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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Continent_Bonus_%28XCOM2%29</id>
	<title>Continent Bonus (XCOM2) - Revision history</title>
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	<updated>2026-05-01T10:21:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Continent_Bonus_(XCOM2)&amp;diff=126577&amp;oldid=prev</id>
		<title>Hobbes: Hobbes moved page Continent Bonus (XCOM 2) to Continent Bonus (XCOM2): fixing page names</title>
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		<updated>2026-03-14T14:22:05Z</updated>

		<summary type="html">&lt;p&gt;Hobbes moved page &lt;a href=&quot;/Continent_Bonus_(XCOM_2)&quot; class=&quot;mw-redirect&quot; title=&quot;Continent Bonus (XCOM 2)&quot;&gt;Continent Bonus (XCOM 2)&lt;/a&gt; to &lt;a href=&quot;/Continent_Bonus_(XCOM2)&quot; title=&quot;Continent Bonus (XCOM2)&quot;&gt;Continent Bonus (XCOM2)&lt;/a&gt;: fixing page names&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:22, 14 March 2026&lt;/td&gt;
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		<author><name>Hobbes</name></author>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Continent_Bonus_(XCOM2)&amp;diff=83988&amp;oldid=prev</id>
		<title>Falconeye: Created page with &quot;&#039;&#039;Establishing contact with every region on a given continent and creating the requisite number of radio relays will unlock a unique bonus to aid your effort.&#039;&#039; A &#039;&#039;&#039;Continent...&quot;</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Continent_Bonus_(XCOM2)&amp;diff=83988&amp;oldid=prev"/>
		<updated>2017-02-21T04:26:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;Establishing contact with every region on a given continent and creating the requisite number of radio relays will unlock a unique bonus to aid your effort.&amp;#039;&amp;#039; A &amp;#039;&amp;#039;&amp;#039;Continent...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;Establishing contact with every region on a given continent and creating the requisite number of radio relays will unlock a unique bonus to aid your effort.&amp;#039;&amp;#039;&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Continent Bonus&amp;#039;&amp;#039;&amp;#039; is a game mechanic in &amp;#039;&amp;#039;[[XCOM 2]].&amp;#039;&amp;#039;&lt;br /&gt;
==Mechanic Description==&lt;br /&gt;
Continent Bonuses provided additional global benefits to XCOM. In order to receive the bonus a player must make contact with all areas of the continent in question as well as have one to two radio relays present on this continent.&lt;br /&gt;
&lt;br /&gt;
Continent Bonuses are randomized each game.&lt;br /&gt;
&lt;br /&gt;
==List of Bonuses==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Quid Pro Quo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Black Market]] items cost 33% less [[intel]].&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Under the Table&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Black Market]] pays 50% more Supplies for all items.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Lock and Load&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** [[Personal Combat Sims]] and [[Weapon Upgrades (XCOM 2)|Weapon Upgrades]] may be reused.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Pursuit of Knowledge&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** Each [[Laboratory (XCOM 2)|Laboratory]] increases research speed by 20%&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Future Combat&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
** All [[Guerrilla Tactics School|GTS]] Tactics costs reduced by 50%.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Armed to the Teeth&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Extra mod slot for weapons.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spy Ring&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**+25% for Intel rewards.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Hidden Reserves&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Extra Avenger power output (+5).&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;All In&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Supplies from Resistance drops increased by 20%.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;To Serve Mankind&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Recruits cost 10 supplies.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Suit Up&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Proving Ground armour and vest projects are completed instantly.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Spare Parts&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**All proving grounds projects cost 50% less&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Fire When Ready&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
**Experimental ammo, grenade, heavy and powered weapon projects are completed instantly.&lt;br /&gt;
&lt;br /&gt;
==Continent Prerequisites for Bonus==&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Africa:&amp;#039;&amp;#039;&amp;#039; Contact 3 regions + Requires 2 radio relays&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Asia:&amp;#039;&amp;#039;&amp;#039; Contact 4 regions + Requires 2 radio relays&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Europe:&amp;#039;&amp;#039;&amp;#039; Contact 2 regions + Requires 1 radio relay&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;North America:&amp;#039;&amp;#039;&amp;#039; Contact 3 regions + Requires 2 radio relays&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;South America:&amp;#039;&amp;#039;&amp;#039; Contact 2 regions + Requires 1 radio relay&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Oceania:&amp;#039;&amp;#039;&amp;#039; Contact 2 regions + Requires 1 radio relay&lt;br /&gt;
&lt;br /&gt;
[[Category:XCOM 2]]&lt;/div&gt;</summary>
		<author><name>Falconeye</name></author>
	</entry>
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