<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Damage_Modifiers_%28TFTD%29%2FCategory_Tables</id>
	<title>Damage Modifiers (TFTD)/Category Tables - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Damage_Modifiers_%28TFTD%29%2FCategory_Tables"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Damage_Modifiers_(TFTD)/Category_Tables&amp;action=history"/>
	<updated>2026-05-03T16:05:34Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Damage_Modifiers_(TFTD)/Category_Tables&amp;diff=47002&amp;oldid=prev</id>
		<title>Hobbes: categorizing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Damage_Modifiers_(TFTD)/Category_Tables&amp;diff=47002&amp;oldid=prev"/>
		<updated>2013-07-23T03:29:26Z</updated>

		<summary type="html">&lt;p&gt;categorizing&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:29, 23 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l468&quot;&gt;Line 468:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 468:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:TFTD]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-32570:rev-47002:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Damage_Modifiers_(TFTD)/Category_Tables&amp;diff=32570&amp;oldid=prev</id>
		<title>NKF: Created page with &quot;__TOC__ &lt;br clear=&quot;all&quot;/&gt;  {| border = &quot;0&quot;  |- valign =&quot;top&quot; |  == Terrain ==  {| {{StdTable}} class = &quot;sortable&quot; |- !{{StdTable_Heading}}| Damage Type  !{{StdTable_Heading}}  | ...&quot;</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Damage_Modifiers_(TFTD)/Category_Tables&amp;diff=32570&amp;oldid=prev"/>
		<updated>2011-01-13T07:36:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;__TOC__ &amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;  {| border = &amp;quot;0&amp;quot;  |- valign =&amp;quot;top&amp;quot; |  == Terrain ==  {| {{StdTable}} class = &amp;quot;sortable&amp;quot; |- !{{StdTable_Heading}}| Damage Type  !{{StdTable_Heading}}  | ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;__TOC__&lt;br /&gt;
&amp;lt;br clear=&amp;quot;all&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border = &amp;quot;0&amp;quot; &lt;br /&gt;
|- valign =&amp;quot;top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
== Terrain ==&lt;br /&gt;
&lt;br /&gt;
{| {{StdTable}} class = &amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{StdTable_Heading}}| Damage Type &lt;br /&gt;
!{{StdTable_Heading}}  | Vulnerability &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Armour Piercing&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Phosphor&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| High Explosive&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Gauss&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Sonic&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Freeze (Stun)&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Drill&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Electric Shock&lt;br /&gt;
| 100% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
== Humanoid ==&lt;br /&gt;
&lt;br /&gt;
{| {{StdTable}} class = &amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{StdTable_Heading}}| Damage Type &lt;br /&gt;
!{{StdTable_Heading}}  | Vulnerability &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Armour Piercing&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Phosphor&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| High Explosive&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Gauss&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Sonic&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Freeze (Stun)&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Drill&lt;br /&gt;
| 160% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Electric Shock&lt;br /&gt;
| 150% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
== Plastic Aqua Armor ==&lt;br /&gt;
&lt;br /&gt;
{| {{StdTable}} class = &amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{StdTable_Heading}}| Damage Type &lt;br /&gt;
!{{StdTable_Heading}}  | Vulnerability &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Armour Piercing&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Phosphor&lt;br /&gt;
| 80% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| High Explosive&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Gauss&lt;br /&gt;
| 80% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Sonic&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Freeze (Stun)&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Drill&lt;br /&gt;
| 120% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Electric Shock&lt;br /&gt;
| 110% &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
|- valign =&amp;quot;top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
== Ion Armor == &lt;br /&gt;
&lt;br /&gt;
{| {{StdTable}} class = &amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{StdTable_Heading}}| Damage Type &lt;br /&gt;
!{{StdTable_Heading}}  | Vulnerability &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Armour Piercing&lt;br /&gt;
| 80% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Phosphor&lt;br /&gt;
| 0% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| High Explosive&lt;br /&gt;
| 80% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Gauss&lt;br /&gt;
| 70% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Sonic&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Freeze (Stun)&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Drill&lt;br /&gt;
| 110% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Electric Shock&lt;br /&gt;
| 100% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
== SWS == &lt;br /&gt;
&lt;br /&gt;
{| {{StdTable}} class = &amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{StdTable_Heading}}| Damage Type &lt;br /&gt;
!{{StdTable_Heading}}  | Vulnerability &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Armour Piercing&lt;br /&gt;
| 95% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Phosphor&lt;br /&gt;
| 40% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| High Explosive&lt;br /&gt;
| 80% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Gauss&lt;br /&gt;
| 70% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Sonic&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Freeze (Stun)&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Drill&lt;br /&gt;
| 80% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Electric Shock&lt;br /&gt;
| 120% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
== Deep One ==&lt;br /&gt;
&lt;br /&gt;
{| {{StdTable}} class = &amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{StdTable_Heading}}| Damage Type &lt;br /&gt;
!{{StdTable_Heading}}  | Vulnerability &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Armour Piercing&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Phosphor&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| High Explosive&lt;br /&gt;
| 80% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Gauss&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Sonic&lt;br /&gt;
| 110% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Freeze (Stun)&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Drill&lt;br /&gt;
| 120% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Electric Shock&lt;br /&gt;
| 0% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign =&amp;quot;top&amp;quot;&lt;br /&gt;
|  &lt;br /&gt;
== Gillman ==&lt;br /&gt;
&lt;br /&gt;
{| {{StdTable}} class = &amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{StdTable_Heading}}| Damage Type &lt;br /&gt;
!{{StdTable_Heading}}  | Vulnerability &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Armour Piercing&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Phosphor&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| High Explosive&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Gauss&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Sonic&lt;br /&gt;
| 110% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Freeze (Stun)&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Drill&lt;br /&gt;
| 120% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Electric Shock&lt;br /&gt;
| 0% &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
|&lt;br /&gt;
== Tasoth == &lt;br /&gt;
&lt;br /&gt;
{| {{StdTable}} class = &amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{StdTable_Heading}}| Damage Type &lt;br /&gt;
!{{StdTable_Heading}}  | Vulnerability &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Armour Piercing&lt;br /&gt;
| 80% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Phosphor&lt;br /&gt;
| 40% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| High Explosive&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Gauss&lt;br /&gt;
| 70% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Sonic&lt;br /&gt;
| 120% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Freeze (Stun)&lt;br /&gt;
| 110% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Drill&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Electric Shock&lt;br /&gt;
| 0% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
== Calcinite ==&lt;br /&gt;
{| {{StdTable}} class = &amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{StdTable_Heading}}| Damage Type &lt;br /&gt;
!{{StdTable_Heading}}  | Vulnerability &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Armour Piercing&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Phosphor&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| High Explosive&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Gauss&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Sonic&lt;br /&gt;
| 110% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Freeze (Stun)&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Drill&lt;br /&gt;
| 80% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Electric Shock&lt;br /&gt;
| 0% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|- valign =&amp;quot;top&amp;quot;&lt;br /&gt;
|  &lt;br /&gt;
== Tentaculat ==&lt;br /&gt;
&lt;br /&gt;
{| {{StdTable}} class = &amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{StdTable_Heading}}| Damage Type &lt;br /&gt;
!{{StdTable_Heading}}  | Vulnerability &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Armour Piercing&lt;br /&gt;
| 80% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Phosphor&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| High Explosive&lt;br /&gt;
| 150% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Gauss&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Sonic&lt;br /&gt;
| 110% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Freeze (Stun)&lt;br /&gt;
| 110% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Drill&lt;br /&gt;
| 110% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Electric Shock&lt;br /&gt;
| 0% &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
|&lt;br /&gt;
== Lobsterman == &lt;br /&gt;
&lt;br /&gt;
{| {{StdTable}} class = &amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{StdTable_Heading}}| Damage Type &lt;br /&gt;
!{{StdTable_Heading}}  | Vulnerability &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Armour Piercing&lt;br /&gt;
| 20% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Phosphor&lt;br /&gt;
| 30% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| High Explosive&lt;br /&gt;
| 30% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Gauss&lt;br /&gt;
| 30% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Sonic&lt;br /&gt;
| 50% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Freeze (Stun)&lt;br /&gt;
| 110% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Drill&lt;br /&gt;
| 200% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Electric Shock&lt;br /&gt;
| 0% &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
|&lt;br /&gt;
== Xarquid/Bio-Drone==&lt;br /&gt;
{| {{StdTable}} class = &amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{StdTable_Heading}}| Damage Type &lt;br /&gt;
!{{StdTable_Heading}}  | Vulnerability &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Armour Piercing&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Phosphor&lt;br /&gt;
| 60% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| High Explosive&lt;br /&gt;
| 60% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Gauss&lt;br /&gt;
| 70% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Sonic&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Freeze (Stun)&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Drill&lt;br /&gt;
| 145% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Electric Shock&lt;br /&gt;
| 0% &lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
|- valign =&amp;quot;top&amp;quot;&lt;br /&gt;
| &lt;br /&gt;
== Hallucinoid ==&lt;br /&gt;
{| {{StdTable}} class = &amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{StdTable_Heading}}| Damage Type &lt;br /&gt;
!{{StdTable_Heading}}  | Vulnerability &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Armour Piercing&lt;br /&gt;
| 60% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Phosphor&lt;br /&gt;
| 170% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| High Explosive&lt;br /&gt;
| 70% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Gauss&lt;br /&gt;
| 80% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Sonic&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Freeze (Stun)&lt;br /&gt;
| 100% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Drill&lt;br /&gt;
| 60% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Electric Shock&lt;br /&gt;
| 0% &lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
== Triscene ==&lt;br /&gt;
&lt;br /&gt;
{| {{StdTable}} class = &amp;quot;sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!{{StdTable_Heading}}| Damage Type &lt;br /&gt;
!{{StdTable_Heading}}  | Vulnerability &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Armour Piercing&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Phosphor&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| High Explosive&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Gauss&lt;br /&gt;
| 80% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Sonic&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Freeze (Stun)&lt;br /&gt;
| 90% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Drill&lt;br /&gt;
| 110% &lt;br /&gt;
|- &lt;br /&gt;
|{{StdTable_Sub_Heading}}| Electric Shock&lt;br /&gt;
| 0% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>NKF</name></author>
	</entry>
</feed>