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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Bounding_Overwatch</id>
	<title>Bounding Overwatch - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Bounding_Overwatch"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Bounding_Overwatch&amp;action=history"/>
	<updated>2026-05-03T09:37:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Bounding_Overwatch&amp;diff=46902&amp;oldid=prev</id>
		<title>Hobbes: categorizing</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Bounding_Overwatch&amp;diff=46902&amp;oldid=prev"/>
		<updated>2013-07-23T02:55:43Z</updated>

		<summary type="html">&lt;p&gt;categorizing&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:55, 23 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If enemies are spotted, the rear element can fire with less risk (on the player turn) than the scouts.  The scouts then have time to move to the next cover and repeat the process.  The rear element may, in some cases, move forward and become the scout element on the next turn; hence the nickname &amp;quot;leapfrog.&amp;quot;  On open [[terrain]], the rear element can move nearly as far forward as the scout&amp;#039;s position, and the scout may move back slightly to keep any unseen enemies at maximum range.  This keeps the team ready for [[Reactions]] (on the enemy turn) in the absence of cover.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If enemies are spotted, the rear element can fire with less risk (on the player turn) than the scouts.  The scouts then have time to move to the next cover and repeat the process.  The rear element may, in some cases, move forward and become the scout element on the next turn; hence the nickname &amp;quot;leapfrog.&amp;quot;  On open [[terrain]], the rear element can move nearly as far forward as the scout&amp;#039;s position, and the scout may move back slightly to keep any unseen enemies at maximum range.  This keeps the team ready for [[Reactions]] (on the enemy turn) in the absence of cover.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Enemy Unknown/UFO Defense]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-11011:rev-46902:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Bounding_Overwatch&amp;diff=11011&amp;oldid=prev</id>
		<title>Sfnhltb: disambig</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Bounding_Overwatch&amp;diff=11011&amp;oldid=prev"/>
		<updated>2007-03-07T20:37:30Z</updated>

		<summary type="html">&lt;p&gt;disambig&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:37, 7 March 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bounding Overwatch&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Leapfrogging&amp;#039;&amp;#039;&amp;#039; is a common tactic used by modern armies for advancing (or retreating) ground troops and vehicles.  One part of the unit advances while being covered by another part of the unit.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bounding Overwatch&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Leapfrogging&amp;#039;&amp;#039;&amp;#039; is a common tactic used by modern armies for advancing (or retreating) ground troops and vehicles.  One part of the unit advances while being covered by another part of the unit.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In X-Com, this translates to part of a fire team saving [[Time Units]] while the other part attempts to move forward and/or find cover. The [[scout]] or forward element moves forward slowly, using about half its time units to establish firing positions. The rear element may not move at all if the scouts don&#039;t see any enemies to engage or cover to move to, or they may move up either to find cover or new firing positions located by the scouts.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In X-Com, this translates to part of a fire team saving [[Time Units]] while the other part attempts to move forward and/or find cover. The [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scouting|&lt;/ins&gt;scout]] or forward element moves forward slowly, using about half its time units to establish firing positions. The rear element may not move at all if the scouts don&#039;t see any enemies to engage or cover to move to, or they may move up either to find cover or new firing positions located by the scouts.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If enemies are spotted, the rear element can fire with less risk (on the player turn) than the scouts.  The scouts then have time to move to the next cover and repeat the process.  The rear element may, in some cases, move forward and become the scout element on the next turn; hence the nickname &amp;quot;leapfrog.&amp;quot;  On open [[terrain]], the rear element can move nearly as far forward as the scout&amp;#039;s position, and the scout may move back slightly to keep any unseen enemies at maximum range.  This keeps the team ready for [[Reactions]] (on the enemy turn) in the absence of cover.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If enemies are spotted, the rear element can fire with less risk (on the player turn) than the scouts.  The scouts then have time to move to the next cover and repeat the process.  The rear element may, in some cases, move forward and become the scout element on the next turn; hence the nickname &amp;quot;leapfrog.&amp;quot;  On open [[terrain]], the rear element can move nearly as far forward as the scout&amp;#039;s position, and the scout may move back slightly to keep any unseen enemies at maximum range.  This keeps the team ready for [[Reactions]] (on the enemy turn) in the absence of cover.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-11004:rev-11011:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Sfnhltb</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Bounding_Overwatch&amp;diff=11004&amp;oldid=prev</id>
		<title>Sfnhltb: move to new article</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Bounding_Overwatch&amp;diff=11004&amp;oldid=prev"/>
		<updated>2007-03-07T20:28:46Z</updated>

		<summary type="html">&lt;p&gt;move to new article&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Bounding Overwatch&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Leapfrogging&amp;#039;&amp;#039;&amp;#039; is a common tactic used by modern armies for advancing (or retreating) ground troops and vehicles.  One part of the unit advances while being covered by another part of the unit.  &lt;br /&gt;
&lt;br /&gt;
In X-Com, this translates to part of a fire team saving [[Time Units]] while the other part attempts to move forward and/or find cover. The [[scout]] or forward element moves forward slowly, using about half its time units to establish firing positions. The rear element may not move at all if the scouts don&amp;#039;t see any enemies to engage or cover to move to, or they may move up either to find cover or new firing positions located by the scouts. &lt;br /&gt;
&lt;br /&gt;
If enemies are spotted, the rear element can fire with less risk (on the player turn) than the scouts.  The scouts then have time to move to the next cover and repeat the process.  The rear element may, in some cases, move forward and become the scout element on the next turn; hence the nickname &amp;quot;leapfrog.&amp;quot;  On open [[terrain]], the rear element can move nearly as far forward as the scout&amp;#039;s position, and the scout may move back slightly to keep any unseen enemies at maximum range.  This keeps the team ready for [[Reactions]] (on the enemy turn) in the absence of cover.&lt;/div&gt;</summary>
		<author><name>Sfnhltb</name></author>
	</entry>
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