<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Battle_Focus_%28Bureau%29</id>
	<title>Battle Focus (Bureau) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Battle_Focus_%28Bureau%29"/>
	<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battle_Focus_(Bureau)&amp;action=history"/>
	<updated>2026-05-01T02:18:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.6</generator>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battle_Focus_(Bureau)&amp;diff=55019&amp;oldid=prev</id>
		<title>Sunesha: Typos</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battle_Focus_(Bureau)&amp;diff=55019&amp;oldid=prev"/>
		<updated>2014-01-04T22:54:30Z</updated>

		<summary type="html">&lt;p&gt;Typos&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:54, 4 January 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Battle Focus &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abiliity &lt;/del&gt;is a key component to combat in The Bureau, as it not also is the interface for Agent and Ability commands, but also highlights enemies and equipment, contains a mini-map, and &quot;slows down&quot; time while in combat.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Battle Focus &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability &lt;/ins&gt;is a key component to combat in The Bureau, as it not also is the interface for Agent and Ability commands, but also highlights enemies and equipment, contains a mini-map, and &quot;slows down&quot; time while in combat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On Default controls, the Space Bar enters Focus mode, and both Space and Backspace can exit it. In combat: after selecting ability commands, and/or movement/targeting commands for your additional agents, exiting by pressing the space bar confirms those orders, while exiting by pressing backspace cancels the orders made during that Focus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;On Default controls, the Space Bar enters Focus mode, and both Space and Backspace can exit it. In combat: after selecting ability commands, and/or movement/targeting commands for your additional agents, exiting by pressing the space bar confirms those orders, while exiting by pressing backspace cancels the orders made during that Focus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most abilities, for either Carter or the other Agents, also require a kind of aiming (as well as commanding agents to focus fire on an enemy). For &quot;tossed&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilites&lt;/del&gt;, like Area of Affect &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilites &lt;/del&gt;or turrets, the camera will focus on the agent in question, who will have a highlighting circle of some diameter on the floor centered on him. This is the range that the ability can be cast at. Secondly, there will be a targeting hologram (in the shape of the cast ability) that must be aimed for it&#039;s area of influence (turrets will have a forward wedge to show what direction they will fire in, AoE abilities will have another circle showing the effect range).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most abilities, for either Carter or the other Agents, also require a kind of aiming (as well as commanding agents to focus fire on an enemy). For &quot;tossed&quot; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities&lt;/ins&gt;, like Area of Affect &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities &lt;/ins&gt;or turrets, the camera will focus on the agent in question, who will have a highlighting circle of some diameter on the floor centered on him. This is the range that the ability can be cast at. Secondly, there will be a targeting hologram (in the shape of the cast ability) that must be aimed for it&#039;s area of influence (turrets will have a forward wedge to show what direction they will fire in, AoE abilities will have another circle showing the effect range).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For &quot;Targeted&quot; abilities (including when commanding agents to target a specific alien), a targeting &#039;scope&#039; will usually snap on the closest alien. If you desire a different alien to be targeted, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eitehr &lt;/del&gt;use A or D to go through &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;availible &lt;/del&gt;targets, or aim with the mouse at your desired &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taget&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For &quot;Targeted&quot; abilities (including when commanding agents to target a specific alien), a targeting &#039;scope&#039; will usually snap on the closest alien. If you desire a different alien to be targeted, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;either &lt;/ins&gt;use A or D to go through &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;available &lt;/ins&gt;targets, or aim with the mouse at your desired &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;target&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are in these aim modes, and decide you do not want to use the ability (ie; the alien is out of range, or behind heavy cover), simply hit Backspace to exit the Ability aiming without issuing a command for it. And, as mentioned, when in the top Focus mode, hitting backspace again exits Focus mode and cancels any other commands made during Focus.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are in these aim modes, and decide you do not want to use the ability (ie; the alien is out of range, or behind heavy cover), simply hit Backspace to exit the Ability aiming without issuing a command for it. And, as mentioned, when in the top Focus mode, hitting backspace again exits Focus mode and cancels any other commands made during Focus.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Sunesha</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battle_Focus_(Bureau)&amp;diff=49560&amp;oldid=prev</id>
		<title>Ditto51 at 20:47, 24 September 2013</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battle_Focus_(Bureau)&amp;diff=49560&amp;oldid=prev"/>
		<updated>2013-09-24T20:47:57Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:47, 24 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In effect; Battle Focus, ordering an agent to move ahead of Carter, selecting Lift and targeting a distant alien, and commanding the agent to use a AoE ability that would not reach from where he &amp;#039;&amp;#039;was&amp;#039;&amp;#039;, and hitting Space to complete the order becomes: The agent safely moves forward while the alien is immobilized from the Lift, gets into range, and casts his AoE ability, damaging the alien.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In effect; Battle Focus, ordering an agent to move ahead of Carter, selecting Lift and targeting a distant alien, and commanding the agent to use a AoE ability that would not reach from where he &amp;#039;&amp;#039;was&amp;#039;&amp;#039;, and hitting Space to complete the order becomes: The agent safely moves forward while the alien is immobilized from the Lift, gets into range, and casts his AoE ability, damaging the alien.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Bureau]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Bureau &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(2013)&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ditto51</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battle_Focus_(Bureau)&amp;diff=49559&amp;oldid=prev</id>
		<title>Ditto51 at 20:47, 24 September 2013</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battle_Focus_(Bureau)&amp;diff=49559&amp;oldid=prev"/>
		<updated>2013-09-24T20:47:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:47, 24 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In effect; Battle Focus, ordering an agent to move ahead of Carter, selecting Lift and targeting a distant alien, and commanding the agent to use a AoE ability that would not reach from where he &amp;#039;&amp;#039;was&amp;#039;&amp;#039;, and hitting Space to complete the order becomes: The agent safely moves forward while the alien is immobilized from the Lift, gets into range, and casts his AoE ability, damaging the alien.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In effect; Battle Focus, ordering an agent to move ahead of Carter, selecting Lift and targeting a distant alien, and commanding the agent to use a AoE ability that would not reach from where he &amp;#039;&amp;#039;was&amp;#039;&amp;#039;, and hitting Space to complete the order becomes: The agent safely moves forward while the alien is immobilized from the Lift, gets into range, and casts his AoE ability, damaging the alien.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Bureau]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ditto51</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Battle_Focus_(Bureau)&amp;diff=48409&amp;oldid=prev</id>
		<title>Xuncu: Created page with &quot;The Battle Focus abiliity is a key component to combat in The Bureau, as it not also is the interface for Agent and Ability commands, but also highlights enemies and equipment, c...&quot;</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Battle_Focus_(Bureau)&amp;diff=48409&amp;oldid=prev"/>
		<updated>2013-08-28T11:02:21Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The Battle Focus abiliity is a key component to combat in The Bureau, as it not also is the interface for Agent and Ability commands, but also highlights enemies and equipment, c...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Battle Focus abiliity is a key component to combat in The Bureau, as it not also is the interface for Agent and Ability commands, but also highlights enemies and equipment, contains a mini-map, and &amp;quot;slows down&amp;quot; time while in combat.&lt;br /&gt;
&lt;br /&gt;
On Default controls, the Space Bar enters Focus mode, and both Space and Backspace can exit it. In combat: after selecting ability commands, and/or movement/targeting commands for your additional agents, exiting by pressing the space bar confirms those orders, while exiting by pressing backspace cancels the orders made during that Focus.&lt;br /&gt;
&lt;br /&gt;
Most abilities, for either Carter or the other Agents, also require a kind of aiming (as well as commanding agents to focus fire on an enemy). For &amp;quot;tossed&amp;quot; abilites, like Area of Affect abilites or turrets, the camera will focus on the agent in question, who will have a highlighting circle of some diameter on the floor centered on him. This is the range that the ability can be cast at. Secondly, there will be a targeting hologram (in the shape of the cast ability) that must be aimed for it&amp;#039;s area of influence (turrets will have a forward wedge to show what direction they will fire in, AoE abilities will have another circle showing the effect range).&lt;br /&gt;
&lt;br /&gt;
For &amp;quot;Targeted&amp;quot; abilities (including when commanding agents to target a specific alien), a targeting &amp;#039;scope&amp;#039; will usually snap on the closest alien. If you desire a different alien to be targeted, eitehr use A or D to go through availible targets, or aim with the mouse at your desired taget.&lt;br /&gt;
&lt;br /&gt;
If you are in these aim modes, and decide you do not want to use the ability (ie; the alien is out of range, or behind heavy cover), simply hit Backspace to exit the Ability aiming without issuing a command for it. And, as mentioned, when in the top Focus mode, hitting backspace again exits Focus mode and cancels any other commands made during Focus.&lt;br /&gt;
&lt;br /&gt;
Keep in mind the sequence that you select abilities does matter: having Carter use Lift on an alien to drag it out of cover first helps to damage it if you command a Recon agent to use their Critical Hit ability after. Another case where this can matter is when commanding an agent: if you were to command an agent to move, then go to issue an Ability command, you will find that the aiming of that ability will be from where the agent &amp;#039;&amp;#039;will be&amp;#039;&amp;#039; when he completes the move.&lt;br /&gt;
&lt;br /&gt;
In effect; Battle Focus, ordering an agent to move ahead of Carter, selecting Lift and targeting a distant alien, and commanding the agent to use a AoE ability that would not reach from where he &amp;#039;&amp;#039;was&amp;#039;&amp;#039;, and hitting Space to complete the order becomes: The agent safely moves forward while the alien is immobilized from the Lift, gets into range, and casts his AoE ability, damaging the alien.&lt;/div&gt;</summary>
		<author><name>Xuncu</name></author>
	</entry>
</feed>