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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Equipment_%28Enforcer%29</id>
	<title>Equipment (Enforcer) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Equipment_%28Enforcer%29"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;action=history"/>
	<updated>2026-05-01T06:44:52Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=45895&amp;oldid=prev</id>
		<title>NKF at 07:58, 23 April 2013</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=45895&amp;oldid=prev"/>
		<updated>2013-04-23T07:58:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;amp;diff=45895&amp;amp;oldid=45840&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>NKF</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=45840&amp;oldid=prev</id>
		<title>NKF: Tidied up my old note dump and hopefully NPOV&#039;d it a litte bit</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=45840&amp;oldid=prev"/>
		<updated>2013-04-21T00:22:18Z</updated>

		<summary type="html">&lt;p&gt;Tidied up my old note dump and hopefully NPOV&amp;#039;d it a litte bit&lt;/p&gt;
&lt;a href=&quot;https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;amp;diff=45840&amp;amp;oldid=33945&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>NKF</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=33945&amp;oldid=prev</id>
		<title>Fomka: added headers</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=33945&amp;oldid=prev"/>
		<updated>2011-07-24T18:09:25Z</updated>

		<summary type="html">&lt;p&gt;added headers&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:09, 24 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Weapons ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Enforcer comes with way too many overkill weapons for you to choose from. There are a few that can prove to be a hindrance if they were to randomly spawn in front of you as you&amp;#039;re moving. Though there are many weapons to unlock and choose from, it&amp;#039;s often better to stick to a core set of weapons so that you can benefit from the upgrades, and there will be less chaotic spread in random weapon spawn drops to choose from.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Enforcer comes with way too many overkill weapons for you to choose from. There are a few that can prove to be a hindrance if they were to randomly spawn in front of you as you&amp;#039;re moving. Though there are many weapons to unlock and choose from, it&amp;#039;s often better to stick to a core set of weapons so that you can benefit from the upgrades, and there will be less chaotic spread in random weapon spawn drops to choose from.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot;&gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Power Ups  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== &lt;/ins&gt;Power Ups &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Repair Pack ===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Repair Pack ===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l99&quot;&gt;Line 99:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 99:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since the time of mindless shooters incarnate, there have been invulnerability devices. This power up temporarily makes you invincible - except against falling into an endless pit.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since the time of mindless shooters incarnate, there have been invulnerability devices. This power up temporarily makes you invincible - except against falling into an endless pit.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Enforcer Upgrades&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== &lt;/ins&gt;Enforcer Upgrades &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Max Speed===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Max Speed===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-33944:rev-33945:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=33944&amp;oldid=prev</id>
		<title>Fomka: mass driver/fusion rifle descriptions were swapped</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=33944&amp;oldid=prev"/>
		<updated>2011-07-24T18:07:22Z</updated>

		<summary type="html">&lt;p&gt;mass driver/fusion rifle descriptions were swapped&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:07, 24 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mass Driver===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mass Driver===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fires little purple balls that bounce off walls&lt;/del&gt;. Upgrades &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase bounce, rounds shot per attack &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ammo capacity&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fully upgraded it&#039;s like a shotgun and can rapidly pound out energy balls &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however immensely more powerful than the shotgun&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Great indoors, and amazing against &lt;/del&gt;mobs of enemies&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Not terribly powerful against bosses, but them&#039;s the breaks. Only downside is that ammo runs out very quickly&lt;/del&gt;. Reminds me of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Contra&#039;s Spread gun, with added bounce&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Linear beam rifle. Moderately powerful, instantaneous so is very accurate&lt;/ins&gt;. Upgrades &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add small explosions when hitting walls &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later when hitting enemies&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sniper&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rifle, if you will&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Good for cutting paths through &lt;/ins&gt;mobs of enemies. Reminds me of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a particular Unreal Tournament linear energy beam weapon (unsurprising as Enforcer uses the Unreal engine). Can benefit from activating mouse-look to get the aiming cross hairs to make more precise attacks&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Fusion Rifle===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Fusion Rifle===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Linear beam rifle&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moderately powerful&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;instantaneous so is very accurate&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upgrades add small explosions when hitting walls &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;later when hitting enemies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sniper-rifle&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you will. Good for cutting paths through &lt;/del&gt;mobs of enemies. Reminds me of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a particular Unreal Tournament linear energy beam weapon (unsurprising as Enforcer uses the Unreal engine). Can benefit from activating mouse-look to get the aiming cross hairs to make more precise attacks&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fires little purple balls that bounce off walls&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upgrades increase bounce&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rounds shot per attack and ammo capacity&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fully upgraded it&#039;s like a shotgun &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can rapidly pound out energy balls - however immensely more powerful than the shotgun&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Great indoors&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and amazing against &lt;/ins&gt;mobs of enemies&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Not terribly powerful against bosses, but them&#039;s the breaks. Only downside is that ammo runs out very quickly&lt;/ins&gt;. Reminds me of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Contra&#039;s Spread gun, with added bounce&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Lightning gun===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Lightning gun===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-32750:rev-33944:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Fomka</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=32750&amp;oldid=prev</id>
		<title>NKF: /* Freeze Gun */ Have spent more time with this weapon so rewritten to be less critical</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=32750&amp;oldid=prev"/>
		<updated>2011-01-21T08:48:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Freeze Gun: &lt;/span&gt; Have spent more time with this weapon so rewritten to be less critical&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:48, 21 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Freeze Gun===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Freeze Gun===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not so much &lt;/del&gt;a weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tool &lt;/del&gt;for stalling enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by freezing &lt;/del&gt;them&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. They do get damage as the ice thaws off&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the thicker the coat that you lay on &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the more you upgrade the gun will increase the damage&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upgrades increase &lt;/del&gt;the area effect &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nature &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ice ray, however this is not a proper area effect &lt;/del&gt;weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;per se. For example shooting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground won&#039;t freeze &lt;/del&gt;enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;near &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blast area, but hitting &lt;/del&gt;an enemy &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Useful for fleeing &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when there are too many &lt;/del&gt;enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spawning that you need to stall &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respawning for a moment&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Great for timed or protect missions &lt;/del&gt;where you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to endure the clock. Frozen &lt;/del&gt;enemies &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;block &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ice ray so the iced up enemies can prove to be a hindrance&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially true &lt;/del&gt;if you are surrounded by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fast melee attackers like Snakemen and you&#039;ve iced yourself in and &lt;/del&gt;the freeze &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ray keeps acquiring the &lt;/del&gt;frozen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;targets instead of the ones &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;attacking you. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bosses do not really get affected by the freeze ray. Can be used on harder difficulty levels like XtraSpicey where there are lots of enemies &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;freeze. Definitely not &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hot Streak friendly &lt;/del&gt;weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because it does not excel at causing damage&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The freeze gun is &lt;/ins&gt;a weapon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that freezes enemies. These enemies subsequently take some damage when they thaw. Frozen enemies are solid and prove to be a hindrance to both aliens and the Enforcer. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It doesn&#039;t excel at dealing a lot of damage like most of the weapons, but it is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;good weapon &lt;/ins&gt;for stalling &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;groups of &lt;/ins&gt;enemies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when you are fleeing from &lt;/ins&gt;them, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is quite effective against very weak aliens like Sectoids &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Snakemen. On harder difficulties like XtraSpicey, it can be quite useful as enemies often appear in very large mobs&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each upgrades increases &lt;/ins&gt;the area &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/ins&gt;effect of the weapon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the damage done when &lt;/ins&gt;the enemies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thaw. Note that its area-effect nature only kicks in when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main projectile hits &lt;/ins&gt;an enemy. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hitting a wall &lt;/ins&gt;or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;floor in between several enemies will not freeze &lt;/ins&gt;enemies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blast radius&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This weapon is best used in open situations &lt;/ins&gt;where you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can flee and re-target a new set of &lt;/ins&gt;enemies &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;frozen aliens fall behind&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very dangerous to use in close quarter combat &lt;/ins&gt;if you are surrounded by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemies as &lt;/ins&gt;the freeze &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun will often re-target enemies that have already been &lt;/ins&gt;frozen &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but not those &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;may be &lt;/ins&gt;attacking you.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It does little &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bosses and isn&#039;t &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;particularly efficient hot-streak &lt;/ins&gt;weapon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mass Driver===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mass Driver===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-32749:rev-32750:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>NKF</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=32749&amp;oldid=prev</id>
		<title>NKF: /* Data Point Multiplier */</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=32749&amp;oldid=prev"/>
		<updated>2011-01-21T08:35:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Data Point Multiplier&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:35, 21 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Data Point Multiplier===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Data Point Multiplier===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This power up multiplies every data point you pick up. At maximum level you can multiply data points up to 5 times their amount. Definitely well worth getting this on your first few times playing through the game as more data points will mean you can buy more upgrades goodies. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;ve unlocked all your technology, researchable artifacts will be worth 1000 data points. Be absolutely sure to look for a multiplier before you pick up the researchable item if at all possible.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This power up multiplies every data point you pick up. At maximum level you can multiply data points up to 5 times their amount. Definitely well worth getting this on your first few times playing through the game as more data points will mean you can buy more upgrades &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;goodies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Researchable artifacts give a flat 1000DP bonus, regardless of whether you have a currently active Data Point multiplier, at least on the Steam version.  I suspect the code handles artifacts in a different section than DP pickups. [[User:Arrow Quivershaft|Arrow Quivershaft]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bio Magnetic Pulse===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bio Magnetic Pulse===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>NKF</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=32747&amp;oldid=prev</id>
		<title>Arrow Quivershaft: /* Data Point Multiplier */  Beware, I live.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=32747&amp;oldid=prev"/>
		<updated>2011-01-21T07:16:58Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Data Point Multiplier: &lt;/span&gt;  Beware, I live.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:16, 21 January 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l70&quot;&gt;Line 70:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 70:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Data Point Multiplier===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Data Point Multiplier===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This power up multiplies every data point you pick up. At maximum level you can multiply data points up to 5 times their amount. Definitely well worth getting this on your first few times playing through the game as more data points will mean you can buy more upgrades goodies. If you&#039;ve unlocked all your technology, researchable artifacts will be worth 1000 data points. Be absolutely sure to look for a multiplier before you pick up the researchable item if at all possible.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This power up multiplies every data point you pick up. At maximum level you can multiply data points up to 5 times their amount. Definitely well worth getting this on your first few times playing through the game as more data points will mean you can buy more upgrades goodies. If you&#039;ve unlocked all your technology, researchable artifacts will be worth 1000 data points. Be absolutely sure to look for a multiplier before you pick up the researchable item if at all possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Researchable artifacts give a flat 1000DP bonus, regardless of whether you have a currently active Data Point multiplier, at least on the Steam version.  I suspect the code handles artifacts in a different section than DP pickups. [[User:Arrow Quivershaft|Arrow Quivershaft]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bio Magnetic Pulse===  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bio Magnetic Pulse===  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Arrow Quivershaft</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=20348&amp;oldid=prev</id>
		<title>NKF: Grand stub - Moved my notes here where the info might be useful in crafting a real article (one of these days)</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Equipment_(Enforcer)&amp;diff=20348&amp;oldid=prev"/>
		<updated>2009-03-12T08:40:08Z</updated>

		<summary type="html">&lt;p&gt;Grand stub - Moved my notes here where the info might be useful in crafting a real article (one of these days)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;NOTE:&amp;#039;&amp;#039;&amp;#039; This entire section is just one big dump of NKF&amp;#039;s personal (and opinionated) notes on the weapons as he was playing through the game. As such, treat this entire article as a stub page - with bells, whistles and other nifty but not terribly essential whirligigs. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Enforcer comes with way too many overkill weapons for you to choose from. There are a few that can prove to be a hindrance if they were to randomly spawn in front of you as you&amp;#039;re moving. Though there are many weapons to unlock and choose from, it&amp;#039;s often better to stick to a core set of weapons so that you can benefit from the upgrades, and there will be less chaotic spread in random weapon spawn drops to choose from. &lt;br /&gt;
&lt;br /&gt;
When choosing to unlock a new weapon (with the exception of the Nuker), try not to buy it unless you&amp;#039;ve got enough data points to get some or all of the upgrades as well. It is far less effective at its default level than at its mid or full level.&lt;br /&gt;
&lt;br /&gt;
=== Laser Rifle/Autocannon ===&lt;br /&gt;
Nothing special about this weapon except that you come armed with it when you&amp;#039;re out of ammo for the other weapons. The Autocannon upgrade doubles the rate of fire and makes the shots a bit more erratic. It sounds like it spews out more ammunition than it really does, but still a vast improvement over the laser rifle in every way, and can stack up on its own when souped up with the damage intensifier. Upgrade as quickly as you can, but not at the expense of other more important upgrades or power ups. As the Enforcer is quite taller that most common enemies, you often have to use mouse-look to lower the aim a little. &lt;br /&gt;
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=== Blade Launcher=== &lt;br /&gt;
Default unlocked weapon. Probably one of the more useful unavoidable pre-unlocked weapons due to its homing ability and data point pickup. It&amp;#039;s weak, but its ability to home in on targets targets and boomerang on them means that you can fire a series of them into a mob and clear them out fairly quickly. Best upgraded as quickly as possible. A good lazy weapon to run into if you&amp;#039;ve in between your super weapons. &lt;br /&gt;
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=== Flame Thrower=== &lt;br /&gt;
Everyone wants a flamethrower in X-Com apparently - so we&amp;#039;ve  got one. Default unlocked weapon. Probably one of your weakest unavoidable weapons as you may find yourself cursing it the most. It&amp;#039;s very annoying if you&amp;#039;re in the middle of a hot streak with your rocket launcher when a randomly spawning flame thrower suddenly appears in your path. It should be maxed as quickly as possible as you do not want to be slowed down during a heated battle. When upgraded it chews through ammo faster as it fires three jets of flame. Visually impressive, good against mobs of low hit point enemies. Less so against tougher enemies and bosses. Enemies can block flames. Not particularly hot-streak friendly. &lt;br /&gt;
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=== Shotgun=== &lt;br /&gt;
A great weapon and often a favourite. Fires a bunch of pellets that spread out as they travel. Quite powerful up close and a good way to pelt groups of easier enemies. This weapon benefits from the mouse-aim, as firing at a downward angle allows you to catch a nearby enemy with more pellets, which would usually just fly off over their heads. Best avoided on harder levels as it becomes less effective against mobs. On easier levels, it&amp;#039;s a great way to lazily attack a bunch of weak enemies in front of you. Ammo lasts a fair while. Do not recommend getting this on harder levels, and there are much more powerful weapons available.&lt;br /&gt;
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=== Freeze Gun=== &lt;br /&gt;
Not so much a weapon as a tool for stalling enemies by freezing them. They do get damage as the ice thaws off, and the thicker the coat that you lay on and the more you upgrade the gun will increase the damage. Upgrades increase the area effect nature of the ice ray, however this is not a proper area effect weapon per se. For example shooting the ground won&amp;#039;t freeze enemies near the blast area, but hitting an enemy will. Useful for fleeing or when there are too many enemies spawning that you need to stall the respawning for a moment. Great for timed or protect missions where you need to endure the clock. Frozen enemies block the ice ray so the iced up enemies can prove to be a hindrance. This is especially true if you are surrounded by fast melee attackers like Snakemen and you&amp;#039;ve iced yourself in and the freeze ray keeps acquiring the frozen targets instead of the ones that are attacking you. Bosses do not really get affected by the freeze ray. Can be used on harder difficulty levels like XtraSpicey where there are lots of enemies to freeze. Definitely not a Hot Streak friendly weapon because it does not excel at causing damage. &lt;br /&gt;
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=== Mass Driver=== &lt;br /&gt;
Fires little purple balls that bounce off walls. Upgrades increase bounce, rounds shot per attack and ammo capacity. Fully upgraded it&amp;#039;s like a shotgun and can rapidly pound out energy balls - however immensely more powerful than the shotgun. Great indoors, and amazing against mobs of enemies. Not terribly powerful against bosses, but them&amp;#039;s the breaks. Only downside is that ammo runs out very quickly. Reminds me of Contra&amp;#039;s Spread gun, with added bounce. &lt;br /&gt;
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=== Fusion Rifle=== &lt;br /&gt;
Linear beam rifle. Moderately powerful, instantaneous so is very accurate. Upgrades add small explosions when hitting walls and later when hitting enemies. Sniper-rifle, if you will. Good for cutting paths through mobs of enemies. Reminds me of a particular Unreal Tournament linear energy beam weapon (unsurprising as Enforcer uses the Unreal engine). Can benefit from activating mouse-look to get the aiming cross hairs to make more precise attacks.  &lt;br /&gt;
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=== Lightning gun=== &lt;br /&gt;
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Quite an unusual but extremely useful short range weapon. It stuns enemies that it catches in its purple electric beam as long as the electricity is flowing. Upgrades allow it to zap more nearby targets. Fully upgraded, as many as nine enemies can be caught this way. Lots of ammo so it can last quite a long time before you need to pick up another weapon. Works well at taking small chunks of health out of bosses but will not stun them. Although there are better weapons available, it can be used on harder difficulty levels to great effect as it can methodically wipe out chunks of mobs easily. It is reasonably good for hot streaking as most enemies will not be able to fight back, thus keeping the hot streak bar safe. &lt;br /&gt;
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=== Vibroblade XL === &lt;br /&gt;
XL probably means X-tra Large, but that&amp;#039;s just speculation. A propeller blade that rips apart anything that the Enforcer runs into. Part defensive, part offensive. Does continuous damage as propeller spins. Upgrades allow the propeller to deflect light enemy fire back at them. That&amp;#039;s not very powerful in itself, but is mainly to deflect the damage away from you- which is useful against Sectoid plasma fire or rapid fire enemy weapons. You can cut a channel through easier enemies with the Vibroblade XL effortlessly. Tougher enemies will require more persistence. Really tough enemies should be avoided and engaged with ranged weaponry. &lt;br /&gt;
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=== Grenade Launcher=== &lt;br /&gt;
Arguably one of the most entertaining weapons in your arsenal in addition to being quite a formidable weapon. Definitely a weapon you should try in at least one of your play-throughs. It launches small grenades that detonate on contact. The more upgrades, the more grenades are launched per shot. Individually, the grenades aren&amp;#039;t very powerful, but as more grenades come out, the faster enemies will fall. Good speed and jumping can let you jump over mobs of enemies while raining down grenades over them. Works reasonably well on higher difficulty levels. Mini bosses fall easy to it - major bosses need more damage. &lt;br /&gt;
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=== Rocket launcher=== &lt;br /&gt;
Your stock powerful weapon. Each successive upgrade adds more missiles that are fired (and spent) in each attack. Each upgrade adds different missiles, from the standard missile, seeker missiles and drunken missiles. The net effect is that a lot of firepower is thrown out at once. Not as powerful on a wide scale as the Nuker, but formidable nonetheless and a bit longer lasting. Great against mobs as missiles are fired everywhere. &lt;br /&gt;
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=== Psi Cannon=== &lt;br /&gt;
A slow but moderately powerful weapon that fires a psionic blast that travels through targets. Projectile is misleading as it looks smaller than it really is. Enemies caught near the projectile can get hurt. The attack itself is quite strong and upgrades will make it detonate on hitting a solid wall into a big psionic explosion. Another upgrade will cause it to toss enemies away that don&amp;#039;t get destroyed by the blast (except for really big enemies like the giant reaper and bosses). Useful against large mobs. Powerful, but probably not worth the data points spent to unlock and upgrade it as there are cheaper alternatives as well as the Nuker. &lt;br /&gt;
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=== Nuker === &lt;br /&gt;
Way-WAY too powerful, thus probably the most fun to use weapon. Literally wipes out mobs of enemies in one shot, thus great for combo kills and hot streaking. Balanced by having a low ammo count, but upgrades and enforcer ammo upgrades can increase amount. The mouse-look can be used effectively to drop a nuker missile right at your feet in order to clear the air around you quickly. You don&amp;#039;t need to upgrade it too much if you&amp;#039;re low on data points as the upgrades only add more ammo, which can be added via the enforcer&amp;#039;s extra ammo upgrade for less the cost. Also due to the rapid respawn rate of weapons, you&amp;#039;ll have another fresh Nuker in no time. Use in combination with the hot-streak helper when fighting mobs of basic enemies, and the damage intensifier when fighting bosses if at all possible. &lt;br /&gt;
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Power Ups &lt;br /&gt;
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=== Repair Pack === &lt;br /&gt;
The most useful power up available. Upgrade it a few times to make each pickup more effective. Combined with the self-repair upgrades, this will keep the Enforcer alive and happy for the rest of the game. Concentrate more on this than the self-repair upgrades at first, as this is cheaper. This power up is unlocked for free. &lt;br /&gt;
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=== Hot Streak Helper === &lt;br /&gt;
Increases the rate that the hot streak bar increases. Hot streaking gives you a random powerup at set intervals as long as hot streak is in effect, with the exception of the Lazarus system, Bio Magnetic Pulse, Missile Strike, Stasis field and Invulnerator. It also temporarily upgrades weapons that have are not fully upgraded yet. Though not an essential power up, the free temporary upgrades you get while in hot streak mode are very helpful. Note that any upgrade you get will be at the same level as what you&amp;#039;ve upgraded them to. Unlocked power ups are treated as level 1. &lt;br /&gt;
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=== Speed Booster=== &lt;br /&gt;
Increases your running speed. A free power up that does not need to be unlocked. Not the most important upgrade available, but handy and you do not have to upgrade it unless you have the data points to spare. &lt;br /&gt;
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=== Damage Intensifier=== &lt;br /&gt;
Increases damage. Each upgrade increases the multiplier, up to a maximum of 8 times the normal attack. Definitely worth unlocking and upgrading as quickly as you can as it allows weaker weapons that aren&amp;#039;t mob friendly like the laser rifle/autocannon and shotgun make a complete turn around. Not as important with overkill weapons like the nuker or fully upgraded rocket launcher, but extra damage cannot hurt against bosses. &lt;br /&gt;
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=== Lazarus System=== &lt;br /&gt;
This power up refills your health if the Enforcer just happens to get killed during the game. A free life if you will. It&amp;#039;s not needed, but if you find yourself getting the Enforcer killed regularly, then it can be useful. Otherwise there are better upgrades and power ups to spend data points on. &lt;br /&gt;
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=== Data Point Multiplier=== &lt;br /&gt;
This power up multiplies every data point you pick up. At maximum level you can multiply data points up to 5 times their amount. Definitely well worth getting this on your first few times playing through the game as more data points will mean you can buy more upgrades goodies. If you&amp;#039;ve unlocked all your technology, researchable artifacts will be worth 1000 data points. Be absolutely sure to look for a multiplier before you pick up the researchable item if at all possible. &lt;br /&gt;
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=== Bio Magnetic Pulse=== &lt;br /&gt;
This power up simply wipes out every enemy in your area in an instant. Handy but considering how much damage you&amp;#039;ll be doing to the enemies already, may be redundant.&lt;br /&gt;
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=== Stealth=== &lt;br /&gt;
This power up hides you so that enemies won&amp;#039;t be able to acquire you so easily. Could be handy for building up the hot streak bar as you won&amp;#039;t get shot at so much. Best obtained if data points permit. &lt;br /&gt;
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=== Missile Strike=== &lt;br /&gt;
Launches an air strike and the area is blanketed in missiles. Similar to the Bio Mag Pulse in function, but not as instantaneous. &lt;br /&gt;
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===  Stasis field === &lt;br /&gt;
Freezes enemies around you. A great power up to give a few sucker punchs. Not strictly necessary but useful all the same. &lt;br /&gt;
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=== Attack Bot === &lt;br /&gt;
Those familiar with side scrollers like Gradius will be familiar with these. An independent weapon pod will orbit around the Enforcer. It is equipped with a laser rifle and will fire every time the Enforcer pulls the trigger, effectively increasing firepower. Upgrades increase the amount of laser beams. Worth getting - and as usual data points permitting. &lt;br /&gt;
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===  Invulnerator === &lt;br /&gt;
Since the time of mindless shooters incarnate, there have been invulnerability devices. This power up temporarily makes you invincible - except against falling into an endless pit. &lt;br /&gt;
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Enforcer Upgrades&lt;br /&gt;
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=== Max Speed=== &lt;br /&gt;
Upgrades the Enforcer&amp;#039;s moving speed. You&amp;#039;ll rarely need to buy any upgrades, but if the Enforcer just isn&amp;#039;t moving fast enough for your play style, then it&amp;#039;s worth spending some data points on a few speed upgrades. &lt;br /&gt;
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===  Jump Jets=== &lt;br /&gt;
Increase your jumping height. Worth upgrading as much as possible for the purpose of dodging incoming fire. You have to upgrade these in order to get to some hard-to-get-to places to get BONUS balls or Researchable Items.&lt;br /&gt;
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=== Ammo Capacity=== &lt;br /&gt;
Increases ammo. Due to the frequency that weapons respawn, probably not necessary. Some low ammo weapons like the Nuker would benefit from the increase, and some weapons that eat through ammo like the Grenade Launcher and Mass Driver could benefit from a larger ammo cap. &lt;br /&gt;
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===  Auto Repair=== &lt;br /&gt;
Repairs the Enforcer slowly over time, up to but not beyond 100 hitpoints. If you often get your hitpoints knocked under 100 and are constantly on the run for a repair pack, then having auto repair would be beneficial. Otherwise, spending data points on repair pack upgrades would be more efficient at first. &lt;br /&gt;
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===  Armour === &lt;br /&gt;
Increases hitpoint capacity. You do not have to have more than the base 250 capacity to beat the game, it&amp;#039;s always good to have more hitpoints. Concentrate on other upgrades first. &lt;br /&gt;
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=== Professor&amp;#039;s Choice=== &lt;br /&gt;
A set of variable one-off upgrades. The first increases your starting hitpoints to 200. The second upgrades your laser rifle into the autocannon. The final upgrade increases random weapon respawn rate. It&amp;#039;s worth upgrading to the autocannon, though concentrate on your major weapons first.&lt;/div&gt;</summary>
		<author><name>NKF</name></author>
	</entry>
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