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	<title>Firing and Maneuvering (UFO2000) - Revision history</title>
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	<updated>2026-05-02T05:38:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
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		<title>Hobbes: firing and maneuvering (UFO2000) first draft</title>
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		<updated>2006-06-10T01:27:32Z</updated>

		<summary type="html">&lt;p&gt;firing and maneuvering (UFO2000) first draft&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Firing and maneuvering are techniques mean to ensure kills and to properly position your units. By combining the two together you are using tactics. Bringing 15 Auto Cannons and blasting a map can be a fun firing exercise but it won&amp;#039;t work if the player doesn&amp;#039;t maneuver them to make sure the cannons are going to hit targets.&lt;br /&gt;
&lt;br /&gt;
Fire and Maneuvering basically consists of a set of movements made by your units each turn. &lt;br /&gt;
# Acquire enemy targets.&lt;br /&gt;
# Neutralize them.&lt;br /&gt;
# Move forward/back to support the advance/cover from enemy fire. &lt;br /&gt;
&lt;br /&gt;
The factor to be retained is that this movement must be done by the squad as a whole, not all by every single unit. &lt;br /&gt;
One basic example of that situation is this, considering a 4 unit squad: &lt;br /&gt;
* Scout moves and spots enemy unit.&lt;br /&gt;
* Rifleman and Heavy Weapons kill it.&lt;br /&gt;
* Grenadier tosses a grenade to cover Scout with smoke, Scout keeps moving forward.&lt;br /&gt;
* Rifleman uses remaining TUs to move forward and to reach a better firing position, taking advantage of the smoke.&lt;br /&gt;
&lt;br /&gt;
Some other considerations are necessary: &lt;br /&gt;
* Is the unit&amp;#039;s firing position safe from any threats on the next turn? Can it reach cover?&lt;br /&gt;
* Is it really necessary to fire with all units to kill a particular enemy unit with no effect, instead of moving to a better defensive/offensive position and/or engaging more important targets?&lt;br /&gt;
* Which areas will have to be targeted on the next turns? Is it necessary to move soldiers to a position where they can fire at them more effectively?&lt;br /&gt;
&lt;br /&gt;
 [[Category:UFO2000]]&lt;br /&gt;
 [[Category:UFO2000 Strategy Manual]]&lt;/div&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
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