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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Combat_101_%28Piratez%29</id>
	<title>Combat 101 (Piratez) - Revision history</title>
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	<updated>2026-05-01T17:22:41Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Combat_101_(Piratez)&amp;diff=69091&amp;oldid=prev</id>
		<title>IvanDogovich: Created page with &quot;== Bootypedia Entry: &quot;Combat 101&quot;==  &#039;&#039;&#039;Official Bootypedia Text:&#039;&#039;&#039; &lt;br&gt;  &quot;There be lots of stats and whatnots about weapons and armor. Smart reads here first.&lt;br&gt;&lt;br&gt; GUNS a...&quot;</title>
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		<updated>2015-11-17T21:56:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Bootypedia Entry: &amp;quot;Combat 101&amp;quot;==  &amp;#039;&amp;#039;&amp;#039;Official Bootypedia Text:&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  &amp;quot;There be lots of stats and whatnots about weapons and armor. Smart reads here first.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; GUNS a...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Bootypedia Entry: &amp;quot;Combat 101&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Official Bootypedia Text:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There be lots of stats and whatnots about weapons and armor. Smart reads here first.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
GUNS and SWORDS generally cause 0-200% of their stated damage on any hit. So if your attacks do not work, it&amp;#039;s not always because the weapon sucks.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
EXPLOSIVES generally cause 50-150% of stated damage and are applied against BOTTOM armor if the explosion happens within 3 tiles of the target.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
RESISTANCES stated in the ARMOR entry modify the rolled damage by their %.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
FINAL damage is reduced by the ARMOR value and applied to HEALTH if higher than armor, hopefully leading to DEATH.&amp;quot;&lt;/div&gt;</summary>
		<author><name>IvanDogovich</name></author>
	</entry>
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