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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Engineering_%28XCOM2%29</id>
	<title>Engineering (XCOM2) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Engineering_%28XCOM2%29"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(XCOM2)&amp;action=history"/>
	<updated>2026-05-03T09:34:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(XCOM2)&amp;diff=91463&amp;oldid=prev</id>
		<title>Makus at 19:13, 2 July 2020</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(XCOM2)&amp;diff=91463&amp;oldid=prev"/>
		<updated>2020-07-02T19:13:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:13, 2 July 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:Xcom2-Engineering-Shen.png|100px|right]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engineering and item purchases work a little different with young Miss [[Lily Shen (XCOM 2)|Shen]]: main armor and weapons/subweapons only need to be purchased &amp;#039;&amp;#039;once&amp;#039;&amp;#039; to &amp;#039;unlock&amp;#039; them (hence larger down payments of resources), upon which you have an unlimited supply that&amp;#039;ll be auto-applied to all soldiers (in terms of internal logic, assume she made 6, enough for a full squad). The Proving Ground items are bought more traditionally, with a build time and a greater variety of material costs (including Elerium Cores, which can only be found as mission rewards and as loot drops from enemies), such as the E.X.O. Suit armor, and the Spider suit, as well as item weapons like the special grenades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engineering and item purchases work a little different with young Miss [[Lily Shen (XCOM 2)|Shen]]: main armor and weapons/subweapons only need to be purchased &amp;#039;&amp;#039;once&amp;#039;&amp;#039; to &amp;#039;unlock&amp;#039; them (hence larger down payments of resources), upon which you have an unlimited supply that&amp;#039;ll be auto-applied to all soldiers (in terms of internal logic, assume she made 6, enough for a full squad). The Proving Ground items are bought more traditionally, with a build time and a greater variety of material costs (including Elerium Cores, which can only be found as mission rewards and as loot drops from enemies), such as the E.X.O. Suit armor, and the Spider suit, as well as item weapons like the special grenades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XCOM 2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XCOM 2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Makus</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(XCOM2)&amp;diff=90825&amp;oldid=prev</id>
		<title>Anothrgamer1234 at 15:28, 20 May 2020</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(XCOM2)&amp;diff=90825&amp;oldid=prev"/>
		<updated>2020-05-20T15:28:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:28, 20 May 2020&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engineering and item purchases work a little different with young Miss [[Lily Shen (XCOM 2)|Shen]]: main armor and weapons/subweapons only need to be purchased &#039;&#039;once&#039;&#039; to &#039;unlock&#039; them (hence larger down payments of resources), upon which you have an unlimited supply that&#039;ll be auto-applied to all soldiers (in terms of internal logic, assume she made 6, enough for a full squad). The Proving Ground items are bought more traditionally, with a build time and a greater variety of material costs, such as the E.X.O. Suit armor, and the Spider suit, as well as item weapons like the special grenades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engineering and item purchases work a little different with young Miss [[Lily Shen (XCOM 2)|Shen]]: main armor and weapons/subweapons only need to be purchased &#039;&#039;once&#039;&#039; to &#039;unlock&#039; them (hence larger down payments of resources), upon which you have an unlimited supply that&#039;ll be auto-applied to all soldiers (in terms of internal logic, assume she made 6, enough for a full squad). The Proving Ground items are bought more traditionally, with a build time and a greater variety of material costs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(including Elerium Cores, which can only be found as mission rewards and as loot drops from enemies)&lt;/ins&gt;, such as the E.X.O. Suit armor, and the Spider suit, as well as item weapons like the special grenades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XCOM 2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XCOM 2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Anothrgamer1234</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(XCOM2)&amp;diff=87055&amp;oldid=prev</id>
		<title>Binkyuk at 12:24, 27 June 2018</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(XCOM2)&amp;diff=87055&amp;oldid=prev"/>
		<updated>2018-06-27T12:24:16Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:24, 27 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engineering and item purchases work a little different with young [[Lily Shen (XCOM 2)|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Miss &lt;/del&gt;Shen]]: main armor and weapons/subweapons only need to be purchased &#039;&#039;once&#039;&#039; to &#039;unlock&#039; them (hence larger down payments of resources), upon which you have an unlimited supply that&#039;ll be auto-applied to all soldiers (in terms of internal logic, assume she made 6, enough for a full squad). The Proving Ground items are bought more traditionally, with a build time and a greater variety of material costs, such as the E.X.O. Suit armor, and the Spider suit, as well as item weapons like the special grenades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engineering and item purchases work a little different with young &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Miss &lt;/ins&gt;[[Lily Shen (XCOM 2)|Shen]]: main armor and weapons/subweapons only need to be purchased &#039;&#039;once&#039;&#039; to &#039;unlock&#039; them (hence larger down payments of resources), upon which you have an unlimited supply that&#039;ll be auto-applied to all soldiers (in terms of internal logic, assume she made 6, enough for a full squad). The Proving Ground items are bought more traditionally, with a build time and a greater variety of material costs, such as the E.X.O. Suit armor, and the Spider suit, as well as item weapons like the special grenades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XCOM 2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XCOM 2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(XCOM2)&amp;diff=87054&amp;oldid=prev</id>
		<title>Binkyuk at 12:24, 27 June 2018</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(XCOM2)&amp;diff=87054&amp;oldid=prev"/>
		<updated>2018-06-27T12:24:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:24, 27 June 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engineering and item purchases work a little different with young Miss Shen: main armor and weapons/subweapons only need to be purchased &#039;&#039;once&#039;&#039; to &#039;unlock&#039; them (hence larger down payments of resources), upon which you have an unlimited supply that&#039;ll be auto-applied to all soldiers (in terms of internal logic, assume she made 6, enough for a full squad). The Proving Ground items are bought more traditionally, with a build time and a greater variety of material costs, such as the E.X.O. Suit armor, and the Spider suit, as well as item weapons like the special grenades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engineering and item purchases work a little different with young &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Lily Shen (XCOM 2)|&lt;/ins&gt;Miss Shen&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;: main armor and weapons/subweapons only need to be purchased &#039;&#039;once&#039;&#039; to &#039;unlock&#039; them (hence larger down payments of resources), upon which you have an unlimited supply that&#039;ll be auto-applied to all soldiers (in terms of internal logic, assume she made 6, enough for a full squad). The Proving Ground items are bought more traditionally, with a build time and a greater variety of material costs, such as the E.X.O. Suit armor, and the Spider suit, as well as item weapons like the special grenades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XCOM 2]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:XCOM 2]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Binkyuk</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(XCOM2)&amp;diff=83982&amp;oldid=prev</id>
		<title>Falconeye at 03:36, 21 February 2017</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(XCOM2)&amp;diff=83982&amp;oldid=prev"/>
		<updated>2017-02-21T03:36:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:36, 21 February 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engineering and item purchases work a little different with young Miss Shen: main armor and weapons/subweapons only need to be purchased &amp;#039;&amp;#039;once&amp;#039;&amp;#039; to &amp;#039;unlock&amp;#039; them (hence larger down payments of resources), upon which you have an unlimited supply that&amp;#039;ll be auto-applied to all soldiers (in terms of internal logic, assume she made 6, enough for a full squad). The Proving Ground items are bought more traditionally, with a build time and a greater variety of material costs, such as the E.X.O. Suit armor, and the Spider suit, as well as item weapons like the special grenades.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Engineering and item purchases work a little different with young Miss Shen: main armor and weapons/subweapons only need to be purchased &amp;#039;&amp;#039;once&amp;#039;&amp;#039; to &amp;#039;unlock&amp;#039; them (hence larger down payments of resources), upon which you have an unlimited supply that&amp;#039;ll be auto-applied to all soldiers (in terms of internal logic, assume she made 6, enough for a full squad). The Proving Ground items are bought more traditionally, with a build time and a greater variety of material costs, such as the E.X.O. Suit armor, and the Spider suit, as well as item weapons like the special grenades.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:XCOM 2]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-70502:rev-83982:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Falconeye</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Engineering_(XCOM2)&amp;diff=70502&amp;oldid=prev</id>
		<title>Xuncu: Created page with &quot;Engineering and item purchases work a little different with young Miss Shen: main armor and weapons/subweapons only need to be purchased &#039;&#039;once&#039;&#039; to &#039;unlock&#039; them (hence large...&quot;</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Engineering_(XCOM2)&amp;diff=70502&amp;oldid=prev"/>
		<updated>2016-02-07T01:57:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Engineering and item purchases work a little different with young Miss Shen: main armor and weapons/subweapons only need to be purchased &amp;#039;&amp;#039;once&amp;#039;&amp;#039; to &amp;#039;unlock&amp;#039; them (hence large...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Engineering and item purchases work a little different with young Miss Shen: main armor and weapons/subweapons only need to be purchased &amp;#039;&amp;#039;once&amp;#039;&amp;#039; to &amp;#039;unlock&amp;#039; them (hence larger down payments of resources), upon which you have an unlimited supply that&amp;#039;ll be auto-applied to all soldiers (in terms of internal logic, assume she made 6, enough for a full squad). The Proving Ground items are bought more traditionally, with a build time and a greater variety of material costs, such as the E.X.O. Suit armor, and the Spider suit, as well as item weapons like the special grenades.&lt;/div&gt;</summary>
		<author><name>Xuncu</name></author>
	</entry>
</feed>