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	<id>https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Artillery%2F_Firing_Blindly</id>
	<title>Artillery/ Firing Blindly - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://temp.ufopaedia.org/index.php?action=history&amp;feed=atom&amp;title=Artillery%2F_Firing_Blindly"/>
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	<updated>2026-05-01T05:35:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=70263&amp;oldid=prev</id>
		<title>Medinoc: More on boosting HEs.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=70263&amp;oldid=prev"/>
		<updated>2016-01-12T19:25:06Z</updated>

		<summary type="html">&lt;p&gt;More on boosting HEs.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:25, 12 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Nah, the [[High Explosive]] is a grenade and is thus [[Explosions|limited]] to a 6-square radius anyway, while the [[Hovertank/Launcher]]&amp;#039;s weapon counts as a guided missile and as such is only limited to an 11-square radius. In all honesty, the Hovertank/Launcher does fill an important niche: it&amp;#039;s the only heavy artillery (besides the Rocket Tank, which it strictly outclasses in capability if not in cost) that&amp;#039;s psi-immune and doesn&amp;#039;t eat 1 of your 80-item limit per shot. As such, I almost always bring two to the Cydonia mission. Jasonred&amp;#039;s right, though; the High Explosive is decently-balanced to begin with and doesn&amp;#039;t need to be hacked to 200 power. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 00:44, 4 January 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::Nah, the [[High Explosive]] is a grenade and is thus [[Explosions|limited]] to a 6-square radius anyway, while the [[Hovertank/Launcher]]&amp;#039;s weapon counts as a guided missile and as such is only limited to an 11-square radius. In all honesty, the Hovertank/Launcher does fill an important niche: it&amp;#039;s the only heavy artillery (besides the Rocket Tank, which it strictly outclasses in capability if not in cost) that&amp;#039;s psi-immune and doesn&amp;#039;t eat 1 of your 80-item limit per shot. As such, I almost always bring two to the Cydonia mission. Jasonred&amp;#039;s right, though; the High Explosive is decently-balanced to begin with and doesn&amp;#039;t need to be hacked to 200 power. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 00:44, 4 January 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:: Still I like the idea of a dedicated wall-breaching charge that would be available in the early game. In fact, making its radius small enough could make it safe enough to handle by simply laying it down and running rather than throwing, which means it could be even heavier. Could probably raise its cost, too. [[User:Medinoc|Medinoc]] ([[User talk:Medinoc|talk]]) 14:25, 12 January 2016 (EST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a great tactic to use when you don&amp;#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &amp;quot;control by fire&amp;quot; or &amp;quot;preparing the battlefield&amp;quot;. It&amp;#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&amp;#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&amp;#039;s best to use it one handed, so that the rounds spray around more and don&amp;#039;t fall on the same location (destroying loot). Also you will find AC-HE won&amp;#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&amp;#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a great tactic to use when you don&amp;#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &amp;quot;control by fire&amp;quot; or &amp;quot;preparing the battlefield&amp;quot;. It&amp;#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&amp;#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&amp;#039;s best to use it one handed, so that the rounds spray around more and don&amp;#039;t fall on the same location (destroying loot). Also you will find AC-HE won&amp;#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&amp;#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-70105:rev-70263:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Medinoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=70105&amp;oldid=prev</id>
		<title>Magic9mushroom at 05:44, 4 January 2016</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=70105&amp;oldid=prev"/>
		<updated>2016-01-04T05:44:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:44, 4 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Also, this would make HWP Fusion Bomb look EVEN WORSE than it already is (BB&amp;#039;s knock-off weaker enough to lack hull-breaching ability, but more expensive to make). =) However, in OpenXCom you could also reduce HE pack&amp;#039;s blast radius - which would make it fit the niche as a dedicated demolition charge, rather than an oversized frag grenade or air-to-ground bomb. -[[User:TBeholder|TBeholder]] ([[User talk:TBeholder|talk]]) 20:40, 1 January 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Also, this would make HWP Fusion Bomb look EVEN WORSE than it already is (BB&amp;#039;s knock-off weaker enough to lack hull-breaching ability, but more expensive to make). =) However, in OpenXCom you could also reduce HE pack&amp;#039;s blast radius - which would make it fit the niche as a dedicated demolition charge, rather than an oversized frag grenade or air-to-ground bomb. -[[User:TBeholder|TBeholder]] ([[User talk:TBeholder|talk]]) 20:40, 1 January 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::Nah, the [[High Explosive]] is a grenade and is thus [[Explosions|limited]] to a 6-square radius anyway, while the [[Hovertank/Launcher]]&#039;s weapon counts as a guided missile and as such is only limited to an 11-square radius. In all honesty, the Hovertank/Launcher does fill an important niche: it&#039;s the only heavy artillery (besides the Rocket Tank, which it strictly outclasses in capability if not in cost) that&#039;s psi-immune and doesn&#039;t eat 1 of your 80-item limit per shot. As such, I almost always bring two to the Cydonia mission. Jasonred&#039;s right, though; the High Explosive is decently-balanced to begin with and doesn&#039;t need to be hacked to 200 power. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 00:44, 4 January 2016 (EST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a great tactic to use when you don&amp;#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &amp;quot;control by fire&amp;quot; or &amp;quot;preparing the battlefield&amp;quot;. It&amp;#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&amp;#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&amp;#039;s best to use it one handed, so that the rounds spray around more and don&amp;#039;t fall on the same location (destroying loot). Also you will find AC-HE won&amp;#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&amp;#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a great tactic to use when you don&amp;#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &amp;quot;control by fire&amp;quot; or &amp;quot;preparing the battlefield&amp;quot;. It&amp;#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&amp;#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&amp;#039;s best to use it one handed, so that the rounds spray around more and don&amp;#039;t fall on the same location (destroying loot). Also you will find AC-HE won&amp;#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&amp;#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Magic9mushroom</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=70097&amp;oldid=prev</id>
		<title>TBeholder at 01:40, 2 January 2016</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=70097&amp;oldid=prev"/>
		<updated>2016-01-02T01:40:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:40, 2 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Sounds like a good compromise. At least it seems easy to do in OpenXCom: Just adding &amp;quot;weight: 10&amp;quot; to XcomUtil_High_Explosive_Damage.rul should do the trick. [[User:Medinoc|Medinoc]] ([[User talk:Medinoc|talk]]) 10:03, 1 January 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Sounds like a good compromise. At least it seems easy to do in OpenXCom: Just adding &amp;quot;weight: 10&amp;quot; to XcomUtil_High_Explosive_Damage.rul should do the trick. [[User:Medinoc|Medinoc]] ([[User talk:Medinoc|talk]]) 10:03, 1 January 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Also, this would make HWP Fusion Bomb look EVEN WORSE than it already is (BB&#039;s knock-off weaker enough to lack hull-breaching ability, but more expensive to make). =) However, in OpenXCom you could also reduce HE pack&#039;s blast radius - which would make it fit the niche as a dedicated demolition charge, rather than an oversized frag grenade or air-to-ground bomb. -[[User:TBeholder|TBeholder]] ([[User talk:TBeholder|talk]]) 20:40, 1 January 2016 (EST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a great tactic to use when you don&amp;#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &amp;quot;control by fire&amp;quot; or &amp;quot;preparing the battlefield&amp;quot;. It&amp;#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&amp;#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&amp;#039;s best to use it one handed, so that the rounds spray around more and don&amp;#039;t fall on the same location (destroying loot). Also you will find AC-HE won&amp;#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&amp;#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a great tactic to use when you don&amp;#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &amp;quot;control by fire&amp;quot; or &amp;quot;preparing the battlefield&amp;quot;. It&amp;#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&amp;#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&amp;#039;s best to use it one handed, so that the rounds spray around more and don&amp;#039;t fall on the same location (destroying loot). Also you will find AC-HE won&amp;#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&amp;#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-70096:rev-70097:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>TBeholder</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=70096&amp;oldid=prev</id>
		<title>Magic9mushroom at 23:24, 1 January 2016</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=70096&amp;oldid=prev"/>
		<updated>2016-01-01T23:24:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:24, 1 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a great tactic to use when you don&amp;#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &amp;quot;control by fire&amp;quot; or &amp;quot;preparing the battlefield&amp;quot;. It&amp;#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&amp;#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&amp;#039;s best to use it one handed, so that the rounds spray around more and don&amp;#039;t fall on the same location (destroying loot). Also you will find AC-HE won&amp;#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&amp;#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a great tactic to use when you don&amp;#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &amp;quot;control by fire&amp;quot; or &amp;quot;preparing the battlefield&amp;quot;. It&amp;#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&amp;#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&amp;#039;s best to use it one handed, so that the rounds spray around more and don&amp;#039;t fall on the same location (destroying loot). Also you will find AC-HE won&amp;#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&amp;#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:(This isn&#039;t entirely a response to the person immediately above; it&#039;s just indented to be easily distinguishable.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:Firing blind doesn&#039;t necessarily have to be done with explosives. Doing it with [[Laser Rifle]]s is also quite possible. When you find a building, an orchard, or some other cluster of cover, instead of moving your scouts to the entrance, just move them out of the line of fire and target the cover itself with automatic fire from your snipers. You might reveal aliens with the barrage, but! Since the ones doing the firing are your snipers, from outside their own visual range, there won&#039;t be any reaction fire. So you can just target the revealed alien with the next couple of bursts. You&#039;ll probably also get some blind kills from the sheer volume of fire you&#039;re directing at the area; it&#039;s entirely possible to blast down a wall with one shot of a burst and kill the alien hiding behind it with the second shot. The advantage of doing it with lasers is, of course, that you don&#039;t waste ammunition or destroy loot; the trade-off is that you&#039;ll need a lot of snipers to lay down that much fire. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 18:24, 1 January 2016 (EST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Enemy Unknown/UFO Defense]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Enemy Unknown/UFO Defense]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-70095:rev-70096:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Magic9mushroom</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=70095&amp;oldid=prev</id>
		<title>Medinoc: This part is not part of my answer.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=70095&amp;oldid=prev"/>
		<updated>2016-01-01T15:03:57Z</updated>

		<summary type="html">&lt;p&gt;This part is not part of my answer.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:03, 1 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Sounds like a good compromise. At least it seems easy to do in OpenXCom: Just adding &amp;quot;weight: 10&amp;quot; to XcomUtil_High_Explosive_Damage.rul should do the trick. [[User:Medinoc|Medinoc]] ([[User talk:Medinoc|talk]]) 10:03, 1 January 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: Sounds like a good compromise. At least it seems easy to do in OpenXCom: Just adding &amp;quot;weight: 10&amp;quot; to XcomUtil_High_Explosive_Damage.rul should do the trick. [[User:Medinoc|Medinoc]] ([[User talk:Medinoc|talk]]) 10:03, 1 January 2016 (EST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/del&gt;This is a great tactic to use when you don&#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &quot;control by fire&quot; or &quot;preparing the battlefield&quot;. It&#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&#039;s best to use it one handed, so that the rounds spray around more and don&#039;t fall on the same location (destroying loot). Also you will find AC-HE won&#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This is a great tactic to use when you don&#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &quot;control by fire&quot; or &quot;preparing the battlefield&quot;. It&#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&#039;s best to use it one handed, so that the rounds spray around more and don&#039;t fall on the same location (destroying loot). Also you will find AC-HE won&#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Enemy Unknown/UFO Defense]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Enemy Unknown/UFO Defense]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Medinoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=70094&amp;oldid=prev</id>
		<title>Medinoc: Weight of XcomUtil&#039;s boosted HEs.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=70094&amp;oldid=prev"/>
		<updated>2016-01-01T15:03:25Z</updated>

		<summary type="html">&lt;p&gt;Weight of XcomUtil&amp;#039;s boosted HEs.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:03, 1 January 2016&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My Terror Missions often end up with none, or maybe 1 civilian still alive.... hahahaha.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My Terror Missions often end up with none, or maybe 1 civilian still alive.... hahahaha.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Jasonred|Jasonred]] 03:38, 24 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Jasonred|Jasonred]] 03:38, 24 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: Sounds like a good compromise. At least it seems easy to do in OpenXCom: Just adding &quot;weight: 10&quot; to XcomUtil_High_Explosive_Damage.rul should do the trick. [[User:Medinoc|Medinoc]] ([[User talk:Medinoc|talk]]) 10:03, 1 January 2016 (EST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: This is a great tactic to use when you don&amp;#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &amp;quot;control by fire&amp;quot; or &amp;quot;preparing the battlefield&amp;quot;. It&amp;#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&amp;#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&amp;#039;s best to use it one handed, so that the rounds spray around more and don&amp;#039;t fall on the same location (destroying loot). Also you will find AC-HE won&amp;#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&amp;#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: This is a great tactic to use when you don&amp;#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &amp;quot;control by fire&amp;quot; or &amp;quot;preparing the battlefield&amp;quot;. It&amp;#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&amp;#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&amp;#039;s best to use it one handed, so that the rounds spray around more and don&amp;#039;t fall on the same location (destroying loot). Also you will find AC-HE won&amp;#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&amp;#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Medinoc</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=47170&amp;oldid=prev</id>
		<title>Hobbes at 04:15, 23 July 2013</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=47170&amp;oldid=prev"/>
		<updated>2013-07-23T04:15:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:15, 23 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Tactics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Enemy Unknown/UFO Defense]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Hobbes</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=19612&amp;oldid=prev</id>
		<title>Zombie: Spelling, redlink removal.</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=19612&amp;oldid=prev"/>
		<updated>2009-02-26T06:09:07Z</updated>

		<summary type="html">&lt;p&gt;Spelling, redlink removal.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:09, 26 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just aim at the ground, trees, buildings... blow them all up with impunity. Also, the clouds of smoke you kick up are a good defensive shield. If you manage to kill something, hurray! If you don&amp;#039;t... oh well, that&amp;#039;s what spare clips are for. Cheaper than your soldiers lives by far. If you fired off a Large Rocket or Auto-Fire AC-HE, and got multiple kills in one salvo, feel jubilant the first few times, then come to realise: this actually happens with alarming frequency.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just aim at the ground, trees, buildings... blow them all up with impunity. Also, the clouds of smoke you kick up are a good defensive shield. If you manage to kill something, hurray! If you don&amp;#039;t... oh well, that&amp;#039;s what spare clips are for. Cheaper than your soldiers lives by far. If you fired off a Large Rocket or Auto-Fire AC-HE, and got multiple kills in one salvo, feel jubilant the first few times, then come to realise: this actually happens with alarming frequency.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Heavy Rocket costs $900. A full clip of Auto Cannon Heavy Explosive rounds costs $700. A grenade costs $300. These are probably the 3 most effective weapons for area bombardment, other than Blaster Bombs, which I deem to be near priceless. A &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavty &lt;/del&gt;Rocket also has better terrain destruction capabilities than any explosive other than the High Explosive and the Blaster Bomb.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A Heavy Rocket costs $900. A full clip of Auto Cannon Heavy Explosive rounds costs $700. A grenade costs $300. These are probably the 3 most effective weapons for area bombardment, other than Blaster Bombs, which I deem to be near priceless. A &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heavy &lt;/ins&gt;Rocket also has better terrain destruction capabilities than any explosive other than the High Explosive and the Blaster Bomb.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Obviously, the Heavy Rocket is the most effective and powerful option. 100 explosive power. Scary. Trouble is, it takes up a lot of space, uses up a lot of TU, is very heavy, and is expensive. However, it blows up a pretty huge area, and does a lot of damage. Also, a Heavy Rocket will almost always One Hit Kill a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberdisk&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Obviously, the Heavy Rocket is the most effective and powerful option. 100 explosive power. Scary. Trouble is, it takes up a lot of space, uses up a lot of TU, is very heavy, and is expensive. However, it blows up a pretty huge area, and does a lot of damage. Also, a Heavy Rocket will almost always One Hit Kill a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyberdisc&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sadly, the Heavy Rocket has a high chance of blowing up a lot of loot, because those alien guns can actually withstand explosions from AC-HE, but not these things.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sadly, the Heavy Rocket has a high chance of blowing up a lot of loot, because those alien guns can actually withstand explosions from AC-HE, but not these things.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Later in the game, once your soldiers become very strong, Heavy Explosives 110 power is still unutilised, since Alien Grenades have 90 power and are much lighter and half the inventory space.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Later in the game, once your soldiers become very strong, Heavy Explosives 110 power is still unutilised, since Alien Grenades have 90 power and are much lighter and half the inventory space.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Jasonred]] &lt;/del&gt;[[User:Jasonred|Jasonred]] 10:09, 21 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Jasonred|Jasonred]] 10:09, 21 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:As long as you&amp;#039;re using Grenades, you might look into your friend the [[High Explosive]], which is far better for clearing areas; I often use it to level farmhouses, especially when using XComUtil&amp;#039;s weapons edits.  You should note that if you only use one explosive, the loot will survive, since loot that&amp;#039;s not on the ground can&amp;#039;t be destroyed by a single explosion(though the alien corpse sometimes can).   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:As long as you&amp;#039;re using Grenades, you might look into your friend the [[High Explosive]], which is far better for clearing areas; I often use it to level farmhouses, especially when using XComUtil&amp;#039;s weapons edits.  You should note that if you only use one explosive, the loot will survive, since loot that&amp;#039;s not on the ground can&amp;#039;t be destroyed by a single explosion(though the alien corpse sometimes can).   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:As the High Explosive is rather bulky, some people might prefer to use the [[Alien Grenade]] instead.  It&amp;#039;s as light as a regular grenade, and has almost twice the firepower.  It also is standard gear for most aliens, and after you get about midway into the game, you&amp;#039;ll be hard pressed to get rid of all the alien grenades you&amp;#039;re finding.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:As the High Explosive is rather bulky, some people might prefer to use the [[Alien Grenade]] instead.  It&amp;#039;s as light as a regular grenade, and has almost twice the firepower.  It also is standard gear for most aliens, and after you get about midway into the game, you&amp;#039;ll be hard pressed to get rid of all the alien grenades you&amp;#039;re finding.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:The [[Tank/Rocket Launcher|Rocket Tank]] is another option for this, especially once you get the Avenger, since it&#039;s hard to equip 26 soldiers with 80 items. The main disadvantages are the ammo limit(8) and the cost of the tank and ammo.  The major advantages are free repair if not killed, excellent ability for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surpressive &lt;/del&gt;fire, no energy limit(tanks start each turn with full energy), and the fact it doesn&#039;t count against the 80-item limit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:The [[Tank/Rocket Launcher|Rocket Tank]] is another option for this, especially once you get the Avenger, since it&#039;s hard to equip 26 soldiers with 80 items. The main disadvantages are the ammo limit(8) and the cost of the tank and ammo.  The major advantages are free repair if not killed, excellent ability for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;suppressive &lt;/ins&gt;fire, no energy limit(tanks start each turn with full energy), and the fact it doesn&#039;t count against the 80-item limit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:You might also consider the use of the [[Small Launcher]] as a substitute or replacement for the Rocket Launcher against many aliens.  Ammo is easy to find on mid to large UFOs.  The Small Launcher has a rather impressive blast radius and stun damage, and will NEVER destroy loot.  It&amp;#039;s also very accurate.  As a bonus, the aliens are only stunned, not killed, which is useful if you&amp;#039;re trying to get some informants.  Even if you aren&amp;#039;t, any unit that&amp;#039;s stunned will drop all its gear.  The aliens are too stupid to pick up their own weapon, so as long as you&amp;#039;re not using it against psionic aliens or small terror units, it still works fine.  (Large terror units never wake up from stun.)  The major disadvantage here is that you don&amp;#039;t know if you stunned anything in the area, since stunned units don&amp;#039;t scream, and there&amp;#039;s the potential for the aliens to wake up later and make you need to hunt them down at the end of the mission.  The fact the Small Launcher can only hold one shot at a time and its moderately sluggish rate of fire also is a limit.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 13:56, 22 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:You might also consider the use of the [[Small Launcher]] as a substitute or replacement for the Rocket Launcher against many aliens.  Ammo is easy to find on mid to large UFOs.  The Small Launcher has a rather impressive blast radius and stun damage, and will NEVER destroy loot.  It&amp;#039;s also very accurate.  As a bonus, the aliens are only stunned, not killed, which is useful if you&amp;#039;re trying to get some informants.  Even if you aren&amp;#039;t, any unit that&amp;#039;s stunned will drop all its gear.  The aliens are too stupid to pick up their own weapon, so as long as you&amp;#039;re not using it against psionic aliens or small terror units, it still works fine.  (Large terror units never wake up from stun.)  The major disadvantage here is that you don&amp;#039;t know if you stunned anything in the area, since stunned units don&amp;#039;t scream, and there&amp;#039;s the potential for the aliens to wake up later and make you need to hunt them down at the end of the mission.  The fact the Small Launcher can only hold one shot at a time and its moderately sluggish rate of fire also is a limit.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 13:56, 22 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: By the way, don&amp;#039;t forget the grenade hit attribution bug when using high explosives. Not really a problem when used with blind shelling, but lots of folks tend to prefer dropping it rather than throwing it as it&amp;#039;s easier to use this way. Particularly with flying suits. For example, it&amp;#039;s easy to hover over a hole (on top of a UFO) and then dropping the High Explosive right down so that it lands exactly where you want it. Mind you, this is a good way to conserve your blaster bombs. -[[User:NKF|NKF]] 22:48, 22 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:: By the way, don&amp;#039;t forget the grenade hit attribution bug when using high explosives. Not really a problem when used with blind shelling, but lots of folks tend to prefer dropping it rather than throwing it as it&amp;#039;s easier to use this way. Particularly with flying suits. For example, it&amp;#039;s easy to hover over a hole (on top of a UFO) and then dropping the High Explosive right down so that it lands exactly where you want it. Mind you, this is a good way to conserve your blaster bombs. -[[User:NKF|NKF]] 22:48, 22 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Personally, I think that XComUtil&#039;s edit of the Heavy Explosive is very imbalanced. The unmodified Heavy Explosive is quite well balanced in regards to the normal grenade, the modified HE is quite ridiculous. Personally, I think that for 200 power, the HE should have a weight of 10. It&#039;s Earth technology, you can BUY it, it doesn&#039;t use &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elerium &lt;/del&gt;or anything... of course you can get a bigger boom, but only through building a bigger bomb!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Personally, I think that XComUtil&#039;s edit of the Heavy Explosive is very imbalanced. The unmodified Heavy Explosive is quite well balanced in regards to the normal grenade, the modified HE is quite ridiculous. Personally, I think that for 200 power, the HE should have a weight of 10. It&#039;s Earth technology, you can BUY it, it doesn&#039;t use &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elerium &lt;/ins&gt;or anything... of course you can get a bigger boom, but only through building a bigger bomb!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As for using Stun Bombs for Artillery Purposes... it doesn&amp;#039;t really work, except for firing around corners and stuff... It&amp;#039;s more like when you are fairly certain that there is an alien camping there and you want to get him.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As for using Stun Bombs for Artillery Purposes... it doesn&amp;#039;t really work, except for firing around corners and stuff... It&amp;#039;s more like when you are fairly certain that there is an alien camping there and you want to get him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the case of my artillery fire tactic, I would say that, on Superhuman difficulty, ESPECIALLY AT NIGHT, I spam my AC-HE ammo to rather extreme extents (alien reactions and accuracy too high!)... I would say that my hit/miss ratio for blind fire is 1 kill per clip of AC-HE... on average. Some missions I don&amp;#039;t hit a single alien with my bombardment attacks... ouch.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the case of my artillery fire tactic, I would say that, on Superhuman difficulty, ESPECIALLY AT NIGHT, I spam my AC-HE ammo to rather extreme extents (alien reactions and accuracy too high!)... I would say that my hit/miss ratio for blind fire is 1 kill per clip of AC-HE... on average. Some missions I don&amp;#039;t hit a single alien with my bombardment attacks... ouch.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My Terror Missions often end up with none, or maybe 1 civilian still alive.... hahahaha.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;My Terror Missions often end up with none, or maybe 1 civilian still alive.... hahahaha.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Jasonred]] &lt;/del&gt;[[User:Jasonred|Jasonred]] 03:38, 24 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:Jasonred|Jasonred]] 03:38, 24 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key tempufo_wiki:diff:1.41:old-19603:rev-19612:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Zombie</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=19603&amp;oldid=prev</id>
		<title>Spike: added Category</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=19603&amp;oldid=prev"/>
		<updated>2009-02-25T22:36:47Z</updated>

		<summary type="html">&lt;p&gt;added Category&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:36, 25 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: This is a great tactic to use when you don&amp;#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &amp;quot;control by fire&amp;quot; or &amp;quot;preparing the battlefield&amp;quot;. It&amp;#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&amp;#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&amp;#039;s best to use it one handed, so that the rounds spray around more and don&amp;#039;t fall on the same location (destroying loot). Also you will find AC-HE won&amp;#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&amp;#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: This is a great tactic to use when you don&amp;#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &amp;quot;control by fire&amp;quot; or &amp;quot;preparing the battlefield&amp;quot;. It&amp;#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&amp;#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&amp;#039;s best to use it one handed, so that the rounds spray around more and don&amp;#039;t fall on the same location (destroying loot). Also you will find AC-HE won&amp;#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&amp;#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Tactics]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spike</name></author>
	</entry>
	<entry>
		<id>https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=19602&amp;oldid=prev</id>
		<title>Spike: oops</title>
		<link rel="alternate" type="text/html" href="https://temp.ufopaedia.org/index.php?title=Artillery/_Firing_Blindly&amp;diff=19602&amp;oldid=prev"/>
		<updated>2009-02-25T22:35:41Z</updated>

		<summary type="html">&lt;p&gt;oops&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:35, 25 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l39&quot;&gt;Line 39:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 39:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: This is a great tactic to use when you don&#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &quot;control by fire&quot; or &quot;preparing the battlefield&quot;. It&#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&#039;s best to use it one handed, so that the rounds spray around more and don&#039;t fall on the same location (destroying loot). Also you will find AC-HE won&#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;g&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: This is a great tactic to use when you don&#039;t feel your soldiers are confident enough to face the current level of alien threat. In the US Army euphemism this might be called &quot;control by fire&quot; or &quot;preparing the battlefield&quot;. It&#039;s an approach used very enthusiastically by the Russians in Afghanistan and Chechenya. It&#039;s a nicely game-balanced tactic to use in this game because you reduce risk to friendly forces but pay the price in terms of lost loot, lost prisoners, and civilian casualties - all of which give reduced score. But, on the positive side of the register, you survive and live to fight another day, older and wiser. And, as noted above, the munitions are pretty cheap. You could probably fire off all the rockets and AC-HE your squad could carry into battle and still not expend the cost of replacing a couple of soldiers. In the interests of destroying a bit less loot, it is better to use fewer, bigger warheads rather than many small ones. For this the AC-HE is maybe less than ideal. If clearing a battlefield, maybe it&#039;s best to use it one handed, so that the rounds spray around more and don&#039;t fall on the same location (destroying loot). Also you will find AC-HE won&#039;t penetrate light building cover, where aliens can lurk unharmed and ambush you when you move in. For this reason I prefer rockets, or at least a judicious use of HC-HE / HC-AP to open holes in buildings first. Then by all means, fire AC-HE through the holes. Now, by the time you have Alien Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Grenades and Blaster Bombs, this tactic is highly unsporting. Though it might be understandable the first time you meet Ethereals. But then, you really don&#039;t want your guys running around with a lot of rockets and HE when that happens! [[User:Spike|Spike]] 16:34, 25 February 2009 (CST)&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Spike</name></author>
	</entry>
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