is the 6-rd ammo limitation, and its implications for Encumbrance, total ammo capacity, diversity of ammo types per soldier, inventory slots used, and use of the 80-item limit. For small squads (eg 6 man) this will lead to Weight/Encumbrance problems carrying enough ammo to finish the mission. For large squads (14 man) this is less of a problem but still puts quite a strain on the 80-item limit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Conversely the main downside of the HC is the 6-rd ammo limitation, and its implications for Encumbrance, total ammo capacity&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, reload frequency&lt;/ins&gt;, diversity of ammo types per soldier, inventory slots used, and use of the 80-item limit. For small squads (eg 6 man) this will lead to Weight/Encumbrance problems carrying enough ammo to finish the mission. For large squads (14 man) this is less of a problem but still puts quite a strain on the 80-item limit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The AC does suffer from the same problem, though to a slightly lesser extent&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The AutoCannon has definite specialist roles where it is superior to the HC, such as illuminating with IC. AC-HE on auto can also be more effective for mass clearance of deep (but light) cover.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The AutoCannon has definite specialist roles where it is superior to the HC, such as illuminating with IC&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, or fighting Reapers with HE&lt;/ins&gt;. AC-HE on auto can also be more effective for mass clearance of deep (but light) cover.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Sometimes clearing said cover will result in alien deaths. The AC is the best human weapon for &amp;quot;suppresive fire&amp;quot; or &amp;quot;blind fire&amp;quot; or tactical area bombardment. If you suspect there is an alien in the general area but can&amp;#039;t see him, the AC-HE is your best friend.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Sometimes clearing said cover will result in alien deaths. The AC is the best human weapon for &amp;quot;suppresive fire&amp;quot; or &amp;quot;blind fire&amp;quot; or tactical area bombardment. If you suspect there is an alien in the general area but can&amp;#039;t see him, the AC-HE is your best friend.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using &lt;/del&gt;the Incendiary Exploit, the Autocannon gains relative to the HC, as it can fire more rounds  (doing fire damage to multiple units each time), and arguably it can make more effective use of the limited number of map squares that can be on fire, due to its smaller burst radius&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The AC-HE is possibly the best weapon for training up Firing Accuracy, since it has the largest (theoretical) amount of hits in 1 turn of fire. 1 burst of auto-fire on a Reaper will be enough to max out a soldier&#039;s accuracy experience gain potential for that mission, if all 3 shots hit all 4 squares.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The AC-HE is possibly the best weapon for training accuracy, since it has the largest (theoratical) amount of hits in 1 turn of fire. 1 burst of auto-fire on a Reaper will be enough to max out accuracy exp, if all 3 shots hit all 4 squares&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exploiting &lt;/ins&gt;the Incendiary Exploit, the Autocannon gains relative to the HC, as it can fire more rounds  (doing fire damage to multiple units each time), and arguably it can make more effective use of the limited number of map squares that can be on fire, due to its smaller burst radius.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*121 firing accuracy seems to bump the AC ahead of the HC, at short and medium ranges anyhow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*121 firing accuracy seems to bump the AC ahead of the HC, at short and medium ranges anyhow. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;(Sorry, what does this mean???)&#039;&#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The biggest drawback to all heavy weapons is weight restrictions or the resulting TU penalty from encumbrance. For the HC  81% of starting rookies can carry it (unencumbered) with 1 extra clip, 52% with 2 extra clips and 24% with 3 extra clips. (The first clip of any weapon, usually AP, is loaded automatically and &quot;weight free&quot; during the Equip Troops phase, unless you change or unload it ). As for the Auto-Cannon, 81% can carry it with 1 more clip, 57% with 2 more clips and 33% with 3 more clips. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;;&lt;/del&gt;Note: &quot;Firepower&quot; as used here is defined as &quot;average armour-adjusted damage delivered on target per unit of time&quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The biggest drawback to all heavy weapons is weight restrictions or the resulting TU penalty from encumbrance. For the HC  81% of starting rookies can carry it (unencumbered) with 1 extra clip, 52% with 2 extra clips and 24% with 3 extra clips. As for the Auto-Cannon, 81% can carry it with 1 more clip, 57% with 2 more clips and 33% with 3 more clips. (Due to a bug, the first clip of any weapon, usually AP, is loaded automatically and &quot;weight free&quot; during the Equip Troops phase, unless you change or unload it, so this adds +1 clip to the preceding figures.) &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&lt;/ins&gt;Note: &quot;Firepower&quot; as used here is defined as &quot;average armour-adjusted damage delivered on target per unit of time&quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-21985:rev-22026:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Spike</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=21985&amp;oldid=prev</id>
		<title>Zombie: Redlink removal.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=21985&amp;oldid=prev"/>
		<updated>2009-07-20T00:38:47Z</updated>

		<summary type="html">&lt;p&gt;Redlink removal.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:38, 20 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The HC can step up to tackling Mutons, with some degree of success. HC-AP has double the Autocannon&amp;#039;s effective firepower against Mutons, and HE (the best round vs Mutons) is  20-40% more powerful (20% vs AC auto, 40% vs AC snap).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The HC can step up to tackling Mutons, with some degree of success. HC-AP has double the Autocannon&amp;#039;s effective firepower against Mutons, and HE (the best round vs Mutons) is  20-40% more powerful (20% vs AC auto, 40% vs AC snap).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*AC-HE or AC-AP on auto is so inaccurate as to be barely more effective than snap shot. HC snap fire is much more effective than AC snap or auto.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*AC-HE or AC-AP on auto is so inaccurate as to be barely more effective than snap shot. HC snap fire is much more effective than AC snap or auto.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Actually, auto fire with the AC is just as effective as snap fire with the HC until you get past (roughly) 20 spaces from your target (see [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title=&lt;/del&gt;Firing_Accuracy_Testing#Test1: Benchmark|Firing Accuracy Testing]]). The firepower ratings given on the [[Firepower_Tables|firepower table]] are most accurate at that range. So, anything closer than 20 spaces is going to actually give a benefit to the AC on auto fire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Actually, auto fire with the AC is just as effective as snap fire with the HC until you get past (roughly) 20 spaces from your target (see [[Firing_Accuracy_Testing#Test1: Benchmark|Firing Accuracy Testing]]). The firepower ratings given on the [[Firepower_Tables|firepower table]] are most accurate at that range. So, anything closer than 20 spaces is going to actually give a benefit to the AC on auto fire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*However in the rare cases where AC-HE auto can be used without regard to accuracy (point blank range in Power Armour, or short range with targets against a strong wall), total firepower is about 60% higher than HC-HE.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*However in the rare cases where AC-HE auto can be used without regard to accuracy (point blank range in Power Armour, or short range with targets against a strong wall), total firepower is about 60% higher than HC-HE.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similiar to the walls, HEIGHT makes Autocannnons with HE much more powerful. Shooting from higher ground/ Flying Armor will turn an Autocannon with HE into an extremely deadly weapon.However, it has the side-effect of destroying a lot of precious alien equipment, when an enemy dies from the first shot, drops his equipment and corpse, and the 2nd shot wipes out all the bounty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similiar to the walls, HEIGHT makes Autocannnons with HE much more powerful. Shooting from higher ground/ Flying Armor will turn an Autocannon with HE into an extremely deadly weapon.However, it has the side-effect of destroying a lot of precious alien equipment, when an enemy dies from the first shot, drops his equipment and corpse, and the 2nd shot wipes out all the bounty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zombie</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=21984&amp;oldid=prev</id>
		<title>Zombie: Redlink removal.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=21984&amp;oldid=prev"/>
		<updated>2009-07-20T00:37:48Z</updated>

		<summary type="html">&lt;p&gt;Redlink removal.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:37, 20 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The HC can step up to tackling Mutons, with some degree of success. HC-AP has double the Autocannon&amp;#039;s effective firepower against Mutons, and HE (the best round vs Mutons) is  20-40% more powerful (20% vs AC auto, 40% vs AC snap).  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The HC can step up to tackling Mutons, with some degree of success. HC-AP has double the Autocannon&amp;#039;s effective firepower against Mutons, and HE (the best round vs Mutons) is  20-40% more powerful (20% vs AC auto, 40% vs AC snap).  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*AC-HE or AC-AP on auto is so inaccurate as to be barely more effective than snap shot. HC snap fire is much more effective than AC snap or auto.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*AC-HE or AC-AP on auto is so inaccurate as to be barely more effective than snap shot. HC snap fire is much more effective than AC snap or auto.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Actually, auto fire with the AC is just as effective as snap fire with the HC until you get past (roughly) 20 spaces from your target (see [[title=Firing_Accuracy_Testing#Test1: Benchmark|Firing Accuracy Testing]]). The firepower ratings given on the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title=&lt;/del&gt;Firepower_Tables|firepower table]] are most accurate at that range. So, anything closer than 20 spaces is going to actually give a benefit to the AC on auto fire.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Actually, auto fire with the AC is just as effective as snap fire with the HC until you get past (roughly) 20 spaces from your target (see [[title=Firing_Accuracy_Testing#Test1: Benchmark|Firing Accuracy Testing]]). The firepower ratings given on the [[Firepower_Tables|firepower table]] are most accurate at that range. So, anything closer than 20 spaces is going to actually give a benefit to the AC on auto fire.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*However in the rare cases where AC-HE auto can be used without regard to accuracy (point blank range in Power Armour, or short range with targets against a strong wall), total firepower is about 60% higher than HC-HE.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*However in the rare cases where AC-HE auto can be used without regard to accuracy (point blank range in Power Armour, or short range with targets against a strong wall), total firepower is about 60% higher than HC-HE.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similiar to the walls, HEIGHT makes Autocannnons with HE much more powerful. Shooting from higher ground/ Flying Armor will turn an Autocannon with HE into an extremely deadly weapon.However, it has the side-effect of destroying a lot of precious alien equipment, when an enemy dies from the first shot, drops his equipment and corpse, and the 2nd shot wipes out all the bounty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similiar to the walls, HEIGHT makes Autocannnons with HE much more powerful. Shooting from higher ground/ Flying Armor will turn an Autocannon with HE into an extremely deadly weapon.However, it has the side-effect of destroying a lot of precious alien equipment, when an enemy dies from the first shot, drops his equipment and corpse, and the 2nd shot wipes out all the bounty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zombie</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=21882&amp;oldid=prev</id>
		<title>NKF at 22:29, 18 July 2009</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=21882&amp;oldid=prev"/>
		<updated>2009-07-18T22:29:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:29, 18 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The biggest drawback to all heavy weapons is weight restrictions or the resulting TU penalty from encumbrance. For the HC  81% of starting rookies can carry it (unencumbered) with 1 extra clip, 52% with 2 extra clips and 24% with 3 extra clips. (The first clip of any weapon, usually AP, is loaded automatically and &amp;quot;weight free&amp;quot; during the Equip Troops phase, unless you change or unload it ). As for the Auto-Cannon, 81% can carry it with 1 more clip, 57% with 2 more clips and 33% with 3 more clips.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The biggest drawback to all heavy weapons is weight restrictions or the resulting TU penalty from encumbrance. For the HC  81% of starting rookies can carry it (unencumbered) with 1 extra clip, 52% with 2 extra clips and 24% with 3 extra clips. (The first clip of any weapon, usually AP, is loaded automatically and &amp;quot;weight free&amp;quot; during the Equip Troops phase, unless you change or unload it ). As for the Auto-Cannon, 81% can carry it with 1 more clip, 57% with 2 more clips and 33% with 3 more clips.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;Note:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;;&lt;/ins&gt;Note: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Firepower&quot; as used here is defined as &quot;average armour-adjusted damage delivered on target per unit of time&quot;.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Firepower&quot; as used here is defined as &quot;average armour-adjusted damage delivered on target per unit of time&quot;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==See Also==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Weapon Analysis]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-21311:rev-21882:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>NKF</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=21311&amp;oldid=prev</id>
		<title>Jasonred at 01:05, 12 May 2009</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=21311&amp;oldid=prev"/>
		<updated>2009-05-12T01:05:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:05, 12 May 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If using the Incendiary Exploit, the Autocannon gains relative to the HC, as it can fire more rounds  (doing fire damage to multiple units each time), and arguably it can make more effective use of the limited number of map squares that can be on fire, due to its smaller burst radius.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If using the Incendiary Exploit, the Autocannon gains relative to the HC, as it can fire more rounds  (doing fire damage to multiple units each time), and arguably it can make more effective use of the limited number of map squares that can be on fire, due to its smaller burst radius.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The AC-HE is possibly the best weapon for training accuracy, since it has the largest (theoratical) amount of hits in 1 turn of fire. 1 burst of auto-fire on a Reaper will be enough to max out accuracy exp, if all 3 shots hit all 4 squares.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The AC-HE is possibly the best weapon for training accuracy, since it has the largest (theoratical) amount of hits in 1 turn of fire. 1 burst of auto-fire on a Reaper will be enough to max out accuracy exp, if all 3 shots hit all 4 squares.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*121 firing accuracy seems to bump the AC ahead of the HC, at medium ranges anyhow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*121 firing accuracy seems to bump the AC ahead of the HC, at &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;short and &lt;/ins&gt;medium ranges anyhow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The biggest drawback to all heavy weapons is weight restrictions or the resulting TU penalty from encumbrance. For the HC  81% of starting rookies can carry it (unencumbered) with 1 extra clip, 52% with 2 extra clips and 24% with 3 extra clips. (The first clip of any weapon, usually AP, is loaded automatically and &amp;quot;weight free&amp;quot; during the Equip Troops phase, unless you change or unload it ). As for the Auto-Cannon, 81% can carry it with 1 more clip, 57% with 2 more clips and 33% with 3 more clips.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The biggest drawback to all heavy weapons is weight restrictions or the resulting TU penalty from encumbrance. For the HC  81% of starting rookies can carry it (unencumbered) with 1 extra clip, 52% with 2 extra clips and 24% with 3 extra clips. (The first clip of any weapon, usually AP, is loaded automatically and &amp;quot;weight free&amp;quot; during the Equip Troops phase, unless you change or unload it ). As for the Auto-Cannon, 81% can carry it with 1 more clip, 57% with 2 more clips and 33% with 3 more clips.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-21310:rev-21311:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Jasonred</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=21310&amp;oldid=prev</id>
		<title>Jasonred at 00:59, 12 May 2009</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Heavy_Cannon_vs_Auto_Cannon&amp;diff=21310&amp;oldid=prev"/>
		<updated>2009-05-12T00:59:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:59, 12 May 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l11&quot;&gt;Line 11:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 11:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similiar to the walls, HEIGHT makes Autocannnons with HE much more powerful. Shooting from higher ground/ Flying Armor will turn an Autocannon with HE into an extremely deadly weapon.However, it has the side-effect of destroying a lot of precious alien equipment, when an enemy dies from the first shot, drops his equipment and corpse, and the 2nd shot wipes out all the bounty.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Similiar to the walls, HEIGHT makes Autocannnons with HE much more powerful. Shooting from higher ground/ Flying Armor will turn an Autocannon with HE into an extremely deadly weapon.However, it has the side-effect of destroying a lot of precious alien equipment, when an enemy dies from the first shot, drops his equipment and corpse, and the 2nd shot wipes out all the bounty.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Actually, since plasma weapons(the most valuable alien items) are [[Explosions#Object_Destruction|difficult to destroy]], this isn&amp;#039;t as big an issue as it may seem, since the Auto Cannon can do 44 damage at ground zero, a dead on hit on the killed alien will still leave its primary weapon, since damage vs. objects is not randomized.  At one space away, the Blaster Launcher will also survive.  However, the body, any grenades, and any spare clips will be destroyed unless your soldier botches the shot by 3 squares or more(2 squares for the body.) [[User:Arrow Quivershaft|Arrow Quivershaft]] 14:19, 16 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:*Actually, since plasma weapons(the most valuable alien items) are [[Explosions#Object_Destruction|difficult to destroy]], this isn&amp;#039;t as big an issue as it may seem, since the Auto Cannon can do 44 damage at ground zero, a dead on hit on the killed alien will still leave its primary weapon, since damage vs. objects is not randomized.  At one space away, the Blaster Launcher will also survive.  However, the body, any grenades, and any spare clips will be destroyed unless your soldier botches the shot by 3 squares or more(2 squares for the body.) [[User:Arrow Quivershaft|Arrow Quivershaft]] 14:19, 16 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Again, similiarly, the AC becomes more powerful when firing in a target rich environment. If there are 3 or more enemies within a 90 degree firing arc, firing at the center enemy will likely either hit the intended target or the other unintended targets.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The main advantages the Auto Cannon has over the HC are its 2.33 times greater ammo capacity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The main advantages the Auto Cannon has over the HC are its 2.33 times greater ammo capacity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Conversely the main downside of the HC is the 6-rd ammo limitation, and its implications for Encumbrance, total ammo capacity, diversity of ammo types per soldier, inventory slots used, and use of the 80-item limit. For small squads (eg 6 man) this will lead to Weight/Encumbrance problems carrying enough ammo to finish the mission. For large squads (14 man) this is less of a problem but still puts quite a strain on the 80-item limit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Conversely the main downside of the HC is the 6-rd ammo limitation, and its implications for Encumbrance, total ammo capacity, diversity of ammo types per soldier, inventory slots used, and use of the 80-item limit. For small squads (eg 6 man) this will lead to Weight/Encumbrance problems carrying enough ammo to finish the mission. For large squads (14 man) this is less of a problem but still puts quite a strain on the 80-item limit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The AutoCannon has definite specialist roles where it is superior to the HC, such as illuminating with IC. AC-HE on auto can also be more effective for mass clearance of deep (but light) cover.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The AutoCannon has definite specialist roles where it is superior to the HC, such as illuminating with IC. AC-HE on auto can also be more effective for mass clearance of deep (but light) cover.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*Sometimes clearing said cover will result in alien deaths. The AC is the best human weapon for &quot;suppresive fire&quot; or &quot;blind fire&quot; or tactical area bombardment. If you suspect there is an alien in the general area but can&#039;t see him, the AC-HE is your best friend.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If using the Incendiary Exploit, the Autocannon gains relative to the HC, as it can fire more rounds  (doing fire damage to multiple units each time), and arguably it can make more effective use of the limited number of map squares that can be on fire, due to its smaller burst radius.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If using the Incendiary Exploit, the Autocannon gains relative to the HC, as it can fire more rounds  (doing fire damage to multiple units each time), and arguably it can make more effective use of the limited number of map squares that can be on fire, due to its smaller burst radius.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*The AC-HE is possibly the best weapon for training accuracy, since it has the largest (theoratical) amount of hits in 1 turn of fire. 1 burst of auto-fire on a Reaper will be enough to max out accuracy exp, if all 3 shots hit all 4 squares.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*121 firing accuracy seems to bump the AC ahead of the HC, at medium ranges anyhow.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The biggest drawback to all heavy weapons is weight restrictions or the resulting TU penalty from encumbrance. For the HC  81% of starting rookies can carry it (unencumbered) with 1 extra clip, 52% with 2 extra clips and 24% with 3 extra clips. (The first clip of any weapon, usually AP, is loaded automatically and &amp;quot;weight free&amp;quot; during the Equip Troops phase, unless you change or unload it ). As for the Auto-Cannon, 81% can carry it with 1 more clip, 57% with 2 more clips and 33% with 3 more clips.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*The biggest drawback to all heavy weapons is weight restrictions or the resulting TU penalty from encumbrance. For the HC  81% of starting rookies can carry it (unencumbered) with 1 extra clip, 52% with 2 extra clips and 24% with 3 extra clips. (The first clip of any weapon, usually AP, is loaded automatically and &amp;quot;weight free&amp;quot; during the Equip Troops phase, unless you change or unload it ). As for the Auto-Cannon, 81% can carry it with 1 more clip, 57% with 2 more clips and 33% with 3 more clips.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jasonred</name></author>
	</entry>
</feed>